Minor correction (slider names)
"Time delay" is actually "speed" - bigger values make the effect run faster.
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@ -6840,7 +6840,7 @@ uint16_t mode_freqmatrix(void) { // Freqmatrix. By Andreas Plesch
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return FRAMETIME;
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return FRAMETIME;
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} // mode_freqmatrix()
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} // mode_freqmatrix()
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static const char _data_FX_MODE_FREQMATRIX[] PROGMEM = "Freqmatrix@Time delay,Sound effect,Low bin,High bin,Sensivity;;;1f;m12=3,si=0"; // Corner, Beatsin
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static const char _data_FX_MODE_FREQMATRIX[] PROGMEM = "Freqmatrix@Speed,Sound effect,Low bin,High bin,Sensivity;;;1f;m12=3,si=0"; // Corner, Beatsin
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//////////////////////
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//////////////////////
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@ -6944,7 +6944,7 @@ uint16_t mode_freqwave(void) { // Freqwave. By Andreas Pleschun
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return FRAMETIME;
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return FRAMETIME;
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} // mode_freqwave()
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} // mode_freqwave()
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static const char _data_FX_MODE_FREQWAVE[] PROGMEM = "Freqwave@Time delay,Sound effect,Low bin,High bin,Pre-amp;;;1f;m12=2,si=0"; // Circle, Beatsin
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static const char _data_FX_MODE_FREQWAVE[] PROGMEM = "Freqwave@Speed,Sound effect,Low bin,High bin,Pre-amp;;;1f;m12=2,si=0"; // Circle, Beatsin
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///////////////////////
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///////////////////////
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