New 2D Drift Rose effect.

Fix for segment name.
Updated blurRow & blurCol to work on non-leds[].
Updated several legacy effects to be 2D aware.
Code cleanup.
This commit is contained in:
Blaz Kristan 2022-05-26 21:36:48 +02:00
parent e248b989e1
commit 7689587879
6 changed files with 1611 additions and 1501 deletions

View File

@ -497,13 +497,16 @@ static const char *_data_FX_MODE_SAW PROGMEM = "Saw@!,Width;!,!,;!";
* Inspired by www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/
*/
uint16_t WS2812FX::mode_twinkle(void) {
const uint16_t width = SEGMENT.virtualWidth(); // same as SEGLEN on 1D
const uint16_t height = SEGMENT.virtualHeight(); // they are actually transposed for the effect purpose to support 1D as well as 2D
fill(SEGCOLOR(1));
uint32_t cycleTime = 20 + (255 - SEGMENT.speed)*5;
uint32_t it = now / cycleTime;
if (it != SEGENV.step)
{
uint16_t maxOn = map(SEGMENT.intensity, 0, 255, 1, SEGLEN); // make sure at least one LED is on
uint16_t maxOn = map(SEGMENT.intensity, 0, 255, 1, width*height-1); // make sure at least one LED is on
if (SEGENV.aux0 >= maxOn)
{
SEGENV.aux0 = 0;
@ -518,9 +521,12 @@ uint16_t WS2812FX::mode_twinkle(void) {
for (uint16_t i = 0; i < SEGENV.aux0; i++)
{
PRNG16 = (uint16_t)(PRNG16 * 2053) + 13849; // next 'random' number
uint32_t p = (uint32_t)SEGLEN * (uint32_t)PRNG16;
uint16_t j = p >> 16;
setPixelColor(j, color_from_palette(j, true, PALETTE_SOLID_WRAP, 0));
uint32_t p = ((uint32_t)width*height * (uint32_t)PRNG16) >> 16;
uint16_t j = p % width;
uint16_t k = p / width;
uint32_t col = color_from_palette(map(p, 0, width*height, 0, 255), false, PALETTE_SOLID_WRAP, 0);
if (isMatrix) setPixelColorXY(j, k, col);
else setPixelColor(j, col);
}
return FRAMETIME;
@ -1160,37 +1166,58 @@ static const char *_data_FX_MODE_COMET PROGMEM = "Lighthouse";
* Fireworks function.
*/
uint16_t WS2812FX::mode_fireworks() {
const uint16_t width = SEGMENT.virtualWidth(); // same as SEGLEN on 1D
const uint16_t height = SEGMENT.virtualHeight();
fade_out(0);
if (SEGENV.call == 0) {
SEGENV.aux0 = UINT16_MAX;
SEGENV.aux1 = UINT16_MAX;
}
bool valid1 = (SEGENV.aux0 < SEGLEN);
bool valid2 = (SEGENV.aux1 < SEGLEN);
bool valid1 = (SEGENV.aux0 < width*height);
bool valid2 = (SEGENV.aux1 < width*height);
uint32_t sv1 = 0, sv2 = 0;
if (valid1) sv1 = getPixelColor(SEGENV.aux0); // get spark color
if (valid2) sv2 = getPixelColor(SEGENV.aux1);
blur(255-SEGMENT.speed);
if (valid1) setPixelColor(SEGENV.aux0, sv1); // restore spark color after blur
if (valid2) setPixelColor(SEGENV.aux1, sv2); // restore old spark color after blur
if (valid1) sv1 = isMatrix ? getPixelColorXY(SEGENV.aux0%width, SEGENV.aux0/width) : getPixelColor(SEGENV.aux0); // get spark color
if (valid2) sv2 = isMatrix ? getPixelColorXY(SEGENV.aux1%width, SEGENV.aux1/width) : getPixelColor(SEGENV.aux1);
if (isMatrix) blur2d(nullptr, 64);
else blur(127);
if (valid1) { if (isMatrix) setPixelColorXY(SEGENV.aux0%width, SEGENV.aux0/width, sv1); else setPixelColor(SEGENV.aux0, sv1); } // restore spark color after blur
if (valid2) { if (isMatrix) setPixelColorXY(SEGENV.aux1%width, SEGENV.aux1/width, sv2); else setPixelColor(SEGENV.aux1, sv2); } // restore old spark color after blur
for (uint16_t i=0; i<MAX(1, SEGLEN/20); i++) {
for (uint16_t i=0; i<MAX(1, width/20); i++) {
if (random8(129 - (SEGMENT.intensity >> 1)) == 0) {
uint16_t index = random16(SEGLEN);
setPixelColor(index, color_from_palette(random8(), false, false, 0));
uint16_t index = random16(width*height);
uint16_t j = index % width, k = index / width;
uint32_t col = color_from_palette(random8(), false, false, 0);
if (isMatrix) setPixelColorXY(j, k, col);
else setPixelColor(index, col);
SEGENV.aux1 = SEGENV.aux0; // old spark
SEGENV.aux0 = index; // remember where spark occured
}
}
return FRAMETIME;
}
static const char *_data_FX_MODE_FIREWORKS PROGMEM = "Fireworks@Sharpness=96,Frequency=192;!,2,;!=11";
static const char *_data_FX_MODE_FIREWORKS PROGMEM = "Fireworks@,Frequency=192;!,!,;!=11";
//Twinkling LEDs running. Inspired by https://github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/Rain.h
uint16_t WS2812FX::mode_rain()
{
if (isMatrix) {
return mode_static();
/*
SEGMENT.custom2 = 255; // use colors
SEGMENT.custom1 = 128; // trail
uint32_t old = SEGCOLOR(1);
CRGB c = CRGB(old).nscale8(248);
SEGCOLOR(1) = RGBW32(c.r, c.g, c.b, W(old));
uint16_t time = mode_2Dmatrix();
SEGCOLOR(1) = old;
