FX blending POC
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8503aba583
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937e3d0b94
48
wled00/FX.h
48
wled00/FX.h
@ -381,6 +381,28 @@ typedef struct Segment {
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byte *data; // effect data pointer
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static uint16_t maxWidth, maxHeight; // these define matrix width & height (max. segment dimensions)
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typedef struct TemporarySegmentData {
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uint32_t _colorT[NUM_COLORS];
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//uint8_t _opacityT;
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//uint8_t _cctT; // temporary CCT
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//uint16_t _optionsT;
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uint8_t _speedT;
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uint8_t _intensityT;
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uint8_t _custom1T, _custom2T; // custom FX parameters/sliders
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struct {
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uint8_t _custom3T : 5; // reduced range slider (0-31)
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bool _check1T : 1; // checkmark 1
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bool _check2T : 1; // checkmark 2
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bool _check3T : 1; // checkmark 3
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};
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uint16_t _aux0T;
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uint16_t _aux1T;
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uint32_t _stepT;
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uint32_t _callT;
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uint8_t *_dataT;
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uint16_t _dataLenT;
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} tmpsegd_t;
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private:
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union {
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uint8_t _capabilities;
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@ -399,41 +421,35 @@ typedef struct Segment {
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static CRGBPalette16 _randomPalette;
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static CRGBPalette16 _newRandomPalette;
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static unsigned long _lastPaletteChange;
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static uint8_t _noOfBlendsRemaining;
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// transition data, valid only if transitional==true, holds values during transition (72 bytes)
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struct Transition {
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uint32_t _colorT[NUM_COLORS];
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tmpsegd_t _tmpSeg;
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uint8_t _briT; // temporary brightness
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uint8_t _cctT; // temporary CCT
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uint8_t _modeT; // previous mode/effect
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CRGBPalette16 _palT; // temporary palette
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uint8_t _prevPaletteBlends; // number of previous palette blends (there are max 255 belnds possible)
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uint8_t _modeP; // previous mode/effect
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//uint16_t _aux0, _aux1; // previous mode/effect runtime data
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//uint32_t _step, _call; // previous mode/effect runtime data
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//byte *_data; // previous mode/effect runtime data
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unsigned long _start; // must accommodate millis()
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uint16_t _dur;
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Transition(uint16_t dur=750)
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: _briT(255)
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, _cctT(127)
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, _palT(CRGBPalette16(CRGB::Black))
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: _palT(CRGBPalette16(CRGB::Black))
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, _prevPaletteBlends(0)
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, _modeP(FX_MODE_STATIC)
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, _start(millis())
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, _dur(dur)
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{}
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/*
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Transition(uint16_t d, uint8_t b, uint8_t c, const uint32_t *o)
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: _briT(b)
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, _cctT(c)
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, _palT(CRGBPalette16(CRGB::Black))
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: _palT(CRGBPalette16(CRGB::Black))
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, _prevPaletteBlends(0)
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, _modeP(FX_MODE_STATIC)
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, _start(millis())
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, _dur(d)
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{
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for (size_t i=0; i<NUM_COLORS; i++) _colorT[i] = o[i];
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_tmpSeg._opacityT = b;
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_tmpSeg._cctT = c;
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for (size_t i=0; i<NUM_COLORS; i++) _tmpSeg._colorT[i] = o[i];
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}
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*/
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} *_t;
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public:
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@ -544,6 +560,8 @@ typedef struct Segment {
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// transition functions
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void startTransition(uint16_t dur); // transition has to start before actual segment values change
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void handleTransition(void);
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void saveSegenv(tmpsegd_t *tmpSegD);
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void restoreSegenv(tmpsegd_t *tmpSegD);
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uint16_t progress(void); //transition progression between 0-65535
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uint8_t currentBri(uint8_t briNew, bool useCct = false);
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uint8_t currentMode(uint8_t modeNew);
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@ -80,7 +80,6 @@ uint16_t Segment::maxHeight = 1;
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CRGBPalette16 Segment::_randomPalette = CRGBPalette16(DEFAULT_COLOR);
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CRGBPalette16 Segment::_newRandomPalette = CRGBPalette16(DEFAULT_COLOR);
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unsigned long Segment::_lastPaletteChange = 0; // perhaps it should be per segment
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uint8_t Segment::_noOfBlendsRemaining = 0;
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// copy constructor
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Segment::Segment(const Segment &orig) {
