Dissolve fix (#3502)

This commit is contained in:
Blaz Kristan 2023-11-08 18:41:46 +01:00
parent fabd3b8421
commit ae92a5c25e
2 changed files with 21 additions and 6 deletions

View File

@ -604,22 +604,36 @@ static const char _data_FX_MODE_TWINKLE[] PROGMEM = "Twinkle@!,!;!,!;!;;m12=0";
* Dissolve function
*/
uint16_t dissolve(uint32_t color) {
uint16_t dataSize = (SEGLEN+7) >> 3; //1 bit per LED
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
if (SEGENV.call == 0) {
memset(SEGMENT.data, 0xFF, dataSize); // start by fading pixels up
SEGENV.aux0 = 1;
}
for (int j = 0; j <= SEGLEN / 15; j++) {
if (random8() <= SEGMENT.intensity) {
for (size_t times = 0; times < 10; times++) //attempt to spawn a new pixel 10 times
{
uint16_t i = random16(SEGLEN);
for (size_t times = 0; times < 10; times++) { //attempt to spawn a new pixel 10 times
unsigned i = random16(SEGLEN);
unsigned index = i >> 3;
unsigned bitNum = i & 0x07;
bool fadeUp = bitRead(SEGENV.data[index], bitNum);
if (SEGENV.aux0) { //dissolve to primary/palette
if (SEGMENT.getPixelColor(i) == SEGCOLOR(1) /*|| wa*/) {
if (fadeUp) {
if (color == SEGCOLOR(0)) {
SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(i, true, PALETTE_SOLID_WRAP, 0));
} else {
SEGMENT.setPixelColor(i, color);
}
bitWrite(SEGENV.data[index], bitNum, false);
break; //only spawn 1 new pixel per frame per 50 LEDs
}
} else { //dissolve to secondary
if (SEGMENT.getPixelColor(i) != SEGCOLOR(1)) { SEGMENT.setPixelColor(i, SEGCOLOR(1)); break; }
if (!fadeUp) {
SEGMENT.setPixelColor(i, SEGCOLOR(1)); break;
bitWrite(SEGENV.data[index], bitNum, true);
}
}
}
}
@ -628,6 +642,7 @@ uint16_t dissolve(uint32_t color) {
if (SEGENV.step > (255 - SEGMENT.speed) + 15U) {
SEGENV.aux0 = !SEGENV.aux0;
SEGENV.step = 0;
memset(SEGMENT.data, (SEGENV.aux0 ? 0xFF : 0), dataSize); // switch fading
} else {
SEGENV.step++;
}

View File

@ -8,7 +8,7 @@
*/
// version code in format yymmddb (b = daily build)
#define VERSION 2311030
#define VERSION 2311080
//uncomment this if you have a "my_config.h" file you'd like to use
//#define WLED_USE_MY_CONFIG