return time;
*/
}
SEGENV.step += FRAMETIME;
if (SEGENV.step > SPEED_FORMULA_L) {
SEGENV.step = 0;
@ -1209,7 +1236,7 @@ uint16_t WS2812FX::mode_rain()
}
return mode_fireworks();
}
static const char *_data_FX_MODE_RAIN PROGMEM = "Rain@Fade rate=128,Frequency=128;!,2,;!";
static const char *_data_FX_MODE_RAIN PROGMEM = "Rain@!,Spawning rate=128;!,!,;";
/*
@ -1770,6 +1797,7 @@ uint16_t WS2812FX::mode_oscillate(void)
static const char *_data_FX_MODE_OSCILLATE PROGMEM = "Oscillate";
//TODO
uint16_t WS2812FX::mode_lightning(void)
{
uint16_t ledstart = random16(SEGLEN); // Determine starting location of flash
@ -2164,13 +2192,18 @@ static const char *_data_FX_MODE_NOISE16_4 PROGMEM = "Noise 4";
//based on https://gist.github.com/kriegsman/5408ecd397744ba0393e
uint16_t WS2812FX::mode_colortwinkle()
{
uint16_t dataSize = (SEGLEN+7) >> 3; //1 bit per LED
const uint16_t width = SEGMENT.virtualWidth(); // same as SEGLEN on 1D
const uint16_t height = SEGMENT.virtualHeight(); // they are actually transposed for the effect purpose to support 1D as well as 2D
uint16_t dataSize = (width*height+7) >> 3; //1 bit per LED
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB fastled_col, prev;
fract8 fadeUpAmount = _brightness>28 ? 8 + (SEGMENT.speed>>2) : 68-_brightness, fadeDownAmount = _brightness>28 ? 8 + (SEGMENT.speed>>3) : 68-_brightness;
for (uint16_t i = 0; i < SEGLEN; i++) {
fastled_col = col_to_crgb(getPixelColor(i));
for (uint16_t i = 0; i < width*height; i++) {
uint16_t j = i % width, k = i / width;
fastled_col = col_to_crgb(isMatrix ? getPixelColorXY(j, k) : getPixelColor(i));
prev = fastled_col;
uint16_t index = i >> 3;
uint8_t bitNum = i & 0x07;
@ -2184,28 +2217,36 @@ uint16_t WS2812FX::mode_colortwinkle()
if (fastled_col.red == 255 || fastled_col.green == 255 || fastled_col.blue == 255) {
bitWrite(SEGENV.data[index], bitNum, false);
}
setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
if (col_to_crgb(getPixelColor(i)) == prev) { //fix "stuck" pixels
if (isMatrix) setPixelColorXY(j, k, fastled_col);
else setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
uint32_t col = isMatrix ? getPixelColorXY(j, k) : getPixelColor(i);
if (col_to_crgb(col) == prev) { //fix "stuck" pixels
fastled_col += fastled_col;
setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
if (isMatrix) setPixelColorXY(j, k, fastled_col);
else setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
}
} else {
fastled_col.nscale8(255 - fadeDownAmount);
setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
if (isMatrix) setPixelColorXY(j, k, fastled_col);
else setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
}
}
for (uint16_t j = 0; j <= SEGLEN / 50; j++) {
for (uint16_t j = 0; j <= width*height / 50; j++) {
if (random8() <= SEGMENT.intensity) {
for (uint8_t times = 0; times < 5; times++) { //attempt to spawn a new pixel 5 times
int i = random16(SEGLEN);
if (getPixelColor(i) == 0) {
uint16_t i = random16(width*height);
uint16_t j = i % width, k = i / width;
uint32_t col = isMatrix ? getPixelColorXY(j, k) : getPixelColor(i);
if (col == 0) {
fastled_col = ColorFromPalette(currentPalette, random8(), 64, NOBLEND);
uint16_t index = i >> 3;
uint8_t bitNum = i & 0x07;
bitWrite(SEGENV.data[index], bitNum, true);
setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
if (isMatrix) setPixelColorXY(j, k, fastled_col);
else setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
break; //only spawn 1 new pixel per frame per 50 LEDs
}
}
@ -2887,7 +2928,7 @@ uint16_t WS2812FX::mode_glitter()
static const char *_data_FX_MODE_GLITTER PROGMEM = "Glitter";
//each needs 11 bytes
//each needs 19 bytes
//Spark type is used for popcorn, 1D fireworks, and drip
typedef struct Spark {
float pos, posX;
@ -2901,6 +2942,9 @@ typedef struct Spark {
* modified from https://github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/Popcorn.h
*/
uint16_t WS2812FX::mode_popcorn(void) {
const uint16_t height = SEGMENT.virtualWidth(); // same as SEGLEN on 1D
const uint16_t width = SEGMENT.virtualHeight(); // they are actually transposed for the effect purpose to support 1D as well as 2D
//allocate segment data
uint16_t maxNumPopcorn = 21; // max 21 on 16 segment ESP8266
uint16_t dataSize = sizeof(spark) * maxNumPopcorn;
@ -2924,13 +2968,14 @@ uint16_t WS2812FX::mode_popcorn(void) {
} else { // if kernel is inactive, randomly pop it
if (random8() < 2) { // POP!!!
