Messed up again.
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@ -2518,7 +2518,7 @@ uint16_t WS2812FX::mode_halloween_eyes()
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if (fadestage > 255) fadestage = 255;
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uint32_t c = color_blend(color_from_palette(SEGENV.aux1 & 0xFF, false, false, 0), SEGCOLOR(1), fadestage);
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for (uint16_t i = 0; i < MAX(HALLOWEEN_EYE_WIDTH,SEGLEN>>5); i++) {
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for (uint16_t i = 0; i < HALLOWEEN_EYE_WIDTH; i++) {
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if (isMatrix) {
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setPixelColorXY(startPos + i, SEGMENT.offset, c);
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setPixelColorXY(start2ndEye + i, SEGMENT.offset, c);
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