Float variables instead of double.
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@ -31,7 +31,7 @@
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constexpr i2s_port_t I2S_PORT = I2S_NUM_0;
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constexpr int BLOCK_SIZE = 128;
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constexpr int SAMPLE_RATE = 10240; // Base sample rate in Hz
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constexpr int SAMPLE_RATE = 20480; // Base sample rate in Hz
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// #define MIC_LOGGER
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// #define MIC_SAMPLING_LOG
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@ -51,17 +51,17 @@ static uint8_t audioSyncEnabled = 0; // bit field: bit 0 - send, bit 1
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// Note: in C++, "const" implies "static" - no need to explicitly declare everything as "static const"
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//
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#define AGC_NUM_PRESETS 3 // AGC presets: normal, vivid, lazy
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const double agcSampleDecay[AGC_NUM_PRESETS] = { 0.9994f, 0.9985f, 0.9997f}; // decay factor for sampleMax, in case the current sample is below sampleMax
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const float agcSampleDecay[AGC_NUM_PRESETS] = { 0.9994f, 0.9985f, 0.9997f}; // decay factor for sampleMax, in case the current sample is below sampleMax
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const float agcZoneLow[AGC_NUM_PRESETS] = { 32, 28, 36}; // low volume emergency zone
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const float agcZoneHigh[AGC_NUM_PRESETS] = { 240, 240, 248}; // high volume emergency zone
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const float agcZoneStop[AGC_NUM_PRESETS] = { 336, 448, 304}; // disable AGC integrator if we get above this level
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const float agcTarget0[AGC_NUM_PRESETS] = { 112, 144, 164}; // first AGC setPoint -> between 40% and 65%
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const float agcTarget0Up[AGC_NUM_PRESETS] = { 88, 64, 116}; // setpoint switching value (a poor man's bang-bang)
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const float agcTarget1[AGC_NUM_PRESETS] = { 220, 224, 216}; // second AGC setPoint -> around 85%
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const double agcFollowFast[AGC_NUM_PRESETS] = { 1/192.f, 1/128.f, 1/256.f}; // quickly follow setpoint - ~0.15 sec
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const double agcFollowSlow[AGC_NUM_PRESETS] = {1/6144.f,1/4096.f,1/8192.f}; // slowly follow setpoint - ~2-15 secs
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const double agcControlKp[AGC_NUM_PRESETS] = { 0.6f, 1.5f, 0.65f}; // AGC - PI control, proportional gain parameter
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const double agcControlKi[AGC_NUM_PRESETS] = { 1.7f, 1.85f, 1.2f}; // AGC - PI control, integral gain parameter
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const float agcFollowFast[AGC_NUM_PRESETS] = { 1/192.f, 1/128.f, 1/256.f}; // quickly follow setpoint - ~0.15 sec
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const float agcFollowSlow[AGC_NUM_PRESETS] = {1/6144.f,1/4096.f,1/8192.f}; // slowly follow setpoint - ~2-15 secs
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const float agcControlKp[AGC_NUM_PRESETS] = { 0.6f, 1.5f, 0.65f}; // AGC - PI control, proportional gain parameter
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const float agcControlKi[AGC_NUM_PRESETS] = { 1.7f, 1.85f, 1.2f}; // AGC - PI control, integral gain parameter
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const float agcSampleSmooth[AGC_NUM_PRESETS] = { 1/12.f, 1/6.f, 1/16.f}; // smoothing factor for sampleAgc (use rawSampleAgc if you want the non-smoothed value)
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// AGC presets end
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@ -80,12 +80,12 @@ static float multAgc = 1.0f; // sample * multAgc = sampleAgc.
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// FFT Variables
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constexpr uint16_t samplesFFT = 512; // Samples in an FFT batch - This value MUST ALWAYS be a power of 2
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static double FFT_MajorPeak = 0;
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static double FFT_Magnitude = 0;
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static float FFT_MajorPeak = 0.0f;
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static float FFT_Magnitude = 0.0f;
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// These are the input and output vectors. Input vectors receive computed results from FFT.
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static double vReal[samplesFFT];
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static double vImag[samplesFFT];
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static float vReal[samplesFFT];
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static float vImag[samplesFFT];
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static float fftBin[samplesFFT];
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// Try and normalize fftBin values to a max of 4096, so that 4096/16 = 256.
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@ -97,6 +97,11 @@ static float fftResultMax[16]; // A table used for test
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#endif
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static float fftAvg[16];
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#ifdef WLED_DEBUG
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static unsigned long fftTime = 0;
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static unsigned long sampleTime = 0;
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#endif
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// Table of linearNoise results to be multiplied by soundSquelch in order to reduce squelch across fftResult bins.
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static uint8_t linearNoise[16] = { 34, 28, 26, 25, 20, 12, 9, 6, 4, 4, 3, 2, 2, 2, 2, 2 };
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@ -107,12 +112,12 @@ static float fftResultPink[16] = { 1.70f, 1.71f, 1.73f, 1.78f, 1.68f, 1.56f, 1.5
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static arduinoFFT FFT = arduinoFFT(vReal, vImag, samplesFFT, SAMPLE_RATE);
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static TaskHandle_t FFT_Task;
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float fftAdd(int from, int to) {
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float fftAddAvg(int from, int to) {
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float result = 0.0f;
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for (int i = from; i <= to; i++) {
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result += fftBin[i];
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}
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return result;
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return result / float(to - from + 1);
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}
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// FFT main code
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@ -120,7 +125,7 @@ void FFTcode(void * parameter)
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{
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DEBUGSR_PRINT("FFT running on core: "); DEBUGSR_PRINTLN(xPortGetCoreID());
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#ifdef MAJORPEAK_SUPPRESS_NOISE
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static double xtemp[24] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
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static float xtemp[24] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
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#endif
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for(;;) {
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@ -130,8 +135,16 @@ void FFTcode(void * parameter)
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// Only run the FFT computing code if we're not in Receive mode
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if (audioSyncEnabled & 0x02) continue;
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#ifdef WLED_DEBUG
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unsigned long start = millis();
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#endif
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if (audioSource) audioSource->getSamples(vReal, samplesFFT);
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#ifdef WLED_DEBUG
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sampleTime = ((millis() - start)*3 + sampleTime*7)/10; // smooth
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#endif
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// old code - Last sample in vReal is our current mic sample
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//micDataSm = (uint16_t)vReal[samplesFFT - 1]; // will do a this a bit later
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//micDataSm = ((micData * 3) + micData)/4;
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@ -172,31 +185,31 @@ void FFTcode(void * parameter)
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//
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#ifdef MAJORPEAK_SUPPRESS_NOISE
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// teporarily reduce signal strength in the highest + lowest bins
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xtemp[0] = vReal[0]; vReal[0] *= 0.005;
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xtemp[1] = vReal[1]; vReal[1] *= 0.005;
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xtemp[2] = vReal[2]; vReal[2] *= 0.005;
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xtemp[3] = vReal[3]; vReal[3] *= 0.02;
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xtemp[4] = vReal[4]; vReal[4] *= 0.02;
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xtemp[5] = vReal[5]; vReal[5] *= 0.02;
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xtemp[6] = vReal[6]; vReal[6] *= 0.05;
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xtemp[7] = vReal[7]; vReal[7] *= 0.08;
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xtemp[8] = vReal[8]; vReal[8] *= 0.1;
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xtemp[9] = vReal[9]; vReal[9] *= 0.2;
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xtemp[10] = vReal[10]; vReal[10] *= 0.2;
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xtemp[11] = vReal[11]; vReal[11] *= 0.25;
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xtemp[12] = vReal[12]; vReal[12] *= 0.3;
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xtemp[13] = vReal[13]; vReal[13] *= 0.3;
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xtemp[14] = vReal[14]; vReal[14] *= 0.4;
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xtemp[15] = vReal[15]; vReal[15] *= 0.4;
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xtemp[16] = vReal[16]; vReal[16] *= 0.4;
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xtemp[17] = vReal[17]; vReal[17] *= 0.5;
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xtemp[18] = vReal[18]; vReal[18] *= 0.5;
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xtemp[19] = vReal[19]; vReal[19] *= 0.6;
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xtemp[20] = vReal[20]; vReal[20] *= 0.7;
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xtemp[21] = vReal[21]; vReal[21] *= 0.8;
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xtemp[0] = vReal[0]; vReal[0] *= 0.005f;
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xtemp[1] = vReal[1]; vReal[1] *= 0.005f;
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xtemp[2] = vReal[2]; vReal[2] *= 0.005f;
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xtemp[3] = vReal[3]; vReal[3] *= 0.02f;
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xtemp[4] = vReal[4]; vReal[4] *= 0.02f;
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xtemp[5] = vReal[5]; vReal[5] *= 0.02f;
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xtemp[6] = vReal[6]; vReal[6] *= 0.05f;
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xtemp[7] = vReal[7]; vReal[7] *= 0.08f;
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xtemp[8] = vReal[8]; vReal[8] *= 0.1f;
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xtemp[9] = vReal[9]; vReal[9] *= 0.2f;
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xtemp[10] = vReal[10]; vReal[10] *= 0.2f;
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xtemp[11] = vReal[11]; vReal[11] *= 0.25f;
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xtemp[12] = vReal[12]; vReal[12] *= 0.3f;
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xtemp[13] = vReal[13]; vReal[13] *= 0.3f;
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xtemp[14] = vReal[14]; vReal[14] *= 0.4f;
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xtemp[15] = vReal[15]; vReal[15] *= 0.4f;
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xtemp[16] = vReal[16]; vReal[16] *= 0.4f;
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xtemp[17] = vReal[17]; vReal[17] *= 0.5f;
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xtemp[18] = vReal[18]; vReal[18] *= 0.5f;
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xtemp[19] = vReal[19]; vReal[19] *= 0.6f;
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xtemp[20] = vReal[20]; vReal[20] *= 0.7f;
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xtemp[21] = vReal[21]; vReal[21] *= 0.8f;
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xtemp[22] = vReal[samplesFFT-2]; vReal[samplesFFT-2] =0.0;
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xtemp[23] = vReal[samplesFFT-1]; vReal[samplesFFT-1] =0.0;
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xtemp[22] = vReal[samplesFFT-2]; vReal[samplesFFT-2] = 0.0f;
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xtemp[23] = vReal[samplesFFT-1]; vReal[samplesFFT-1] = 0.0f;
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#endif
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FFT.MajorPeak(&FFT_MajorPeak, &FFT_Magnitude); // let the effects know which freq was most dominant
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@ -233,7 +246,7 @@ void FFTcode(void * parameter)
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for (int i = 0; i < samplesFFT; i++) { // Values for bins 0 and 1 are WAY too large. Might as well start at 3.
