Railway FX
- slower minimum speed - allow color 1 & 2 in UI
This commit is contained in:
parent
6f67132f4b
commit
6d1ff7c3f3
@ -2351,7 +2351,7 @@ static const char _data_FX_MODE_METEOR_SMOOTH[] PROGMEM = "Meteor Smooth@!,Trail
|
||||
//Railway Crossing / Christmas Fairy lights
|
||||
uint16_t mode_railway()
|
||||
{
|
||||
uint16_t dur = 40 + (255 - SEGMENT.speed) * 10;
|
||||
uint16_t dur = (256 - SEGMENT.speed) * 40;
|
||||
uint16_t rampdur = (dur * SEGMENT.intensity) >> 8;
|
||||
if (SEGENV.step > dur)
|
||||
{
|
||||
@ -2368,16 +2368,16 @@ uint16_t mode_railway()
|
||||
if (SEGENV.aux0) pos = 255 - pos;
|
||||
for (int i = 0; i < SEGLEN; i += 2)
|
||||
{
|
||||
SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(255 - pos, false, false, 255));
|
||||
SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(255 - pos, false, false, 255)); // do not use color 1 or 2, always use palette
|
||||
if (i < SEGLEN -1)
|
||||
{
|
||||
SEGMENT.setPixelColor(i + 1, SEGMENT.color_from_palette(pos, false, false, 255));
|
||||
SEGMENT.setPixelColor(i + 1, SEGMENT.color_from_palette(pos, false, false, 255)); // do not use color 1 or 2, always use palette
|
||||
}
|
||||
}
|
||||
SEGENV.step += FRAMETIME;
|
||||
return FRAMETIME;
|
||||
}
|
||||
static const char _data_FX_MODE_RAILWAY[] PROGMEM = "Railway@!,Smoothness;;!";
|
||||
static const char _data_FX_MODE_RAILWAY[] PROGMEM = "Railway@!,Smoothness;1,2;!";
|
||||
|
||||
|
||||
//Water ripple
|
||||
|
Loading…
Reference in New Issue
Block a user