More effects use FRAMETIME
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@ -1630,20 +1630,25 @@ uint16_t WS2812FX::mode_juggle(void){
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}
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uint16_t WS2812FX::mode_palette(void)
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uint16_t WS2812FX::mode_palette()
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{
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uint16_t counter = 0;
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if (SEGMENT.speed != 0)
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{
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counter = (now * ((SEGMENT.speed >> 3) +1)) & 0xFFFF;
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counter = counter >> 8;
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}
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bool noWrap = (paletteBlend == 2 || (paletteBlend == 0 && SEGMENT.speed == 0));
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for (uint16_t i = SEGMENT.start; i < SEGMENT.stop; i++)
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{
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uint8_t colorIndex = map(i,SEGMENT.start,SEGMENT.stop -1,0,255) - (SEGENV.step >> 6 & 0xFF);
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uint8_t colorIndex = (i * 255 / SEGLEN) - counter;
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if (noWrap) colorIndex = map(colorIndex, 0, 255, 0, 240); //cut off blend at palette "end"
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setPixelColor(i, color_from_palette(colorIndex, false, true, 255));
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}
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SEGENV.step += SEGMENT.speed;
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if (SEGMENT.speed == 0) SEGENV.step = 0;
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return 20;
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return FRAMETIME;
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}
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@ -1673,30 +1678,32 @@ uint16_t WS2812FX::mode_palette(void)
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//
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//
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// There are two main parameters you can play with to control the look and
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// feel of your fire: COOLING (used in step 1 above), and SPARKING (used
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// feel of your fire: COOLING (used in step 1 above) (Speed = COOLING), and SPARKING (used
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// in step 3 above) (Effect Intensity = Sparking).
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//
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// COOLING: How much does the air cool as it rises?
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// Less cooling = taller flames. More cooling = shorter flames.
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// Default 50, suggested range 20-100
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#define COOLING 75
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uint16_t WS2812FX::mode_fire_2012(void)
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uint16_t WS2812FX::mode_fire_2012()
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{
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// Step 1. Cool down every cell a little
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for( int i = SEGMENT.start; i < SEGMENT.stop; i++) {
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_locked[i] = qsub8(_locked[i], random8(0, (((20 + SEGMENT.speed /3) * 10) / SEGLEN) + 2));
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}
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uint32_t it = now >> 5; //div 32
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// Step 2. Heat from each cell drifts 'up' and diffuses a little
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for( int k= SEGMENT.stop -1; k >= SEGMENT.start + 2; k--) {
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_locked[k] = (_locked[k - 1] + _locked[k - 2] + _locked[k - 2] ) / 3;
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}
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if (it != SEGENV.step)
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{
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// Step 1. Cool down every cell a little
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for( int i = SEGMENT.start; i < SEGMENT.stop; i++) {
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_locked[i] = qsub8(_locked[i], random8(0, (((20 + SEGMENT.speed /3) * 10) / SEGLEN) + 2));
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}
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// Step 3. Randomly ignite new 'sparks' of heat near the bottom
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if( random8() <= SEGMENT.intensity ) {
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int y = SEGMENT.start + random8(7);
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if (y < SEGMENT.stop) _locked[y] = qadd8(_locked[y], random8(160,255) );
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// Step 2. Heat from each cell drifts 'up' and diffuses a little
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for( int k= SEGMENT.stop -1; k >= SEGMENT.start + 2; k--) {
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_locked[k] = (_locked[k - 1] + _locked[k - 2] + _locked[k - 2] ) / 3;
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}
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// Step 3. Randomly ignite new 'sparks' of heat near the bottom
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if( random8() <= SEGMENT.intensity ) {
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int y = SEGMENT.start + random8(7);
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if (y < SEGMENT.stop) _locked[y] = qadd8(_locked[y], random8(160,255) );
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}
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SEGENV.step = it;
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}
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// Step 4. Map from heat cells to LED colors
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@ -1704,14 +1711,14 @@ uint16_t WS2812FX::mode_fire_2012(void)
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CRGB color = ColorFromPalette( currentPalette, min(_locked[j],240), 255, LINEARBLEND);
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setPixelColor(j, color.red, color.green, color.blue);
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}
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return 20;
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return FRAMETIME;
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}
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// ColorWavesWithPalettes by Mark Kriegsman: https://gist.github.com/kriegsman/8281905786e8b2632aeb
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// This function draws color waves with an ever-changing,
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// widely-varying set of parameters, using a color palette.
