Fix boot logo.
Comment out unused fonts.
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002b2d0134
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@ -8,6 +8,7 @@
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BBX Build Mode: 3
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* 1 = WLED_logo
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*/
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/*
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const uint8_t u8x8_WLED_logo_4x12[388] U8X8_FONT_SECTION("u8x8_WLED_logo_4x12") =
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"\1\1\14\4\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
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"\0\0\0\0\300\300\300\300\200\200\200\0\0\0\0\0\0\0\200\200\300\300\300\300\200\200\0\0\0\0\0\0"
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@ -22,6 +23,7 @@ const uint8_t u8x8_WLED_logo_4x12[388] U8X8_FONT_SECTION("u8x8_WLED_logo_4x12")
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"\0\0\0\0\377\377\0\77\77\0\0\4\7\2\7\5\0\0\0\377\377\0\77\77\0\0\0\5\7\2\7\5"
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"\0\0\377\377\0\77\77\0\0\0\5\7\2\7\5\0\0\0\377\77\300\377\301\376\376\0\0\0\0\0\0\0"
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"\0\0\0";
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*/
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/*
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Fontname: WLED_logo
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@ -76,7 +78,6 @@ const uint8_t u8x8_4LineDisplay_WLED_icons_1x1[172] U8X8_FONT_SECTION("u8x8_4Lin
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"\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\2\1\11\311"
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"\311\1\2\0\0~<<\30\30\0";
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/*
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Fontname: 4LineDisplay_WLED_icons_2x
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Copyright:
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@ -125,6 +126,7 @@ const uint8_t u8x8_4LineDisplay_WLED_icons_2x2[356] U8X8_FONT_SECTION("u8x8_4Lin
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* 10 = star
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* 11 = heart
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*/
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/*
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const uint8_t u8x8_4LineDisplay_WLED_icons_4x4[1412] U8X8_FONT_SECTION("u8x8_4LineDisplay_WLED_icons_4x4") =
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"\1\13\4\4\0\0\0\0`\360\360`\0\0\0\0\0\0\6\17\17\6\0\0\0\0\0\0`\360\360`"
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"\0\0\0\0\200\300\300\200\0\0\0\0\340\370\374\376\376\377\377\377\377\377\377\376\376\374\370\340\0\0\0\0"
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@ -171,8 +173,7 @@ const uint8_t u8x8_4LineDisplay_WLED_icons_4x4[1412] U8X8_FONT_SECTION("u8x8_4Li
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"\377\377\377~\0\1\3\7\17\37\77\177\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\177\77\37\17"
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"\7\3\1\0\0\0\0\0\0\0\0\0\0\1\3\7\17\37\77\177\177\77\37\17\7\3\1\0\0\0\0\0"
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"\0\0\0";
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*/
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/*
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Fontname: 4LineDisplay_WLED_icons_6x
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@ -618,8 +618,11 @@ class FourLineDisplayUsermod : public Usermod {
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drawGlyph( 2, 1, 1, u8x8_WLED_logo_4x4, true);
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drawGlyph( 6, 1, 2, u8x8_WLED_logo_4x4, true);
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drawGlyph(10, 1, 3, u8x8_WLED_logo_4x4, true);
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} else
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drawGlyph( 2, 0, 1, u8x8_WLED_logo_4x12);
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} else {
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drawGlyph( 2, 0, 1, u8x8_WLED_logo_4x4);
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drawGlyph( 6, 0, 2, u8x8_WLED_logo_4x4);
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drawGlyph(10, 0, 3, u8x8_WLED_logo_4x4);
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}
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overlayUntil = millis() + showHowLong;
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}
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