Gav... efects to test audio
Anti-aliased setPixelColor() with support for normalized x & y
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@ -739,7 +739,7 @@ class AudioReactive : public Usermod {
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// usermod exchangeable data
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// usermod exchangeable data
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// we will assign all usermod exportable data here as pointers to original variables or arrays and allocate memory for pointers
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// we will assign all usermod exportable data here as pointers to original variables or arrays and allocate memory for pointers
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um_data = new um_data_t;
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um_data = new um_data_t;
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um_data->u_size = 11;
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um_data->u_size = 14;
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um_data->u_type = new um_types_t[um_data->u_size];
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um_data->u_type = new um_types_t[um_data->u_size];
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um_data->u_data = new void*[um_data->u_size];
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um_data->u_data = new void*[um_data->u_size];
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um_data->u_data[0] = &maxVol;
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um_data->u_data[0] = &maxVol;
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@ -764,17 +764,20 @@ class AudioReactive : public Usermod {
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um_data->u_type[9] = UMT_BYTE;
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um_data->u_type[9] = UMT_BYTE;
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um_data->u_data[10] = &sampleAgc;
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um_data->u_data[10] = &sampleAgc;
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um_data->u_type[10] = UMT_FLOAT;
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um_data->u_type[10] = UMT_FLOAT;
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um_data->u_data[11] = &multAgc;
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um_data->u_type[11] = UMT_FLOAT;
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um_data->u_data[12] = &sampleReal;
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um_data->u_type[12] = UMT_FLOAT;
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um_data->u_data[13] = &sampleGain;
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um_data->u_type[13] = UMT_FLOAT;
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//...
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//...
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// these are values used by effects in soundreactive fork
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// these are values used by effects in soundreactive fork
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//float sampleReal = um_data->;
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//float multAgc = um_data->;
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//int16_t rawSampleAgc = um_data->;
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//int16_t rawSampleAgc = um_data->;
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//bool samplePeak = um_data->;
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//bool samplePeak = um_data->;
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//uint8_t squelch = um_data->;
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//uint8_t squelch = um_data->;
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//uint8_t soundSquelch = um_data->;
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//uint8_t soundSquelch = um_data->;
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//uint8_t binNum = um_data->;
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//uint8_t binNum = um_data->;
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//uint16_t *myVals = um_data->;
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//uint16_t *myVals = um_data->;
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//int16_t sample = um_data->;
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// Reset I2S peripheral for good measure
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// Reset I2S peripheral for good measure
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i2s_driver_uninstall(I2S_NUM_0);
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i2s_driver_uninstall(I2S_NUM_0);
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303
wled00/FX.cpp
303
wled00/FX.cpp
@ -5977,11 +5977,292 @@ static const char *_data_FX_MODE_DRIFT_ROSE PROGMEM = "2D Drift Rose@Fade,Blur;;
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//************************* audio routines **********************************
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//************************* audio routines **********************************
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// float version of map()
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static float mapf(float x, float in_min, float in_max, float out_min, float out_max){
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return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
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}
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// Gravity struct requited for GRAV* effects
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typedef struct Gravity {
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int topLED;
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int gravityCounter;
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} gravity;
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///////////////////////
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// * GRAVCENTER //
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///////////////////////
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uint16_t WS2812FX::mode_gravcenter(void) { // Gravcenter. By Andrew Tuline.
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const uint16_t dataSize = sizeof(gravity);
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if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
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Gravity* gravcen = reinterpret_cast<Gravity*>(SEGENV.data);
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um_data_t *um_data;
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float tmpSound = (float)inoise8(23333); // I have no idea what that does
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if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
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//soundAgc = *(uint8_t*)um_data->u_data[9];
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//sampleAgc = *(float*)um_data->u_data[10];
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//sampleAvg = *(float*)um_data->u_data[8];
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tmpSound = *(uint8_t*)um_data->u_data[9] ? *(float*)um_data->u_data[10] : *(float*)um_data->u_data[8];
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}
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fade_out(240);
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float segmentSampleAvg = tmpSound * (float)SEGMENT.intensity / 255.0f;
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segmentSampleAvg *= 0.125; // divide by 8, to compensate for later "sensitivty" upscaling
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float mySampleAvg = mapf(segmentSampleAvg*2.0, 0, 32, 0, (float)SEGLEN/2.0); // map to pixels available in current segment
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uint16_t tempsamp = constrain(mySampleAvg, 0, SEGLEN/2); // Keep the sample from overflowing.
