Reduce sound sim options to increase 2D mapping.
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@ -349,8 +349,8 @@ typedef struct Segment {
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bool reverse_y : 1; // 7 : reversed Y (2D)
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bool reverse_y : 1; // 7 : reversed Y (2D)
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bool mirror_y : 1; // 8 : mirrored Y (2D)
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bool mirror_y : 1; // 8 : mirrored Y (2D)
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bool transpose : 1; // 9 : transposed (2D, swapped X & Y)
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bool transpose : 1; // 9 : transposed (2D, swapped X & Y)
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uint8_t map1D2D : 2; // 10-11 : mapping for 1D effect on 2D (0-use as strip, 1-expand vertically, 2-circular/arc, 3-rectangular/corner, ...)
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uint8_t map1D2D : 3; // 10-12 : mapping for 1D effect on 2D (0-use as strip, 1-expand vertically, 2-circular/arc, 3-rectangular/corner, ...)
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uint8_t soundSim : 2; // 12-13 : 0-3 sound simulation types
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uint8_t soundSim : 1; // 13 : 0-1 sound simulation types ("soft" & "hard")
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uint8_t group : 2; // 14-15 : 0-3 UI segment groups
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uint8_t group : 2; // 14-15 : 0-3 UI segment groups
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};
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};
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};
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};
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@ -472,8 +472,8 @@ void Segment::setMode(uint8_t fx, bool loadDefaults) {
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sOpt = extractModeDefaults(fx, "o1"); check1 = (sOpt >= 0) ? (bool)sOpt : false;
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sOpt = extractModeDefaults(fx, "o1"); check1 = (sOpt >= 0) ? (bool)sOpt : false;
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sOpt = extractModeDefaults(fx, "o2"); check2 = (sOpt >= 0) ? (bool)sOpt : false;
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sOpt = extractModeDefaults(fx, "o2"); check2 = (sOpt >= 0) ? (bool)sOpt : false;
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sOpt = extractModeDefaults(fx, "o3"); check3 = (sOpt >= 0) ? (bool)sOpt : false;
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sOpt = extractModeDefaults(fx, "o3"); check3 = (sOpt >= 0) ? (bool)sOpt : false;
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sOpt = extractModeDefaults(fx, "m12"); if (sOpt >= 0) map1D2D = constrain(sOpt, 0, 3);
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sOpt = extractModeDefaults(fx, "m12"); if (sOpt >= 0) map1D2D = constrain(sOpt, 0, 7);
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sOpt = extractModeDefaults(fx, "si"); if (sOpt >= 0) soundSim = constrain(sOpt, 0, 3);
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sOpt = extractModeDefaults(fx, "si"); if (sOpt >= 0) soundSim = constrain(sOpt, 0, 1);
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sOpt = extractModeDefaults(fx, "rev"); if (sOpt >= 0) reverse = (bool)sOpt;
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sOpt = extractModeDefaults(fx, "rev"); if (sOpt >= 0) reverse = (bool)sOpt;
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sOpt = extractModeDefaults(fx, "mi"); if (sOpt >= 0) mirror = (bool)sOpt; // NOTE: setting this option is a risky business
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sOpt = extractModeDefaults(fx, "mi"); if (sOpt >= 0) mirror = (bool)sOpt; // NOTE: setting this option is a risky business
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sOpt = extractModeDefaults(fx, "rY"); if (sOpt >= 0) reverse_y = (bool)sOpt;
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sOpt = extractModeDefaults(fx, "rY"); if (sOpt >= 0) reverse_y = (bool)sOpt;
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@ -739,8 +739,6 @@ function populateSegments(s)
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`<div class="sel-p"><select class="sel-p" id="seg${i}si" onchange="setSi(${i})">`+
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`<div class="sel-p"><select class="sel-p" id="seg${i}si" onchange="setSi(${i})">`+
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`<option value="0" ${inst.si==0?' selected':''}>BeatSin</option>`+
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`<option value="0" ${inst.si==0?' selected':''}>BeatSin</option>`+
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`<option value="1" ${inst.si==1?' selected':''}>WeWillRockYou</option>`+
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`<option value="1" ${inst.si==1?' selected':''}>WeWillRockYou</option>`+
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`<option value="2" ${inst.si==2?' selected':''}>U10_3</option>`+
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`<option value="3" ${inst.si==3?' selected':''}>U14_3</option>`+
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`</select></div>`+
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`</select></div>`+
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`</div>`;
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`</div>`;