popcorn[i].pos = 0.01f;
popcorn[i].posX = random16(width-1);
uint16_t peakHeight = 128 + random8(128); //0-255
peakHeight = (peakHeight * (SEGLEN -1)) >> 8;
popcorn[i].vel = sqrt(-2.0 * gravity * peakHeight);
popcorn[i].velX = 0;
if (SEGMENT.palette)
{
if (SEGMENT.palette) {
popcorn[i].colIndex = random8();
} else {
byte col = random8(0, NUM_COLORS);
@ -2944,7 +2989,10 @@ uint16_t WS2812FX::mode_popcorn(void) {
if (!SEGMENT.palette && popcorn[i].colIndex < NUM_COLORS) col = SEGCOLOR(popcorn[i].colIndex);
uint16_t ledIndex = popcorn[i].pos;
if (ledIndex < SEGLEN) setPixelColor(ledIndex, col);
if (ledIndex < SEGLEN) {
if (isMatrix) setPixelColorXY(popcorn[i].posX, height - 1 - ledIndex, col);
else setPixelColor(ledIndex, col);
}
}
}
@ -3187,8 +3235,8 @@ static const char *_data_FX_MODE_STARBURST PROGMEM = "Fireworks Starburst";
*/
uint16_t WS2812FX::mode_exploding_fireworks(void)
{
uint16_t height = SEGMENT.virtualWidth(); // same as SEGLEN on 1D
uint16_t width = SEGMENT.virtualHeight(); // they are actually transposed for the effect purpose to support 1D as well as 2D
const uint16_t height = SEGMENT.virtualWidth(); // same as SEGLEN on 1D
const uint16_t width = SEGMENT.virtualHeight(); // they are actually transposed for the effect purpose to support 1D as well as 2D
//allocate segment data
uint16_t maxData = FAIR_DATA_PER_SEG; //ESP8266: 256 ESP32: 640
@ -3321,10 +3369,13 @@ static const char *_data_FX_MODE_EXPLODING_FIREWORKS PROGMEM = "Fireworks 1D@Gra
*/
uint16_t WS2812FX::mode_drip(void)
{
const uint16_t height = SEGMENT.virtualWidth(); // same as SEGLEN on 1D
const uint16_t width = SEGMENT.virtualHeight(); // they are actually transposed for the effect purpose to support 1D as well as 2D
//allocate segment data
uint8_t numDrops = 4;
uint16_t dataSize = sizeof(spark) * numDrops;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
if (!SEGENV.allocateData(dataSize * width)) return mode_static(); //allocation failed
fill(SEGCOLOR(1));
@ -3336,53 +3387,62 @@ uint16_t WS2812FX::mode_drip(void)
gravity *= SEGLEN;
int sourcedrop = 12;
for (uint16_t k=0; k < width; k++) {
for (uint8_t j=0; j < numDrops; j++) {
if (drops[j].colIndex == 0) { //init
drops[j].pos = SEGLEN-1; // start at end
drops[j].vel = 0; // speed
drops[j].col = sourcedrop; // brightness
drops[j].colIndex = 1; // drop state (0 init, 1 forming, 2 falling, 5 bouncing)
uint16_t idx = k*numDrops + j;
if (drops[idx].colIndex == 0) { //init
drops[idx].pos = SEGLEN-1; // start at end
drops[idx].vel = 0; // speed
drops[idx].col = sourcedrop; // brightness
drops[idx].colIndex = 1; // drop state (0 init, 1 forming, 2 falling, 5 bouncing)
}
setPixelColor(SEGLEN-1,color_blend(BLACK,SEGCOLOR(0), sourcedrop));// water source
if (drops[j].colIndex==1) {
if (drops[j].col>255) drops[j].col=255;
setPixelColor(uint16_t(drops[j].pos),color_blend(BLACK,SEGCOLOR(0),drops[j].col));
if (isMatrix) setPixelColorXY(k, 0, color_blend(BLACK, SEGCOLOR(0), sourcedrop));
else setPixelColor(SEGLEN-1, color_blend(BLACK, SEGCOLOR(0), sourcedrop));// water source
drops[j].col += map(SEGMENT.speed, 0, 255, 1, 6); // swelling
if (drops[idx].colIndex == 1) {
if (drops[idx].col > 255) drops[idx].col = 255;
if (isMatrix) setPixelColorXY(k, height - 1 - uint16_t(drops[idx].pos), color_blend(BLACK,SEGCOLOR(0),drops[idx].col));
else setPixelColor(uint16_t(drops[idx].pos), color_blend(BLACK,SEGCOLOR(0),drops[idx].col));
if (random8() < drops[j].col/10) { // random drop
drops[j].colIndex=2; //fall
drops[j].col=255;
drops[idx].col += map(SEGMENT.speed, 0, 255, 1, 6); // swelling
if (random8() < drops[idx].col/10) { // random drop
drops[idx].colIndex = 2; //fall
drops[idx].col = 255;
}
}
if (drops[j].colIndex > 1) { // falling
if (drops[j].pos > 0) { // fall until end of segment
drops[j].pos += drops[j].vel;