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uint8_t gravity = 8 - SEGMENT.speed/32;
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for (int i=0; i<tempsamp; i++) {
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uint8_t index = inoise8(i*segmentSampleAvg+millis(), 5000+i*segmentSampleAvg);
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setPixelColor(i+SEGLEN/2, color_blend(SEGCOLOR(1), color_from_palette(index, false, PALETTE_SOLID_WRAP, 0), segmentSampleAvg*8));
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setPixelColor(SEGLEN/2-i-1, color_blend(SEGCOLOR(1), color_from_palette(index, false, PALETTE_SOLID_WRAP, 0), segmentSampleAvg*8));
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}
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if (tempsamp >= gravcen->topLED)
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gravcen->topLED = tempsamp-1;
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else if (gravcen->gravityCounter % gravity == 0)
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gravcen->topLED--;
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if (gravcen->topLED >= 0) {
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setPixelColor(gravcen->topLED+SEGLEN/2, color_from_palette(millis(), false, PALETTE_SOLID_WRAP, 0));
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setPixelColor(SEGLEN/2-1-gravcen->topLED, color_from_palette(millis(), false, PALETTE_SOLID_WRAP, 0));
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}
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gravcen->gravityCounter = (gravcen->gravityCounter + 1) % gravity;
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return FRAMETIME;
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} // mode_gravcenter()
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static const char *_data_FX_MODE_GRAVCENTER PROGMEM = " ♪ Gravcenter@Rate of fall,Sensitivity=128;,!;!";
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///////////////////////
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// * GRAVCENTRIC //
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///////////////////////
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uint16_t WS2812FX::mode_gravcentric(void) { // Gravcentric. By Andrew Tuline.
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uint16_t dataSize = sizeof(gravity);
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if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
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Gravity* gravcen = reinterpret_cast<Gravity*>(SEGENV.data);
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um_data_t *um_data;
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float tmpSound = (float)inoise8(23333); // I have no idea what that does
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if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
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//soundAgc = *(uint8_t*)um_data->u_data[9];
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//sampleAgc = *(float*)um_data->u_data[10];
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//sampleAvg = *(float*)um_data->u_data[8];
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tmpSound = *(uint8_t*)um_data->u_data[9] ? *(float*)um_data->u_data[10] : *(float*)um_data->u_data[8];
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}
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fade_out(240);
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fade_out(240); // twice? really?
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float segmentSampleAvg = tmpSound * (float)SEGMENT.intensity / 255.0;
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segmentSampleAvg *= 0.125f; // divide by 8, to compensate for later "sensitivty" upscaling
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float mySampleAvg = mapf(segmentSampleAvg*2.0, 0.0f, 32.0f, 0.0f, (float)SEGLEN/2.0); // map to pixels availeable in current segment
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int tempsamp = constrain(mySampleAvg, 0, SEGLEN/2); // Keep the sample from overflowing.
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uint8_t gravity = 8 - SEGMENT.speed/32;
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for (int i=0; i<tempsamp; i++) {
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uint8_t index = segmentSampleAvg*24+millis()/200;
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setPixelColor(i+SEGLEN/2, color_from_palette(index, false, PALETTE_SOLID_WRAP, 0));
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setPixelColor(SEGLEN/2-1-i, color_from_palette(index, false, PALETTE_SOLID_WRAP, 0));
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}
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if (tempsamp >= gravcen->topLED)
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gravcen->topLED = tempsamp-1;
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else if (gravcen->gravityCounter % gravity == 0)
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gravcen->topLED--;
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if (gravcen->topLED >= 0) {
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setPixelColor(gravcen->topLED+SEGLEN/2, CRGB::Gray);
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setPixelColor(SEGLEN/2-1-gravcen->topLED, CRGB::Gray);
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}
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gravcen->gravityCounter = (gravcen->gravityCounter + 1) % gravity;
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return FRAMETIME;
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} // mode_gravcentric()
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static const char *_data_FX_MODE_GRAVCENTRIC PROGMEM = " ♪ Gravcentric@Rate of fall,Sensitivity=128;!;!";
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///////////////////////
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// * GRAVIMETER //
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///////////////////////
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#ifndef SR_DEBUG_AGC
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uint16_t WS2812FX::mode_gravimeter(void) { // Gravmeter. By Andrew Tuline.