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float t = fabs(vReal[i]); // just to be sure - values in fft bins should be positive any way
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fftBin[i] = t / 16.0; // Reduce magnitude. Want end result to be linear and ~4096 max.
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fftBin[i] = t / 16.0f; // Reduce magnitude. Want end result to be linear and ~4096 max.
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} // for()
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@ -248,22 +261,22 @@ void FFTcode(void * parameter)
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* Multiplier = 1.320367784
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*/
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// Range
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fftCalc[0] = (fftAdd(3,4)) /2; // 60 - 100
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fftCalc[1] = (fftAdd(4,5)) /2; // 80 - 120
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fftCalc[2] = (fftAdd(5,7)) /3; // 100 - 160
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fftCalc[3] = (fftAdd(7,9)) /3; // 140 - 200
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fftCalc[4] = (fftAdd(9,12)) /4; // 180 - 260
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fftCalc[5] = (fftAdd(12,16)) /5; // 240 - 340
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fftCalc[6] = (fftAdd(16,21)) /6; // 320 - 440
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fftCalc[7] = (fftAdd(21,28)) /8; // 420 - 600
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fftCalc[8] = (fftAdd(29,37)) /10; // 580 - 760
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fftCalc[9] = (fftAdd(37,48)) /12; // 740 - 980
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fftCalc[10] = (fftAdd(48,64)) /17; // 960 - 1300
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fftCalc[11] = (fftAdd(64,84)) /21; // 1280 - 1700
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fftCalc[12] = (fftAdd(84,111)) /28; // 1680 - 2240
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fftCalc[13] = (fftAdd(111,147)) /37; // 2220 - 2960
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fftCalc[14] = (fftAdd(147,194)) /48; // 2940 - 3900
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fftCalc[15] = (fftAdd(194, 255)) /62; // 3880 - 5120
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fftCalc[ 0] = fftAddAvg(3,4); // 60 - 100
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fftCalc[ 1] = fftAddAvg(4,5); // 80 - 120
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fftCalc[ 2] = fftAddAvg(5,7); // 100 - 160
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fftCalc[ 3] = fftAddAvg(7,9); // 140 - 200
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fftCalc[ 4] = fftAddAvg(9,12); // 180 - 260
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fftCalc[ 5] = fftAddAvg(12,16); // 240 - 340
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fftCalc[ 6] = fftAddAvg(16,21); // 320 - 440
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fftCalc[ 7] = fftAddAvg(21,28); // 420 - 600
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fftCalc[ 8] = fftAddAvg(29,37); // 580 - 760
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fftCalc[ 9] = fftAddAvg(37,48); // 740 - 980
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fftCalc[10] = fftAddAvg(48,64); // 960 - 1300
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fftCalc[11] = fftAddAvg(64,84); // 1280 - 1700
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fftCalc[12] = fftAddAvg(84,111); // 1680 - 2240
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fftCalc[13] = fftAddAvg(111,147); // 2220 - 2960
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fftCalc[14] = fftAddAvg(147,194); // 2940 - 3900
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fftCalc[15] = fftAddAvg(194,255); // 3880 - 5120
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for (int i=0; i < 16; i++) {
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// Noise supression of fftCalc bins using soundSquelch adjustment for different input types.
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@ -283,10 +296,14 @@ void FFTcode(void * parameter)
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micDataSm = (uint16_t)maxSample2;
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micDataReal = maxSample2;
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#ifdef WLED_DEBUG
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fftTime = ((millis() - start)*3 + fftTime*7)/10;
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#endif
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#ifdef SR_DEBUG
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// Looking for fftResultMax for each bin using Pink Noise
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for (int i=0; i<16; i++) {
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fftResultMax[i] = ((fftResultMax[i] * 63.0) + fftResult[i]) / 64.0;
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fftResultMax[i] = ((fftResultMax[i] * 63.0f) + fftResult[i]) / 64.0f;
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DEBUGSR_PRINT(fftResultMax[i]*fftResultPink[i]); DEBUGSR_PRINT("\t");
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}
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DEBUGSR_PRINTLN();
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@ -397,6 +414,7 @@ class AudioReactive : public Usermod {
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// strings to reduce flash memory usage (used more than twice)
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static const char _name[];
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static const char _enabled[];
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static const char _inputLvl[];
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static const char _analogmic[];
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static const char _digitalmic[];
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static const char UDP_SYNC_HEADER[];
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@ -563,16 +581,16 @@ class AudioReactive : public Usermod {
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// NOW finally amplify the signal
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tmpAgc = sampleReal * multAgcTemp; // apply gain to signal
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if (fabs(sampleReal) < 2.0f) tmpAgc = 0; // apply squelch threshold
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if (fabsf(sampleReal) < 2.0f) tmpAgc = 0.0f; // apply squelch threshold
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//tmpAgc = constrain(tmpAgc, 0, 255);
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if (tmpAgc > 255) tmpAgc = 255; // limit to 8bit
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if (tmpAgc < 1) tmpAgc = 0; // just to be sure
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if (tmpAgc > 255) tmpAgc = 255.0f; // limit to 8bit
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if (tmpAgc < 1) tmpAgc = 0.0f; // just to be sure
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// update global vars ONCE - multAgc, sampleAGC, rawSampleAgc
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multAgc = multAgcTemp;
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rawSampleAgc = 0.8f * tmpAgc + 0.2f * (float)rawSampleAgc;
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// update smoothed AGC sample
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if (fabs(tmpAgc) < 1.0f)
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if (fabsf(tmpAgc) < 1.0f)
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sampleAgc = 0.5f * tmpAgc + 0.5f * sampleAgc; // fast path to zero
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else
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sampleAgc += agcSampleSmooth[AGC_preset] * (tmpAgc - sampleAgc); // smooth path
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@ -613,14 +631,14 @@ class AudioReactive : public Usermod {
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expAdjF = (weighting * micInNoDC + (1.0-weighting) * expAdjF);
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expAdjF = (expAdjF <= soundSquelch) ? 0: expAdjF; // simple noise gate
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expAdjF = fabs(expAdjF); // Now (!) take the absolute value
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expAdjF = fabsf(expAdjF); // Now (!) take the absolute value
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tmpSample = expAdjF;
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DEBUGSR_PRINT("\t\t"); DEBUGSR_PRINT(tmpSample);
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micIn = abs(micIn); // And get the absolute value of each sample
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sampleAdj = tmpSample * sampleGain / 40 * inputLevel/128 + tmpSample / 16; // Adjust the gain. with inputLevel adjustment
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sampleAdj = tmpSample * sampleGain / 40.0f * inputLevel/128.0f + tmpSample / 16.0f; // Adjust the gain. with inputLevel adjustment
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//sampleReal = sampleAdj;
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sampleReal = tmpSample;
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@ -647,8 +665,8 @@ class AudioReactive : public Usermod {
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uint16_t MinShowDelay = strip.getMinShowDelay();
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if (millis() - timeOfPeak > MinShowDelay) { // Auto-reset of samplePeak after a complete frame has passed.
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samplePeak = 0;
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udpSamplePeak = 0;
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samplePeak = false;
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udpSamplePeak = false;
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}
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//if (userVar1 == 0) samplePeak = 0;
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@ -664,9 +682,9 @@ class AudioReactive : public Usermod {
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if ((fftBin[binNum] > maxVol) && (millis() > (timeOfPeak + 100))) { // This goes through ALL of the 255 bins
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// if (sample > (sampleAvg + maxVol) && millis() > (timeOfPeak + 200)) {
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// Then we got a peak, else we don't. The peak has to time out on its own in order to support UDP sound sync.
