Effect ID compatibility with WLED-SR

Updated some SR effects.
This commit is contained in:
Blaz Kristan 2022-06-15 17:21:32 +02:00
parent 45e74126da
commit e146a476bd
4 changed files with 1052 additions and 308 deletions

View File

@ -47,7 +47,7 @@ constexpr int SAMPLE_RATE = 10240; // Base sample rate in Hz
static byte audioSyncEnabled = 0;
static uint16_t audioSyncPort = 11988;
uint8_t inputLevel; // UI slider value
uint8_t inputLevel = 128; // UI slider value
//
// AGC presets
@ -739,7 +739,7 @@ class AudioReactive : public Usermod {
// usermod exchangeable data
// we will assign all usermod exportable data here as pointers to original variables or arrays and allocate memory for pointers
um_data = new um_data_t;
um_data->u_size = 16;
um_data->u_size = 18;
um_data->u_type = new um_types_t[um_data->u_size];
um_data->u_data = new void*[um_data->u_size];
um_data->u_data[0] = &maxVol; // assigned in effect function!!!
@ -748,15 +748,15 @@ class AudioReactive : public Usermod {
um_data->u_type[1] = UMT_BYTE_ARR;
um_data->u_data[2] = &sample; //*used (for debugging)
um_data->u_type[2] = UMT_INT16;
um_data->u_data[3] = &rawSampleAgc;
um_data->u_data[3] = &rawSampleAgc; //*used
um_data->u_type[3] = UMT_INT16;
um_data->u_data[4] = &samplePeak;
um_data->u_data[4] = &samplePeak; //*used
um_data->u_type[4] = UMT_BYTE;
um_data->u_data[5] = &binNum; // assigned in effect function!!!
um_data->u_type[5] = UMT_BYTE;
um_data->u_data[6] = &FFT_MajorPeak; //*used
um_data->u_type[6] = UMT_DOUBLE;
um_data->u_data[7] = &FFT_Magnitude;
um_data->u_data[7] = &FFT_Magnitude; //*used
um_data->u_type[7] = UMT_DOUBLE;
um_data->u_data[8] = &sampleAvg; //*used
um_data->u_type[8] = UMT_FLOAT;
@ -770,10 +770,14 @@ class AudioReactive : public Usermod {
um_data->u_type[12] = UMT_FLOAT;
um_data->u_data[13] = &sampleGain; //*used (for debugging & Binmap)
um_data->u_type[13] = UMT_FLOAT;
um_data->u_data[14] = myVals;
um_data->u_data[14] = myVals; //*used (only once, Pixels)
um_data->u_type[14] = UMT_UINT16_ARR;
um_data->u_data[15] = &soundSquelch;
um_data->u_data[15] = &soundSquelch; //*used (only once, Binmap)
um_data->u_type[15] = UMT_BYTE;
um_data->u_data[16] = fftBin; //*used (only once, Binmap)
um_data->u_type[16] = UMT_FLOAT_ARR;
um_data->u_data[17] = &inputLevel; // assigned in effect function!!!
