Railway FX
- slower minimum speed - allow color 1 & 2 in UI
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@ -2351,7 +2351,7 @@ static const char _data_FX_MODE_METEOR_SMOOTH[] PROGMEM = "Meteor Smooth@!,Trail
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//Railway Crossing / Christmas Fairy lights
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//Railway Crossing / Christmas Fairy lights
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uint16_t mode_railway()
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uint16_t mode_railway()
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{
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{
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uint16_t dur = 40 + (255 - SEGMENT.speed) * 10;
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uint16_t dur = (256 - SEGMENT.speed) * 40;
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uint16_t rampdur = (dur * SEGMENT.intensity) >> 8;
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uint16_t rampdur = (dur * SEGMENT.intensity) >> 8;
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if (SEGENV.step > dur)
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if (SEGENV.step > dur)
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{
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{
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@ -2368,16 +2368,16 @@ uint16_t mode_railway()
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if (SEGENV.aux0) pos = 255 - pos;
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if (SEGENV.aux0) pos = 255 - pos;
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for (int i = 0; i < SEGLEN; i += 2)
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for (int i = 0; i < SEGLEN; i += 2)
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{
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{
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SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(255 - pos, false, false, 255));
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SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(255 - pos, false, false, 255)); // do not use color 1 or 2, always use palette
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if (i < SEGLEN -1)
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if (i < SEGLEN -1)
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{
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{
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SEGMENT.setPixelColor(i + 1, SEGMENT.color_from_palette(pos, false, false, 255));
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SEGMENT.setPixelColor(i + 1, SEGMENT.color_from_palette(pos, false, false, 255)); // do not use color 1 or 2, always use palette
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}
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}
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}
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}
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SEGENV.step += FRAMETIME;
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SEGENV.step += FRAMETIME;
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return FRAMETIME;
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return FRAMETIME;
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}
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}
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static const char _data_FX_MODE_RAILWAY[] PROGMEM = "Railway@!,Smoothness;;!";
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static const char _data_FX_MODE_RAILWAY[] PROGMEM = "Railway@!,Smoothness;1,2;!";
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//Water ripple
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//Water ripple
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