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samplePeak = 1;
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samplePeak = true;
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timeOfPeak = millis();
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udpSamplePeak = 1;
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udpSamplePeak = true;
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//userVar1 = samplePeak;
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}
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} // getSample()
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@ -776,9 +794,9 @@ class AudioReactive : public Usermod {
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um_data->u_data[ 5] = &samplePeak; //*used (Puddlepeak, Ripplepeak, Waterfall)
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um_data->u_type[ 5] = UMT_BYTE;
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um_data->u_data[ 6] = &FFT_MajorPeak; //*used (Ripplepeak, Freqmap, Freqmatrix, Freqpixels, Freqwave, Gravfreq, Rocktaves, Waterfall)
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um_data->u_type[ 6] = UMT_DOUBLE;
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um_data->u_type[ 6] = UMT_FLOAT;
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um_data->u_data[ 7] = &FFT_Magnitude; //*used (Binmap, Freqmap, Freqpixels, Rocktaves, Waterfall)
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um_data->u_type[ 7] = UMT_DOUBLE;
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um_data->u_type[ 7] = UMT_FLOAT;
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um_data->u_data[ 8] = fftResult; //*used (Blurz, DJ Light, Noisemove, GEQ_base, 2D Funky Plank, Akemi)
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um_data->u_type[ 8] = UMT_BYTE_ARR;
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um_data->u_data[ 9] = &maxVol; // assigned in effect function from UI element!!! (Puddlepeak, Ripplepeak, Waterfall)
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@ -966,6 +984,9 @@ class AudioReactive : public Usermod {
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void onUpdateBegin(bool init)
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{
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#ifdef WLED_DEBUG
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fftTime = sampleTime = 0;
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#endif
|
||||
if (init) vTaskDelete(FFT_Task); // update is about to begin, remove task to prevent crash
|
||||
else { // update has failed or create task requested
|
||||
// Define the FFT Task and lock it to core 0
|
||||
@ -1021,6 +1042,25 @@ class AudioReactive : public Usermod {
|
||||
uiDomString += F("\"></i>");
|
||||
uiDomString += F("</button>");
|
||||
infoArr.add(uiDomString);
|
||||
|
||||
infoArr = user.createNestedArray(F("Input level"));
|
||||
uiDomString = F("<div class=\"slider\"><div class=\"sliderwrap il\"><input class=\"noslide\" onchange=\"requestJson({");
|
||||
uiDomString += FPSTR(_name);
|
||||
uiDomString += F(":{");
|
||||
uiDomString += FPSTR(_inputLvl);
|
||||
uiDomString += F(":parseInt(this.value)}});\" oninput=\"updateTrail(this);\" max=255 min=0 type=\"range\" value=");
|
||||
uiDomString += inputLevel;
|
||||
uiDomString += F(" /><div class=\"sliderdisplay\"></div></div></div>"); //<output class=\"sliderbubble\"></output>
|
||||
infoArr.add(uiDomString);
|
||||
|
||||
#ifdef WLED_DEBUG
|
||||
infoArr = user.createNestedArray(F("Sampling time"));
|
||||
infoArr.add(sampleTime);
|
||||
infoArr.add("ms");
|
||||
infoArr = user.createNestedArray(F("FFT time"));
|
||||
infoArr.add(fftTime-sampleTime);
|
||||
infoArr.add("ms");
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@ -1050,6 +1090,9 @@ class AudioReactive : public Usermod {
|
||||
enabled = usermod[FPSTR(_enabled)].as<bool>();
|
||||
if (prevEnabled != enabled) onUpdateBegin(!enabled);
|
||||
}
|
||||
if (usermod[FPSTR(_inputLvl)].is<int>()) {
|
||||
inputLevel = min(255,max(0,usermod[FPSTR(_inputLvl)].as<int>()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1215,6 +1258,7 @@ class AudioReactive : public Usermod {
|
||||
// strings to reduce flash memory usage (used more than twice)
|
||||
const char AudioReactive::_name[] PROGMEM = "AudioReactive";
|
||||
const char AudioReactive::_enabled[] PROGMEM = "enabled";
|
||||
const char AudioReactive::_inputLvl[] PROGMEM = "inputLevel";
|
||||
const char AudioReactive::_analogmic[] PROGMEM = "analogmic";
|
||||
const char AudioReactive::_digitalmic[] PROGMEM = "digitalmic";
|
||||
const char AudioReactive::UDP_SYNC_HEADER[] PROGMEM = "00001";
|
||||
|
@ -50,7 +50,7 @@ class AudioSource {
|
||||
Read num_samples from the microphone, and store them in the provided
|
||||
buffer
|
||||
*/
|
||||
virtual void getSamples(double *buffer, uint16_t num_samples) = 0;
|
||||
virtual void getSamples(float *buffer, uint16_t num_samples) = 0;
|
||||
|
||||
/* Get an up-to-date sample without DC offset */
|
||||
virtual int getSampleWithoutDCOffset() { return _sampleNoDCOffset; };
|
||||
@ -156,7 +156,7 @@ class I2SSource : public AudioSource {
|
||||
if (_mclkPin != I2S_PIN_NO_CHANGE) pinManager.deallocatePin(_mclkPin, PinOwner::UM_Audioreactive);
|
||||
}
|
||||
|
||||
virtual void getSamples(double *buffer, uint16_t num_samples) {
|
||||
virtual void getSamples(float *buffer, uint16_t num_samples) {
|
||||
if (_initialized) {
|
||||
esp_err_t err;
|
||||
size_t bytes_read = 0; /* Counter variable to check if we actually got enough data */
|
||||
@ -184,17 +184,17 @@ class I2SSource : public AudioSource {
|
||||
if (_shift != 0)
|
||||
newSamples[i] >>= 16;
|
||||
#endif
|
||||
double currSample = 0.0;
|
||||
float currSample = 0.0f;
|
||||
if(_shift > 0)
|
||||
currSample = (double) (newSamples[i] >> _shift);
|
||||
currSample = (float) (newSamples[i] >> _shift);
|
||||
else {
|
||||
if(_shift < 0)
|
||||
currSample = (double) (newSamples[i] << (- _shift)); // need to "pump up" 12bit ADC to full 16bit as delivered by other digital mics
|
||||
currSample = (float) (newSamples[i] << (- _shift)); // need to "pump up" 12bit ADC to full 16bit as delivered by other digital mics
|
||||
else
|
||||
#ifdef I2S_SAMPLE_DOWNSCALE_TO_16BIT
|
||||
currSample = (double) newSamples[i] / 65536.0; // _shift == 0 -> use the chance to keep lower 16bits
|
||||
currSample = (float) newSamples[i] / 65536.0f; // _shift == 0 -> use the chance to keep lower 16bits
|
||||
#else
|
||||
currSample = (double) newSamples[i];
|
||||
currSample = (float) newSamples[i];
|
||||
#endif
|
||||
}
|
||||
buffer[i] = currSample;
|
||||
@ -356,7 +356,7 @@ class I2SAdcSource : public I2SSource {
|
||||
_initialized = true;
|
||||
}
|
||||
|
||||
void getSamples(double *buffer, uint16_t num_samples) {
|
||||
void getSamples(float *buffer, uint16_t num_samples) {
|
||||
/* Enable ADC. This has to be enabled and disabled directly before and
|
||||
* after sampling, otherwise Wifi dies
|
||||
*/
|
||||
|
@ -1,10 +1,36 @@
|
||||
# Usermods API v2 example usermod
|
||||
# Audioreactive usermod
|
||||
|
||||
In this usermod file you can find the documentation on how to take advantage of the new version 2 usermods!
|
||||
This usermod allows controlling LEDs using audio input. Audio input can be either microphone or analog-in (AUX) using appropriate adapter.
|
||||
Supported microphones range from analog (MAX4466, MAX9814, ...) to digital (INMP441, ICS-43434, ...).
|
||||
|
||||
The usermod does audio processing and provides data structure that specially written effect can use.
|
||||
|
||||
The usermod **does not** provide effects or draws anything to LED strip/matrix.
|
||||
|
||||
## Installation
|
||||
|
||||
Copy `usermod_v2_example.h` to the wled00 directory.
|
||||
Uncomment the corresponding lines in `usermods_list.cpp` and compile!
|
||||
_(You shouldn't need to actually install this, it does nothing useful)_
|
||||
Add `-D USERMOD_AUDIOREACTIVE` to your PlatformIO environment as well as `arduinoFFT` to your `lib_deps`.
|
||||
If you are not using PlatformIO (which you should) try adding `#define USERMOD_AUDIOREACTIVE` to *my_config.h* and make sure you have _arduinoFFT_ library downloaded and installed.
|
||||
|
||||
Customised _arduinoFFT_ library for use with this usermod can be found at https://github.com/blazoncek/arduinoFFT.git
|
||||
|
||||
## Configuration
|
||||
|
||||
All parameters are runtime configurable though some may require hard boot after change (I2S microphone or selected GPIOs).
|
||||
|
||||
If you want to define default GPIOs during compile time use the following (default values in parentheses):
|
||||
|
||||
- `DMTYPE=x` : defines digital microphone type: 0=analog, 1=generic I2S, 2=ES7243 I2S, 3=SPH0645 I2S, 4=generic I2S with master clock, 5=PDM I2S
|
||||
- `AUDIOPIN=x` : GPIO for analog microphone/AUX-in (36)
|
||||
- `I2S_SDPIN=x` : GPIO for SD pin on digital mcrophone (32)
|
||||
- `I2S_WSPIN=x` : GPIO for WS pin on digital mcrophone (15)
|
||||
- `I2S_CKPIN=x` : GPIO for SCK pin on digital mcrophone (14)
|
||||
- `ES7243_SDAPIN` : GPIO for I2C SDA pin on ES7243 microphone (-1)
|
||||
- `ES7243_SCLPIN` : GPIO for I2C SCL pin on ES7243 microphone (-1)
|
||||
- `MCLK_PIN=x` : GPIO for master clock pin on digital mcrophone (-1)
|
||||
|
||||
**NOTE** Due to the fact that usermod uses I2S peripherial for analog audio sampling, use of analog *buttons* (i.e. potentiometers) is disabled while running this usermod with analog microphone.