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@ -180,7 +179,8 @@ void Segment::deallocateData() {
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*/
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void Segment::resetIfRequired() {
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if (!reset) return;
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DEBUG_PRINTLN(F("-- Segment reset."));
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startTransition(0); // stop pending transition
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deallocateData();
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next_time = 0; step = 0; call = 0; aux0 = 0; aux1 = 0;
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reset = false;
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@ -216,7 +216,7 @@ CRGBPalette16 &Segment::loadPalette(CRGBPalette16 &targetPalette, uint8_t pal) {
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CHSV(random8(), random8(160, 255), random8(128, 255)),
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CHSV(random8(), random8(160, 255), random8(128, 255)));
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_lastPaletteChange = millis();
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_noOfBlendsRemaining = 255;
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handleRandomPalette(); // do a 1st pass of blend
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}
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targetPalette = _randomPalette;
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break;}
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@ -273,6 +273,10 @@ void Segment::startTransition(uint16_t dur) {
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if (!dur) {
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transitional = false;
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if (_t) {
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if (_t->_tmpSeg._dataT && _t->_tmpSeg._dataLenT > 0) {
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free(_t->_tmpSeg._dataT);
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_t->_tmpSeg._dataT = nullptr;
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}
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delete _t;
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_t = nullptr;
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}
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@ -284,44 +288,111 @@ void Segment::startTransition(uint16_t dur) {
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_t = new Transition(dur); // no previous transition running
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if (!_t) return; // failed to allocate data
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DEBUG_PRINT(F("-- Saving transition environment. "));
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DEBUG_PRINTLN(on ? opacity : 0);
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saveSegenv(&(_t->_tmpSeg));
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CRGBPalette16 _palT = CRGBPalette16(DEFAULT_COLOR); loadPalette(_palT, palette);
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_t->_palT = _palT;
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_t->_modeT = mode;
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_t->_briT = on ? opacity : 0;
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_t->_cctT = cct;
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_t->_palT = _palT;
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_t->_modeP = mode;
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for (size_t i=0; i<NUM_COLORS; i++) _t->_colorT[i] = colors[i];
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_t->_tmpSeg._dataLenT = 0;
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_t->_tmpSeg._dataT = nullptr;
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if (_dataLen > 0 && data) {
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_t->_tmpSeg._dataT = (byte *)malloc(_dataLen);
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if (_t->_tmpSeg._dataT) {
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DEBUG_PRINTLN(F("-- Allocated duplicate data."));
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memcpy(_t->_tmpSeg._dataT, data, _dataLen);
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_t->_tmpSeg._dataLenT = _dataLen;
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}
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}
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transitional = true; // setOption(SEG_OPTION_TRANSITIONAL, true);
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}
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// transition progression between 0-65535
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uint16_t Segment::progress() {
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if (!transitional || !_t) return 0xFFFFU;
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if (transitional && _t) {
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unsigned long timeNow = millis();
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if (timeNow - _t->_start > _t->_dur || _t->_dur == 0) return 0xFFFFU;
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return (timeNow - _t->_start) * 0xFFFFU / _t->_dur;
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if (_t->_dur > 0 && timeNow - _t->_start < _t->_dur) return (timeNow - _t->_start) * 0xFFFFU / _t->_dur;
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}
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return 0xFFFFU;
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}
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uint8_t Segment::currentBri(uint8_t briNew, bool useCct) {
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uint32_t prog = progress();
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if (transitional && _t && prog < 0xFFFFU) {
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if (prog < 0xFFFFU) {
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if (useCct) return ((briNew * prog) + _t->_cctT * (0xFFFFU - prog)) >> 16;
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else return ((briNew * prog) + _t->_briT * (0xFFFFU - prog)) >> 16;
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} else {
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return briNew;
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}
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return briNew;
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}
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uint8_t Segment::currentMode(uint8_t newMode) {
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return (progress()>32767U) ? newMode : _t->_modeP; // change effect in the middle of transition
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uint16_t prog = progress();
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if (prog < 0xFFFFU) { // implicit check for transitional & _t in progress()
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restoreSegenv(&(_t->_tmpSeg));
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opacity -= (uint32_t)opacity * prog / 0xFFFFU;
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return _t->_modeT;
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}
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return newMode;
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}
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void Segment::saveSegenv(tmpsegd_t *tmpSeg) {
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//tmpSeg._opacityT = on ? opacity : 0;
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//tmpSeg._optionsT = options;
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for (size_t i=0; i<NUM_COLORS; i++) tmpSeg->_colorT[i] = colors[i];
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tmpSeg->_speedT = speed;
