Added Candle Multi effect

Added Palette capability to Pacifica effect
This commit is contained in:
cschwinne 2020-04-22 00:51:00 +02:00
parent 6a5b757a24
commit db60309ce8
6 changed files with 105 additions and 43 deletions

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@ -2,6 +2,15 @@
### Development versions after 0.9.1 release
#### Build 2004220
- Added Candle Multi effect
- Added Palette capability to Pacifica effect
#### Build 2004190
- Added TM1814 type LED defines
#### Build 2004120
- Added Art-Net support

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@ -15,13 +15,13 @@ extra_configs =
# Please uncomment one of the lines below to select your board(s)
# ------------------------------------------------------------------------------
# Travis CI binaries
# Travis CI binaries (comment this out when building for single board)
default_envs = d1_mini, esp01, esp01_1m_ota, esp32dev
# Release binaries follow
# Release binaries
; default_envs = nodemcuv2, esp01, esp01_1m_ota, esp01_1m_full, esp32dev, custom_WS2801, custom_APA102, custom_LEDPIN_16, custom_LEDPIN_4, custom32_LEDPIN_16
# Single binaries
# Single binaries (uncomment your board)
; default_envs = nodemcuv2
; default_envs = esp01
; default_envs = esp01_1m_ota

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@ -2719,50 +2719,92 @@ uint16_t WS2812FX::mode_popcorn(void) {
//Inspired by https://github.com/avanhanegem/ArduinoCandleEffectNeoPixel
//and https://cpldcpu.wordpress.com/2016/01/05/reverse-engineering-a-real-candle/
uint16_t WS2812FX::mode_candle()
uint16_t WS2812FX::candle(bool multi)
{
if (SEGENV.call == 0) {
SEGENV.aux0 = 128; SEGENV.aux1 = 132; SEGENV.step = 1;
}
bool newTarget = false;
uint8_t s = SEGENV.aux0, target = SEGENV.aux1, fadeStep = SEGENV.step;
if (target > s) { //fade up
s = qadd8(s, fadeStep);
if (s >= target) newTarget = true;
} else {
s = qsub8(s, fadeStep);
if (s <= target) newTarget = true;
}
SEGENV.aux0 = s;
for (uint16_t i = 0; i < SEGLEN; i++) {
setPixelColor(i, color_blend(color_from_palette(i, true, PALETTE_SOLID_WRAP, 0), SEGCOLOR(1), 255-s));
}
if (newTarget)
if (multi)
{
//allocate segment data
uint16_t dataSize = (SEGLEN -1) *3;
if (!SEGENV.allocateData(dataSize)) return candle(false); //allocation failed
}
//max. flicker range controlled by intensity
uint8_t valrange = SEGMENT.intensity;
uint8_t rndval = valrange >> 1;
target = random8(rndval) + random8(rndval);
if (target < (rndval >> 1)) target = (rndval >> 1) + random8(rndval);
//step (how much to move closer to target per frame) coarsely set by speed
uint8_t speedFactor = 4;
if (SEGMENT.speed > 252) { //epilepsy
speedFactor = 1;
} else if (SEGMENT.speed > 99) { //regular candle (mode called every ~25 ms, so 4 frames to have a new target every 100ms)
speedFactor = 2;
} else if (SEGMENT.speed > 49) { //slower fade
speedFactor = 3;
} //else 4 (slowest)
uint16_t numCandles = (multi) ? SEGLEN : 1;
for (uint16_t i = 0; i < numCandles; i++)
{
uint16_t d = 0; //data location
uint8_t s = SEGENV.aux0, s_target = SEGENV.aux1, fadeStep = SEGENV.step;
if (i > 0) {
d = (i-1) *3;
s = SEGENV.data[d]; s_target = SEGENV.data[d+1]; fadeStep = SEGENV.data[d+2];
}
if (fadeStep == 0) { //init vals
s = 128; s_target = 130 + random8(4); fadeStep = 1;
}
bool newTarget = false;
if (s_target > s) { //fade up
s = qadd8(s, fadeStep);
if (s >= s_target) newTarget = true;
} else {
s = qsub8(s, fadeStep);
if (s <= s_target) newTarget = true;
}
if (newTarget) {
s_target = random8(rndval) + random8(rndval);
if (s_target < (rndval >> 1)) s_target = (rndval >> 1) + random8(rndval);
uint8_t offset = (255 - valrange) >> 1;
target += offset;
s_target += offset;
uint8_t dif = (target > s) ? target - s : s - target;
uint8_t dif = (s_target > s) ? s_target - s : s - s_target;
//how much to move closer to target per frame
fadeStep = dif >> 2; //mode called every ~25 ms, so 4 frames to have a new target every 100ms
fadeStep = dif >> speedFactor;
if (fadeStep == 0) fadeStep = 1;
}
SEGENV.step = fadeStep;
SEGENV.aux1 = target;
if (i > 0) {
setPixelColor(i, color_blend(SEGCOLOR(1), color_from_palette(i, true, PALETTE_SOLID_WRAP, 0), s));
SEGENV.data[d] = s; SEGENV.data[d+1] = s_target; SEGENV.data[d+2] = fadeStep;
} else {
for (uint16_t j = 0; j < SEGLEN; j++) {
setPixelColor(j, color_blend(SEGCOLOR(1), color_from_palette(j, true, PALETTE_SOLID_WRAP, 0), s));
}
SEGENV.aux0 = s; SEGENV.aux1 = s_target; SEGENV.step = fadeStep;
}
}
return FRAMETIME;
}
uint16_t WS2812FX::mode_candle()
{
return candle(false);
}
uint16_t WS2812FX::mode_candle_multi()
{
return candle(true);
}
/*
/ Fireworks in starburst effect
@ -3205,6 +3247,13 @@ uint16_t WS2812FX::mode_pacifica()
CRGBPalette16 pacifica_palette_3 =
{ 0x000208, 0x00030E, 0x000514, 0x00061A, 0x000820, 0x000927, 0x000B2D, 0x000C33,
0x000E39, 0x001040, 0x001450, 0x001860, 0x001C70, 0x002080, 0x1040BF, 0x2060FF };
if (SEGMENT.palette) {
pacifica_palette_1 = currentPalette;
pacifica_palette_2 = currentPalette;
pacifica_palette_3 = currentPalette;
}
// Increment the four "color index start" counters, one for each wave layer.
// Each is incremented at a different speed, and the speeds vary over time.
uint16_t sCIStart1 = SEGENV.aux0, sCIStart2 = SEGENV.aux1, sCIStart3 = SEGENV.step, sCIStart4 = SEGENV.step >> 16;

