Simplify casting a bit, where possible
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f3831665d4
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@ -2602,7 +2602,7 @@ static const char _data_FX_MODE_TWINKLECAT[] PROGMEM = "Twinklecat@!,Twinkle rat
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uint16_t mode_halloween_eyes()
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uint16_t mode_halloween_eyes()
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{
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{
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enum class eyeState : uint8_t {
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enum eyeState : uint8_t {
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initializeOn = 0,
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initializeOn = 0,
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on,
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on,
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blink,
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blink,
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@ -2634,7 +2634,7 @@ uint16_t mode_halloween_eyes()
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if (!SEGMENT.check2) SEGMENT.fill(SEGCOLOR(1)); //fill background
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if (!SEGMENT.check2) SEGMENT.fill(SEGCOLOR(1)); //fill background
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data.state = static_cast<eyeState>(static_cast<uint8_t>(data.state) % static_cast<uint8_t>(eyeState::count));
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data.state = static_cast<eyeState>(data.state % eyeState::count);
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uint16_t duration = data.duration;
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uint16_t duration = data.duration;
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duration = max(uint16_t{1u}, duration);
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duration = max(uint16_t{1u}, duration);
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const uint32_t elapsedTime = strip.now - data.startTime;
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const uint32_t elapsedTime = strip.now - data.startTime;
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@ -2655,7 +2655,7 @@ uint16_t mode_halloween_eyes()
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constexpr uint32_t minimumOnTimeBegin = 1024u;
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constexpr uint32_t minimumOnTimeBegin = 1024u;
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constexpr uint32_t minimumOnTimeEnd = 1024u;
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constexpr uint32_t minimumOnTimeEnd = 1024u;
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const uint32_t fadeInAnimationState = elapsedTime * static_cast<uint32_t>(256*8) / duration;
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const uint32_t fadeInAnimationState = elapsedTime * uint32_t{256u * 8u} / duration;
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const uint32_t backgroundColor = SEGCOLOR(1);
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const uint32_t backgroundColor = SEGCOLOR(1);
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const uint32_t eyeColor = SEGMENT.color_from_palette(data.color, false, false, 0);
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const uint32_t eyeColor = SEGMENT.color_from_palette(data.color, false, false, 0);
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uint32_t c = eyeColor;
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uint32_t c = eyeColor;
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