bugfix: don't hide sound sim options for "double note" effects
There was is a typo in this line - apparently the "\u" was missing, so the search string was interpreted as octal char instead of unicode.
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@ -1256,7 +1256,7 @@ function updateSelectedFx()
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var segs = gId("segcont").querySelectorAll(`div[data-map="map2D"]`);
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var segs = gId("segcont").querySelectorAll(`div[data-map="map2D"]`);
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for (const seg of segs) if (selectedName.indexOf("\u25A6")<0) seg.classList.remove('hide'); else seg.classList.add('hide');
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for (const seg of segs) if (selectedName.indexOf("\u25A6")<0) seg.classList.remove('hide'); else seg.classList.add('hide');
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var segs = gId("segcont").querySelectorAll(`div[data-snd="si"]`);
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var segs = gId("segcont").querySelectorAll(`div[data-snd="si"]`);
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for (const seg of segs) if (selectedName.indexOf("\u266A")<0 && selectedName.indexOf("\266B")<0) seg.classList.add('hide'); else seg.classList.remove('hide'); // also "♫ "?
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for (const seg of segs) if (selectedName.indexOf("\u266A")<0 && selectedName.indexOf("\u266B")<0) seg.classList.add('hide'); else seg.classList.remove('hide'); // also "♫ "?
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}
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}
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}
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}
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