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@ -95,7 +95,7 @@
#define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE )
#define IS_SELECTED ((SEGMENT.options & SELECTED) == SELECTED )
#define MODE_COUNT 102
#define MODE_COUNT 103
#define FX_MODE_STATIC 0
#define FX_MODE_BLINK 1
@ -199,6 +199,7 @@
#define FX_MODE_RIPPLE_RAINBOW 99
#define FX_MODE_HEARTBEAT 100
#define FX_MODE_PACIFICA 101
#define FX_MODE_CANDLE_MULTI 102
class WS2812FX {
typedef uint16_t (WS2812FX::*mode_ptr)(void);
@ -389,6 +390,7 @@ class WS2812FX {
_mode[FX_MODE_RIPPLE_RAINBOW] = &WS2812FX::mode_ripple_rainbow;
_mode[FX_MODE_HEARTBEAT] = &WS2812FX::mode_heartbeat;
_mode[FX_MODE_PACIFICA] = &WS2812FX::mode_pacifica;
_mode[FX_MODE_CANDLE_MULTI] = &WS2812FX::mode_candle_multi;
_brightness = DEFAULT_BRIGHTNESS;
currentPalette = CRGBPalette16(CRGB::Black);
@ -574,7 +576,8 @@ class WS2812FX {
mode_percent(void),
mode_ripple_rainbow(void),
mode_heartbeat(void),
mode_pacifica(void);
mode_pacifica(void),
mode_candle_multi(void);
private:
@ -607,6 +610,7 @@ class WS2812FX {
// mode helper functions
uint16_t
blink(uint32_t, uint32_t, bool strobe, bool),
candle(bool),
color_wipe(bool, bool),
scan(bool),
theater_chase(uint32_t, uint32_t, bool),
@ -660,7 +664,7 @@ const char JSON_mode_names[] PROGMEM = R"=====([
"Noise 1","Noise 2","Noise 3","Noise 4","Colortwinkles","Lake","Meteor","Meteor Smooth","Railway","Ripple",
"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst",
"Fireworks 1D","Bouncing Balls","Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn","Drip","Plasma","Percent","Ripple Rainbow",
"Heartbeat","Pacifica"
"Heartbeat","Pacifica","Candle Multi"
])=====";

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@ -8,7 +8,7 @@
*/
// version code in format yymmddb (b = daily build)
#define VERSION 2004190
#define VERSION 2004220
// ESP8266-01 (blue) got too little storage space to work with all features of WLED. To use it, you must use ESP8266 Arduino Core v2.4.2 and the setting 512K(No SPIFFS).