|
||||
|
||||
## Release notes
|
||||
|
||||
2022-06 Ported from [soundreactive](https://github.com/atuline/WLED) by @blazoncek (AKA Blaz Kristan)
|
||||
|
@ -3257,7 +3257,7 @@ uint16_t WS2812FX::mode_exploding_fireworks(void)
|
||||
Spark* sparks = reinterpret_cast<Spark*>(SEGENV.data);
|
||||
Spark* flare = sparks; //first spark is flare data
|
||||
|
||||
float gravity = -0.0004 - (SEGMENT.speed/800000.0); // m/s/s
|
||||
float gravity = -0.0004f - (SEGMENT.speed/800000.0f); // m/s/s
|
||||
gravity *= rows;
|
||||
|
||||
if (SEGENV.aux0 < 2) { //FLARE
|
||||
@ -3266,7 +3266,7 @@ uint16_t WS2812FX::mode_exploding_fireworks(void)
|
||||
flare->posX = isMatrix ? random16(2,cols-1) : (SEGMENT.intensity > random8()); // will enable random firing side on 1D
|
||||
uint16_t peakHeight = 75 + random8(180); //0-255
|
||||
peakHeight = (peakHeight * (rows -1)) >> 8;
|
||||
flare->vel = sqrt(-2.0 * gravity * peakHeight);
|
||||
flare->vel = sqrt(-2.0f * gravity * peakHeight);
|
||||
flare->velX = isMatrix ? (random8(8)-4)/32.f : 0; // no X velocity on 1D
|
||||
flare->col = 255; //brightness
|
||||
SEGENV.aux0 = 1;
|
||||
@ -3275,7 +3275,7 @@ uint16_t WS2812FX::mode_exploding_fireworks(void)
|
||||
// launch
|
||||
if (flare->vel > 12 * gravity) {
|
||||
// flare
|
||||
if (isMatrix) setPixelColorXY(flare->posX, rows - uint16_t(flare->pos) - 1, flare->col, flare->col, flare->col);
|
||||
if (isMatrix) setPixelColorXY(int(flare->posX), rows - uint16_t(flare->pos) - 1, flare->col, flare->col, flare->col);
|
||||
else setPixelColor(int(flare->posX) ? rows - int(flare->pos) - 1 : int(flare->pos), flare->col, flare->col, flare->col);
|
||||
flare->pos += flare->vel;
|
||||
flare->posX += flare->velX;
|
||||
@ -3302,7 +3302,7 @@ uint16_t WS2812FX::mode_exploding_fireworks(void)
|
||||
sparks[i].pos = flare->pos;
|
||||
sparks[i].posX = flare->posX;
|
||||
sparks[i].vel = (float(random16(0, 20000)) / 10000.0f) - 0.9f; // from -0.9 to 1.1
|
||||
sparks[i].vel *= rows<32 ? 0.5 : 1; // reduce velocity for smaller strips
|
||||
sparks[i].vel *= rows<32 ? 0.5f : 1; // reduce velocity for smaller strips
|
||||
sparks[i].velX = isMatrix ? (float(random16(0, 4000)) / 10000.0f) - 0.2f : 0; // from -0.2 to 0.2
|
||||
sparks[i].col = 345;//abs(sparks[i].vel * 750.0); // set colors before scaling velocity to keep them bright
|
||||
//sparks[i].col = constrain(sparks[i].col, 0, 345);
|
||||
@ -3337,12 +3337,12 @@ uint16_t WS2812FX::mode_exploding_fireworks(void)
|
||||
c.g = qsub8(c.g, cooling);
|
||||
c.b = qsub8(c.b, cooling * 2);
|
||||
}
|
||||
if (isMatrix) setPixelColorXY(sparks[i].posX, rows - int(sparks[i].pos) - 1, c.red, c.green, c.blue);
|
||||
if (isMatrix) setPixelColorXY(int(sparks[i].posX), rows - int(sparks[i].pos) - 1, c.red, c.green, c.blue);
|
||||
else setPixelColor(int(sparks[i].posX) ? rows - int(sparks[i].pos) - 1 : int(sparks[i].pos), c.red, c.green, c.blue);
|
||||
}
|
||||
}
|
||||
blur(16);
|
||||
*dying_gravity *= .8; // as sparks burn out they fall slower
|
||||
*dying_gravity *= .8f; // as sparks burn out they fall slower
|
||||
} else {
|
||||
SEGENV.aux0 = 6 + random8(10); //wait for this many frames
|
||||
}
|
||||
@ -5947,7 +5947,7 @@ static const char *_data_FX_MODE_DRIFT_ROSE PROGMEM = "2D Drift Rose@Fade,Blur;;
|
||||
uint8_t soundAgc = 0, soundSquelch = 10;
|
||||
bool samplePeak = false;
|
||||
float sampleAgc = 0.0f, sampleAgv = 0.0f, multAgc = 0.0f, sampleReal = 0.0f;
|
||||
double FFT_MajorPeak = 0.0, FFT_Magnitude = 0.0;
|
||||
float FFT_MajorPeak = 0.0, FFT_Magnitude = 0.0;
|
||||
uint8_t *fftResult = nullptr;
|
||||
uint16_t *myVals = nullptr;
|
||||
float *fftBin = nullptr;
|
||||
@ -5959,8 +5959,8 @@ static const char *_data_FX_MODE_DRIFT_ROSE PROGMEM = "2D Drift Rose@Fade,Blur;;
|
||||
sample = *(uint16_t*)um_data->u_data[ 3];
|
||||
rawSampleAgc = *(uint16_t*)um_data->u_data[ 4];
|
||||
samplePeak = *(uint8_t*) um_data->u_data[ 5];
|
||||
FFT_MajorPeak = *(double*) um_data->u_data[ 6];
|
||||
FFT_Magnitude = *(double*) um_data->u_data[ 7];
|
||||
FFT_MajorPeak = *(float*) um_data->u_data[ 6];
|
||||
FFT_Magnitude = *(float*) um_data->u_data[ 7];
|
||||
fftResult = (uint8_t*) um_data->u_data[ 8];
|
||||
maxVol = (uint8_t*) um_data->u_data[ 9]; // requires UI element (SEGMENT.customX?), changes source element
|
||||
binNum = (uint8_t*) um_data->u_data[10]; // requires UI element (SEGMENT.customX?), changes source element
|
||||
@ -5998,10 +5998,10 @@ uint16_t WS2812FX::mode_ripplepeak(void) { // * Ripple peak. By A
|
||||
|
||||
uint8_t *binNum, *maxVol; // just in case assignment
|
||||
uint8_t samplePeak = 0; // actually a bool
|
||||
double FFT_MajorPeak = 0.0;
|
||||
float FFT_MajorPeak = 0.0;
|
||||
um_data_t *um_data;
|
||||
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
|
||||
FFT_MajorPeak = *(double*) um_data->u_data[6];
|
||||
FFT_MajorPeak = *(float*) um_data->u_data[6];
|
||||
binNum = (uint8_t*)um_data->u_data[10];
|
||||
maxVol = (uint8_t*)um_data->u_data[9];
|
||||
samplePeak = *(uint8_t*)um_data->u_data[5];
|
||||
@ -6885,7 +6885,7 @@ uint16_t WS2812FX::mode_binmap(void) {
|
||||
uint16_t endBin = FIRSTBIN+(i+1)*(LASTBIN-FIRSTBIN)/SEGLEN; // This is the END bin for this particular pixel.
|
||||
if (endBin > startBin) endBin --; // avoid overlapping
|
||||
|
||||
double sumBin = 0;
|
||||
float sumBin = 0;
|
||||
|
||||
for (int j=startBin; j<=endBin; j++) {
|
||||
sumBin += (fftBin[j] < soundSquelch*1.75f) ? 0 : fftBin[j]; // We need some sound temporary squelch for fftBin, because we didn't do it for the raw bins in audio_reactive.h
|
||||
@ -6988,15 +6988,15 @@ uint16_t WS2812FX::mode_freqmap(void) { // Map FFT_MajorPeak t
|
||||
// Start frequency = 60 Hz and log10(60) = 1.78
|
||||
// End frequency = 5120 Hz and lo10(5120) = 3.71
|
||||
|
||||
double FFT_MajorPeak = 0.0;
|
||||
double FFT_Magnitude = 0.0;
|
||||
float FFT_MajorPeak = 0.0;
|
||||
float FFT_Magnitude = 0.0;
|
||||
uint8_t soundAgc = 0;
|
||||
float sampleAvg = 0.0f;
|
||||
float multAgc = 0.0f;
|
||||
um_data_t *um_data;
|
||||
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
|
||||
FFT_MajorPeak = *(double*)um_data->u_data[6];
|
||||
FFT_Magnitude = *(double*)um_data->u_data[7];
|
||||
FFT_MajorPeak = *(float*)um_data->u_data[6];
|
||||
FFT_Magnitude = *(float*)um_data->u_data[7];
|
||||
sampleAvg = *(float*)um_data->u_data[0];
|
||||
soundAgc = *(uint8_t*)um_data->u_data[1];
|
||||
multAgc = *(float*)um_data->u_data[11];
|
||||
@ -7027,11 +7027,11 @@ static const char *_data_FX_MODE_FREQMAP PROGMEM = " ♫ Freqmap@Fade rate,Start
|
||||
// ** Freqmatrix //
|
||||
///////////////////////
|
||||
uint16_t WS2812FX::mode_freqmatrix(void) { // Freqmatrix. By Andreas Pleschung.
|
||||
double FFT_MajorPeak = 0.0;
|
||||
float FFT_MajorPeak = 0.0;
|
||||
float sampleAgc = 0.0f;
|
||||
um_data_t *um_data;
|
||||
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
|
||||
FFT_MajorPeak = *(double*)um_data->u_data[6];
|
||||
FFT_MajorPeak = *(float*)um_data->u_data[6];
|
||||
sampleAgc = *(float*)um_data->u_data[2];
|
||||
} else {
|
||||
// add support for no audio data
|
||||
@ -7083,15 +7083,15 @@ static const char *_data_FX_MODE_FREQMATRIX PROGMEM = " ♫ Freqmatrix@Time dela
|
||||
// SEGMENT.speed select faderate
|
||||
// SEGMENT.intensity select colour index
|
||||
uint16_t WS2812FX::mode_freqpixels(void) { // Freqpixel. By Andrew Tuline.
|
||||
double FFT_MajorPeak = 0.0;
|
||||
double FFT_Magnitude = 0.0;
|
||||
float FFT_MajorPeak = 0.0;
|
||||
float FFT_Magnitude = 0.0;
|
||||
uint8_t soundAgc = 0;
|
||||
float sampleAvg = 0.0f;
|
||||
float multAgc = 0.0f;
|
||||
um_data_t *um_data;
|
||||
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
|
||||
FFT_MajorPeak = *(double*)um_data->u_data[6];
|
||||
FFT_Magnitude = *(double*)um_data->u_data[7];
|
||||
FFT_MajorPeak = *(float*)um_data->u_data[6];
|
||||
FFT_Magnitude = *(float*)um_data->u_data[7];
|
||||
sampleAvg = *(float*)um_data->u_data[0];
|
||||
soundAgc = *(uint8_t*)um_data->u_data[1];
|
||||
multAgc = *(float*)um_data->u_data[11];
|
||||
@ -7133,12 +7133,12 @@ static const char *_data_FX_MODE_FREQPIXELS PROGMEM = " ♫ Freqpixels@Fade rate
|
||||
// As a compromise between speed and accuracy we are currently sampling with 10240Hz, from which we can then determine with a 512bin FFT our max frequency is 5120Hz.
|
||||
// Depending on the music stream you have you might find it useful to change the frequency mapping.
