Faster Tetrix mode
- Replaced a letter in name (copyright) - 2x speed - Replaced Merry christmas mode
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@ -1001,14 +1001,6 @@ uint16_t WS2812FX::mode_running_color(void) {
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return running(SEGCOLOR(0), SEGCOLOR(1));
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}
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/*
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* Alternating red/green pixels running.
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*/
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uint16_t WS2812FX::mode_merry_christmas(void) {
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return running(RED, GREEN);
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}
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/*
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* Alternating red/white pixels running.
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*/
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@ -3154,7 +3146,7 @@ typedef struct Tetris {
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uint32_t col;
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} tetris;
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uint16_t WS2812FX::mode_tetris(void) {
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uint16_t WS2812FX::mode_tetrix(void) {
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uint16_t dataSize = sizeof(tetris);
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if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
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@ -3169,7 +3161,7 @@ uint16_t WS2812FX::mode_tetris(void) {
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}
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if (SEGENV.step == 0) { //init
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drop->speed = 0.0238 * (SEGMENT.speed ? (SEGMENT.speed>>4)+1 : random8(3,20)); // set speed
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drop->speed = 0.0238 * (SEGMENT.speed ? (SEGMENT.speed>>3)+1 : random8(6,40)); // set speed
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drop->pos = SEGLEN-1; // start at end of segment
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drop->col = color_from_palette(random8(0,15)<<4,false,false,0); // limit color choices so there is enough HUE gap
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SEGENV.step = 1; // drop state (0 init, 1 forming, 2 falling)
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17
wled00/FX.h
17
wled00/FX.h
@ -118,7 +118,7 @@
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#define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE )
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#define IS_SELECTED ((SEGMENT.options & SELECTED ) == SELECTED )
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#define MODE_COUNT 119
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#define MODE_COUNT 118
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#define FX_MODE_STATIC 0
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#define FX_MODE_BLINK 1
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@ -164,7 +164,7 @@
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#define FX_MODE_COMET 41
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#define FX_MODE_FIREWORKS 42
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#define FX_MODE_RAIN 43
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#define FX_MODE_MERRY_CHRISTMAS 44
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#define FX_MODE_TETRIX 44
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#define FX_MODE_FIRE_FLICKER 45
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#define FX_MODE_GRADIENT 46
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#define FX_MODE_LOADING 47
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@ -238,7 +238,6 @@
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#define FX_MODE_BLENDS 115
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#define FX_MODE_TV_SIMULATOR 116
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#define FX_MODE_DYNAMIC_SMOOTH 117
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#define FX_MODE_TETRIS 118
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class WS2812FX {
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@ -502,7 +501,7 @@ class WS2812FX {
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_mode[FX_MODE_COMET] = &WS2812FX::mode_comet;
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_mode[FX_MODE_FIREWORKS] = &WS2812FX::mode_fireworks;
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_mode[FX_MODE_RAIN] = &WS2812FX::mode_rain;
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_mode[FX_MODE_MERRY_CHRISTMAS] = &WS2812FX::mode_merry_christmas;
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_mode[FX_MODE_TETRIX] = &WS2812FX::mode_tetrix;
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_mode[FX_MODE_FIRE_FLICKER] = &WS2812FX::mode_fire_flicker;
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_mode[FX_MODE_GRADIENT] = &WS2812FX::mode_gradient;
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_mode[FX_MODE_LOADING] = &WS2812FX::mode_loading;
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@ -578,7 +577,6 @@ class WS2812FX {
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_mode[FX_MODE_BLENDS] = &WS2812FX::mode_blends;
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_mode[FX_MODE_TV_SIMULATOR] = &WS2812FX::mode_tv_simulator;
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_mode[FX_MODE_DYNAMIC_SMOOTH] = &WS2812FX::mode_dynamic_smooth;
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_mode[FX_MODE_TETRIS] = &WS2812FX::mode_tetris;
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_brightness = DEFAULT_BRIGHTNESS;
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currentPalette = CRGBPalette16(CRGB::Black);
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@ -719,7 +717,7 @@ class WS2812FX {
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mode_comet(void),
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mode_fireworks(void),
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mode_rain(void),
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mode_merry_christmas(void),
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mode_tetrix(void),
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mode_halloween(void),
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mode_fire_flicker(void),
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mode_gradient(void),
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@ -793,8 +791,7 @@ class WS2812FX {
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mode_candy_cane(void),
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mode_blends(void),
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mode_tv_simulator(void),
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mode_dynamic_smooth(void),
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mode_tetris(void);
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mode_dynamic_smooth(void);
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private:
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NeoPixelWrapper *bus;
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@ -887,14 +884,14 @@ const char JSON_mode_names[] PROGMEM = R"=====([
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"Scan","Scan Dual","Fade","Theater","Theater Rainbow","Running","Saw","Twinkle","Dissolve","Dissolve Rnd",
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"Sparkle","Sparkle Dark","Sparkle+","Strobe","Strobe Rainbow","Strobe Mega","Blink Rainbow","Android","Chase","Chase Random",
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"Chase Rainbow","Chase Flash","Chase Flash Rnd","Rainbow Runner","Colorful","Traffic Light","Sweep Random","Running 2","Aurora","Stream",
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"Scanner","Lighthouse","Fireworks","Rain","Merry Christmas","Fire Flicker","Gradient","Loading","Police","Police All",
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"Scanner","Lighthouse","Fireworks","Rain","Tetrix","Fire Flicker","Gradient","Loading","Police","Police All",
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"Two Dots","Two Areas","Circus","Halloween","Tri Chase","Tri Wipe","Tri Fade","Lightning","ICU","Multi Comet",
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"Scanner Dual","Stream 2","Oscillate","Pride 2015","Juggle","Palette","Fire 2012","Colorwaves","Bpm","Fill Noise",
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"Noise 1","Noise 2","Noise 3","Noise 4","Colortwinkles","Lake","Meteor","Meteor Smooth","Railway","Ripple",
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"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst",
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"Fireworks 1D","Bouncing Balls","Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn","Drip","Plasma","Percent","Ripple Rainbow",
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"Heartbeat","Pacifica","Candle Multi", "Solid Glitter","Sunrise","Phased","Twinkleup","Noise Pal", "Sine","Phased Noise",
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"Flow","Chunchun","Dancing Shadows","Washing Machine","Candy Cane","Blends","TV Simulator","Dynamic Smooth","Tetris"
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"Flow","Chunchun","Dancing Shadows","Washing Machine","Candy Cane","Blends","TV Simulator","Dynamic Smooth"
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])=====";
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