bugfix for art-net transmit
art-net transmit was not sending out LEDs, but only transmitted headers repeatedly (thanks @troyhacks for noticing). Actually such problems can be found by newer compilers, so i've added the warning option to [esp32_idf_V4]. wled00/udp.cpp: In function 'uint8_t realtimeBroadcast(uint8_t, IPAddress, uint16_t, uint8_t*, uint8_t, bool)': wled00/udp.cpp:824:40: warning: declaration of 'byte buffer [12]' shadows a parameter [-Wshadow=compatible-local] byte buffer[ART_NET_HEADER_SIZE]; ^ wled00/udp.cpp:720:85: note: shadowed declaration is here uint8_t realtimeBroadcast(uint8_t type, IPAddress client, uint16_t length, uint8_t *buffer, uint8_t bri, bool isRGBW) {
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@ -247,6 +247,7 @@ lib_deps =
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platform = espressif32@5.2.0
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platform = espressif32@5.2.0
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platform_packages =
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platform_packages =
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build_flags = -g
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build_flags = -g
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-Wshadow=compatible-local ;; emit warning in case a local variable "shadows" another local one
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-DARDUINO_ARCH_ESP32 -DESP32
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-DARDUINO_ARCH_ESP32 -DESP32
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#-DCONFIG_LITTLEFS_FOR_IDF_3_2
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#-DCONFIG_LITTLEFS_FOR_IDF_3_2
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-D CONFIG_ASYNC_TCP_USE_WDT=0
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-D CONFIG_ASYNC_TCP_USE_WDT=0
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@ -821,9 +821,9 @@ uint8_t realtimeBroadcast(uint8_t type, IPAddress client, uint16_t length, uint8
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}
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}
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}
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}
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byte buffer[ART_NET_HEADER_SIZE];
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byte header_buffer[ART_NET_HEADER_SIZE];
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memcpy_P(buffer, ART_NET_HEADER, ART_NET_HEADER_SIZE);
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memcpy_P(header_buffer, ART_NET_HEADER, ART_NET_HEADER_SIZE);
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ddpUdp.write(buffer, ART_NET_HEADER_SIZE); // This doesn't change. Hard coded ID, OpCode, and protocol version.
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ddpUdp.write(header_buffer, ART_NET_HEADER_SIZE); // This doesn't change. Hard coded ID, OpCode, and protocol version.
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ddpUdp.write(sequenceNumber & 0xFF); // sequence number. 1..255
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ddpUdp.write(sequenceNumber & 0xFF); // sequence number. 1..255
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ddpUdp.write(0x00); // physical - more an FYI, not really used for anything. 0..3
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ddpUdp.write(0x00); // physical - more an FYI, not really used for anything. 0..3
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ddpUdp.write((currentPacket) & 0xFF); // Universe LSB. 1 full packet == 1 full universe, so just use current packet number.
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ddpUdp.write((currentPacket) & 0xFF); // Universe LSB. 1 full packet == 1 full universe, so just use current packet number.
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