update for lost balls

Added some protection - so that when intensity is lowered and raised some time later balls that have moved way off the track are recovered.
This commit is contained in:
pjhatch 2020-06-28 19:59:46 -05:00
parent 04d17e4839
commit 84b7bfb989

View File

@ -2635,8 +2635,13 @@ uint16_t WS2812FX::mode_balltrack(void) {
balls[i].mass=(float(random16(5000, 10000)) / 10000.0); // from .5 to 1. balls[i].mass=(float(random16(5000, 10000)) / 10000.0); // from .5 to 1.
} }
float timeSinceLastUpdate = (time - balls[i].lastBounceUpdate)/((255-SEGMENT.speed)*8/256 +1); //uses Air Cookie conversion float timeSinceLastUpdate = (time - balls[i].lastBounceUpdate)/((255-SEGMENT.speed)*8/256 +1); //uses Air Cookie conversion
balls[i].height += balls[i].velocity * timeSinceLastUpdate/1000/10; balls[i].height += balls[i].velocity * timeSinceLastUpdate/1000/10;
// test if intensity level was increased and some balls are way off the track
if(balls[i].height<-.5 || balls[i].height> 1.5){
balls[i].height=(float(random16(0, 10000)) / 10000.0); // from 0. to 1.
}
if (balls[i].height < 0. && balls[i].velocity<0) balls[i].velocity=-balls[i].velocity; //reverse velocity if (balls[i].height < 0. && balls[i].velocity<0) balls[i].velocity=-balls[i].velocity; //reverse velocity
if (balls[i].height > 1. && balls[i].velocity>0) balls[i].velocity=-balls[i].velocity; // reverse velocity if (balls[i].height > 1. && balls[i].velocity>0) balls[i].velocity=-balls[i].velocity; // reverse velocity