Fix node type
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@ -9,7 +9,7 @@
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#include <IPAddress.h>
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#define NODE_TYPE_ID_UNDEFINED 0
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#define NODE_TYPE_ID_ESP8266 8266
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#define NODE_TYPE_ID_ESP8266 82
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#define NODE_TYPE_ID_ESP32 32
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/*********************************************************************************************\
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@ -408,6 +408,10 @@ button {
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display: inline-block;
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}
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#kn td {
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padding-bottom: 12px;
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}
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#lv {
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max-width: 600px;
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display: inline-block;
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@ -184,7 +184,7 @@
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</div>
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<div id="nodes" class="modal">
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<div id="ndlt">Other WLED instances on network</div>
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<div id="ndlt">WLED instances</div>
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<div id="kn">Loading...</div><br>
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<button class="btn infobtn" onclick="loadNodes()">Refresh</button>
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<button class="btn infobtn" onclick="toggleNodes()">Close list</button><br>
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@ -568,9 +568,8 @@ function populateSegments(s)
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function btype(b){
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switch (b) {
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case 1: return "ESP8266";
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case 32: return "ESP32";
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case 8266: return "ESP8266";
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case 82: return "ESP8266";
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}
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return "?";
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}
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@ -598,7 +597,7 @@ function populateNodes(i,n)
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if (nnodes == 0) cn += `No other instances found.`;
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cn += `<table class="infot">
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${urows}
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${inforow("Current node:",i.name)}
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${inforow("Current instance:",i.name)}
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</table>`;
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d.getElementById('kn').innerHTML = cn;
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}
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@ -188,7 +188,7 @@ void realtimeLock(uint32_t timeoutMs, byte md = REALTIME_MODE_GENERIC);
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void handleNotifications();
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void setRealtimePixel(uint16_t i, byte r, byte g, byte b, byte w);
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void refreshNodeList();
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void sendSysInfoUDP(uint8_t repeats=1);
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void sendSysInfoUDP();
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//um_manager.cpp
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class Usermod {
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4142
wled00/html_ui.h
4142
wled00/html_ui.h
File diff suppressed because it is too large
Load Diff
@ -407,11 +407,9 @@ void refreshNodeList()
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/*********************************************************************************************\
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Broadcast system info to other nodes. (to update node lists)
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\*********************************************************************************************/
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void sendSysInfoUDP(uint8_t repeats)
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void sendSysInfoUDP()
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{
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if (!udpConnected || !repeats) {
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return;
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}
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if (!udp2Connected) return;
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IPAddress ip = Network.localIP();
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