|
||||
uint16_t WS2812FX::mode_freqwave(void) { // Freqwave. By Andreas Pleschung.
|
||||
double FFT_MajorPeak = 0.0;
|
||||
float FFT_MajorPeak = 0.0;
|
||||
uint8_t soundAgc = 0;
|
||||
float sampleAgc = 0.0f, sampleAvg = 0.0f;
|
||||
um_data_t *um_data;
|
||||
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
|
||||
FFT_MajorPeak = *(double*)um_data->u_data[6];
|
||||
FFT_MajorPeak = *(float*)um_data->u_data[6];
|
||||
sampleAvg = *(float*)um_data->u_data[0];
|
||||
soundAgc = *(uint8_t*)um_data->u_data[1];
|
||||
sampleAgc = *(float*)um_data->u_data[2];
|
||||
@ -7203,9 +7203,9 @@ uint16_t WS2812FX::mode_gravfreq(void) { // Gravfreq. By Andrew
|
||||
um_data_t *um_data;
|
||||
uint8_t soundAgc = 0;
|
||||
float sampleAgc = 0.0f, sampleAvg = 0.0f;
|
||||
double FFT_MajorPeak = 0.0;
|
||||
float FFT_MajorPeak = 0.0;
|
||||
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
|
||||
FFT_MajorPeak = *(double*)um_data->u_data[6];
|
||||
FFT_MajorPeak = *(float*)um_data->u_data[6];
|
||||
soundAgc = *(uint8_t*)um_data->u_data[1];
|
||||
sampleAgc = *(float*)um_data->u_data[2];
|
||||
sampleAvg = *(float*)um_data->u_data[0];
|
||||
@ -7279,15 +7279,15 @@ static const char *_data_FX_MODE_NOISEMOVE PROGMEM = " ♫ Noisemove@Speed of pe
|
||||
// ** Rocktaves //
|
||||
//////////////////////
|
||||
uint16_t WS2812FX::mode_rocktaves(void) { // Rocktaves. Same note from each octave is same colour. By: Andrew Tuline
|
||||
double FFT_MajorPeak = 0.0;
|
||||
double FFT_Magnitude = 0.0;
|
||||
float FFT_MajorPeak = 0.0;
|
||||
float FFT_Magnitude = 0.0;
|
||||
uint8_t soundAgc = 0;
|
||||
float sampleAvg = 0.0f;
|
||||
float multAgc = 0.0f;
|
||||
um_data_t *um_data;
|
||||
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
|
||||
FFT_MajorPeak = *(double*)um_data->u_data[6];
|
||||
FFT_Magnitude = *(double*)um_data->u_data[7];
|
||||
FFT_MajorPeak = *(float*)um_data->u_data[6];
|
||||
FFT_Magnitude = *(float*)um_data->u_data[7];
|
||||
sampleAvg = *(float*)um_data->u_data[0];
|
||||
soundAgc = *(uint8_t*)um_data->u_data[1];
|
||||
multAgc = *(float*)um_data->u_data[11];
|
||||
@ -7333,8 +7333,8 @@ uint16_t WS2812FX::mode_waterfall(void) { // Waterfall. By: An
|
||||
|
||||
uint8_t *binNum, *maxVol;
|
||||
uint8_t samplePeak = 0;
|
||||
double FFT_MajorPeak = 0.0;
|
||||
double FFT_Magnitude = 0.0;
|
||||
float FFT_MajorPeak = 0.0;
|
||||
float FFT_Magnitude = 0.0;
|
||||
uint8_t soundAgc = 0;
|
||||
float sampleAvg = 0.0f;
|
||||
float multAgc = 0.0f;
|
||||
@ -7343,8 +7343,8 @@ uint16_t WS2812FX::mode_waterfall(void) { // Waterfall. By: An
|
||||
maxVol = (uint8_t*)um_data->u_data[9];
|
||||
samplePeak = *(uint8_t*)um_data->u_data[5];
|
||||
binNum = (uint8_t*)um_data->u_data[10];
|
||||
FFT_MajorPeak = *(double*)um_data->u_data[6];
|
||||
FFT_Magnitude = *(double*)um_data->u_data[7];
|
||||
FFT_MajorPeak = *(float*)um_data->u_data[6];
|
||||
FFT_Magnitude = *(float*)um_data->u_data[7];
|
||||
sampleAvg = *(float*)um_data->u_data[0];
|
||||
soundAgc = *(uint8_t*)um_data->u_data[1];
|
||||
multAgc = *(float*)um_data->u_data[11];
|
||||
@ -7446,16 +7446,6 @@ uint16_t WS2812FX::mode_2DGEQ(void) { // By Will Tatam. Code reduction by Ewoud
|
||||
static const char *_data_FX_MODE_2DGEQ PROGMEM = " ♫ 2D GEQ@Fade speed,Ripple decay,# of bands=255,Color bars=64;!,,Peak Color;!=11";
|
||||
|
||||
|
||||
/////////////////////////
|
||||
// ** 2D CenterBars //
|
||||
/////////////////////////
|
||||
// NOTE: obsolete!
|
||||
uint16_t WS2812FX::mode_2DCenterBars(void) { // Written by Scott Marley Adapted by Spiro-C..
|
||||
return mode_2DGEQ();
|
||||
} // mode_2DCenterBars()
|
||||
static const char *_data_FX_MODE_2DCENTERBARS PROGMEM = " ♫ 2D CenterBars@Bar speed,Ripple decay,# of bands=255,Color bars=64;!,,Peak Color;!=11";
|
||||
|
||||
|
||||
/////////////////////////
|
||||
// ** 2D Funky plank //
|
||||
/////////////////////////
|
||||
@ -7834,7 +7824,7 @@ void WS2812FX::setupEffectData() {
|
||||
addEffect(FX_MODE_GRAVFREQ, &WS2812FX::mode_gravfreq, _data_FX_MODE_GRAVFREQ);
|
||||
addEffect(FX_MODE_DJLIGHT, &WS2812FX::mode_DJLight, _data_FX_MODE_DJLIGHT);
|
||||
addEffect(FX_MODE_2DFUNKYPLANK, &WS2812FX::mode_2DFunkyPlank, _data_FX_MODE_2DFUNKYPLANK);
|
||||
addEffect(FX_MODE_2DCENTERBARS, &WS2812FX::mode_2DCenterBars, _data_FX_MODE_2DCENTERBARS);
|
||||
//addEffect(FX_MODE_2DCENTERBARS, &WS2812FX::mode_2DCenterBars, _data_FX_MODE_2DCENTERBARS);
|
||||
addEffect(FX_MODE_2DPULSER, &WS2812FX::mode_2DPulser, _data_FX_MODE_2DPULSER);
|
||||
addEffect(FX_MODE_BLURZ, &WS2812FX::mode_blurz, _data_FX_MODE_BLURZ);
|
||||
addEffect(FX_MODE_2DSUNRADIATION, &WS2812FX::mode_2DSunradiation, _data_FX_MODE_2DSUNRADIATION);
|
||||
|
233
wled00/FX.h
233
wled00/FX.h
@ -327,7 +327,7 @@
|
||||
#define FX_MODE_GRAVFREQ 158
|
||||
#define FX_MODE_DJLIGHT 159
|
||||
#define FX_MODE_2DFUNKYPLANK 160
|
||||
#define FX_MODE_2DCENTERBARS 161 // obsolete by X & Y mirroring
|
||||
//#define FX_MODE_2DCENTERBARS 161 // obsolete by X & Y mirroring
|
||||
#define FX_MODE_2DPULSER 162 // non audio
|
||||
#define FX_MODE_BLURZ 163
|
||||
#define FX_MODE_2DDRIFT 164 // non audio
|
||||
@ -605,221 +605,6 @@ class WS2812FX {
|
||||
WS2812FX() {
|
||||
WS2812FX::instance = this;
|
||||
setupEffectData();
|
||||
/*
|
||||
//assign each member of the _mode[] array to its respective function reference
|
||||
_mode[FX_MODE_STATIC] = &WS2812FX::mode_static;
|
||||
_mode[FX_MODE_BLINK] = &WS2812FX::mode_blink;
|
||||
_mode[FX_MODE_COLOR_WIPE] = &WS2812FX::mode_color_wipe;
|
||||
_mode[FX_MODE_COLOR_WIPE_RANDOM] = &WS2812FX::mode_color_wipe_random;
|
||||
_mode[FX_MODE_RANDOM_COLOR] = &WS2812FX::mode_random_color;
|
||||
_mode[FX_MODE_COLOR_SWEEP] = &WS2812FX::mode_color_sweep;
|
||||
_mode[FX_MODE_DYNAMIC] = &WS2812FX::mode_dynamic;
|
||||
_mode[FX_MODE_RAINBOW] = &WS2812FX::mode_rainbow;
|
||||
_mode[FX_MODE_RAINBOW_CYCLE] = &WS2812FX::mode_rainbow_cycle;
|
||||
_mode[FX_MODE_SCAN] = &WS2812FX::mode_scan;
|
||||
_mode[FX_MODE_DUAL_SCAN] = &WS2812FX::mode_dual_scan;
|
||||
_mode[FX_MODE_FADE] = &WS2812FX::mode_fade;
|
||||
_mode[FX_MODE_THEATER_CHASE] = &WS2812FX::mode_theater_chase;
|
||||
_mode[FX_MODE_THEATER_CHASE_RAINBOW] = &WS2812FX::mode_theater_chase_rainbow;
|
||||
_mode[FX_MODE_SAW] = &WS2812FX::mode_saw;
|
||||
_mode[FX_MODE_TWINKLE] = &WS2812FX::mode_twinkle;
|
||||
_mode[FX_MODE_DISSOLVE] = &WS2812FX::mode_dissolve;
|
||||
_mode[FX_MODE_DISSOLVE_RANDOM] = &WS2812FX::mode_dissolve_random;