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uint16_t dataSize = sizeof(gravity);
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if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
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Gravity* gravcen = reinterpret_cast<Gravity*>(SEGENV.data);
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um_data_t *um_data;
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float tmpSound = (float)inoise8(23333); // I have no idea what that does
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if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
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//soundAgc = *(uint8_t*)um_data->u_data[9];
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//sampleAgc = *(float*)um_data->u_data[10];
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//sampleAvg = *(float*)um_data->u_data[8];
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tmpSound = *(uint8_t*)um_data->u_data[9] ? *(float*)um_data->u_data[10] : *(float*)um_data->u_data[8];
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}
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fade_out(240);
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float segmentSampleAvg = tmpSound * (float)SEGMENT.intensity / 255.0;
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segmentSampleAvg *= 0.25; // divide by 4, to compensate for later "sensitivty" upscaling
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float mySampleAvg = mapf(segmentSampleAvg*2.0, 0, 64, 0, (SEGLEN-1)); // map to pixels availeable in current segment
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int tempsamp = constrain(mySampleAvg,0,SEGLEN-1); // Keep the sample from overflowing.
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uint8_t gravity = 8 - SEGMENT.speed/32;
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for (int i=0; i<tempsamp; i++) {
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uint8_t index = inoise8(i*segmentSampleAvg+millis(), 5000+i*segmentSampleAvg);
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setPixelColor(i, color_blend(SEGCOLOR(1), color_from_palette(index, false, PALETTE_SOLID_WRAP, 0), segmentSampleAvg*8));
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}
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if (tempsamp >= gravcen->topLED)
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gravcen->topLED = tempsamp;
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else if (gravcen->gravityCounter % gravity == 0)
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gravcen->topLED--;
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if (gravcen->topLED > 0) {
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setPixelColor(gravcen->topLED, color_from_palette(millis(), false, PALETTE_SOLID_WRAP, 0));
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}
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gravcen->gravityCounter = (gravcen->gravityCounter + 1) % gravity;
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return FRAMETIME;
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} // mode_gravimeter()
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#else
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// This an abuse of the gravimeter effect for AGC debugging
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// instead of sound volume, it uses the AGC gain multiplier as input
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uint16_t WS2812FX::mode_gravimeter(void) { // Gravmeter. By Andrew Tuline.
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uint16_t dataSize = sizeof(gravity);
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if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
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Gravity* gravcen = reinterpret_cast<Gravity*>(SEGENV.data);
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um_data_t *um_data;
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uint16_t sample = 0;
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uint8_t soundAgc = 0;
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float sampleAgc = 0.0f, sampleAgv = 0.0f, multAgc = 0.0f, sampleReal = 0.0f;
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if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
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sample = *(uint16_t*)um_data->u_data[2];
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soundAgc = *(uint8_t*)um_data->u_data[9];
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sampleAgc = *(float*)um_data->u_data[10];
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sampleAvg = *(float*)um_data->u_data[8];
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multAgc = *(float*)um_data->u_data[11];
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sampleReal = *(float*)um_data->u_data[12];
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sampleGain = *(float*)um_data->u_data[13];
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}
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fade_out(240);
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float tmpSound = multAgc; // AGC gain
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if (soundAgc == 0) {
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if ((sampleAvg> 1.0f) && (sampleReal > 0.05f))
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tmpSound = (float)sample / sampleReal; // current non-AGC gain
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else
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tmpSound = ((float)sampleGain/40.0f * (float)inputLevel/128.0f) + 1.0f/16.0f; // non-AGC gain from presets
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}
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if (tmpSound > 2) tmpSound = ((tmpSound -2.0f) / 2) +2; //compress ranges > 2
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if (tmpSound > 1) tmpSound = ((tmpSound -1.0f) / 2) +1; //compress ranges > 1
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float segmentSampleAvg = 64.0f * tmpSound * (float)SEGMENT.intensity / 128.0f;
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float mySampleAvg = mapf(segmentSampleAvg, 0.0f, 128.0f, 0, (SEGLEN-1)); // map to pixels availeable in current segment
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int tempsamp = constrain(mySampleAvg, 0, SEGLEN-1); // Keep the sample from overflowing.