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tmpSeg->_intensityT = intensity;
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tmpSeg->_custom1T = custom1;
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tmpSeg->_custom2T = custom2;
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tmpSeg->_custom3T = custom3;
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tmpSeg->_check1T = check1;
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tmpSeg->_check2T = check2;
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tmpSeg->_check3T = check3;
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tmpSeg->_aux0T = aux0;
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tmpSeg->_aux1T = aux1;
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tmpSeg->_stepT = step;
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tmpSeg->_callT = call;
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tmpSeg->_dataT = data;
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tmpSeg->_dataLenT = _dataLen;
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}
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void Segment::restoreSegenv(tmpsegd_t *tmpSeg) {
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if (&(_t->_tmpSeg) != tmpSeg) {
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DEBUG_PRINTF("Temp: %p != %p\n", &(_t->_tmpSeg), tmpSeg);
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DEBUG_PRINTLN(F("-- Restoring OLD environment."));
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// update possibly changed variables to keep old effect running correctly
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_t->_tmpSeg._aux0T = aux0;
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_t->_tmpSeg._aux1T = aux1;
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_t->_tmpSeg._stepT = step;
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_t->_tmpSeg._callT = call;
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}
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//opacity = tmpSeg._opacityT;
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//options = tmpSeg._optionsT;
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for (size_t i=0; i<NUM_COLORS; i++) colors[i] = tmpSeg->_colorT[i];
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speed = tmpSeg->_speedT;
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intensity = tmpSeg->_intensityT;
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custom1 = tmpSeg->_custom1T;
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custom2 = tmpSeg->_custom2T;
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custom3 = tmpSeg->_custom3T;
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check1 = tmpSeg->_check1T;
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check2 = tmpSeg->_check2T;
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check3 = tmpSeg->_check3T;
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aux0 = tmpSeg->_aux0T;
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aux1 = tmpSeg->_aux1T;
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step = tmpSeg->_stepT;
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call = tmpSeg->_callT;
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data = tmpSeg->_dataT;
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_dataLen = tmpSeg->_dataLenT;
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}
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uint32_t Segment::currentColor(uint8_t slot, uint32_t colorNew) {
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return transitional && _t ? color_blend(_t->_colorT[slot], colorNew, progress(), true) : colorNew;
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return transitional && _t ? color_blend(_t->_tmpSeg._colorT[slot], colorNew, progress(), true) : colorNew;
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}
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CRGBPalette16 &Segment::currentPalette(CRGBPalette16 &targetPalette, uint8_t pal) {
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loadPalette(targetPalette, pal);
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if (transitional && _t && progress() < 0xFFFFU) {
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if (progress() < 0xFFFFU) {
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// blend palettes
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// there are about 255 blend passes of 48 "blends" to completely blend two palettes (in _dur time)
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// minimum blend time is 100ms maximum is 65535ms
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@ -338,8 +409,13 @@ void Segment::handleTransition() {
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uint16_t _progress = progress();
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if (_progress == 0xFFFFU) transitional = false; // finish transitioning segment
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if (_t) { // thanks to @nXm AKA https://github.com/NMeirer
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if (_progress >= 32767U && _t->_modeP != mode) markForReset();
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//if (_progress >= 32767U && _t->_modeP != mode) markForReset();
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if (_progress == 0xFFFFU) {
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DEBUG_PRINTLN(F("-- Stopping transition."));
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if (_t->_tmpSeg._dataT && _t->_tmpSeg._dataLenT > 0) {
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free(_t->_tmpSeg._dataT);
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_t->_tmpSeg._dataT = nullptr;
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}
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delete _t;
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_t = nullptr;
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}
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@ -348,13 +424,9 @@ void Segment::handleTransition() {
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// relies on WS2812FX::service() to call it max every 8ms or more (MIN_SHOW_DELAY)
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void Segment::handleRandomPalette() {
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if (_noOfBlendsRemaining > 0) {
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// there needs to be 255 palette blends (48) for full blend
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size_t noOfBlends = 3; // blending time ~850ms when MIN_SHOW_DELAY>10
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if (noOfBlends > _noOfBlendsRemaining) noOfBlends = _noOfBlendsRemaining;
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for (size_t i=0; i<noOfBlends; i++) nblendPaletteTowardPalette(_randomPalette, _newRandomPalette, 48);
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_noOfBlendsRemaining -= noOfBlends;
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}
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// just do a blend; if the palettes are identical it will just compare 48 bytes (same as _randomPalette == _newRandomPalette)
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// this will slowly blend _newRandomPalette into _randomPalette every 15ms or 8ms (depending on MIN_SHOW_DELAY)
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nblendPaletteTowardPalette(_randomPalette, _newRandomPalette, 48);
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}
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// segId is given when called from network callback, changes are queued if that segment is currently in its effect function
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@ -432,6 +504,7 @@ void Segment::setCCT(uint16_t k) {
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void Segment::setOpacity(uint8_t o) {
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if (opacity == o) return;
