Minor fix for (obsolete) Solid Glitter
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@ -2938,10 +2938,10 @@ static const char _data_FX_MODE_GLITTER[] PROGMEM = "Glitter@!,!,,,,,Overlay;1,2
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uint16_t mode_solid_glitter()
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{
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SEGMENT.fill(SEGCOLOR(0));
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glitter_base(SEGMENT.intensity, SEGCOLOR(1));
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glitter_base(SEGMENT.intensity, SEGCOLOR(2) ? SEGCOLOR(2) : ULTRAWHITE);
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return FRAMETIME;
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}
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static const char _data_FX_MODE_SOLID_GLITTER[] PROGMEM = "Solid Glitter@,!;Bg,Glitter color;;;m12=0";
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static const char _data_FX_MODE_SOLID_GLITTER[] PROGMEM = "Solid Glitter@,!;Bg,,Glitter color;;;m12=0";
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//each needs 19 bytes
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