if (drops[j].pos < 0) drops[j].pos = 0;
drops[j].vel += gravity; // gravity is negative
if (drops[idx].colIndex > 1) { // falling
if (drops[idx].pos > 0) { // fall until end of segment
drops[idx].pos += drops[idx].vel;
if (drops[idx].pos < 0) drops[idx].pos = 0;
drops[idx].vel += gravity; // gravity is negative
for (uint16_t i=1;i<7-drops[j].colIndex;i++) { // some minor math so we don't expand bouncing droplets
uint16_t pos = constrain(uint16_t(drops[j].pos) +i, 0, SEGLEN-1); //this is BAD, returns a pos >= SEGLEN occasionally
setPixelColor(pos,color_blend(BLACK,SEGCOLOR(0),drops[j].col/i)); //spread pixel with fade while falling
for (uint16_t i = 1; i < 7 - drops[idx].colIndex; i++) { // some minor math so we don't expand bouncing droplets
uint16_t pos = constrain(uint16_t(drops[idx].pos) +i, 0, SEGLEN-1); //this is BAD, returns a pos >= SEGLEN occasionally
if (isMatrix) setPixelColorXY(k, height - 1 - pos, color_blend(BLACK, SEGCOLOR(0), drops[idx].col/i)); //spread pixel with fade while falling
else setPixelColor(pos, color_blend(BLACK, SEGCOLOR(0), drops[idx].col/i)); //spread pixel with fade while falling
}
if (drops[j].colIndex > 2) { // during bounce, some water is on the floor
setPixelColor(0,color_blend(SEGCOLOR(0),BLACK,drops[j].col));
if (drops[idx].colIndex > 2) { // during bounce, some water is on the floor
if (isMatrix) setPixelColorXY(k, SEGLEN-1, color_blend(SEGCOLOR(0), BLACK, drops[idx].col));
else setPixelColor(0, color_blend(SEGCOLOR(0), BLACK, drops[idx].col));
}
} else { // we hit bottom
if (drops[j].colIndex > 2) { // already hit once, so back to forming
drops[j].colIndex = 0;
drops[j].col = sourcedrop;
if (drops[idx].colIndex > 2) { // already hit once, so back to forming
drops[idx].colIndex = 0;
drops[idx].col = sourcedrop;
} else {
if (drops[j].colIndex==2) { // init bounce
drops[j].vel = -drops[j].vel/4;// reverse velocity with damping
drops[j].pos += drops[j].vel;
if (drops[idx].colIndex == 2) { // init bounce
drops[idx].vel = -drops[idx].vel/4;// reverse velocity with damping
drops[idx].pos += drops[idx].vel;
}
drops[idx].col = sourcedrop*2;
drops[idx].colIndex = 5; // bouncing
}
drops[j].col = sourcedrop*2;
drops[j].colIndex = 5; // bouncing
}
}
}
@ -3529,14 +3589,6 @@ uint16_t WS2812FX::mode_heartbeat(void) {
uint32_t bri_lower = SEGENV.aux1;
unsigned long beatTimer = now - SEGENV.step;
if (isMatrix) {
if (beatTimer > secondBeat-100 && beatTimer <= secondBeat) {
bri_lower = (UINT16_MAX*3L/4) * (secondBeat - beatTimer) / 100;
} else if (beatTimer > msPerBeat-100 && beatTimer <= msPerBeat) {
bri_lower = UINT16_MAX * (msPerBeat - beatTimer) / 100;
} else
bri_lower = bri_lower * 9 / 10; // reduce 10% each pass
} else
bri_lower = bri_lower * 2042 / (2048 + SEGMENT.intensity);
SEGENV.aux1 = bri_lower;
@ -3550,26 +3602,9 @@ uint16_t WS2812FX::mode_heartbeat(void) {
SEGENV.step = now;
}
if (isMatrix) {
uint16_t w = SEGMENT.virtualWidth(); // same as SEGLEN
uint16_t h = SEGMENT.virtualHeight();
uint16_t tb = now & 0x000007FF;
uint16_t x = tb * w/2048; // ~2s per width
float y = h * 0.5625f;
if (SEGENV.aux0) {
// we are in second beat
y += (SEGENV.aux1 * 0.4375f * h) / UINT16_MAX;
} else {
// we are drawing 1st beat
y -= (SEGENV.aux1 * 0.5625f * h) / UINT16_MAX;
}
fade_out(SEGMENT.intensity>>4);
setPixelColorXY(x, (uint16_t)y, color_from_palette(x, true, PALETTE_SOLID_WRAP, 0));
} else {
for (uint16_t i = 0; i < SEGLEN; i++) {
setPixelColor(i, color_blend(color_from_palette(i, true, PALETTE_SOLID_WRAP, 0), SEGCOLOR(1), 255 - (SEGENV.aux1 >> 8)));
}
}
return FRAMETIME;
}
@ -3808,13 +3843,19 @@ static const char *_data_FX_MODE_PHASEDNOISE PROGMEM = "Phased Noise";
uint16_t WS2812FX::mode_twinkleup(void) { // A very short twinkle routine with fade-in and dual controls. By Andrew Tuline.
