rework sinelon, bouncing, popcorn to remove some unnecessary statics
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@ -2343,34 +2343,28 @@ uint16_t WS2812FX::mode_spots_fade()
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/*
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/*
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* Bouncing Balls Effect
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* Bouncing Balls Effect
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* Adapted from: https://www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/
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*/
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*/
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uint16_t WS2812FX::mode_BouncingBalls(void) {
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uint16_t WS2812FX::mode_BouncingBalls(void) {
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// number of balls based on intensity setting to max of 7 (cycles colors)
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// number of balls based on intensity setting to max of 7 (cycles colors)
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// non-chosen color is a random color
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// non-chosen color is a random color
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int balls = int(((SEGMENT.intensity * 6.2) / 255) + 1);
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int balls = int(((SEGMENT.intensity * 6.2) / 255) + 1);
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// ideally use speed for gravity effect on the bounce
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const int maxBallCount = 7;
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float Gravity = -9.81;
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float Gravity = -9.81; // standard value of gravity
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int Position[maxBallCount]; // current position of the ball normalized to segment size
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float TimeSinceLastBounce[maxBallCount] = {0}; // time difference for physics calculations
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int StartHeight = 1; // height in metres (strip length)
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float Dampening[maxBallCount] = {0}; // Coefficient of Restitution (bounce damping)
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float ImpactVelocityStart = sqrt( -2 * Gravity * StartHeight);
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const int maxBallCount = 7;
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static float ImpactVelocity[maxBallCount] = {ImpactVelocityStart};
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static long ClockTimeSinceLastBounce[maxBallCount] = {millis()};
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static float Height[maxBallCount];
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static float Height[maxBallCount];
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static float ImpactVelocity[maxBallCount];
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static int Position[maxBallCount];
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//set up variable damping for better effect using multiple balls
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static float TimeSinceLastBounce[maxBallCount];
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for (int i = 0 ; i < maxBallCount ; i++) {
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static long ClockTimeSinceLastBounce[maxBallCount];
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Dampening[i] = 0.90 - float(i)/pow(maxBallCount,2);
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static int StartHeight = 1; // height in metres (strip length)
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static float Dampening[maxBallCount] = {0}; // Coefficient of Restitution (bounce damping)
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static float ImpactVelocityStart=sqrt( -2 * Gravity * StartHeight);
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// Different from the examples, to allow for initialisation of the first bounce
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if (Dampening[0] == 0) {
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for (int i = 0 ; i < maxBallCount ; i++) {
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ClockTimeSinceLastBounce[i] = millis();
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ImpactVelocity[i] = ImpactVelocityStart;
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TimeSinceLastBounce[i] = 0;
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Dampening[i] = 0.90 - float(i)/pow(maxBallCount,2);
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}
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}
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}
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for (int i = 0 ; i < balls ; i++) {
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for (int i = 0 ; i < balls ; i++) {
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@ -2410,7 +2404,7 @@ uint16_t WS2812FX::sinelon_base(bool dual, bool rainbow=false) {
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fade_out(SEGMENT.intensity);
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fade_out(SEGMENT.intensity);
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int pos = beatsin16(SEGMENT.speed/10,0,SEGLEN-1);
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int pos = beatsin16(SEGMENT.speed/10,0,SEGLEN-1);
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static int prevpos = 0;
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int prevpos = SEGENV.aux0;
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uint32_t color1 = color_from_palette(pos, true, false, 0);
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uint32_t color1 = color_from_palette(pos, true, false, 0);
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if (rainbow) {
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if (rainbow) {
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@ -2418,13 +2412,11 @@ uint16_t WS2812FX::sinelon_base(bool dual, bool rainbow=false) {
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}
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}
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if( pos < prevpos ) {
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if( pos < prevpos ) {
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for (uint16_t i = pos; i < prevpos; i++)
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for (uint16_t i = pos; i < prevpos; i++) {
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{
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setPixelColor(i, color1);
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setPixelColor(i, color1);
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}
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}
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} else {
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} else {
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for (uint16_t i = prevpos; i < pos; i++)
