Fix several small bugs
Fixed no new 2D segments creatable in UI Fixed brightness not applied if `"on":true` present in the same JSON api call Fixed CJK text upside down in namelabel (rotate to nicer direction only if no CJK characters) Gamma correction color enabled by default
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@ -7209,7 +7209,7 @@ static uint8_t akemi[] PROGMEM = {
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0,0,0,0,0,0,0,3,2,0,6,5,5,5,5,5,5,5,5,5,5,4,0,2,3,0,0,0,0,0,0,0,
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0,0,0,0,0,0,3,2,3,6,5,5,7,7,5,5,5,5,7,7,5,5,4,3,2,3,0,0,0,0,0,0,
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0,0,0,0,0,2,3,1,3,6,5,1,7,7,7,5,5,1,7,7,7,5,4,3,1,3,2,0,0,0,0,0,
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0,0,0,0,0,8,3,1,3,6,5,1,7,7,7,5,5,1,7,7,7,5,4,3,1,3,8,9,0,0,0,0,
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0,0,0,0,0,8,3,1,3,6,5,1,7,7,7,5,5,1,7,7,7,5,4,3,1,3,8,0,0,0,0,0,
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0,0,0,0,0,8,3,1,3,6,5,5,1,1,5,5,5,5,1,1,5,5,4,3,1,3,8,0,0,0,0,0,
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0,0,0,0,0,2,3,1,3,6,5,5,5,5,5,5,5,5,5,5,5,5,4,3,1,3,2,0,0,0,0,0,
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0,0,0,0,0,0,3,2,3,6,5,5,5,5,5,5,5,5,5,5,5,5,4,3,2,3,0,0,0,0,0,0,
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@ -101,10 +101,9 @@ button {
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position: fixed;
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bottom: calc(var(--bh) + 6px);
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right: 6px;
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color: var(--c-d);
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color: var(--c-8);
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cursor: pointer;
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writing-mode: vertical-rl;
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transform: rotate(180deg);
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}
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.bri {
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@ -1045,7 +1044,7 @@ textarea {
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/*box-shadow: 0 0 0 5px var(--c-d);*/
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}
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.qcs, #namelabel {
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.qcs {
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text-shadow: -1px -1px 0 var(--c-4), 1px -1px 0 var(--c-4), -1px 1px 0 var(--c-4), 1px 1px 0 var(--c-4);
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}
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@ -594,7 +594,9 @@ function parseInfo(i) {
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lastinfo = i;
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var name = i.name;
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gId('namelabel').innerHTML = name;
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//if (name === "Dinnerbone") d.documentElement.style.transform = "rotate(180deg)";
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if (!name.match(/[\u3040-\u30ff\u3400-\u4dbf\u4e00-\u9fff\uf900-\ufaff\uff66-\uff9f\u3131-\uD79D]/))
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gId('namelabel').style.transform = "rotate(180deg)"; // rotate if no CJK characters
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if (name === "Dinnerbone") d.documentElement.style.transform = "rotate(180deg)"; // Minecraft easter egg
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if (i.live) name = "(Live) " + name;
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if (loc) name = "(L) " + name;
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d.title = name;
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@ -1995,15 +1997,15 @@ function setSeg(s)
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var stopY = parseInt(gId(`seg${s}eY`).value);
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obj.seg.startY = startY;
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obj.seg.stopY = (cfg.comp.seglen?startY:0)+stopY;
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obj.seg.tp = gId(`seg${s}tp`).checked;
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}
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if (gId(`seg${s}grp`)) {
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if (gId(`seg${s}grp`)) { // advanced options, not present in new segment dialog (makeSeg())
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var grp = parseInt(gId(`seg${s}grp`).value);
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var spc = parseInt(gId(`seg${s}spc`).value);
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var ofs = parseInt(gId(`seg${s}of` ).value);
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obj.seg.grp = grp;
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obj.seg.spc = spc;
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obj.seg.of = ofs;
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if (isM) obj.seg.tp = gId(`seg${s}tp`).checked;
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}
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requestJson(obj);
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}
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3755
wled00/html_ui.h
3755
wled00/html_ui.h
File diff suppressed because it is too large
Load Diff
@ -287,22 +287,13 @@ bool deserializeState(JsonObject root, byte callMode, byte presetId)
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bool stateResponse = root[F("v")] | false;
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bool onBefore = bri;
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uint8_t tmpBri = bri;
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getVal(root["bri"], &tmpBri);
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getVal(root["bri"], &bri);
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if (root["on"].isNull()) {
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if ((onBefore && tmpBri==0) || (!onBefore && tmpBri>0)) toggleOnOff();
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bri = tmpBri;
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} else {
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bool on = root["on"] | onBefore;
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if (on != onBefore || (root["on"].is<const char*>() && root["on"].as<const char*>()[0] == 't')) {
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toggleOnOff();
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// a hack is needed after toggleOnOf()
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if (!root["bri"].isNull()) {
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if (bri==0) briLast = tmpBri;
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else bri = tmpBri;
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}
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}
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bool on = root["on"] | (bri > 0);
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if (!on != !bri) toggleOnOff();
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if (root["on"].is<const char*>() && root["on"].as<const char*>()[0] == 't') {
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if (onBefore || !bri) toggleOnOff(); // do not toggle off again if just turned on by bri (makes e.g. "{"on":"t","bri":32}" work)
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}
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if (bri && !onBefore) { // unfreeze all segments when turning on
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@ -290,7 +290,7 @@ WLED_GLOBAL byte bootPreset _INIT(0); // save preset to load
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WLED_GLOBAL bool autoSegments _INIT(false);
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WLED_GLOBAL bool correctWB _INIT(false); // CCT color correction of RGB color
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WLED_GLOBAL bool cctFromRgb _INIT(false); // CCT is calculated from RGB instead of using seg.cct
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WLED_GLOBAL bool gammaCorrectCol _INIT(false); // use gamma correction on colors
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WLED_GLOBAL bool gammaCorrectCol _INIT(true ); // use gamma correction on colors
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WLED_GLOBAL bool gammaCorrectBri _INIT(false); // use gamma correction on brightness
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WLED_GLOBAL byte col[] _INIT_N(({ 255, 160, 0, 0 })); // current RGB(W) primary color. col[] should be updated if you want to change the color.
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