|
||||
_mode[FX_MODE_SPARKLE] = &WS2812FX::mode_sparkle;
|
||||
_mode[FX_MODE_FLASH_SPARKLE] = &WS2812FX::mode_flash_sparkle;
|
||||
_mode[FX_MODE_HYPER_SPARKLE] = &WS2812FX::mode_hyper_sparkle;
|
||||
_mode[FX_MODE_STROBE] = &WS2812FX::mode_strobe;
|
||||
_mode[FX_MODE_STROBE_RAINBOW] = &WS2812FX::mode_strobe_rainbow;
|
||||
_mode[FX_MODE_MULTI_STROBE] = &WS2812FX::mode_multi_strobe;
|
||||
_mode[FX_MODE_BLINK_RAINBOW] = &WS2812FX::mode_blink_rainbow;
|
||||
_mode[FX_MODE_ANDROID] = &WS2812FX::mode_android;
|
||||
_mode[FX_MODE_CHASE_COLOR] = &WS2812FX::mode_chase_color;
|
||||
_mode[FX_MODE_CHASE_RANDOM] = &WS2812FX::mode_chase_random;
|
||||
_mode[FX_MODE_CHASE_RAINBOW] = &WS2812FX::mode_chase_rainbow;
|
||||
_mode[FX_MODE_CHASE_FLASH] = &WS2812FX::mode_chase_flash;
|
||||
_mode[FX_MODE_CHASE_FLASH_RANDOM] = &WS2812FX::mode_chase_flash_random;
|
||||
_mode[FX_MODE_CHASE_RAINBOW_WHITE] = &WS2812FX::mode_chase_rainbow_white;
|
||||
_mode[FX_MODE_COLORFUL] = &WS2812FX::mode_colorful;
|
||||
_mode[FX_MODE_TRAFFIC_LIGHT] = &WS2812FX::mode_traffic_light;
|
||||
_mode[FX_MODE_COLOR_SWEEP_RANDOM] = &WS2812FX::mode_color_sweep_random;
|
||||
_mode[FX_MODE_RUNNING_COLOR] = &WS2812FX::mode_running_color;
|
||||
_mode[FX_MODE_AURORA] = &WS2812FX::mode_aurora;
|
||||
_mode[FX_MODE_RUNNING_RANDOM] = &WS2812FX::mode_running_random;
|
||||
_mode[FX_MODE_LARSON_SCANNER] = &WS2812FX::mode_larson_scanner;
|
||||
_mode[FX_MODE_COMET] = &WS2812FX::mode_comet;
|
||||
_mode[FX_MODE_FIREWORKS] = &WS2812FX::mode_fireworks;
|
||||
_mode[FX_MODE_RAIN] = &WS2812FX::mode_rain;
|
||||
_mode[FX_MODE_TETRIX] = &WS2812FX::mode_tetrix;
|
||||
_mode[FX_MODE_FIRE_FLICKER] = &WS2812FX::mode_fire_flicker;
|
||||
_mode[FX_MODE_GRADIENT] = &WS2812FX::mode_gradient;
|
||||
_mode[FX_MODE_LOADING] = &WS2812FX::mode_loading;
|
||||
_mode[FX_MODE_POLICE] = &WS2812FX::mode_police;
|
||||
_mode[FX_MODE_FAIRY] = &WS2812FX::mode_fairy;
|
||||
_mode[FX_MODE_TWO_DOTS] = &WS2812FX::mode_two_dots;
|
||||
_mode[FX_MODE_FAIRYTWINKLE] = &WS2812FX::mode_fairytwinkle;
|
||||
_mode[FX_MODE_RUNNING_DUAL] = &WS2812FX::mode_running_dual;
|
||||
_mode[FX_MODE_HALLOWEEN] = &WS2812FX::mode_halloween;
|
||||
_mode[FX_MODE_TRICOLOR_CHASE] = &WS2812FX::mode_tricolor_chase;
|
||||
_mode[FX_MODE_TRICOLOR_WIPE] = &WS2812FX::mode_tricolor_wipe;
|
||||
_mode[FX_MODE_TRICOLOR_FADE] = &WS2812FX::mode_tricolor_fade;
|
||||
_mode[FX_MODE_BREATH] = &WS2812FX::mode_breath;
|
||||
_mode[FX_MODE_RUNNING_LIGHTS] = &WS2812FX::mode_running_lights;
|
||||
_mode[FX_MODE_LIGHTNING] = &WS2812FX::mode_lightning;
|
||||
_mode[FX_MODE_ICU] = &WS2812FX::mode_icu;
|
||||
_mode[FX_MODE_MULTI_COMET] = &WS2812FX::mode_multi_comet;
|
||||
_mode[FX_MODE_DUAL_LARSON_SCANNER] = &WS2812FX::mode_dual_larson_scanner;
|
||||
_mode[FX_MODE_RANDOM_CHASE] = &WS2812FX::mode_random_chase;
|
||||
_mode[FX_MODE_OSCILLATE] = &WS2812FX::mode_oscillate;
|
||||
_mode[FX_MODE_FIRE_2012] = &WS2812FX::mode_fire_2012;
|
||||
_mode[FX_MODE_PRIDE_2015] = &WS2812FX::mode_pride_2015;
|
||||
_mode[FX_MODE_BPM] = &WS2812FX::mode_bpm;
|
||||
_mode[FX_MODE_JUGGLE] = &WS2812FX::mode_juggle;
|
||||
_mode[FX_MODE_PALETTE] = &WS2812FX::mode_palette;
|
||||
_mode[FX_MODE_COLORWAVES] = &WS2812FX::mode_colorwaves;
|
||||
_mode[FX_MODE_FILLNOISE8] = &WS2812FX::mode_fillnoise8;
|
||||
_mode[FX_MODE_NOISE16_1] = &WS2812FX::mode_noise16_1;
|
||||
_mode[FX_MODE_NOISE16_2] = &WS2812FX::mode_noise16_2;
|
||||
_mode[FX_MODE_NOISE16_3] = &WS2812FX::mode_noise16_3;
|
||||
_mode[FX_MODE_NOISE16_4] = &WS2812FX::mode_noise16_4;
|
||||
_mode[FX_MODE_COLORTWINKLE] = &WS2812FX::mode_colortwinkle;
|
||||
_mode[FX_MODE_LAKE] = &WS2812FX::mode_lake;
|
||||
_mode[FX_MODE_METEOR] = &WS2812FX::mode_meteor;
|
||||
_mode[FX_MODE_METEOR_SMOOTH] = &WS2812FX::mode_meteor_smooth;
|
||||
_mode[FX_MODE_RAILWAY] = &WS2812FX::mode_railway;
|
||||
_mode[FX_MODE_RIPPLE] = &WS2812FX::mode_ripple;
|
||||
_mode[FX_MODE_TWINKLEFOX] = &WS2812FX::mode_twinklefox;
|
||||
_mode[FX_MODE_TWINKLECAT] = &WS2812FX::mode_twinklecat;
|
||||
_mode[FX_MODE_HALLOWEEN_EYES] = &WS2812FX::mode_halloween_eyes;
|
||||
_mode[FX_MODE_STATIC_PATTERN] = &WS2812FX::mode_static_pattern;
|
||||
_mode[FX_MODE_TRI_STATIC_PATTERN] = &WS2812FX::mode_tri_static_pattern;
|
||||
_mode[FX_MODE_SPOTS] = &WS2812FX::mode_spots;
|
||||
_mode[FX_MODE_SPOTS_FADE] = &WS2812FX::mode_spots_fade;
|
||||
_mode[FX_MODE_GLITTER] = &WS2812FX::mode_glitter;
|
||||
_mode[FX_MODE_CANDLE] = &WS2812FX::mode_candle;
|
||||
_mode[FX_MODE_STARBURST] = &WS2812FX::mode_starburst;
|
||||
_mode[FX_MODE_EXPLODING_FIREWORKS] = &WS2812FX::mode_exploding_fireworks;
|
||||
_mode[FX_MODE_BOUNCINGBALLS] = &WS2812FX::mode_bouncing_balls;
|
||||
_mode[FX_MODE_SINELON] = &WS2812FX::mode_sinelon;
|
||||
_mode[FX_MODE_SINELON_DUAL] = &WS2812FX::mode_sinelon_dual;
|
||||
_mode[FX_MODE_SINELON_RAINBOW] = &WS2812FX::mode_sinelon_rainbow;
|
||||
_mode[FX_MODE_POPCORN] = &WS2812FX::mode_popcorn;
|
||||
_mode[FX_MODE_DRIP] = &WS2812FX::mode_drip;
|
||||
_mode[FX_MODE_PLASMA] = &WS2812FX::mode_plasma;
|
||||
_mode[FX_MODE_PERCENT] = &WS2812FX::mode_percent;
|
||||
_mode[FX_MODE_RIPPLE_RAINBOW] = &WS2812FX::mode_ripple_rainbow;
|
||||
_mode[FX_MODE_HEARTBEAT] = &WS2812FX::mode_heartbeat;
|
||||
_mode[FX_MODE_PACIFICA] = &WS2812FX::mode_pacifica;
|
||||
_mode[FX_MODE_CANDLE_MULTI] = &WS2812FX::mode_candle_multi;
|
||||
_mode[FX_MODE_SOLID_GLITTER] = &WS2812FX::mode_solid_glitter;
|
||||
_mode[FX_MODE_SUNRISE] = &WS2812FX::mode_sunrise;
|
||||
_mode[FX_MODE_PHASED] = &WS2812FX::mode_phased;
|
||||
_mode[FX_MODE_TWINKLEUP] = &WS2812FX::mode_twinkleup;
|
||||
_mode[FX_MODE_NOISEPAL] = &WS2812FX::mode_noisepal;
|
||||
_mode[FX_MODE_SINEWAVE] = &WS2812FX::mode_sinewave;
|
||||
_mode[FX_MODE_PHASEDNOISE] = &WS2812FX::mode_phased_noise;
|
||||
_mode[FX_MODE_FLOW] = &WS2812FX::mode_flow;
|
||||
_mode[FX_MODE_CHUNCHUN] = &WS2812FX::mode_chunchun;
|
||||
_mode[FX_MODE_DANCING_SHADOWS] = &WS2812FX::mode_dancing_shadows;
|
||||
_mode[FX_MODE_WASHING_MACHINE] = &WS2812FX::mode_washing_machine;
|
||||
_mode[FX_MODE_CANDY_CANE] = &WS2812FX::mode_candy_cane;
|
||||
_mode[FX_MODE_BLENDS] = &WS2812FX::mode_blends;
|
||||
_mode[FX_MODE_TV_SIMULATOR] = &WS2812FX::mode_tv_simulator;
|
||||
_mode[FX_MODE_DYNAMIC_SMOOTH] = &WS2812FX::mode_dynamic_smooth;
|
||||
_mode[FX_MODE_SPACESHIPS] = &WS2812FX::mode_2Dspaceships;
|
||||
_mode[FX_MODE_CRAZYBEES] = &WS2812FX::mode_2Dcrazybees;
