Button bugfix.

This commit is contained in:
Blaz Kristan 2023-08-23 14:50:46 +02:00
parent bf452e922a
commit ba1b6f321e
2 changed files with 8 additions and 7 deletions

View File

@ -1081,7 +1081,7 @@ bool FourLineDisplayUsermod::handleButton(uint8_t b) {
static bool buttonLongPressed = false; static bool buttonLongPressed = false;
static unsigned long buttonPressedTime = 0; static unsigned long buttonPressedTime = 0;
static unsigned long buttonWaitTime = 0; static unsigned long buttonWaitTime = 0;
bool handled = true; bool handled = false;
//momentary button logic //momentary button logic
if (isButtonPressed(b)) { //pressed if (isButtonPressed(b)) { //pressed
@ -1090,11 +1090,12 @@ bool FourLineDisplayUsermod::handleButton(uint8_t b) {
buttonPressedBefore = true; buttonPressedBefore = true;
if (now - buttonPressedTime > 600) { //long press if (now - buttonPressedTime > 600) { //long press
buttonLongPressed = true;
//TODO: handleButton() handles button 0 without preset in a different way for double click //TODO: handleButton() handles button 0 without preset in a different way for double click
//so we need to override with same behaviour //so we need to override with same behaviour
longPressAction(0); //DEBUG_PRINTLN(F("4LD action."));
//handled = false; //if (!buttonLongPressed) longPressAction(0);
buttonLongPressed = true;
return false;
} }
} else if (!isButtonPressed(b) && buttonPressedBefore) { //released } else if (!isButtonPressed(b) && buttonPressedBefore) { //released
@ -1126,7 +1127,7 @@ bool FourLineDisplayUsermod::handleButton(uint8_t b) {
buttonWaitTime = 0; buttonWaitTime = 0;
//TODO: handleButton() handles button 0 without preset in a different way for double click //TODO: handleButton() handles button 0 without preset in a different way for double click
//so we need to override with same behaviour //so we need to override with same behaviour
shortPressAction(0); //shortPressAction(0);
//handled = false; //handled = false;
} }
return handled; return handled;

View File

@ -262,7 +262,7 @@ void handleButton()
shortPressAction(b); shortPressAction(b);
buttonPressedBefore[b] = true; buttonPressedBefore[b] = true;
buttonPressedTime[b] = now; // continually update (for debouncing to work in release handler) buttonPressedTime[b] = now; // continually update (for debouncing to work in release handler)
return; continue;
} }
if (!buttonPressedBefore[b]) buttonPressedTime[b] = now; if (!buttonPressedBefore[b]) buttonPressedTime[b] = now;
@ -283,7 +283,7 @@ void handleButton()
// released after rising-edge short press action // released after rising-edge short press action
if (macroButton[b] && macroButton[b] == macroLongPress[b] && macroButton[b] == macroDoublePress[b]) { if (macroButton[b] && macroButton[b] == macroLongPress[b] && macroButton[b] == macroDoublePress[b]) {
if (dur > WLED_DEBOUNCE_THRESHOLD) buttonPressedBefore[b] = false; // debounce, blocks button for 50 ms once it has been released if (dur > WLED_DEBOUNCE_THRESHOLD) buttonPressedBefore[b] = false; // debounce, blocks button for 50 ms once it has been released
return; continue;
} }
if (dur < WLED_DEBOUNCE_THRESHOLD) {buttonPressedBefore[b] = false; continue;} // too short "press", debounce if (dur < WLED_DEBOUNCE_THRESHOLD) {buttonPressedBefore[b] = false; continue;} // too short "press", debounce