AR: option to use new (template-based) ArduinoFFT

Additonal build_flags: -D UM_AUDIOREACTIVE_USE_NEW_FFT
Additional lib_deps: https://github.com/kosme/arduinoFFT#develop @ 1.9.2
This commit is contained in:
Frank 2022-07-04 17:09:20 +02:00
parent 348c4b4431
commit 96e04f1c54

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@ -80,6 +80,12 @@ static float multAgc = 1.0f; // sample * multAgc = sampleAgc.
////////////////////
// Begin FFT Code //
////////////////////
#ifdef UM_AUDIOREACTIVE_USE_NEW_FFT
// lib_deps += https://github.com/kosme/arduinoFFT#develop @ 1.9.2
#define FFT_SPEED_OVER_PRECISION // enables use of reciprocals (1/x etc), and an a few other speedups
#define FFT_SQRT_APPROXIMATION // enables "quake3" style inverse sqrt
//#define sqrt(x) sqrtf(x) // little hack that reduces FFT time by 50% on ESP32 (as alternative to FFT_SQRT_APPROXIMATION)
#endif
#include "arduinoFFT.h"
// FFT Variables
@ -93,6 +99,10 @@ static float vReal[samplesFFT];
static float vImag[samplesFFT];
static float fftBin[samplesFFT];
#ifdef UM_AUDIOREACTIVE_USE_NEW_FFT
static float windowWeighingFactors[samplesFFT];
#endif
// Try and normalize fftBin values to a max of 4096, so that 4096/16 = 256.
// Oh, and bins 0,1,2 are no good, so we'll zero them out.
static float fftCalc[16];
@ -114,7 +124,12 @@ static uint8_t linearNoise[16] = { 34, 28, 26, 25, 20, 12, 9, 6, 4, 4, 3, 2, 2,
static float fftResultPink[16] = { 1.70f, 1.71f, 1.73f, 1.78f, 1.68f, 1.56f, 1.55f, 1.63f, 1.79f, 1.62f, 1.80f, 2.06f, 2.47f, 3.35f, 6.83f, 9.55f };
// Create FFT object
#ifdef UM_AUDIOREACTIVE_USE_NEW_FFT
static ArduinoFFT<float> FFT = ArduinoFFT<float>( vReal, vImag, samplesFFT, SAMPLE_RATE, windowWeighingFactors);
#else
static arduinoFFT FFT = arduinoFFT(vReal, vImag, samplesFFT, SAMPLE_RATE);
#endif
static TaskHandle_t FFT_Task;
float fftAddAvg(int from, int to) {
@ -180,6 +195,12 @@ void FFTcode(void * parameter)
micDataSm = (uint16_t)maxSample1;
micDataReal = maxSample1;
#ifdef UM_AUDIOREACTIVE_USE_NEW_FFT
FFT.dcRemoval(); // remove DC offset
FFT.windowing( FFTWindow::Flat_top, FFTDirection::Forward); // Weigh data
FFT.compute( FFTDirection::Forward ); // Compute FFT
FFT.complexToMagnitude(); // Compute magnitudes
#else
FFT.DCRemoval(); // let FFT lib remove DC component, so we don't need to care about this in getSamples()
//FFT.Windowing( FFT_WIN_TYP_HAMMING, FFT_FORWARD ); // Weigh data - standard Hamming window
@ -188,7 +209,7 @@ void FFTcode(void * parameter)
FFT.Windowing( FFT_WIN_TYP_FLT_TOP, FFT_FORWARD ); // Flat Top Window - better amplitude accuracy
FFT.Compute( FFT_FORWARD ); // Compute FFT
FFT.ComplexToMagnitude(); // Compute magnitudes
#endif
//
// vReal[3 .. 255] contain useful data, each a 20Hz interval (60Hz - 5120Hz).
// There could be interesting data at bins 0 to 2, but there are too many artifacts.
@ -222,7 +243,11 @@ void FFTcode(void * parameter)
xtemp[23] = vReal[samplesFFT-1]; vReal[samplesFFT-1] = 0.0f;
#endif
#ifdef UM_AUDIOREACTIVE_USE_NEW_FFT
FFT.majorPeak(FFT_MajorPeak, FFT_Magnitude); // let the effects know which freq was most dominant
#else
FFT.MajorPeak(&FFT_MajorPeak, &FFT_Magnitude); // let the effects know which freq was most dominant
#endif
#ifdef MAJORPEAK_SUPPRESS_NOISE
// dirty hack: limit suppressed channel intensities to FFT_Magnitude