Fix addEffect()
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@ -7254,29 +7254,34 @@ static const char _data_FX_MODE_2DAKEMI[] PROGMEM = "Akemi@Color speed,Dance;Hea
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// mode data
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// mode data
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static const char _data_RESERVED[] PROGMEM = "Reserved";
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static const char _data_RESERVED[] PROGMEM = "Reserved";
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// add (or replace reserved) effect mode and data into vector
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// use id==255 to find unallocatd gaps (with "Reserved" data string)
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// if vector size() is smaller than id (single) data is appended at the end (regardless of id)
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void WS2812FX::addEffect(uint8_t id, mode_ptr mode_fn, const char *mode_name) {
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void WS2812FX::addEffect(uint8_t id, mode_ptr mode_fn, const char *mode_name) {
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/*
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if (id == 255) { // find empty slot
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if (id == 255) { for (int i=1; i<_modeCount; i++) if (_mode[i] == &mode_static) { id = i; break; } } // find empty slot
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for (int i=1; i<_mode.size(); i++) if (_modeData[i] == _data_RESERVED) { id = i; break; }
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if (id < _modeCount) {
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}
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if (_mode[id] != &mode_static) return; // do not overwrite alerady added effect
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if (id < _mode.size()) {
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if (_modeData[id] != _data_RESERVED) return; // do not overwrite alerady added effect
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_mode[id] = mode_fn;
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_mode[id] = mode_fn;
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_modeData[id] = mode_name;
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_modeData[id] = mode_name;
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}
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} else {
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*/
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if (id >= _mode.size()) {
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_mode.push_back(mode_fn);
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_mode.push_back(mode_fn);
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_modeData.push_back(mode_name);
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_modeData.push_back(mode_name);
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} else {
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if (_modeCount < _mode.size()) _modeCount++;
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_mode.insert(_mode.begin()+id, mode_fn);
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_modeData.insert(_modeData.begin()+id, mode_name);
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}
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}
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}
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}
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void WS2812FX::setupEffectData() {
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void WS2812FX::setupEffectData() {
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// Solid must be first! (assuming vector is empty upon call to setup)
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_mode.push_back(&mode_static);
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_modeData.push_back(_data_FX_MODE_STATIC);
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// fill reserved word in case there will be any gaps in the array
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// fill reserved word in case there will be any gaps in the array
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for (int i=0; i<_modeCount; i++) { _mode[i] = &mode_static; _modeData[i] = _data_RESERVED; }
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for (int i=1; i<_modeCount; i++) {
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//addEffect(FX_MODE_..., &mode_fcn, _data_FX_MODE_...);
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_mode.push_back(&mode_static);
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addEffect(FX_MODE_STATIC, &mode_static, _data_FX_MODE_STATIC);
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_modeData.push_back(_data_RESERVED);
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}
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// now replace all pre-allocated effects
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addEffect(FX_MODE_BLINK, &mode_blink, _data_FX_MODE_BLINK);
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addEffect(FX_MODE_BLINK, &mode_blink, _data_FX_MODE_BLINK);
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addEffect(FX_MODE_COLOR_WIPE, &mode_color_wipe, _data_FX_MODE_COLOR_WIPE);
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addEffect(FX_MODE_COLOR_WIPE, &mode_color_wipe, _data_FX_MODE_COLOR_WIPE);
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addEffect(FX_MODE_COLOR_WIPE_RANDOM, &mode_color_wipe_random, _data_FX_MODE_COLOR_WIPE_RANDOM);
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addEffect(FX_MODE_COLOR_WIPE_RANDOM, &mode_color_wipe_random, _data_FX_MODE_COLOR_WIPE_RANDOM);
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@ -725,9 +725,9 @@ class WS2812FX { // 96 bytes
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_mainSegment(0)
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_mainSegment(0)
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{
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{
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WS2812FX::instance = this;
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WS2812FX::instance = this;
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_mode.reserve(_modeCount); // allocate memory to prevent initial fragmentation
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_mode.reserve(_modeCount); // allocate memory to prevent initial fragmentation (does not increase size())
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_modeData.reserve(_modeCount); // allocate memory to prevent initial fragmentation
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_modeData.reserve(_modeCount); // allocate memory to prevent initial fragmentation (does not increase size())
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if (_mode.capacity() <= 1 || _modeData.capacity() <= 1) _modeCount = 1;
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if (_mode.capacity() <= 1 || _modeData.capacity() <= 1) _modeCount = 1; // memory allocation failed only show Solid
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else setupEffectData();
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else setupEffectData();
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}
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}
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