Remove NONUNITY
Expand soundSim Tetrix optimisation
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bfe16bb254
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@ -3470,9 +3470,9 @@ static const char _data_FX_MODE_DRIP[] PROGMEM = "Drip@Gravity,# of drips;!,!;!;
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typedef struct Tetris {
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float pos;
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float speed;
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uint32_t col;
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uint16_t aux0; // 2D-fication of SEGENV.aux0 (brick size)
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uint16_t aux1; // 2D-fication of SEGENV.aux1 (stack size)
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uint8_t col; // color index
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uint16_t brick; // brick size in pixels
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uint16_t stack; // stack size in pixels
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uint32_t step; // 2D-fication of SEGENV.step (state)
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} tetris;
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@ -3491,7 +3491,7 @@ uint16_t mode_tetrix(void) {
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static void runStrip(size_t stripNr, Tetris *drop) {
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// initialize dropping on first call or segment full
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if (SEGENV.call == 0) {
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drop->aux1 = 0; // reset brick stack size
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drop->stack = 0; // reset brick stack size
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drop->step = 0;
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//for (int i=0; i<SEGLEN; i++) SEGMENT.setPixelColor(i | int((stripNr+1)<<16), SEGCOLOR(1)); // will fill virtual strip only
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}
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@ -3504,9 +3504,9 @@ uint16_t mode_tetrix(void) {
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speed = map(speed, 1, 255, 5000, 250); // time taken for full (SEGLEN) drop
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drop->speed = float(SEGLEN * FRAMETIME) / float(speed); // set speed
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drop->pos = SEGLEN; // start at end of segment (no need to subtract 1)
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drop->col = SEGMENT.color_from_palette(random8(0,15)<<4,false,false,0); // limit color choices so there is enough HUE gap
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drop->col = random8(0,15)<<4; // limit color choices so there is enough HUE gap
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drop->step = 1; // drop state (0 init, 1 forming, 2 falling)
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drop->aux0 = (SEGMENT.intensity ? (SEGMENT.intensity>>5)+1 : random8(1,5)) * (1+(SEGLEN>>6)); // size of brick
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drop->brick = (SEGMENT.intensity ? (SEGMENT.intensity>>5)+1 : random8(1,5)) * (1+(SEGLEN>>6)); // size of brick
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}
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if (drop->step == 1) { // forming
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@ -3516,24 +3516,27 @@ uint16_t mode_tetrix(void) {
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}
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if (drop->step == 2) { // falling
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if (drop->pos > drop->aux1) { // fall until top of stack
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if (drop->pos > drop->stack) { // fall until top of stack
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drop->pos -= drop->speed; // may add gravity as: speed += gravity
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if (uint16_t(drop->pos) < drop->aux1) drop->pos = drop->aux1;
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for (int i=int(drop->pos); i<SEGLEN; i++) SEGMENT.setPixelColor(i | int((stripNr+1)<<16), i<int(drop->pos)+drop->aux0 ? drop->col : SEGCOLOR(1));
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if (uint16_t(drop->pos) < drop->stack) drop->pos = drop->stack;
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for (int i=int(drop->pos); i<SEGLEN; i++) {
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uint32_t col = i<int(drop->pos)+drop->brick ? SEGMENT.color_from_palette(drop->col, false, false, 0) : SEGCOLOR(1);
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SEGMENT.setPixelColor(i | int((stripNr+1)<<16), col);
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}
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} else { // we hit bottom
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drop->step = 0; // proceed with next brick, go back to init
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drop->aux1 += drop->aux0; // increase the stack size
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if (drop->aux1 >= SEGLEN) drop->step = millis() + 2000; // fade out stack
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drop->stack += drop->brick; // increase the stack size
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if (drop->stack >= SEGLEN) drop->step = millis() + 2000; // fade out stack
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}
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}
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if (drop->step > 2) {
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drop->aux0 = 0; // reset brick size (no more growing)
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if (drop->step > 2) { // fade strip
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drop->brick = 0; // reset brick size (no more growing)
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if (drop->step > millis()) {
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// allow fading of virtual strip
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for (int i=0; i<SEGLEN; i++) SEGMENT.blendPixelColor(i | int((stripNr+1)<<16), SEGCOLOR(1), 25); // 10% blend
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for (int i=0; i<SEGLEN; i++) SEGMENT.blendPixelColor(i | int((stripNr+1)<<16), SEGCOLOR(1), 25); // 10% blend with Bg color
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} else {
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drop->aux1 = 0; // reset brick stack size
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drop->stack = 0; // reset brick stack size
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drop->step = 0; // proceed with next brick
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}
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}
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29
wled00/FX.h
29
wled00/FX.h
@ -361,22 +361,17 @@ typedef struct Segment {
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bool reverse : 1; // 1 : reversed
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bool on : 1; // 2 : is On
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bool mirror : 1; // 3 : mirrored
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bool pxs : 1; // 4 : indicates that the effect does not use FRAMETIME or needs getPixelColor (?)
