Button bugfix.
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@ -1081,7 +1081,7 @@ bool FourLineDisplayUsermod::handleButton(uint8_t b) {
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static bool buttonLongPressed = false;
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static bool buttonLongPressed = false;
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static unsigned long buttonPressedTime = 0;
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static unsigned long buttonPressedTime = 0;
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static unsigned long buttonWaitTime = 0;
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static unsigned long buttonWaitTime = 0;
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bool handled = true;
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bool handled = false;
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//momentary button logic
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//momentary button logic
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if (isButtonPressed(b)) { //pressed
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if (isButtonPressed(b)) { //pressed
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@ -1090,11 +1090,12 @@ bool FourLineDisplayUsermod::handleButton(uint8_t b) {
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buttonPressedBefore = true;
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buttonPressedBefore = true;
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if (now - buttonPressedTime > 600) { //long press
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if (now - buttonPressedTime > 600) { //long press
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buttonLongPressed = true;
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//TODO: handleButton() handles button 0 without preset in a different way for double click
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//TODO: handleButton() handles button 0 without preset in a different way for double click
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//so we need to override with same behaviour
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//so we need to override with same behaviour
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longPressAction(0);
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//DEBUG_PRINTLN(F("4LD action."));
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//handled = false;
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//if (!buttonLongPressed) longPressAction(0);
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buttonLongPressed = true;
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return false;
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}
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}
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} else if (!isButtonPressed(b) && buttonPressedBefore) { //released
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} else if (!isButtonPressed(b) && buttonPressedBefore) { //released
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@ -1126,7 +1127,7 @@ bool FourLineDisplayUsermod::handleButton(uint8_t b) {
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buttonWaitTime = 0;
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buttonWaitTime = 0;
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//TODO: handleButton() handles button 0 without preset in a different way for double click
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//TODO: handleButton() handles button 0 without preset in a different way for double click
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//so we need to override with same behaviour
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//so we need to override with same behaviour
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shortPressAction(0);
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//shortPressAction(0);
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//handled = false;
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//handled = false;
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}
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}
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return handled;
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return handled;
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@ -262,7 +262,7 @@ void handleButton()
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shortPressAction(b);
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shortPressAction(b);
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buttonPressedBefore[b] = true;
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buttonPressedBefore[b] = true;
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buttonPressedTime[b] = now; // continually update (for debouncing to work in release handler)
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buttonPressedTime[b] = now; // continually update (for debouncing to work in release handler)
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return;
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continue;
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}
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}
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if (!buttonPressedBefore[b]) buttonPressedTime[b] = now;
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if (!buttonPressedBefore[b]) buttonPressedTime[b] = now;
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@ -283,7 +283,7 @@ void handleButton()
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// released after rising-edge short press action
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// released after rising-edge short press action
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if (macroButton[b] && macroButton[b] == macroLongPress[b] && macroButton[b] == macroDoublePress[b]) {
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if (macroButton[b] && macroButton[b] == macroLongPress[b] && macroButton[b] == macroDoublePress[b]) {
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if (dur > WLED_DEBOUNCE_THRESHOLD) buttonPressedBefore[b] = false; // debounce, blocks button for 50 ms once it has been released
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if (dur > WLED_DEBOUNCE_THRESHOLD) buttonPressedBefore[b] = false; // debounce, blocks button for 50 ms once it has been released
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return;
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continue;
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}
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}
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if (dur < WLED_DEBOUNCE_THRESHOLD) {buttonPressedBefore[b] = false; continue;} // too short "press", debounce
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if (dur < WLED_DEBOUNCE_THRESHOLD) {buttonPressedBefore[b] = false; continue;} // too short "press", debounce
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