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if (fadeTransition) startTransition(strip.getTransition()); // start transition prior to change
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DEBUG_PRINT(F("-- Setting opacity: ")); DEBUG_PRINTLN(o);
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opacity = o;
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stateChanged = true; // send UDP/WS broadcast
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}
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@ -448,9 +521,9 @@ void Segment::setMode(uint8_t fx, bool loadDefaults) {
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// if we have a valid mode & is not reserved
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if (fx < strip.getModeCount() && strncmp_P("RSVD", strip.getModeData(fx), 4)) {
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if (fx != mode) {
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if (!transitional) { DEBUG_PRINT(F("-- Started mode transition. ")); DEBUG_PRINTLN(opacity);}
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if (fadeTransition) startTransition(strip.getTransition()); // set effect transitions
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mode = fx;
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// load default values from effect string
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if (loadDefaults) {
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int16_t sOpt;
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@ -1079,13 +1152,15 @@ void WS2812FX::service() {
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_segment_index = 0;
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Segment::handleRandomPalette(); // move it into for loop when each segment has individual random palette
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for (segment &seg : _segments) {
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if (!seg.isActive()) continue;
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// process transition (mode changes in the middle of transition)
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seg.handleTransition();
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// reset the segment runtime data if needed
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seg.resetIfRequired();
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// last condition ensures all solid segments are updated at the same time
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if (seg.isActive() && (nowUp > seg.next_time || _triggered || (doShow && seg.mode == FX_MODE_STATIC)))
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if (nowUp > seg.next_time || _triggered || (doShow && seg.mode == FX_MODE_STATIC))
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{
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doShow = true;
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uint16_t delay = FRAMETIME;
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@ -1100,10 +1175,26 @@ void WS2812FX::service() {
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if (!cctFromRgb || correctWB) busses.setSegmentCCT(seg.currentBri(seg.cct, true), correctWB);
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for (uint8_t c = 0; c < NUM_COLORS; c++) _colors_t[c] = gamma32(_colors_t[c]);
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// effect blending (execute previous effect)
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// actual code may be a bit more involved as effects have runtime data including allocated memory
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//if (seg.transitional && seg._modeP) (*_mode[seg._modeP])(progress());
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delay = (*_mode[seg.currentMode(seg.mode)])();
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// Effect blending (execute previous effect then new effect while in transition)
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// WARNING: seg.currentMode(mode) (while in transition) will overwrite SEGENV variables!!!
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// so they need to be saved first and then restored before running new mode.
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// The blending will largely depend on the effect behaviour since actual output (LEDs) may be
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// overwritten by later effect. To enable seamless blending for every effect, additional LED buffer
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// would need to be allocated for each effect and then blended together for each pixel.
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Segment::tmpsegd_t _tmpSegData;
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seg.saveSegenv(&_tmpSegData);
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uint8_t newMode = seg.mode;
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uint8_t newOpacity = seg.opacity;
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uint8_t tmpMode = seg.currentMode(seg.mode);
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delay = (*_mode[tmpMode])(); // run old mode
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if (newMode != tmpMode) {
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if (tmpMode != FX_MODE_HALLOWEEN_EYES) seg.call++;
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seg.restoreSegenv(&_tmpSegData); // restore mode state
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seg.opacity = (uint32_t)newOpacity * seg.progress() / 0xFFFFU;
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delay += (*_mode[seg.mode])(); // run new mode
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delay /= 2; // average the delay
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seg.opacity = newOpacity;
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}
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if (seg.mode != FX_MODE_HALLOWEEN_EYES) seg.call++;
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if (seg.transitional && delay > FRAMETIME) delay = FRAMETIME; // force faster updates during transition
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}
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@ -37,12 +37,12 @@ void applyValuesToSelectedSegs()
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if (effectSpeed != selsegPrev.speed) {seg.speed = effectSpeed; stateChanged = true;}
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if (effectIntensity != selsegPrev.intensity) {seg.intensity = effectIntensity; stateChanged = true;}
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if (effectPalette != selsegPrev.palette) {seg.setPalette(effectPalette); stateChanged = true;}
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if (effectCurrent != selsegPrev.mode) {seg.setMode(effectCurrent); stateChanged = true;}
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if (effectPalette != selsegPrev.palette) {seg.setPalette(effectPalette);}
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if (effectCurrent != selsegPrev.mode) {seg.setMode(effectCurrent);}
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uint32_t col0 = RGBW32( col[0], col[1], col[2], col[3]);
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uint32_t col1 = RGBW32(colSec[0], colSec[1], colSec[2], colSec[3]);
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if (col0 != selsegPrev.colors[0]) {seg.setColor(0, col0); stateChanged = true;}
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if (col1 != selsegPrev.colors[1]) {seg.setColor(1, col1); stateChanged = true;}
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if (col0 != selsegPrev.colors[0]) {seg.setColor(0, col0);}
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if (col1 != selsegPrev.colors[1]) {seg.setColor(1, col1);}
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}
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}
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