Add support for RGB and RGBW, fix bug where not enough data written
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@ -564,9 +564,10 @@ uint8_t* copyRgbwToRgb(uint8_t *destination, uint8_t *source, uint16_t length) {
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//
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// client - the IP address to send to
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// length - the number of pixels
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// rgbwData - a buffer of at least length*4 bytes long
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// buffer - a buffer of at least length*4 bytes long
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// isRGBW - true if the buffer contains 4 components per pixel
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//
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uint8_t realtimeBrodacast(IPAddress client, uint8_t *rgbwData, uint16_t length) {
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void realtimeBrodacast(IPAddress client, uint8_t *buffer, uint16_t length, bool isRGBW) {
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WiFiUDP ddpUdp;
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@ -578,25 +579,25 @@ uint8_t realtimeBrodacast(IPAddress client, uint8_t *rgbwData, uint16_t length)
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}
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// allocatea buffer on the stack for the UDP packet
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uint8_t buffer[DDP_HEADER_LEN + DDP_CHANNELS_PER_PACKET] = { 0 };
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uint8_t packet[DDP_HEADER_LEN + DDP_CHANNELS_PER_PACKET] = { 0 };
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// set common header values
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buffer[0] = DDP_FLAGS1_VER1;
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buffer[2] = 1;
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buffer[3] = DDP_ID_DISPLAY;
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packet[0] = DDP_FLAGS1_VER1;
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packet[2] = 1;
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packet[3] = DDP_ID_DISPLAY;
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// there are 3 channels per RGB pixel
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uint16_t channel = 0; // TODO: allow specifying the start channel
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for (uint16_t currentPacket = 0; currentPacket < packetCount; currentPacket++) {
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// how much data is after the header
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// the amount of data is AFTER the header
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uint16_t packetSize = DDP_CHANNELS_PER_PACKET;
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if (currentPacket == (packetCount - 1)) {
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// last packet, set the push flag
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// TODO: determine if we want to send an empty push packet to each destination after sending the pixel data
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buffer[0] = DDP_FLAGS1_VER1 | DDP_FLAGS1_PUSH;
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packet[0] = DDP_FLAGS1_VER1 | DDP_FLAGS1_PUSH;
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if (channelCount % DDP_CHANNELS_PER_PACKET) {
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packetSize = channelCount % DDP_CHANNELS_PER_PACKET;
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@ -604,24 +605,30 @@ uint8_t realtimeBrodacast(IPAddress client, uint8_t *rgbwData, uint16_t length)
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}
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// data offset in bytes, 32-bit number, MSB first
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buffer[4] = (channel & 0xFF000000) >> 24;
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buffer[5] = (channel & 0xFF0000) >> 16;
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buffer[6] = (channel & 0xFF00) >> 8;
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buffer[7] = (channel & 0xFF);
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packet[4] = (channel & 0xFF000000) >> 24;
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packet[5] = (channel & 0xFF0000) >> 16;
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packet[6] = (channel & 0xFF00) >> 8;
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packet[7] = (channel & 0xFF);
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// data length in bytes, 16-bit number, MSB first
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buffer[8] = (packetSize & 0xFF00) >> 8;
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buffer[9] = packetSize & 0xFF;
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// copy the data from the source buffer into our pack
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rgbwData = copyRgbwToRgb(&buffer[DDP_HEADER_LEN], rgbwData, packetSize);
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packet[8] = (packetSize & 0xFF00) >> 8;
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packet[9] = packetSize & 0xFF;
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if (isRGBW) {
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// copy the data from the source buffer into our packet
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buffer = copyRgbwToRgb(&packet[DDP_HEADER_LEN], buffer, packetSize);
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ddpUdp.beginPacket(client, DDP_PORT);
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ddpUdp.write(packet, DDP_HEADER_LEN + packetSize);
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ddpUdp.endPacket();
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} else {
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// write the rgb values directly from the user supplied buffer
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ddpUdp.beginPacket(client, DDP_PORT);
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ddpUdp.write(packet, DDP_HEADER_LEN);
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ddpUdp.write(buffer, packetSize);
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ddpUdp.endPacket();
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buffer += packetSize; // advance the buffer over the written bytes
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}
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channel += packetSize;
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}
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return 0;
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}
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10
wled00/udp.h
10
wled00/udp.h
@ -26,14 +26,10 @@ void sendSysInfoUDP();
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// Send real time DDP UDP updates to the specified client
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//
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// client - the IP address to send to
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// rgbwData - a buffer of at least length*4 bytes long
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// buffer - a buffer of at least length*3 or length*4 bytes long
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// length - the number of pixels
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//
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// Returns
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// 0 - Ok
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// 1 - could not allocate buffer
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//
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uint8_t realtimeBrodacast(IPAddress client, uint8_t *rgbwData, uint16_t length);
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// isRGBW - true if the buffer contains 4 components per pixel
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void realtimeBrodacast(IPAddress client, uint8_t *buffer, uint16_t length, bool isRGBW);
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#define DDP_PORT 4048
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