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cn += `<div class="seg lstI ${i==s.mainseg ? 'selected' : ''} ${exp ? "expanded":""}" id="seg${i}" data-group="${inst.group}">`+
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cn += `<div class="seg lstI ${i==s.mainseg ? 'selected' : ''} ${exp ? "expanded":""}" id="seg${i}" data-group="${inst.group}">`+
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3913
wled00/html_ui.h
3913
wled00/html_ui.h
File diff suppressed because it is too large
Load Diff
@ -92,8 +92,8 @@ bool deserializeSegment(JsonObject elem, byte it, byte presetId)
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if ((spc>0 && spc!=seg.spacing) || seg.map1D2D!=map1D2D) seg.fill(BLACK); // clear spacing gaps
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if ((spc>0 && spc!=seg.spacing) || seg.map1D2D!=map1D2D) seg.fill(BLACK); // clear spacing gaps
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seg.map1D2D = constrain(map1D2D, 0, 3);
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seg.map1D2D = constrain(map1D2D, 0, 7);
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seg.soundSim = constrain(soundSim, 0, 3);
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seg.soundSim = constrain(soundSim, 0, 1);
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uint8_t group = elem[F("group")] | seg.group;
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uint8_t group = elem[F("group")] | seg.group;
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seg.group = constrain(group, 0, 3);
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seg.group = constrain(group, 0, 3);
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@ -392,9 +392,7 @@ uint16_t crc16(const unsigned char* data_p, size_t length) {
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// Currently 4 types defined, to be fine tuned and new types added
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// Currently 4 types defined, to be fine tuned and new types added
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typedef enum UM_SoundSimulations {
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typedef enum UM_SoundSimulations {
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UMS_BeatSin = 0,
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UMS_BeatSin = 0,
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UMS_WeWillRockYou,
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UMS_WeWillRockYou
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UMS_10_3,
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UMS_14_3
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} um_soundSimulations_t;
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} um_soundSimulations_t;
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um_data_t* simulateSound(uint8_t simulationId)
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um_data_t* simulateSound(uint8_t simulationId)
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@ -479,16 +477,6 @@ um_data_t* simulateSound(uint8_t simulationId)
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fftResult[i] = 0;
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fftResult[i] = 0;
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}
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}
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break;
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break;
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case UMS_10_3:
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for (int i = 0; i<16; i++)
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fftResult[i] = inoise8(beatsin8(90 / (i+1), 0, 200)*15 + (ms>>10), ms>>3);
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volumeSmth = fftResult[8];
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break;
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case UMS_14_3:
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for (int i = 0; i<16; i++)
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fftResult[i] = inoise8(beatsin8(120 / (i+1), 10, 30)*10 + (ms>>14), ms>>3);
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volumeSmth = fftResult[8];
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break;
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}
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}
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samplePeak = random8() > 250;
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samplePeak = random8() > 250;
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@ -8,7 +8,7 @@
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*/
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*/
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// version code in format yymmddb (b = daily build)
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// version code in format yymmddb (b = daily build)
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#define VERSION 2304020
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#define VERSION 2304040
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//uncomment this if you have a "my_config.h" file you'd like to use
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//uncomment this if you have a "my_config.h" file you'd like to use
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//#define WLED_USE_MY_CONFIG
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//#define WLED_USE_MY_CONFIG
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