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uint16_t WS2812FX::mode_colorwaves(void)
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uint16_t WS2812FX::mode_colorwaves()
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{
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uint16_t duration = 10 + SEGMENT.speed;
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uint16_t sPseudotime = SEGENV.step;
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@ -1759,21 +1766,20 @@ uint16_t WS2812FX::mode_colorwaves(void)
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// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
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uint16_t WS2812FX::mode_bpm(void)
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uint16_t WS2812FX::mode_bpm()
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{
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CRGB fastled_col;
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uint32_t stp = (now / 20) & 0xFF;
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uint8_t beat = beatsin8(SEGMENT.speed, 64, 255);
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for (uint16_t i = SEGMENT.start; i < SEGMENT.stop; i++) {
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fastled_col = ColorFromPalette(currentPalette, SEGENV.step + (i * 2), beat - SEGENV.step + (i * 10));
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fastled_col = ColorFromPalette(currentPalette, stp + (i * 2), beat - stp + (i * 10));
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setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
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}
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SEGENV.step++;
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if (SEGENV.step >= 255) SEGENV.step = 0;
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return 20;
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return FRAMETIME;
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}
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uint16_t WS2812FX::mode_fillnoise8(void)
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uint16_t WS2812FX::mode_fillnoise8()
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{
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if (SEGENV.call == 0) SEGENV.step = random16(12345);
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CRGB fastled_col;
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@ -1787,7 +1793,7 @@ uint16_t WS2812FX::mode_fillnoise8(void)
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return 20;
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}
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uint16_t WS2812FX::mode_noise16_1(void)
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uint16_t WS2812FX::mode_noise16_1()
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{
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uint16_t scale = 320; // the "zoom factor" for the noise
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CRGB fastled_col;
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@ -1815,11 +1821,11 @@ uint16_t WS2812FX::mode_noise16_1(void)
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}
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uint16_t WS2812FX::mode_noise16_2(void)
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uint16_t WS2812FX::mode_noise16_2()
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{
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uint16_t scale = 1000; // the "zoom factor" for the noise
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CRGB fastled_col;
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SEGENV.step += (1 + SEGMENT.speed);
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SEGENV.step += (1 + (SEGMENT.speed >> 1));
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for (uint16_t i = SEGMENT.start; i < SEGMENT.stop; i++) {
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@ -1840,7 +1846,7 @@ uint16_t WS2812FX::mode_noise16_2(void)
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}
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uint16_t WS2812FX::mode_noise16_3(void)
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uint16_t WS2812FX::mode_noise16_3()
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{
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uint16_t scale = 800; // the "zoom factor" for the noise
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CRGB fastled_col;
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@ -1868,16 +1874,17 @@ uint16_t WS2812FX::mode_noise16_3(void)
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//https://github.com/aykevl/ledstrip-spark/blob/master/ledstrip.ino
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uint16_t WS2812FX::mode_noise16_4(void)
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uint16_t WS2812FX::mode_noise16_4()
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{
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CRGB fastled_col;
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SEGENV.step += SEGMENT.speed;
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uint32_t stp = (now / 160) * SEGMENT.speed;
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for (uint16_t i = SEGMENT.start; i < SEGMENT.stop; i++) {
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int16_t index = inoise16(uint32_t(i - SEGMENT.start) << 12, SEGENV.step/8);
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int16_t index = inoise16(uint32_t(i - SEGMENT.start) << 12, stp);
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fastled_col = ColorFromPalette(currentPalette, index);
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setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
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}
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return 20;
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return FRAMETIME;
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}
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@ -1944,7 +1951,7 @@ uint16_t WS2812FX::mode_lake() {
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fastled_col = ColorFromPalette(currentPalette, map(index,0,255,0,240), lum, LINEARBLEND);
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setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
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}
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return 33;
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return FRAMETIME;
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}
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@ -2041,8 +2048,8 @@ uint16_t WS2812FX::mode_railway()
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setPixelColor(i + 1, color_from_palette(pos, false, false, 255));
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}
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}
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SEGENV.step += 20;
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return 20;
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SEGENV.step += FRAMETIME;
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return FRAMETIME;
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}
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@ -2218,7 +2225,7 @@ void WS2812FX::twinklefox_base(bool cat)
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if (deltabright >= 32 || (!bg)) {
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// If the new pixel is significantly brighter than the background color,
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// use the new color.
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setPixelColor(i, c);
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setPixelColor(i, c.red, c.green, c.blue);
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} else if (deltabright > 0) {
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// If the new pixel is just slightly brighter than the background color,
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// mix a blend of the new color and the background color
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@ -2226,7 +2233,7 @@ void WS2812FX::twinklefox_base(bool cat)
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} else {
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// if the new pixel is not at all brighter than the background color,
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// just use the background color.
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setPixelColor(i, bg);
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setPixelColor(i, bg.r, bg.g, bg.b);
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}
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}
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}
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@ -347,7 +347,6 @@ class WS2812FX {
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trigger(void),
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setSegment(uint8_t n, uint16_t start, uint16_t stop),
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resetSegments(),
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setPixelColor(uint16_t n, CRGB fastled),
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setPixelColor(uint16_t n, uint32_t c),
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setPixelColor(uint16_t n, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0),
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show(void);
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@ -89,10 +89,6 @@ bool WS2812FX::modeUsesLock(uint8_t m)
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return false;
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}
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void WS2812FX::setPixelColor(uint16_t n, CRGB fastled) {
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setPixelColor(n, fastled.red, fastled.green, fastled.blue, 0);
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}
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void WS2812FX::setPixelColor(uint16_t n, uint32_t c) {
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uint8_t w = (c >> 24) & 0xFF;
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uint8_t r = (c >> 16) & 0xFF;
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@ -98,7 +98,7 @@
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//version code in format yymmddb (b = daily build)
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#define VERSION 1910042
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#define VERSION 1910072
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char versionString[] = "0.8.5";
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