um_data->u_type[17] = UMT_BYTE;
// Reset I2S peripheral for good measure
i2s_driver_uninstall(I2S_NUM_0);

File diff suppressed because it is too large Load Diff

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@ -238,56 +238,76 @@
#define FX_MODE_BLENDS 115
#define FX_MODE_TV_SIMULATOR 116
#define FX_MODE_DYNAMIC_SMOOTH 117
#define FX_MODE_BLACK_HOLE 118
#define FX_MODE_DNA 119
#define FX_MODE_DNA_SPIRAL 120
#define FX_MODE_DRIFT 121
#define FX_MODE_FIRENOISE 122
#define FX_MODE_FRIZZLES 123
#define FX_MODE_HIPNOTIC 124
#define FX_MODE_LISSAJOUS 125
#define FX_MODE_MATRIX 126
#define FX_MODE_AKEMI 127
#define FX_MODE_COLORED_BURSTS 128
#define FX_MODE_GAMEOFLIFE 129
#define FX_MODE_JULIA 130
#define FX_MODE_MEATBALS 131
#define FX_MODE_2DNOISE 132
#define FX_MODE_PLASMA_BALL 133
#define FX_MODE_POLAR_LIGHTS 134
#define FX_MODE_PULSER 135
#define FX_MODE_SINDOTS 136
#define FX_MODE_SQUARED_SWIRL 137
#define FX_MODE_SUN_RADIATION 138
#define FX_MODE_TARTAN 139
#define FX_MODE_WAVERLY 140
#define FX_MODE_SPACESHIPS 141
#define FX_MODE_CRAZYBEES 142
#define FX_MODE_GHOST_RIDER 143
#define FX_MODE_BLOBS 144
#define FX_MODE_SCROLL_TEXT 145
#define FX_MODE_DRFIT_ROSE 146
#define FX_MODE_GRAVCENTER 147
#define FX_MODE_GRAVCENTRIC 148
#define FX_MODE_GRAVIMETER 149
#define FX_MODE_GRAVFREQ 150
#define FX_MODE_PERLINMOVE 151
#define FX_MODE_WAVESINS 152
#define FX_MODE_FLOWSTRIPE 153
#define FX_MODE_2DSWIRL 154
#define FX_MODE_RIPPLEPEAK 155
#define FX_MODE_PUDDLES 156
#define FX_MODE_PUDDLEPEAK 157
#define FX_MODE_PLASMOID 158
#define FX_MODE_PIXELS 159
#define FX_MODE_PIXELWAVE 160
#define FX_MODE_NOISEMETER 161
#define FX_MODE_NOISEFIRE 162
#define FX_MODE_MIDNOISE 163
#define FX_MODE_MATRIPIX 164
#define FX_MODE_JUGGLES 165
// new 2D effects
#define FX_MODE_SPACESHIPS 118
#define FX_MODE_CRAZYBEES 119
#define FX_MODE_GHOST_RIDER 120
#define FX_MODE_BLOBS 121
#define FX_MODE_SCROLL_TEXT 122
#define FX_MODE_DRFIT_ROSE 123
// WLED-SR effects
#define FX_MODE_PIXELS 128
#define FX_MODE_PIXELWAVE 129
#define FX_MODE_JUGGLES 130
#define FX_MODE_MATRIPIX 131
#define FX_MODE_GRAVIMETER 132
#define FX_MODE_PLASMOID 133
#define FX_MODE_PUDDLES 134
#define FX_MODE_MIDNOISE 135
#define FX_MODE_NOISEMETER 136
#define FX_MODE_FREQWAVE 137
#define FX_MODE_FREQMATRIX 138
#define FX_MODE_2DGEQ 139
#define FX_MODE_WATERFALL 140
#define FX_MODE_FREQPIXELS 141
#define FX_MODE_BINMAP 142
#define FX_MODE_NOISEFIRE 143
#define FX_MODE_PUDDLEPEAK 144
#define FX_MODE_NOISEMOVE 145
#define FX_MODE_2DNOISE 146 // non audio
#define FX_MODE_PERLINMOVE 147 // should be moved to 124
