Merge branch 'fx-upd'

This commit is contained in:
Blaz Kristan 2023-01-24 21:13:12 +01:00
commit 8e7b1c97df

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@ -1964,41 +1964,41 @@ static const char _data_FX_MODE_PALETTE[] PROGMEM = "Palette@Cycle speed;;!;;c3=
// feel of your fire: COOLING (used in step 1 above) (Speed = COOLING), and SPARKING (used
// in step 3 above) (Effect Intensity = Sparking).
uint16_t mode_fire_2012() {
uint16_t strips = SEGMENT.nrOfVStrips();
const uint16_t strips = SEGMENT.nrOfVStrips();
if (!SEGENV.allocateData(strips * SEGLEN)) return mode_static(); //allocation failed
byte* heat = SEGENV.data;
uint32_t it = strip.now >> 5; //div 32
const uint32_t it = strip.now >> 6; //div 64
struct virtualStrip {
static void runStrip(uint16_t stripNr, byte* heat, uint32_t it) {
const uint8_t ignition = max(3,SEGLEN/10); // ignition area: 10% of segment length or minimum 3 pixels
// Step 1. Cool down every cell a little
for (int i = 0; i < SEGLEN; i++) {
uint8_t cool = (it != SEGENV.step) ? random8((((20 + SEGMENT.speed/3) * 16) / SEGLEN)+2) : random(8);
uint8_t minTemp = 0;
if (i<ignition) {
minTemp = (ignition-i)/4 + 16; // and should not become black
}
uint8_t temp = qsub8(heat[i], cool);
heat[i] = temp<minTemp ? minTemp : temp;
}
if (it != SEGENV.step)
{
uint8_t ignition = max(3,SEGLEN/10); // ignition area: 10% of segment length or minimum 3 pixels
// Step 1. Cool down every cell a little
for (int i = 0; i < SEGLEN; i++) {
uint8_t cool = random8((((20 + SEGMENT.speed/3) * 16) / SEGLEN)+2);
uint8_t minTemp = 0;
if (i<ignition) {
//cool /= (ignition-i)/3 + 1; // ignition area cools slower
minTemp = (ignition-i)/4 + 16; // and should not become black
}
uint8_t temp = qsub8(heat[i], cool);
heat[i] = temp<minTemp ? minTemp : temp;
}
// Step 2. Heat from each cell drifts 'up' and diffuses a little
for (int k = SEGLEN -1; k > 1; k--) {
heat[k] = (heat[k - 1] + (heat[k - 2]<<1) ) / 3; // heat[k-2] multiplied by 2
}
}
// Step 3. Randomly ignite new 'sparks' of heat near the bottom
if (random8() <= SEGMENT.intensity) {
uint8_t y = random8(ignition);
heat[y] = qadd8(heat[y], random8(160,255));
}
// Step 3. Randomly ignite new 'sparks' of heat near the bottom
if (random8() <= SEGMENT.intensity) {
uint8_t y = random8(ignition);
uint8_t boost = (32+SEGMENT.custom3*2) * (2*ignition-y) / (2*ignition);
heat[y] = qadd8(heat[y], random8(64+boost,128+boost));
}
// Step 4. Map from heat cells to LED colors
@ -2011,12 +2011,14 @@ uint16_t mode_fire_2012() {
for (int stripNr=0; stripNr<strips; stripNr++)
virtualStrip::runStrip(stripNr, &heat[stripNr * SEGLEN], it);
if (SEGMENT.is2D()) SEGMENT.blur(32);
if (it != SEGENV.step)
SEGENV.step = it;
return FRAMETIME;
}
static const char _data_FX_MODE_FIRE_2012[] PROGMEM = "Fire 2012@Cooling,Spark rate;;!;1;sx=120,ix=64,m12=1"; // bars
static const char _data_FX_MODE_FIRE_2012[] PROGMEM = "Fire 2012@Cooling,Spark rate,,,Boost;;!;1;sx=120,ix=64,m12=1"; // bars
// ColorWavesWithPalettes by Mark Kriegsman: https://gist.github.com/kriegsman/8281905786e8b2632aeb