Implement palette colors
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@ -2931,7 +2931,8 @@ static uint16_t rolling_balls(void) {
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uint32_t color = SEGCOLOR(0);
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if (SEGMENT.palette) {
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color = SEGMENT.color_wheel(i*(256/MAX(numBalls, 8)));
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//color = SEGMENT.color_wheel(i*(256/MAX(numBalls, 8)));
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color = SEGMENT.color_from_palette(i*255/numBalls, false, PALETTE_SOLID_WRAP, 0);
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} else if (hasCol2) {
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color = SEGCOLOR(i % NUM_COLORS);
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}
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