PROGMEM for header
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349578fb6e
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@ -713,7 +713,9 @@ void sendSysInfoUDP()
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// buffer - a buffer of at least length*4 bytes long
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// isRGBW - true if the buffer contains 4 components per pixel
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uint8_t sequenceNumber = 0; // this needs to be shared across all outputs
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static size_t sequenceNumber = 0; // this needs to be shared across all outputs
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static const size_t ART_NET_HEADER_SIZE = 12;
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static const byte ART_NET_HEADER[] PROGMEM = {0x41,0x72,0x74,0x2d,0x4e,0x65,0x74,0x00,0x00,0x50,0x00,0x0e};
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uint8_t realtimeBroadcast(uint8_t type, IPAddress client, uint16_t length, uint8_t *buffer, uint8_t bri, bool isRGBW) {
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if (!(apActive || interfacesInited) || !client[0] || !length) return 1; // network not initialised or dummy/unset IP address 031522 ajn added check for ap
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@ -792,9 +794,9 @@ uint8_t realtimeBroadcast(uint8_t type, IPAddress client, uint16_t length, uint8
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case 2: //ArtNet
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{
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// calculate the number of UDP packets we need to send
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size_t channelCount = length * (isRGBW?4:3); // 1 channel for every R,G,B,(W?) value
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size_t ARTNET_CHANNELS_PER_PACKET = isRGBW?512:510; // 512/4=128 RGBW LEDs, 510/3=170 RGB LEDs
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size_t packetCount = ((channelCount-1)/ARTNET_CHANNELS_PER_PACKET)+1;
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const size_t channelCount = length * (isRGBW?4:3); // 1 channel for every R,G,B,(W?) value
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const size_t ARTNET_CHANNELS_PER_PACKET = isRGBW?512:510; // 512/4=128 RGBW LEDs, 510/3=170 RGB LEDs
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const size_t packetCount = ((channelCount-1)/ARTNET_CHANNELS_PER_PACKET)+1;
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uint32_t channel = 0;
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size_t bufferOffset = 0;
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@ -819,9 +821,9 @@ uint8_t realtimeBroadcast(uint8_t type, IPAddress client, uint16_t length, uint8
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}
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}
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const byte ART_NET_HEADER[12] = {0x41,0x72,0x74,0x2d,0x4e,0x65,0x74,0x00,0x00,0x50,0x00,0x0e};
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ddpUdp.write(ART_NET_HEADER,12); // This doesn't change. Hard coded ID, OpCode, and protocol version.
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byte buffer[ART_NET_HEADER_SIZE];
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memcpy_P(buffer, ART_NET_HEADER, ART_NET_HEADER_SIZE);
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ddpUdp.write(buffer, ART_NET_HEADER_SIZE); // This doesn't change. Hard coded ID, OpCode, and protocol version.
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ddpUdp.write(sequenceNumber & 0xFF); // sequence number. 1..255
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ddpUdp.write(0x00); // physical - more an FYI, not really used for anything. 0..3
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ddpUdp.write((currentPacket) & 0xFF); // Universe LSB. 1 full packet == 1 full universe, so just use current packet number.
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