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//tempsamp = SEGLEN - tempsamp; // uncomment to invert direction
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segmentSampleAvg = fmax(64.0f - fmin(segmentSampleAvg, 63),8); // inverted brightness
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uint8_t gravity = 8 - SEGMENT.speed/32;
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if (sampleAvg > 1) // disable bar "body" if below squelch
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{
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for (int i=0; i<tempsamp; i++) {
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uint8_t index = inoise8(i*segmentSampleAvg+millis(), 5000+i*segmentSampleAvg);
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setPixelColor(i, color_blend(SEGCOLOR(1), color_from_palette(index, false, PALETTE_SOLID_WRAP, 0), segmentSampleAvg*4.0));
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}
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}
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if (tempsamp >= gravcen->topLED)
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gravcen->topLED = tempsamp;
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else if (gravcen->gravityCounter % gravity == 0)
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gravcen->topLED--;
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if (gravcen->topLED > 0) {
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setPixelColor(gravcen->topLED, color_from_palette(millis(), false, PALETTE_SOLID_WRAP, 0));
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}
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gravcen->gravityCounter = (gravcen->gravityCounter + 1) % gravity;
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return FRAMETIME;
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} // mode_gravimeter()
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#endif
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static const char *_data_FX_MODE_GRAVIMETER PROGMEM = " ♪ Gravimeter@Rate of fall,Sensitivity=128;,!;!";
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///////////////////////
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// ** Gravfreq //
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///////////////////////
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uint16_t WS2812FX::mode_gravfreq(void) { // Gravfreq. By Andrew Tuline.
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uint16_t dataSize = sizeof(gravity);
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if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
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Gravity* gravcen = reinterpret_cast<Gravity*>(SEGENV.data);
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um_data_t *um_data;
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uint8_t soundAgc = 0;
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float sampleAgc = 0.0f, sampleAvg = 0.0f;
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double FFT_MajorPeak = 0.0;
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if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
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FFT_MajorPeak = *(double*)um_data->u_data[6];
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soundAgc = *(uint8_t*)um_data->u_data[9];
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sampleAgc = *(float*)um_data->u_data[10];
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sampleAvg = *(float*)um_data->u_data[8];
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} else {
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// add support for no audio data
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sampleAvg = inoise8(12345); // I have no idea what that does
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}
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fade_out(240);
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float tmpSound = (soundAgc) ? sampleAgc : sampleAvg;