#define FX_MODE_RIPPLEPEAK 148
#define FX_MODE_2DFIRENOISE 149 // non audio
#define FX_MODE_2DSQUAREDSWIRL 150 // non audio
//#define FX_MODE_2DFIRE2012 151 // implemented in native Fire2012
#define FX_MODE_2DDNA 152 // non audio
#define FX_MODE_2DMATRIX 153 // non audio
#define FX_MODE_2DMETABALLS 154 // non audio
#define FX_MODE_FREQMAP 155
#define FX_MODE_GRAVCENTER 156
#define FX_MODE_GRAVCENTRIC 157
#define FX_MODE_GRAVFREQ 158
#define FX_MODE_DJLIGHT 159
#define FX_MODE_2DFUNKYPLANK 160
#define FX_MODE_2DCENTERBARS 161
#define FX_MODE_2DPULSER 162 // non audio
#define FX_MODE_BLURZ 163
#define FX_MODE_2DDRIFT 164 // non audio
#define FX_MODE_2DWAVERLY 165
#define FX_MODE_2DSUNRADIATION 166 // non audio
#define FX_MODE_2DCOLOREDBURSTS 167 // non audio
#define FX_MODE_2DJULIA 168
#define FX_MODE_2DPOOLNOISE 169 //reserved in JSON_mode_names
#define FX_MODE_2DTWISTER 170 //reserved in JSON_mode_names
#define FX_MODE_2DCAELEMENTATY 171 //reserved in JSON_mode_names
#define FX_MODE_2DGAMEOFLIFE 172 // non audio
#define FX_MODE_2DTARTAN 173 // non audio
#define FX_MODE_2DPOLARLIGHTS 174 // non audio
#define FX_MODE_2DSWIRL 175
#define FX_MODE_2DLISSAJOUS 176 // non audio
#define FX_MODE_2DFRIZZLES 177 // non audio
#define FX_MODE_2DPLASMABALL 178 // non audio
#define FX_MODE_FLOWSTRIPE 179 // should be moved to 125
#define FX_MODE_2DHIPHOTIC 180 // non audio
#define FX_MODE_2DSINDOTS 181 // non audio
#define FX_MODE_2DDNASPIRAL 182 // non audio
#define FX_MODE_2DBLACKHOLE 183 // non audio
#define FX_MODE_WAVESINS 184 // should be moved to 126
#define FX_MODE_ROCKTAVES 185
#define FX_MODE_2DAKEMI 186
//#define FX_MODE_CUSTOMEFFECT 187 //WLEDSR Custom Effects
#define MODE_COUNT 166
#define MODE_COUNT 187
class WS2812FX {
@ -657,54 +677,70 @@ class WS2812FX {
_mode[FX_MODE_BLENDS] = &WS2812FX::mode_blends;
_mode[FX_MODE_TV_SIMULATOR] = &WS2812FX::mode_tv_simulator;
_mode[FX_MODE_DYNAMIC_SMOOTH] = &WS2812FX::mode_dynamic_smooth;
_mode[FX_MODE_BLACK_HOLE] = &WS2812FX::mode_2DBlackHole;
_mode[FX_MODE_COLORED_BURSTS] = &WS2812FX::mode_2DColoredBursts;
_mode[FX_MODE_DNA] = &WS2812FX::mode_2Ddna;
_mode[FX_MODE_DNA_SPIRAL] = &WS2812FX::mode_2DDNASpiral;
_mode[FX_MODE_DRIFT] = &WS2812FX::mode_2DDrift;
_mode[FX_MODE_FIRENOISE] = &WS2812FX::mode_2Dfirenoise;
_mode[FX_MODE_FRIZZLES] = &WS2812FX::mode_2DFrizzles;
_mode[FX_MODE_HIPNOTIC] = &WS2812FX::mode_2DHiphotic;
_mode[FX_MODE_JULIA] = &WS2812FX::mode_2DJulia;
_mode[FX_MODE_GAMEOFLIFE] = &WS2812FX::mode_2Dgameoflife;
_mode[FX_MODE_LISSAJOUS] = &WS2812FX::mode_2DLissajous;