|
||||
_mode[FX_MODE_GHOST_RIDER] = &WS2812FX::mode_2Dghostrider;
|
||||
_mode[FX_MODE_BLOBS] = &WS2812FX::mode_2Dfloatingblobs;
|
||||
_mode[FX_MODE_SCROLL_TEXT] = &WS2812FX::mode_2Dscrollingtext;
|
||||
_mode[FX_MODE_DRIFT_ROSE] = &WS2812FX::mode_2Ddriftrose;
|
||||
#ifndef USERMOD_AUDIOREACTIVE
|
||||
_mode[FX_MODE_PERLINMOVE] = &WS2812FX::mode_perlinmove;
|
||||
_mode[FX_MODE_FLOWSTRIPE] = &WS2812FX::mode_FlowStripe;
|
||||
_mode[FX_MODE_WAVESINS] = &WS2812FX::mode_wavesins;
|
||||
_mode[FX_MODE_2DJULIA] = &WS2812FX::mode_2DJulia;
|
||||
_mode[FX_MODE_2DGAMEOFLIFE] = &WS2812FX::mode_2Dgameoflife;
|
||||
_mode[FX_MODE_2DNOISE] = &WS2812FX::mode_2Dnoise;
|
||||
_mode[FX_MODE_2DFIRENOISE] = &WS2812FX::mode_2Dfirenoise;
|
||||
_mode[FX_MODE_2DSQUAREDSWIRL] = &WS2812FX::mode_2Dsquaredswirl;
|
||||
_mode[FX_MODE_2DDNA] = &WS2812FX::mode_2Ddna;
|
||||
_mode[FX_MODE_2DMATRIX] = &WS2812FX::mode_2Dmatrix;
|
||||
_mode[FX_MODE_2DMETABALLS] = &WS2812FX::mode_2Dmetaballs;
|
||||
_mode[FX_MODE_2DPULSER] = &WS2812FX::mode_2DPulser;
|
||||
_mode[FX_MODE_2DSUNRADIATION] = &WS2812FX::mode_2DSunradiation;
|
||||
_mode[FX_MODE_2DWAVERLY] = &WS2812FX::mode_2DWaverly;
|
||||
_mode[FX_MODE_2DDRIFT] = &WS2812FX::mode_2DDrift;
|
||||
_mode[FX_MODE_2DCOLOREDBURSTS] = &WS2812FX::mode_2DColoredBursts;
|
||||
_mode[FX_MODE_2DTARTAN] = &WS2812FX::mode_2Dtartan;
|
||||
_mode[FX_MODE_2DPOLARLIGHTS] = &WS2812FX::mode_2DPolarLights;
|
||||
_mode[FX_MODE_2DSWIRL] = &WS2812FX::mode_2DSwirl;
|
||||
_mode[FX_MODE_2DLISSAJOUS] = &WS2812FX::mode_2DLissajous;
|
||||
_mode[FX_MODE_2DFRIZZLES] = &WS2812FX::mode_2DFrizzles;
|
||||
_mode[FX_MODE_2DPLASMABALL] = &WS2812FX::mode_2DPlasmaball;
|
||||
_mode[FX_MODE_2DHIPHOTIC] = &WS2812FX::mode_2DHiphotic;
|
||||
_mode[FX_MODE_2DSINDOTS] = &WS2812FX::mode_2DSindots;
|
||||
_mode[FX_MODE_2DDNASPIRAL] = &WS2812FX::mode_2DDNASpiral;
|
||||
_mode[FX_MODE_2DBLACKHOLE] = &WS2812FX::mode_2DBlackHole;
|
||||
_mode[FX_MODE_2DAKEMI] = &WS2812FX::mode_2DAkemi;
|
||||
#else
|
||||
// WLED-SR
|
||||
_mode[FX_MODE_2DJULIA] = &WS2812FX::mode_2DJulia;
|
||||
_mode[FX_MODE_2DGAMEOFLIFE] = &WS2812FX::mode_2Dgameoflife;
|
||||
_mode[FX_MODE_PIXELS] = &WS2812FX::mode_pixels;
|
||||
_mode[FX_MODE_PIXELWAVE] = &WS2812FX::mode_pixelwave;
|
||||
_mode[FX_MODE_JUGGLES] = &WS2812FX::mode_juggles;
|
||||
_mode[FX_MODE_MATRIPIX] = &WS2812FX::mode_matripix;
|
||||
_mode[FX_MODE_GRAVIMETER] = &WS2812FX::mode_gravimeter;
|
||||
_mode[FX_MODE_PLASMOID] = &WS2812FX::mode_plasmoid;
|
||||
_mode[FX_MODE_PUDDLES] = &WS2812FX::mode_puddles;
|
||||
_mode[FX_MODE_MIDNOISE] = &WS2812FX::mode_midnoise;
|
||||
_mode[FX_MODE_NOISEMETER] = &WS2812FX::mode_noisemeter;
|
||||
_mode[FX_MODE_FREQWAVE] = &WS2812FX::mode_freqwave;
|
||||
_mode[FX_MODE_FREQMATRIX] = &WS2812FX::mode_freqmatrix;
|
||||
_mode[FX_MODE_2DGEQ] = &WS2812FX::mode_2DGEQ;
|
||||
_mode[FX_MODE_WATERFALL] = &WS2812FX::mode_waterfall;
|
||||
_mode[FX_MODE_FREQPIXELS] = &WS2812FX::mode_freqpixels;
|
||||
_mode[FX_MODE_BINMAP] = &WS2812FX::mode_binmap;
|
||||
_mode[FX_MODE_NOISEFIRE] = &WS2812FX::mode_noisefire;
|
||||
_mode[FX_MODE_PUDDLEPEAK] = &WS2812FX::mode_puddlepeak;
|
||||
_mode[FX_MODE_NOISEMOVE] = &WS2812FX::mode_noisemove;
|
||||
_mode[FX_MODE_2DNOISE] = &WS2812FX::mode_2Dnoise;
|
||||
_mode[FX_MODE_PERLINMOVE] = &WS2812FX::mode_perlinmove;
|
||||
_mode[FX_MODE_RIPPLEPEAK] = &WS2812FX::mode_ripplepeak;
|
||||
_mode[FX_MODE_2DFIRENOISE] = &WS2812FX::mode_2Dfirenoise;
|
||||
_mode[FX_MODE_2DSQUAREDSWIRL] = &WS2812FX::mode_2Dsquaredswirl;
|
||||
//_mode[FX_MODE_2DFIRE2012] = &WS2812FX::mode_2Dfire2012;
|
||||
_mode[FX_MODE_2DDNA] = &WS2812FX::mode_2Ddna;
|
||||
_mode[FX_MODE_2DMATRIX] = &WS2812FX::mode_2Dmatrix;
|
||||
_mode[FX_MODE_2DMETABALLS] = &WS2812FX::mode_2Dmetaballs;
|
||||
_mode[FX_MODE_FREQMAP] = &WS2812FX::mode_freqmap;
|
||||
_mode[FX_MODE_GRAVCENTER] = &WS2812FX::mode_gravcenter;
|
||||
_mode[FX_MODE_GRAVCENTRIC] = &WS2812FX::mode_gravcentric;
|
||||
_mode[FX_MODE_GRAVFREQ] = &WS2812FX::mode_gravfreq;
|
||||
_mode[FX_MODE_DJLIGHT] = &WS2812FX::mode_DJLight;
|
||||
_mode[FX_MODE_2DFUNKYPLANK] = &WS2812FX::mode_2DFunkyPlank;
|
||||
_mode[FX_MODE_2DCENTERBARS] = &WS2812FX::mode_2DCenterBars;
|
||||
_mode[FX_MODE_2DPULSER] = &WS2812FX::mode_2DPulser;
|
||||
_mode[FX_MODE_BLURZ] = &WS2812FX::mode_blurz;
|
||||
_mode[FX_MODE_2DSUNRADIATION] = &WS2812FX::mode_2DSunradiation;
|
||||
_mode[FX_MODE_2DWAVERLY] = &WS2812FX::mode_2DWaverly;
|
||||
_mode[FX_MODE_2DDRIFT] = &WS2812FX::mode_2DDrift;
|
||||
_mode[FX_MODE_2DCOLOREDBURSTS] = &WS2812FX::mode_2DColoredBursts;
|
||||
_mode[FX_MODE_2DTARTAN] = &WS2812FX::mode_2Dtartan;
|
||||
_mode[FX_MODE_2DPOLARLIGHTS] = &WS2812FX::mode_2DPolarLights;
|
||||
_mode[FX_MODE_2DSWIRL] = &WS2812FX::mode_2DSwirl;
|
||||
_mode[FX_MODE_2DLISSAJOUS] = &WS2812FX::mode_2DLissajous;
|
||||
_mode[FX_MODE_2DFRIZZLES] = &WS2812FX::mode_2DFrizzles;
|
||||
_mode[FX_MODE_2DPLASMABALL] = &WS2812FX::mode_2DPlasmaball;
|
||||
_mode[FX_MODE_FLOWSTRIPE] = &WS2812FX::mode_FlowStripe;
|
||||
_mode[FX_MODE_2DHIPHOTIC] = &WS2812FX::mode_2DHiphotic;
|
||||
_mode[FX_MODE_2DSINDOTS] = &WS2812FX::mode_2DSindots;
|
||||
_mode[FX_MODE_2DDNASPIRAL] = &WS2812FX::mode_2DDNASpiral;
|
||||
_mode[FX_MODE_2DBLACKHOLE] = &WS2812FX::mode_2DBlackHole;
|
||||
_mode[FX_MODE_WAVESINS] = &WS2812FX::mode_wavesins;
|
||||
_mode[FX_MODE_ROCKTAVES] = &WS2812FX::mode_rocktaves;
|
||||
_mode[FX_MODE_2DAKEMI] = &WS2812FX::mode_2DAkemi;
|
||||
//_mode[FX_MODE_CUSTOMEFFECT] = &WS2812FX::mode_customEffect; //WLEDSR Custom Effects
|
||||
#endif
|
||||
*/
|
||||
_brightness = DEFAULT_BRIGHTNESS;
|
||||
currentPalette = CRGBPalette16(CRGB::Black);
|
||||
targetPalette = CloudColors_p;
|
||||
@ -853,8 +638,8 @@ class WS2812FX {
|
||||
resetSegments(),
|
||||
makeAutoSegments(bool forceReset = false),
|
||||
fixInvalidSegments(),
|
||||
setPixelColor(uint16_t n, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0),
|
||||
setPixelColor(float i, uint8_t r, uint8_t g, uint8_t b, uint8_t w, bool aa),
|
||||
setPixelColor(int n, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0),
|
||||
setPixelColor(float i, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0, bool aa = false),
|
||||
show(void),
|
||||
setTargetFps(uint8_t fps),
|
||||
deserializeMap(uint8_t n=0);
|
||||
@ -1094,7 +879,7 @@ class WS2812FX {
|
||||
|
||||
void
|
||||
setUpMatrix(),
|
||||