const uint16_t width = SEGMENT.virtualWidth(); // same as SEGLEN on 1D
const uint16_t height = SEGMENT.virtualHeight(); // they are actually transposed for the effect purpose to support 1D as well as 2D
random16_set_seed(535); // The randomizer needs to be re-set each time through the loop in order for the same 'random' numbers to be the same each time through.
for (int i = 0; i<SEGLEN; i++) {
for (int i = 0; i<width*height; i++) {
uint16_t j = i % width, k = i / width;
uint8_t ranstart = random8(); // The starting value (aka brightness) for each pixel. Must be consistent each time through the loop for this to work.
uint8_t pixBri = sin8(ranstart + 16 * now/(256-SEGMENT.speed));
if (random8() > SEGMENT.intensity) pixBri = 0;
setPixelColor(i, color_blend(SEGCOLOR(1), color_from_palette(random8()+now/100, false, PALETTE_SOLID_WRAP, 0), pixBri));
uint32_t col = color_blend(SEGCOLOR(1), color_from_palette(random8()+now/100, false, PALETTE_SOLID_WRAP, 0), pixBri);
if (isMatrix) setPixelColorXY(j, k, col);
else setPixelColor(i, col);
}
return FRAMETIME;
@ -4443,9 +4484,9 @@ static const char *_data_FX_MODE_AURORA PROGMEM = "Aurora@!=24,!;1,2,3;!=50";
uint16_t WS2812FX::mode_2DBlackHole(void) { // By: Stepko https://editor.soulmatelights.com/gallery/1012 , Modified by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t w = SEGMENT.virtualWidth();
uint16_t h = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * w * h;
const uint16_t w = SEGMENT.virtualWidth();
const uint16_t h = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * w * h;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
@ -4455,9 +4496,6 @@ uint16_t WS2812FX::mode_2DBlackHole(void) { // By: Stepko https://edi
// initialize on first call
if (SEGENV.call == 0) {
fill_solid(leds, CRGB::Black);
//for (y = 0; y < h; y++) for (x = 0; x < w; x++) {
// leds[XY(x,y)] = CRGB::Black;
//}
}
fadeToBlackBy(leds, 16 + (SEGMENT.speed>>3)); // create fading trails
@ -4491,9 +4529,9 @@ static const char *_data_FX_MODE_BLACK_HOLE PROGMEM = "2D Black Hole@Fade rate,O
uint16_t WS2812FX::mode_2DColoredBursts() { // By: ldirko https://editor.soulmatelights.com/gallery/819-colored-bursts , modified by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t w = SEGMENT.virtualWidth();
uint16_t h = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * w * h;
const uint16_t w = SEGMENT.virtualWidth();
const uint16_t h = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * w * h;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
@ -4550,9 +4588,9 @@ static const char *_data_FX_MODE_COLORED_BURSTS PROGMEM = "2D Colored Bursts@Spe
uint16_t WS2812FX::mode_2Ddna(void) { // dna originally by by ldirko at https://pastebin.com/pCkkkzcs. Updated by Preyy. WLED conversion by Andrew Tuline.
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
@ -4581,9 +4619,9 @@ static const char *_data_FX_MODE_DNA PROGMEM = "2D DNA@Scroll speed,Blur;;!";
uint16_t WS2812FX::mode_2DDNASpiral() { // By: ldirko https://editor.soulmatelights.com/gallery/810 , modified by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
@ -4629,9 +4667,9 @@ static const char *_data_FX_MODE_DNA_SPIRAL PROGMEM = "2D DNA Spiral@Scroll spee
uint16_t WS2812FX::mode_2DDrift() { // By: Stepko https://editor.soulmatelights.com/gallery/884-drift , Modified by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
if (width<8 || height<8) return mode_static();
@ -4664,9 +4702,9 @@ static const char *_data_FX_MODE_DRIFT PROGMEM = "2D Drift@Rotation speed,Blur a
uint16_t WS2812FX::mode_2Dfirenoise(void) { // firenoise2d. By Andrew Tuline. Yet another short routine.
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
@ -4701,9 +4739,9 @@ static const char *_data_FX_MODE_FIRENOISE PROGMEM = "2D Firenoise@X scale,Y sca
uint16_t WS2812FX::mode_2DFrizzles(void) { // By: Stepko https://editor.soulmatelights.com/gallery/640-color-frizzles , Modified by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
@ -4831,9 +4869,9 @@ static const char *_data_FX_MODE_GAMEOFLIFE PROGMEM = "2D Game Of Life@!,;!,!;!"
uint16_t WS2812FX::mode_2DHiphotic() { // By: ldirko https://editor.soulmatelights.com/gallery/810 , Modified by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint32_t a = now / 8;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint32_t a = now / 8;
for (uint16_t x = 0; x < width; x++) {
for (uint16_t y = 0; y < height; y++) {
@ -4863,8 +4901,8 @@ typedef struct Julia {
uint16_t WS2812FX::mode_2DJulia(void) { // An animated Julia set by Andrew Tuline.