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bool freeze : 1; // 5 : paused/frozen
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bool reset : 1; // 6 : indicates that Segment runtime requires reset
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bool transitional: 1; // 7 : transitional (there is transition occuring)
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bool reverse_y : 1; // 8 : reversed Y (2D)
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bool mirror_y : 1; // 9 : mirrored Y (2D)
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bool transpose : 1; // 10 : transposed (2D, swapped X & Y)
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uint8_t map1D2D : 3; // 11-13 : mapping for 1D effect on 2D (0-use as strip, 1-expand vertically, 2-circular/arc, 3-rectangular/corner, ...)
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uint8_t soundSim : 2; // 14-15 : 0-3 sound simulation types
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bool freeze : 1; // 4 : paused/frozen
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bool reset : 1; // 5 : indicates that Segment runtime requires reset
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bool transitional: 1; // 6 : transitional (there is transition occuring)
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bool reverse_y : 1; // 7 : reversed Y (2D)
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bool mirror_y : 1; // 8 : mirrored Y (2D)
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bool transpose : 1; // 9 : transposed (2D, swapped X & Y)
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uint8_t map1D2D : 3; // 10-12 : mapping for 1D effect on 2D (0-use as strip, 1-expand vertically, 2-circular/arc, 3-rectangular/corner, ...)
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uint8_t soundSim : 3; // 13-15 : 0-7 sound simulation types
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};
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};
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uint8_t grouping, spacing;
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//struct {
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// uint8_t grouping : 4; // maximum 15 pixels in a group
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// uint8_t spacing : 4; // maximum 15 pixels per gap
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//};
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uint8_t opacity;
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uint32_t colors[NUM_COLORS];
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uint8_t cct; //0==1900K, 255==10091K
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@ -422,13 +417,16 @@ typedef struct Segment {
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uint8_t _cctT; // temporary CCT
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CRGBPalette16 _palT; // temporary palette
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uint8_t _modeP; // previous mode/effect
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//uint16_t _aux0, _aux1; // previous mode/effect runtime data
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//uint32_t _step, _call; // previous mode/effect runtime data
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//byte *_data; // previous mode/effect runtime data
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uint32_t _start;
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uint16_t _dur;
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Transition(uint16_t dur=750) : _briT(255), _cctT(127), _palT(CRGBPalette16(CRGB::Black)), _modeP(FX_MODE_STATIC), _start(millis()), _dur(dur) {}
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Transition(uint16_t d, uint8_t b, uint8_t c, const uint32_t *o) : _briT(b), _cctT(c), _palT(CRGBPalette16(CRGB::Black)), _modeP(FX_MODE_STATIC), _start(millis()), _dur(d) {
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for (size_t i=0; i<NUM_COLORS; i++) _colorT[i] = o[i];
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}
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} *_t; // this struct will bootloop ESP
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} *_t;
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public:
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@ -530,8 +528,7 @@ typedef struct Segment {
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* Safe to call from interrupts and network requests.