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float segmentSampleAvg = tmpSound * (float)SEGMENT.intensity / 255.0;
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segmentSampleAvg *= 0.125; // divide by 8, to compensate for later "sensitivty" upscaling
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float mySampleAvg = mapf(segmentSampleAvg*2.0, 0,32, 0, (float)SEGLEN/2.0); // map to pixels availeable in current segment
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int tempsamp = constrain(mySampleAvg,0,SEGLEN/2); // Keep the sample from overflowing.
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uint8_t gravity = 8 - SEGMENT.speed/32;
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for (int i=0; i<tempsamp; i++) {
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uint8_t index = (log10((int)FFT_MajorPeak) - (3.71-1.78)) * 255; //int? shouldn't it be floor() or similar
|
||||||
|
|
||||||
|
setPixelColor(i+SEGLEN/2, color_from_palette(index, false, PALETTE_SOLID_WRAP, 0));
|
||||||
|
setPixelColor(SEGLEN/2-i-1, color_from_palette(index, false, PALETTE_SOLID_WRAP, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (tempsamp >= gravcen->topLED)
|
||||||
|
gravcen->topLED = tempsamp-1;
|
||||||
|
else if (gravcen->gravityCounter % gravity == 0)
|
||||||
|
gravcen->topLED--;
|
||||||
|
|
||||||
|
if (gravcen->topLED >= 0) {
|
||||||
|
setPixelColor(gravcen->topLED+SEGLEN/2, CRGB::Gray);
|
||||||
|
setPixelColor(SEGLEN/2-1-gravcen->topLED, CRGB::Gray);
|
||||||
|
}
|
||||||
|
gravcen->gravityCounter = (gravcen->gravityCounter + 1) % gravity;
|
||||||
|
|
||||||
|
return FRAMETIME;
|
||||||
|
} // mode_gravfreq()
|
||||||
|
static const char *_data_FX_MODE_GRAVFREQ PROGMEM = " ♫ Gravfreq@Rate of fall,Sensivity=128;,!;!";
|
||||||
|
|
||||||
|
|
||||||
/////////////////////////
|
/////////////////////////
|
||||||
// * 2D Waverly //
|
// * 2D Waverly //
|
||||||
/////////////////////////
|
/////////////////////////
|
||||||
// By: Stepko, https://editor.soulmatelights.com/gallery/652-wave , modified by Andrew Tuline
|
// By: Stepko, https://editor.soulmatelights.com/gallery/652-wave , modified by Andrew Tuline
|
||||||
uint16_t WS2812FX::mode_2DWaverly(void) {
|
uint16_t WS2812FX::mode_2DWaverly(void) {
|
||||||
if (!isMatrix) return mode_static(); // not a 2D set-up
|
if (!isMatrix) return mode_static(); // not a 2D set-up
|
||||||
|
|
||||||
const uint16_t cols = SEGMENT.virtualWidth();
|
const uint16_t cols = SEGMENT.virtualWidth();
|
||||||
@ -5996,12 +6277,12 @@ uint16_t WS2812FX::mode_2DWaverly(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
um_data_t *um_data;
|
um_data_t *um_data;
|
||||||
uint8_t *soundAgc = nullptr;
|
uint8_t soundAgc = 0;
|
||||||
float *sampleAgc, *sampleAvg;
|
float sampleAgc = 0.0f, sampleAvg = 0.0f;
|
||||||
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
|
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
|
||||||
soundAgc = (uint8_t*)um_data->u_data[9];
|
soundAgc = *(uint8_t*)um_data->u_data[9];
|
||||||
sampleAgc = (float*)um_data->u_data[10];
|
sampleAgc = *(float*)um_data->u_data[10];
|
||||||
sampleAvg = (float*)um_data->u_data[8];
|
sampleAvg = *(float*)um_data->u_data[8];
|
||||||
}
|
}
|
||||||
|
|
||||||
fadeToBlackBy(leds, SEGMENT.speed);
|
fadeToBlackBy(leds, SEGMENT.speed);
|
||||||
@ -6010,9 +6291,9 @@ uint16_t WS2812FX::mode_2DWaverly(void) {
|
|||||||
for (uint16_t i = 0; i < cols; i++) {
|
for (uint16_t i = 0; i < cols; i++) {
|
||||||
uint16_t thisVal = (1 + SEGMENT.intensity/64) * inoise8(i * 45 , t , t)/2;
|
uint16_t thisVal = (1 + SEGMENT.intensity/64) * inoise8(i * 45 , t , t)/2;
|
||||||
// use audio if available
|
// use audio if available
|
||||||
if (um_data && soundAgc) {
|
if (um_data) {
|
||||||
thisVal /= 32; // reduce intensity of inoise8()
|
thisVal /= 32; // reduce intensity of inoise8()
|
||||||
thisVal *= (*soundAgc) ? *sampleAgc : *sampleAvg;
|
thisVal *= (soundAgc) ? sampleAgc : sampleAvg;
|
||||||
}
|
}
|
||||||
uint16_t thisMax = map(thisVal, 0, 512, 0, rows);
|
uint16_t thisMax = map(thisVal, 0, 512, 0, rows);
|
||||||
|
|
||||||