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
if (!SEGENV.allocateData(sizeof(julia))) return mode_static();
Julia* julias = reinterpret_cast<Julia*>(SEGENV.data);
@ -4969,8 +5007,8 @@ static const char *_data_FX_MODE_JULIA PROGMEM = "2D Julia@,Max iterations per p
uint16_t WS2812FX::mode_2DLissajous(void) { // By: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
//uint16_t dataSize = sizeof(CRGB) * width * height;
//if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
@ -5004,9 +5042,9 @@ static const char *_data_FX_MODE_LISSAJOUS PROGMEM = "2D Lissajous@X frequency,F
uint16_t WS2812FX::mode_2Dmatrix(void) { // Matrix2D. By Jeremy Williams. Adapted by Andrew Tuline & improved by merkisoft and ewowi.
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
@ -5071,8 +5109,8 @@ static const char *_data_FX_MODE_MATRIX PROGMEM = "2D Matrix@Falling speed,Spawn
uint16_t WS2812FX::mode_2Dmetaballs(void) { // Metaballs by Stefan Petrick. Cannot have one of the dimensions be 2 or less. Adapted by Andrew Tuline.
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
float speed = 0.25f * (1+(SEGMENT.speed>>6));
@ -5131,9 +5169,9 @@ static const char *_data_FX_MODE_MEATBALS PROGMEM = "2D Metaballs@Speed;!,!,!;!"
uint16_t WS2812FX::mode_2Dnoise(void) { // By Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t scale = SEGMENT.intensity+2;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t scale = SEGMENT.intensity+2;
for (uint16_t y = 0; y < height; y++) {
for (uint16_t x = 0; x < width; x++) {
@ -5153,9 +5191,9 @@ static const char *_data_FX_MODE_2DNOISE PROGMEM = "2D Noise@Speed,Scale;!,!,!;!
uint16_t WS2812FX::mode_2DPlasmaball(void) { // By: Stepko https://editor.soulmatelights.com/gallery/659-plasm-ball , Modified by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
@ -5200,9 +5238,9 @@ static const char *_data_FX_MODE_PLASMA_BALL PROGMEM = "2D Plasma Ball@Speed;!,!
uint16_t WS2812FX::mode_2DPolarLights(void) { // By: Kostyantyn Matviyevskyy https://editor.soulmatelights.com/gallery/762-polar-lights , Modified by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
@ -5256,9 +5294,9 @@ static const char *_data_FX_MODE_POLAR_LIGHTS PROGMEM = "2D Polar Lights@Speed,S
uint16_t WS2812FX::mode_2DPulser(void) { // By: ldirko https://editor.soulmatelights.com/gallery/878-pulse-test , modifed by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
@ -5286,9 +5324,9 @@ static const char *_data_FX_MODE_PULSER PROGMEM = "2D Pulser@Speed,Blur;;!";
uint16_t WS2812FX::mode_2DSindots(void) { // By: ldirko https://editor.soulmatelights.com/gallery/597-sin-dots , modified by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
@ -5319,9 +5357,9 @@ uint16_t WS2812FX::mode_2Dsquaredswirl(void) { // By: Mark Kriegsman.
// Modifed by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
@ -5360,9 +5398,9 @@ static const char *_data_FX_MODE_SQUARED_SWIRL PROGMEM = "2D Squared Swirl@,,,,B
uint16_t WS2812FX::mode_2DSunradiation(void) { // By: ldirko https://editor.soulmatelights.com/gallery/599-sun-radiation , modified by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize + (sizeof(byte)*(width+2)*(height+2)))) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
@ -5411,9 +5449,9 @@ static const char *_data_FX_MODE_SUN_RADIATION PROGMEM = "2D Sun Radiation@Varia
uint16_t WS2812FX::mode_2Dtartan(void) { // By: Elliott Kember https://editor.soulmatelights.com/gallery/3-tartan , Modified by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
@ -5446,9 +5484,9 @@ static const char *_data_FX_MODE_TARTAN PROGMEM = "2D Tartan@X scale,Y scale;;!"