setPixelColorXY(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0),
|
||||
setPixelColorXY(int x, int y, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0),
|
||||
setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = false),
|
||||
blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend),
|
||||
addPixelColorXY(uint16_t x, uint16_t y, uint32_t color),
|
||||
@ -1116,8 +901,8 @@ class WS2812FX {
|
||||
wu_pixel(CRGB *leds, uint32_t x, uint32_t y, CRGB c);
|
||||
|
||||
// outsmart the compiler :) by correctly overloading
|
||||
inline void setPixelColorXY(int x, int y, uint32_t c) { setPixelColorXY(uint16_t(x), uint16_t(y), byte(c>>16), byte(c>>8), byte(c), byte(c>>24)); }
|
||||
inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(uint16_t(x), uint16_t(y), c.red, c.green, c.blue, 0); }
|
||||
inline void setPixelColorXY(int x, int y, uint32_t c) { setPixelColorXY(x, y, byte(c>>16), byte(c>>8), byte(c), byte(c>>24)); }
|
||||
inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, c.red, c.green, c.blue, 0); }
|
||||
inline void setPixelColorXY(float x, float y, uint32_t c, bool aa=true) { setPixelColorXY(x, y, byte(c>>16), byte(c>>8), byte(c), byte(c>>24), aa); }
|
||||
inline void setPixelColorXY(float x, float y, CRGB c, bool aa=true) { setPixelColorXY(x, y, c.red, c.green, c.blue, 0, aa); }
|
||||
inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) { drawLine(x0, y0, x1, y1, CRGB(byte(c>>16), byte(c>>8), byte(c))); }
|
||||
@ -1183,7 +968,6 @@ class WS2812FX {
|
||||
mode_2DAkemi(void);
|
||||
#else
|
||||
uint16_t
|
||||
GEQ_base(bool centered_horizontal, bool centered_vertical, bool color_vertical),
|
||||
mode_pixels(void),
|
||||
mode_pixelwave(void),
|
||||
mode_juggles(void),
|
||||
@ -1206,7 +990,6 @@ class WS2812FX {
|
||||
mode_ripplepeak(void),
|
||||
mode_2Dfirenoise(void),
|
||||
mode_2Dsquaredswirl(void),
|
||||
//mode_2Dfire2012(void),
|
||||
mode_2Ddna(void),
|
||||
mode_2Dmatrix(void),
|
||||
mode_2Dmetaballs(void),
|
||||
@ -1216,7 +999,6 @@ class WS2812FX {
|
||||
mode_gravfreq(void),
|
||||
mode_DJLight(void),
|
||||
mode_2DFunkyPlank(void),
|
||||
mode_2DCenterBars(void),
|
||||
mode_2DPulser(void),
|
||||
mode_blurz(void),
|
||||
mode_2Dgameoflife(void),
|
||||
@ -1262,8 +1044,9 @@ class WS2812FX {
|
||||
_triggered;
|
||||
|
||||
uint8_t _modeCount = MODE_COUNT;
|
||||
// TODO: allocate memory using new or malloc()
|
||||
mode_ptr _mode[MODE_COUNT]; // SRAM footprint: 4 bytes per element
|
||||
const char *_modeData[MODE_COUNT];// mode (effect) name and its slider control data array
|
||||
const char *_modeData[MODE_COUNT]; // mode (effect) name and its slider control data array
|
||||
|
||||
show_callback _callback = nullptr;
|
||||
|
||||
|
@ -166,7 +166,7 @@ void WS2812FX::service() {
|
||||
}
|
||||
handle_palette();
|
||||
|
||||
delay = (this->*_mode[SEGMENT.mode])(); //effect function
|
||||
delay = (this->*_mode[SEGMENT.mode])(); // effect function (NOTE: may add SEGMENT and SEGENV to parameters)
|
||||
if (SEGMENT.mode != FX_MODE_HALLOWEEN_EYES) SEGENV.call++;
|
||||
}
|
||||
|
||||
@ -211,7 +211,7 @@ void /*IRAM_ATTR*/ WS2812FX::setPixelColor(float i, byte r, byte g, byte b, byte
|
||||
}
|
||||
}
|
||||
|
||||
void IRAM_ATTR WS2812FX::setPixelColor(uint16_t i, byte r, byte g, byte b, byte w)
|
||||
void IRAM_ATTR WS2812FX::setPixelColor(int i, byte r, byte g, byte b, byte w)
|
||||
{
|
||||
uint8_t segIdx = SEGLEN ? _segment_index : _mainSegment;
|
||||
if (isMatrix && SEGLEN) {
|
||||
|
@ -531,6 +531,16 @@ button {
|
||||
z-index: -2;
|
||||
}
|
||||
|
||||
#info .slider {
|
||||
max-width: 200px;
|
||||
min-width: 145px;
|
||||
float: right;
|
||||
margin: 0;
|
||||
}
|
||||
#info .sliderwrap {
|
||||
width: 200px;
|
||||
}
|
||||
|
||||
#info table, #nodes table {
|
||||
table-layout: fixed;
|
||||
width: 100%;
|
||||
@ -1377,7 +1387,7 @@ TD .checkmark, TD .radiomark {
|
||||
width: 145px;
|
||||
}
|
||||
#info div, #nodes div {
|
||||
width: 320px;
|
||||
max-width: 320px;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -605,9 +605,23 @@ function parseInfo(i) {
|
||||
mh = i.leds.matrix ? i.leds.matrix.h : 0;
|
||||
isM = mw>0 && mh>0;
|
||||
if (!isM) hideModes("2D ");
|
||||
else gId('buttonSr').classList.add("hide"); // peek does not work in 2D
|
||||
if (!i.u || !i.u.AudioReactive) { /*hideModes("♪ ");*/ hideModes("♫ "); } // hide /*audio*/ frequency reactive effects
|
||||
}
|
||||
|
||||
//https://stackoverflow.com/questions/2592092/executing-script-elements-inserted-with-innerhtml
|
||||
//var setInnerHTML = function(elm, html) {
|
||||
// elm.innerHTML = html;
|
||||
// Array.from(elm.querySelectorAll("script")).forEach( oldScript => {
|
||||
// const newScript = document.createElement("script");
|
||||
// Array.from(oldScript.attributes)
|
||||
// .forEach( attr => newScript.setAttribute(attr.name, attr.value) );
|
||||
// newScript.appendChild(document.createTextNode(oldScript.innerHTML));
|
||||
// oldScript.parentNode.replaceChild(newScript, oldScript);
|
||||
// });
|
||||
//}
|
||||
//setInnerHTML(obj, html);
|
||||
|
||||
function populateInfo(i)
|
||||
{
|
||||
var cn="";
|
||||
@ -645,6 +659,11 @@ ${inforow("Filesystem",i.fs.u + "/" + i.fs.t + " kB (" +Math.round(i.fs.u*100/i.
|
||||
${inforow("Environment",i.arch + " " + i.core + " (" + i.lwip + ")")}
|
||||
</table>`;
|
||||
gId('kv').innerHTML = cn;
|
||||
// update all sliders in Info
|
||||
for (let sd of (gId('kv').getElementsByClassName('sliderdisplay')||[])) {
|
||||
let s = sd.previousElementSibling;
|
||||
if (s) updateTrail(s);
|
||||
}
|
||||
}
|
||||
|
||||
function populateSegments(s)
|
||||
@ -1346,15 +1365,16 @@ function setSliderAndColorControl(idx, applyDef=false)
|
||||
else if (i==1) btn.innerHTML = "Bg";
|
||||
else btn.innerHTML = "Cs";
|
||||
hide = false;
|
||||
if (!cslCnt) selectSlot(i); // select 1st displayed slot
|
||||
cslCnt++;
|
||||
} else if (!controlDefined /*|| paOnOff.length>0*/) { // if no controls then all buttons should be shown for color 1..3
|
||||
btn.style.display = "inline";
|
||||
btn.innerHTML = `${i+1}`;
|
||||
hide = false;
|
||||
if (!cslCnt) selectSlot(i); // select 1st displayed slot
|
||||
cslCnt++;
|
||||
} else {
|
||||
btn.style.display = "none";
|
||||
if (i>0 && csel==i) selectSlot(0);
|
||||
}
|
||||
}
|
||||
gId("cslLabel").innerHTML = cslLabel;
|
||||
|
3547
wled00/html_ui.h
3547
wled00/html_ui.h
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user