water ripple effect with a dimmed rainbow background
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@ -2133,7 +2133,7 @@ typedef struct Ripple {
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uint16_t pos;
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} ripple;
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uint16_t WS2812FX::mode_ripple()
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uint16_t WS2812FX::ripple_base(bool rainbow)
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{
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uint16_t maxRipples = 1 + (SEGLEN >> 2);
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if (maxRipples > 100) maxRipples = 100;
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@ -2143,7 +2143,24 @@ uint16_t WS2812FX::mode_ripple()
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Ripple* ripples = reinterpret_cast<Ripple*>(SEGENV.data);
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fill(SEGCOLOR(1));
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// ranbow background or chosen background, all very dim.
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if (rainbow) {
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if (SEGENV.call ==0) {
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SEGENV.aux0 = random8();
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SEGENV.aux1 = random8();
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}
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if (SEGENV.aux0 == SEGENV.aux1) {
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SEGENV.aux1 = random8();
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}
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else if (SEGENV.aux1 > SEGENV.aux0) {
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SEGENV.aux0++;
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} else {
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SEGENV.aux0--;
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}
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fill(color_blend(color_wheel(SEGENV.aux0),BLACK,235));
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} else {
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fill(SEGCOLOR(1));
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}
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//draw wave
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for (uint16_t i = 0; i < maxRipples; i++)
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@ -2188,6 +2205,15 @@ uint16_t WS2812FX::mode_ripple()
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return FRAMETIME;
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}
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uint16_t WS2812FX::mode_ripple(void) {
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return ripple_base(false);
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}
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uint16_t WS2812FX::mode_ripple_rainbow(void) {
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return ripple_base(true);
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}
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// TwinkleFOX by Mark Kriegsman: https://gist.github.com/kriegsman/756ea6dcae8e30845b5a
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//
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10
wled00/FX.h
10
wled00/FX.h
@ -91,7 +91,7 @@
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#define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE )
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#define IS_SELECTED ((SEGMENT.options & SELECTED) == SELECTED )
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#define MODE_COUNT 99
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#define MODE_COUNT 100
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#define FX_MODE_STATIC 0
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#define FX_MODE_BLINK 1
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@ -192,6 +192,7 @@
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#define FX_MODE_DRIP 96
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#define FX_MODE_PLASMA 97
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#define FX_MODE_PERCENT 98
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#define FX_MODE_RIPPLE_RAINBOW 99
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class WS2812FX {
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typedef uint16_t (WS2812FX::*mode_ptr)(void);
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@ -379,6 +380,7 @@ class WS2812FX {
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_mode[FX_MODE_DRIP] = &WS2812FX::mode_drip;
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_mode[FX_MODE_PLASMA] = &WS2812FX::mode_plasma;
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_mode[FX_MODE_PERCENT] = &WS2812FX::mode_percent;
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_mode[FX_MODE_RIPPLE_RAINBOW] = &WS2812FX::mode_ripple_rainbow;
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_brightness = DEFAULT_BRIGHTNESS;
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currentPalette = CRGBPalette16(CRGB::Black);
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@ -562,7 +564,8 @@ class WS2812FX {
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mode_popcorn(void),
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mode_drip(void),
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mode_plasma(void),
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mode_percent(void);
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mode_percent(void),
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mode_ripple_rainbow(void);
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private:
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@ -607,6 +610,7 @@ class WS2812FX {
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dissolve(uint32_t),
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chase(uint32_t, uint32_t, uint32_t, bool),
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gradient_base(bool),
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ripple_base(bool),
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police_base(uint32_t, uint32_t),
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running(uint32_t, uint32_t),
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tricolor_chase(uint32_t, uint32_t),
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@ -642,7 +646,7 @@ const char JSON_mode_names[] PROGMEM = R"=====([
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"Scanner Dual","Stream 2","Oscillate","Pride 2015","Juggle","Palette","Fire 2012","Colorwaves","Bpm","Fill Noise",
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"Noise 1","Noise 2","Noise 3","Noise 4","Colortwinkles","Lake","Meteor","Meteor Smooth","Railway","Ripple",
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"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst",
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"Fireworks 1D","Bouncing Balls","Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn","Drip","Plasma","Percent"
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"Fireworks 1D","Bouncing Balls","Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn","Drip","Plasma","Percent", "Ripple Rainbow"
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])=====";
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