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for (uint16_t i = prevpos; i < pos; i++) {
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{
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setPixelColor(SEGMENT.start + i, color1);
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setPixelColor(SEGMENT.start + i, color1);
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}
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}
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}
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}
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@ -2438,19 +2430,18 @@ uint16_t WS2812FX::sinelon_base(bool dual, bool rainbow=false) {
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if (rainbow) {
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if (rainbow) {
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color2 = color_wheel((pos % 8) * 32);
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color2 = color_wheel((pos % 8) * 32);
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}
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}
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if( pos < prevpos ) {
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if ( pos < prevpos ) {
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for (uint16_t i = pos; i < prevpos; i++)
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for (uint16_t i = pos; i < prevpos; i++) {
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{
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setPixelColor(SEGMENT.start + SEGLEN-1-i, color2);
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setPixelColor(SEGMENT.start + SEGLEN-1-i, color2);
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}
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}
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} else {
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} else {
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for (uint16_t i = prevpos; i < pos; i++)
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for (uint16_t i = prevpos; i < pos; i++) {
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{
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setPixelColor(SEGMENT.start + SEGLEN-1-i, color2);
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setPixelColor(SEGMENT.start + SEGLEN-1-i, color2);
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}
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}
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}
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}
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}
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}
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prevpos = pos;
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SEGENV.aux0 = pos;
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return FRAMETIME;
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return FRAMETIME;
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}
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}
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@ -2497,12 +2488,9 @@ uint16_t WS2812FX::mode_popcorn(void) {
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uint32_t popcornColor = SEGCOLOR(0);
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uint32_t popcornColor = SEGCOLOR(0);
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uint32_t bgColor = SEGCOLOR(1);
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uint32_t bgColor = SEGCOLOR(1);
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if(popcornColor == bgColor) popcornColor = color_wheel(random8());
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if(popcornColor == bgColor) popcornColor = color_wheel(random8());
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static kernel popcorn[MAX_NUM_POPCORN];
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static kernel popcorn[MAX_NUM_POPCORN];
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static float coeff = 0.0f;
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float coeff = pow((float)SEGLEN, 0.5223324f) * 0.3944296f;
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if(coeff == 0.0f) { // calculate the velocity coeff once (the secret sauce)
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coeff = pow((float)SEGLEN, 0.5223324f) * 0.3944296f;
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}
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fill(SEGCOLOR(1));
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fill(SEGCOLOR(1));
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@ -2513,6 +2501,7 @@ uint16_t WS2812FX::mode_popcorn(void) {
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if(isActive) { // if kernel is active, update its position
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if(isActive) { // if kernel is active, update its position
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popcorn[i].position += popcorn[i].velocity;
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popcorn[i].position += popcorn[i].velocity;
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popcorn[i].velocity -= (GRAVITY * ((255-SEGMENT.speed)*8/256 + 1));
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popcorn[i].velocity -= (GRAVITY * ((255-SEGMENT.speed)*8/256 + 1));
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ledIndex = SEGMENT.start + popcorn[i].position;
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ledIndex = SEGMENT.start + popcorn[i].position;
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if(ledIndex >= SEGMENT.start && ledIndex <= SEGMENT.stop) setPixelColor(ledIndex, popcorn[i].color);
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if(ledIndex >= SEGMENT.start && ledIndex <= SEGMENT.stop) setPixelColor(ledIndex, popcorn[i].color);
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} else { // if kernel is inactive, randomly pop it
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} else { // if kernel is inactive, randomly pop it
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@ -2520,6 +2509,7 @@ uint16_t WS2812FX::mode_popcorn(void) {
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popcorn[i].position = 0.0f;
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popcorn[i].position = 0.0f;
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popcorn[i].velocity = coeff * (random(66, 100) / 100.0f);
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popcorn[i].velocity = coeff * (random(66, 100) / 100.0f);
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popcorn[i].color = popcornColor;
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popcorn[i].color = popcornColor;
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ledIndex = SEGMENT.start;
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ledIndex = SEGMENT.start;
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setPixelColor(ledIndex, popcorn[i].color);
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setPixelColor(ledIndex, popcorn[i].color);
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}
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}
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