Add ESP32 touch sensors as button alternative (#1190)
* Add touch option to button handler * Check if touch is pressed in setup * Add TOUCHPIN build env and override example Co-authored-by: Aircoookie <dev.aircoookie@gmail.com>
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@ -334,6 +334,14 @@ lib_ignore =
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ESPAsyncTCP
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ESPAsyncUDP
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[env:custom32_TOUCHPIN_T0]
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board = esp32dev
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platform = espressif32@1.12.4
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build_flags = ${common.build_flags_esp32} -D TOUCHPIN=T0
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lib_ignore =
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ESPAsyncTCP
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ESPAsyncUDP
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[env:wemos_shield_esp32]
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board = esp32dev
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platform = espressif32@1.12.4
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@ -21,6 +21,7 @@ build_flags = ${common.build_flags_esp8266}
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; PIN defines - uncomment and change, if needed:
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; -D LEDPIN=2
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; -D BTNPIN=0
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; -D TOUCHPIN=T0
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; -D IR_PIN=4
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; -D RLYPIN=12
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; -D RLYMDE=1
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@ -15,13 +15,24 @@ void shortPressAction()
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}
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}
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bool isButtonPressed()
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{
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#ifdef BTNPIN
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if (digitalRead(BTNPIN) == LOW) return true;
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#endif
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#ifdef TOUCHPIN
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if (touchRead(TOUCHPIN) <= TOUCH_THRESHOLD) return true;
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#endif
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return false;
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}
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void handleButton()
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{
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#ifdef BTNPIN
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#if defined(BTNPIN) || defined(TOUCHPIN)
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if (!buttonEnabled) return;
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if (digitalRead(BTNPIN) == LOW) //pressed
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if (isButtonPressed()) //pressed
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{
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if (!buttonPressedBefore) buttonPressedTime = millis();
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buttonPressedBefore = true;
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@ -37,7 +48,7 @@ void handleButton()
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}
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}
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}
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else if (digitalRead(BTNPIN) == HIGH && buttonPressedBefore) //released
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else if (!isButtonPressed() && buttonPressedBefore) //released
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{
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long dur = millis() - buttonPressedTime;
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if (dur < 50) {buttonPressedBefore = false; return;} //too short "press", debounce
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@ -126,6 +126,8 @@
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#define ABL_MILLIAMPS_DEFAULT 850; // auto lower brightness to stay close to milliampere limit
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#define TOUCH_THRESHOLD 32 // limit to recognize a touch, higher value means more sensitive
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// Size of buffer for API JSON object (increase for more segments)
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#ifdef ESP8266
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#define JSON_BUFFER_SIZE 9216
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@ -21,6 +21,7 @@ void updateBlynk();
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//button.cpp
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void shortPressAction();
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bool isButtonPressed();
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void handleButton();
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void handleIO();
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@ -250,8 +250,8 @@ void WLED::beginStrip()
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#endif
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// disable button if it is "pressed" unintentionally
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#ifdef BTNPIN
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if (digitalRead(BTNPIN) == LOW)
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#if defined(BTNPIN) || defined(TOUCHPIN)
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if (isButtonPressed())
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buttonEnabled = false;
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#else
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buttonEnabled = false;
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