proper rounding of FPS

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Frank 2023-07-13 12:49:19 +02:00 committed by GitHub
parent 4766666913
commit 72a72dbc88
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@ -1275,7 +1275,7 @@ void WS2812FX::show(void) {
size_t diff = now - _lastShow;
size_t fpsCurr = 200;
if (diff > 0) fpsCurr = 1000 / diff;
_cumulativeFps = (3 * _cumulativeFps + fpsCurr) >> 2;
_cumulativeFps = (3 * _cumulativeFps + fpsCurr +2) >> 2; // "+2" for proper rounding (2/4 = 0.5)
_lastShow = now;
}