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*/
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inline void markForReset(void) { reset = true; } // setOption(SEG_OPTION_RESET, true)
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//inline void setUpLeds() { if (!leds) leds = (CRGB*)malloc(sizeof(CRGB)*length()); }
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void setUpLeds(void);
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void setUpLeds(void); // set up leds[] array for loseless getPixelColor()
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// transition functions
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void startTransition(uint16_t dur); // transition has to start before actual segment values change
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@ -625,7 +625,7 @@ uint8_t Segment::differs(Segment& b) const {
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if (stopY != b.stopY) d |= SEG_DIFFERS_BOUNDS;
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//bit pattern: msb first: [transposed mirrorY reverseY] transitional (tbd) paused needspixelstate mirrored on reverse selected
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if ((options & 0b1111111100101110) != (b.options & 0b1111111100101110)) d |= SEG_DIFFERS_OPT;
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if ((options & 0b1111111110011110) != (b.options & 0b1111111110011110)) d |= SEG_DIFFERS_OPT;
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if ((options & 0x01) != (b.options & 0x01)) d |= SEG_DIFFERS_SEL;
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for (uint8_t i = 0; i < NUM_COLORS; i++) if (colors[i] != b.colors[i]) d |= SEG_DIFFERS_COL;
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@ -226,13 +226,12 @@
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#define SEG_OPTION_REVERSED 1
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#define SEG_OPTION_ON 2
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#define SEG_OPTION_MIRROR 3 //Indicates that the effect will be mirrored within the segment
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#define SEG_OPTION_NONUNITY 4 //Indicates that the effect does not use FRAMETIME or needs getPixelColor
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#define SEG_OPTION_FREEZE 5 //Segment contents will not be refreshed
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#define SEG_OPTION_RESET 6 //Segment runtime requires reset
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#define SEG_OPTION_TRANSITIONAL 7
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#define SEG_OPTION_REVERSED_Y 8
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#define SEG_OPTION_MIRROR_Y 9
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#define SEG_OPTION_TRANSPOSED 10
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#define SEG_OPTION_FREEZE 4 //Segment contents will not be refreshed
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#define SEG_OPTION_RESET 5 //Segment runtime requires reset
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#define SEG_OPTION_TRANSITIONAL 6
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#define SEG_OPTION_REVERSED_Y 7
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#define SEG_OPTION_MIRROR_Y 8
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#define SEG_OPTION_TRANSPOSED 9
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//Segment differs return byte
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#define SEG_DIFFERS_BRI 0x01
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@ -714,7 +714,7 @@ function populateSegments(s)
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}
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let map2D = `<div id="seg${i}map2D" data-map="map2D" class="lbl-s hide">Expand 1D FX<br>
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<div class="sel-p"><select class="sel-p" id="seg${i}mp12" onchange="setMp12(${i})">
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<option value="0" ${inst.mp12==0?' selected':''}>Pxels</option>
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<option value="0" ${inst.mp12==0?' selected':''}>Pixels</option>
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<option value="1" ${inst.mp12==1?' selected':''}>Bar</option>
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<option value="2" ${inst.mp12==2?' selected':''}>Arc</option>
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<option value="3" ${inst.mp12==3?' selected':''}>Corner</option>
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1570
wled00/html_ui.h
1570
wled00/html_ui.h
File diff suppressed because it is too large
Load Diff
@ -84,8 +84,8 @@ void deserializeSegment(JsonObject elem, byte it, byte presetId)
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if ((spc>0 && spc!=seg.spacing) || seg.map1D2D!=map1D2D) seg.fill(BLACK); // clear spacing gaps
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seg.map1D2D = map1D2D & 0x07;
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seg.soundSim = soundSim & 0x03;
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seg.map1D2D = constrain(map1D2D, 0, 7);
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seg.soundSim = constrain(soundSim, 0, 7);
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uint16_t len = 1;
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if (stop > start) len = stop - start;
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@ -190,8 +190,8 @@ void deserializeSegment(JsonObject elem, byte it, byte presetId)
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sOpt = extractModeDefaults(fx, "c1"); if (sOpt >= 0) seg.custom1 = sOpt;
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sOpt = extractModeDefaults(fx, "c2"); if (sOpt >= 0) seg.custom2 = sOpt;
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sOpt = extractModeDefaults(fx, "c3"); if (sOpt >= 0) seg.custom3 = sOpt;
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sOpt = extractModeDefaults(fx, "mp12"); if (sOpt >= 0) seg.map1D2D = sOpt & 0x07;
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sOpt = extractModeDefaults(fx, "ssim"); if (sOpt >= 0) seg.soundSim = sOpt & 0x03;
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sOpt = extractModeDefaults(fx, "mp12"); if (sOpt >= 0) seg.map1D2D = constrain(sOpt, 0, 7);
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sOpt = extractModeDefaults(fx, "ssim"); if (sOpt >= 0) seg.soundSim = constrain(sOpt, 0, 7);
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sOpt = extractModeDefaults(fx, "rev"); if (sOpt >= 0) seg.reverse = (bool)sOpt;
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sOpt = extractModeDefaults(fx, "mi"); if (sOpt >= 0) seg.mirror = (bool)sOpt; // NOTE: setting this option is a risky business
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sOpt = extractModeDefaults(fx, "rY"); if (sOpt >= 0) seg.reverse_y = (bool)sOpt;
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@ -219,7 +219,7 @@ void deserializeSegment(JsonObject elem, byte it, byte presetId)
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getVal(elem["c2"], &seg.custom2);
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uint8_t cust3 = seg.custom3;
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getVal(elem["c3"], &cust3); // we can't pass reference to bifield
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seg.custom3 = cust3;
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seg.custom3 = constrain(cust3, 0, 31);
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seg.check1 = elem["o1"] | seg.check1;
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seg.check2 = elem["o2"] | seg.check2;
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