uint16_t WS2812FX::mode_2DWaverly(void) { // By: Stepko, https://editor.soulmatelights.com/gallery/652-wave , modified by Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
@ -5483,8 +5521,8 @@ static const char *_data_FX_MODE_WAVERLY PROGMEM = "2D Waverly@Fade rate,Sensiti
uint16_t WS2812FX::mode_2DAkemi(void) {
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
uint16_t counter = (now * ((SEGMENT.speed >> 2) +2)) & 0xFFFF;
counter = counter >> 8;
@ -5577,23 +5615,26 @@ static const char *_data_FX_MODE_AKEMI PROGMEM = "2D Akemi@Color speed,Dance;Hea
uint16_t WS2812FX::mode_2Dspaceships(void) { //// Space ships by stepko (c)05.02.21 [https://editor.soulmatelights.com/gallery/639-space-ships], adapted by Blaz Kristan
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) fill_solid(leds, CRGB::Black);
uint32_t tb = now >> 11; // every ~2s
if (tb != SEGENV.step) {
if (SEGENV.aux0 >= 7) SEGENV.aux0 = 0;
else SEGENV.aux0++;
uint32_t tb = now >> 12; // every ~4s
if (tb > SEGENV.step) {
int16_t dir = SEGENV.aux0;
dir += (int)random8(2)-1;
if (dir > 7) SEGENV.aux0 = 0;
else if (dir < 0) SEGENV.aux0 = 7;
else SEGENV.aux0 = dir;
SEGENV.step = tb + random8(4);
}
fadeToBlackBy(leds, 32+(SEGMENT.speed>>4));
fadeToBlackBy(leds, map(SEGMENT.speed, 0, 255, 248, 16));
switch (SEGENV.aux0) {
case 0:
@ -5642,7 +5683,7 @@ uint16_t WS2812FX::mode_2Dspaceships(void) { //// Space ships by stepko (c)05
setPixels(leds);
return FRAMETIME;
}
static const char *_data_FX_MODE_SPACESHIPS PROGMEM = "2D Spaceships@Fade rate,Blur;!,!,!;!";
static const char *_data_FX_MODE_SPACESHIPS PROGMEM = "2D Spaceships@!,Blur;!,!,!;!";
/////////////////////////
@ -5653,9 +5694,9 @@ static const char *_data_FX_MODE_SPACESHIPS PROGMEM = "2D Spaceships@Fade rate,B
uint16_t WS2812FX::mode_2Dcrazybees(void) {
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
byte n = MIN(MAX_BEES, (width * height) / 256 + 1);
@ -5730,9 +5771,9 @@ static const char *_data_FX_MODE_CRAZYBEES PROGMEM = "2D Crazy Bees@!,Blur;;";
uint16_t WS2812FX::mode_2Dghostrider(void) {
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
typedef struct Lighter {
int gPosX;
@ -5820,9 +5861,9 @@ static const char *_data_FX_MODE_GHOST_RIDER PROGMEM = "2D Ghost Rider@Fade rate
uint16_t WS2812FX::mode_2Dfloatingblobs(void) {
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
typedef struct Blob {
float x[MAX_BLOBS], y[MAX_BLOBS];
@ -5920,14 +5961,14 @@ static const char *_data_FX_MODE_BLOBS PROGMEM = "2D Blobs@!,# blobs;!,!,!;!";
uint16_t WS2812FX::mode_2Dscrollingtext(void) {
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const int letterWidth = 6;
const int letterHeight = 8;
const int yoffset = map(SEGMENT.intensity, 0, 255, -height/2, height/2) + (height-letterHeight)/2;
const char *text = PSTR("Segment name"); // fallback if empty segment name
if (strlen(SEGMENT.name)) text = SEGMENT.name;
const char *text = PSTR("Use segment name"); // fallback if empty segment name
if (SEGMENT.name && strlen(SEGMENT.name)) text = SEGMENT.name;
const int numberOfLetters = strlen(text);
if (SEGENV.step < now) {
@ -5940,6 +5981,7 @@ uint16_t WS2812FX::mode_2Dscrollingtext(void) {
for (uint16_t i = 0; i < numberOfLetters; i++) {
if (int(width) - int(SEGENV.aux0) + letterWidth*(i+1) < 0) continue; // don't draw characters off-screen
if (text[i]<32 || text[i]>126) continue; // skip non-ANSII characters (may add UTF translation at some point)
drawCharacter(text[i], int(width) - int(SEGENV.aux0) + letterWidth*i, yoffset, color_from_palette(SEGENV.aux1, false, PALETTE_SOLID_WRAP, 0));
}
@ -5948,6 +5990,42 @@ uint16_t WS2812FX::mode_2Dscrollingtext(void) {
static const char *_data_FX_MODE_SCROLL_TEXT PROGMEM = "2D Scrolling Text@!,Y Offset,Trail;!,!;!";
////////////////////////////
// 2D Drift Rose //
////////////////////////////
//// Drift Rose by stepko (c)2021 [https://editor.soulmatelights.com/gallery/1369-drift-rose-pattern], adapted by Blaz Kristan
uint16_t WS2812FX::mode_2Ddriftrose(void) {
if (!isMatrix) return mode_static(); // not a 2D set-up
const uint16_t width = SEGMENT.virtualWidth();
const uint16_t height = SEGMENT.virtualHeight();
const uint16_t dataSize = sizeof(CRGB) * width * height;
const float CX = width/2.f - .5f;
const float CY = height/2.f - .5f;