@ -6178,6 +6459,10 @@ const char *WS2812FX::_modeData[MODE_COUNT] = {
|
|||||||
_data_FX_MODE_GHOST_RIDER,
|
_data_FX_MODE_GHOST_RIDER,
|
||||||
_data_FX_MODE_BLOBS,
|
_data_FX_MODE_BLOBS,
|
||||||
_data_FX_MODE_SCROLL_TEXT,
|
_data_FX_MODE_SCROLL_TEXT,
|
||||||
_data_FX_MODE_DRIFT_ROSE
|
_data_FX_MODE_DRIFT_ROSE,
|
||||||
|
_data_FX_MODE_GRAVCENTER,
|
||||||
|
_data_FX_MODE_GRAVCENTRIC,
|
||||||
|
_data_FX_MODE_GRAVIMETER,
|
||||||
|
_data_FX_MODE_GRAVFREQ
|
||||||
};
|
};
|
||||||
|
|
||||||
|
2185
wled00/FX.h
2185
wled00/FX.h
File diff suppressed because it is too large
Load Diff
@ -184,6 +184,60 @@ void IRAM_ATTR WS2812FX::setPixelColorXY(uint16_t x, uint16_t y, byte r, byte g,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// anti-aliased version of setPixelColorXY()
|
||||||
|
void /*IRAM_ATTR*/ WS2812FX::setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w, bool aa)
|
||||||
|
{
|
||||||
|
if (x<0.0f || x>1.0f || y<0.0f || y>1.0f) return; // not normalized
|
||||||
|
|
||||||
|
const uint16_t cols = SEGMENT.virtualWidth();
|
||||||
|
const uint16_t rows = SEGMENT.virtualHeight();
|
||||||
|
|
||||||
|
if (aa) {
|
||||||
|
uint16_t xL = floorf(x * (cols-1));
|
||||||
|
uint16_t xR = ceilf(x * (cols-1));
|
||||||
|
uint16_t yT = floorf(y * (rows-1));
|
||||||
|
uint16_t yB = ceilf(y * (rows-1));
|
||||||
|
uint32_t cXLYT = getPixelColorXY(xL, yT);
|
||||||
|
uint32_t cXRYT = getPixelColorXY(xR, yT);
|
||||||
|
uint32_t cXLYB = getPixelColorXY(xL, yB);
|
||||||
|
uint32_t cXRYB = getPixelColorXY(xR, yB);
|
||||||
|
|
||||||
|
if (xL!=xR && yT!=yB) {
|
||||||
|
// blend TL pixel
|
||||||
|
cXLYT = color_blend(RGBW32(r,g,b,w), cXLYT, sqrtf((x - floor(x))*(y - floorf(y)))*UINT16_MAX, true);
|
||||||
|
setPixelColorXY(xR, yT, R(cXLYT), G(cXLYT), B(cXLYT), W(cXLYT));
|
||||||
|
// blend TR pixel
|
||||||
|
cXRYT = color_blend(RGBW32(r,g,b,w), cXRYT, sqrtf((ceilf(x) - x)*(y - floorf(y)))*UINT16_MAX, true);
|
||||||
|
setPixelColorXY(xR, yT, R(cXRYT), G(cXRYT), B(cXRYT), W(cXRYT));
|
||||||
|
// blend BL pixel
|
||||||
|
cXLYB = color_blend(RGBW32(r,g,b,w), cXLYB, sqrtf((x - floor(x))*(ceil(y) - y))*UINT16_MAX, true);
|
||||||
|
setPixelColorXY(xL, yB, R(cXLYB), G(cXLYB), B(cXLYB), W(cXLYB));
|
||||||
|
// blend BR pixel
|
||||||
|
cXRYB = color_blend(RGBW32(r,g,b,w), cXRYB, sqrtf((ceilf(x) - x)*(ceil(y) - y))*UINT16_MAX, true);
|
||||||
|
setPixelColorXY(xR, yB, R(cXRYB), G(cXRYB), B(cXRYB), W(cXRYB));
|
||||||
|
} else if (xR!=xL && yT==yB) {
|
||||||
|
// blend L pixel
|
||||||
|
cXLYT = color_blend(RGBW32(r,g,b,w), cXLYT, (x - floor(x))*UINT16_MAX, true);
|
||||||
|
setPixelColorXY(xR, yT, R(cXLYT), G(cXLYT), B(cXLYT), W(cXLYT));
|
||||||
|
// blend R pixel
|
||||||
|
cXRYT = color_blend(RGBW32(r,g,b,w), cXRYT, (ceilf(x) - x)*UINT16_MAX, true);
|
||||||
|
setPixelColorXY(xR, yT, R(cXRYT), G(cXRYT), B(cXRYT), W(cXRYT));
|
||||||
|
} else if (xR==xL && yT!=yB) {
|
||||||
|
// blend T pixel
|
||||||
|
cXLYT = color_blend(RGBW32(r,g,b,w), cXLYT, (y - floorf(y))*UINT16_MAX, true);
|
||||||
|
setPixelColorXY(xR, yT, R(cXLYT), G(cXLYT), B(cXLYT), W(cXLYT));
|
||||||
|
// blend B pixel
|
||||||
|
cXLYB = color_blend(RGBW32(r,g,b,w), cXLYB, (ceil(y) - y)*UINT16_MAX, true);
|
||||||
|
setPixelColorXY(xL, yB, R(cXLYB), G(cXLYB), B(cXLYB), W(cXLYB));
|
||||||
|
} else {
|
||||||
|
// exact match (x & y land on a pixel)
|
||||||
|
setPixelColorXY(xL, yT, r, g, b, w);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
setPixelColorXY((uint16_t)roundf(x * (cols-1)), (uint16_t)roundf(y * (rows-1)), r, g, b, w);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// returns RGBW values of pixel
|
// returns RGBW values of pixel
|
||||||
uint32_t WS2812FX::getPixelColorXY(uint16_t x, uint16_t y) {
|
uint32_t WS2812FX::getPixelColorXY(uint16_t x, uint16_t y) {
|
||||||
if (SEGMENT.getOption(SEG_OPTION_TRANSPOSED)) { uint16_t t = x; x = y; y = t; } // swap X & Y if segment transposed
|
if (SEGMENT.getOption(SEG_OPTION_TRANSPOSED)) { uint16_t t = x; x = y; y = t; } // swap X & Y if segment transposed
|
||||||
|
Loading…
Reference in New Issue
Block a user