const float L = min(width, height) / 2.f;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) {
fill_solid(leds, CRGB::Black);
}
fadeToBlackBy(leds, 32+(SEGMENT.speed>>3));
for (byte i = 1; i < 37; i++) {
uint32_t x = (CX + (sin_t(radians(i * 10)) * (beatsin8(i, 0, L*2)-L))) * 255.f;
uint32_t y = (CY + (cos_t(radians(i * 10)) * (beatsin8(i, 0, L*2)-L))) * 255.f;
wu_pixel(leds, x, y, CHSV(i * 10, 255, 255));
}
blur2d(leds, (SEGMENT.intensity>>4)+1);
setPixels(leds);
return FRAMETIME;
}
static const char *_data_FX_MODE_DRIFT_ROSE PROGMEM = "2D Drift Rose@Fade,Blur;;";
//////////////////////////////////////////////////////////////////////////////////////////
// mode data
const char *WS2812FX::_modeData[] = {
@ -6096,6 +6174,7 @@ const char *WS2812FX::_modeData[] = {
_data_FX_MODE_CRAZYBEES,
_data_FX_MODE_GHOST_RIDER,
_data_FX_MODE_BLOBS,
_data_FX_MODE_SCROLL_TEXT
_data_FX_MODE_SCROLL_TEXT,
_data_FX_MODE_DRIFT_ROSE
};

View File

@ -266,8 +266,9 @@
#define FX_MODE_GHOST_RIDER 143
#define FX_MODE_BLOBS 144
#define FX_MODE_SCROLL_TEXT 145
#define FX_MODE_DRFIT_ROSE 146
#define MODE_COUNT 146
#define MODE_COUNT 147
class WS2812FX {
@ -665,6 +666,7 @@ class WS2812FX {
_mode[FX_MODE_GHOST_RIDER] = &WS2812FX::mode_2Dghostrider;
_mode[FX_MODE_BLOBS] = &WS2812FX::mode_2Dfloatingblobs;
_mode[FX_MODE_SCROLL_TEXT] = &WS2812FX::mode_2Dscrollingtext;
_mode[FX_MODE_DRFIT_ROSE] = &WS2812FX::mode_2Ddriftrose;
_brightness = DEFAULT_BRIGHTNESS;
currentPalette = CRGBPalette16(CRGB::Black);
@ -977,7 +979,8 @@ class WS2812FX {
mode_2Dcrazybees(void),
mode_2Dghostrider(void),
mode_2Dfloatingblobs(void),
mode_2Dscrollingtext(void);
mode_2Dscrollingtext(void),
mode_2Ddriftrose(void);
// end 2D support

View File

@ -214,13 +214,18 @@ void WS2812FX::blurRow(uint16_t row, fract8 blur_amount, CRGB* leds) {
uint8_t seep = blur_amount >> 1;
CRGB carryover = CRGB::Black;
for (uint16_t x = 0; x < width; x++) {
CRGB cur = leds[XY(x,row)];
CRGB cur = leds ? leds[XY(x,row)] : col_to_crgb(getPixelColorXY(x, row));
CRGB part = cur;
part.nscale8(seep);
cur.nscale8(keep);
cur += carryover;
if (x) leds[XY(x-1,row)] += part;
leds[XY(x,row)] = cur;
if (x) {
CRGB prev = (leds ? leds[XY(x-1,row)] : col_to_crgb(getPixelColorXY(x-1, row))) + part;
if (leds) leds[XY(x-1,row)] = prev;
else setPixelColorXY(x-1, row, prev);
}
if (leds) leds[XY(x,row)] = cur;
else setPixelColorXY(x, row, cur);
carryover = part;
}
}
@ -235,13 +240,18 @@ void WS2812FX::blurCol(uint16_t col, fract8 blur_amount, CRGB* leds) {
uint8_t seep = blur_amount >> 1;
CRGB carryover = CRGB::Black;
for (uint16_t i = 0; i < height; i++) {
CRGB cur = leds[XY(col,i)];
CRGB cur = leds ? leds[XY(col,i)] : col_to_crgb(getPixelColorXY(col, i));
CRGB part = cur;
part.nscale8(seep);
cur.nscale8(keep);
cur += carryover;
if (i) leds[XY(col,i-1)] += part;
leds[XY(col,i)] = cur;
if (i) {
CRGB prev = (leds ? leds[XY(col,i-1)] : col_to_crgb(getPixelColorXY(col, i-1))) + part;
if (leds) leds[XY(col,i-1)] = prev;
else setPixelColorXY(col, i-1, prev);
}
if (leds) leds[XY(col,i)] = cur;
else setPixelColorXY(col, i, cur);
carryover = part;
}
}

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@ -869,12 +869,26 @@ textarea {
white-space: nowrap;
cursor: pointer;
text-align: center;
overflow: hidden;
text-overflow: clip;
overflow: clip;
text-overflow: ellipsis;
line-height: 24px;
padding: 8px 0;
max-width: 160px;
margin: 0 auto;
position: relative;
}
.segname {
padding-left: 28px;
}
.segname .flr {
transform: rotate(0deg);
}
.expanded .segname {
max-width: 184px;
padding: 8px 24px;
}
/* segment power wrapper */
.sbs {
padding: 4px 0 4px 8px;

View File

@ -686,7 +686,7 @@ function populateSegments(s)
<i class="icons e-icon frz" id="seg${i}frz" onclick="event.preventDefault();tglFreeze(${i});">&#x${inst.frz ? (li.live && li.liveseg==i?'e410':'e0e8') : 'e325'};</i>
<div class="segname" onclick="selSegEx(${i})">
${inst.n ? inst.n : "Segment "+i}
<i class="icons edit-icon" id="seg${i}nedit" onclick="tglSegn(${i})">&#xe2c6;</i>
<i class="icons edit-icon flr" id="seg${i}nedit" onclick="tglSegn(${i})">&#xe2c6;</i>
</div>
<i class="icons e-icon flr" id="sege${i}" onclick="expand(${i})">&#xe395;</i>
${cfg.comp.segpwr?segp:''}

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