_mode[FX_MODE_MATRIX] = &WS2812FX::mode_2Dmatrix;
_mode[FX_MODE_MEATBALS] = &WS2812FX::mode_2Dmetaballs;
_mode[FX_MODE_2DNOISE] = &WS2812FX::mode_2Dnoise;
_mode[FX_MODE_PLASMA_BALL] = &WS2812FX::mode_2DPlasmaball;
_mode[FX_MODE_POLAR_LIGHTS] = &WS2812FX::mode_2DPolarLights;
_mode[FX_MODE_PULSER] = &WS2812FX::mode_2DPulser;
_mode[FX_MODE_SINDOTS] = &WS2812FX::mode_2DSindots;
_mode[FX_MODE_SQUARED_SWIRL] = &WS2812FX::mode_2Dsquaredswirl;
_mode[FX_MODE_SUN_RADIATION] = &WS2812FX::mode_2DSunradiation;
_mode[FX_MODE_TARTAN] = &WS2812FX::mode_2Dtartan;
_mode[FX_MODE_WAVERLY] = &WS2812FX::mode_2DWaverly;
_mode[FX_MODE_AKEMI] = &WS2812FX::mode_2DAkemi;
_mode[FX_MODE_SPACESHIPS] = &WS2812FX::mode_2Dspaceships;
_mode[FX_MODE_CRAZYBEES] = &WS2812FX::mode_2Dcrazybees;
_mode[FX_MODE_GHOST_RIDER] = &WS2812FX::mode_2Dghostrider;
_mode[FX_MODE_BLOBS] = &WS2812FX::mode_2Dfloatingblobs;
_mode[FX_MODE_SCROLL_TEXT] = &WS2812FX::mode_2Dscrollingtext;
_mode[FX_MODE_DRFIT_ROSE] = &WS2812FX::mode_2Ddriftrose;
_mode[FX_MODE_GRAVCENTER] = &WS2812FX::mode_gravcenter;
_mode[FX_MODE_GRAVCENTRIC] = &WS2812FX::mode_gravcentric;
_mode[FX_MODE_GRAVIMETER] = &WS2812FX::mode_gravimeter;
_mode[FX_MODE_GRAVFREQ] = &WS2812FX::mode_gravfreq;
_mode[FX_MODE_PERLINMOVE] = &WS2812FX::mode_perlinmove;
_mode[FX_MODE_WAVESINS] = &WS2812FX::mode_wavesins;
_mode[FX_MODE_FLOWSTRIPE] = &WS2812FX::mode_FlowStripe;
_mode[FX_MODE_2DSWIRL] = &WS2812FX::mode_2DSwirl;
_mode[FX_MODE_RIPPLEPEAK] = &WS2812FX::mode_ripplepeak;
_mode[FX_MODE_PUDDLES] = &WS2812FX::mode_puddles;
_mode[FX_MODE_PUDDLEPEAK] = &WS2812FX::mode_puddlepeak;
_mode[FX_MODE_PLASMOID] = &WS2812FX::mode_plasmoid;
// WLED-SR
_mode[FX_MODE_2DJULIA] = &WS2812FX::mode_2DJulia;
_mode[FX_MODE_2DGAMEOFLIFE] = &WS2812FX::mode_2Dgameoflife;
_mode[FX_MODE_PIXELS] = &WS2812FX::mode_pixels;
_mode[FX_MODE_PIXELWAVE] = &WS2812FX::mode_pixelwave;
_mode[FX_MODE_NOISEMETER] = &WS2812FX::mode_noisemeter;
_mode[FX_MODE_NOISEFIRE] = &WS2812FX::mode_noisefire;
_mode[FX_MODE_MIDNOISE] = &WS2812FX::mode_midnoise;
_mode[FX_MODE_MATRIPIX] = &WS2812FX::mode_matripix;
_mode[FX_MODE_JUGGLES] = &WS2812FX::mode_juggles;
_mode[FX_MODE_MATRIPIX] = &WS2812FX::mode_matripix;
_mode[FX_MODE_GRAVIMETER] = &WS2812FX::mode_gravimeter;
_mode[FX_MODE_PLASMOID] = &WS2812FX::mode_plasmoid;
_mode[FX_MODE_PUDDLES] = &WS2812FX::mode_puddles;
_mode[FX_MODE_MIDNOISE] = &WS2812FX::mode_midnoise;
_mode[FX_MODE_NOISEMETER] = &WS2812FX::mode_noisemeter;
_mode[FX_MODE_FREQWAVE] = &WS2812FX::mode_freqwave;
_mode[FX_MODE_FREQMATRIX] = &WS2812FX::mode_freqmatrix;
_mode[FX_MODE_2DGEQ] = &WS2812FX::mode_2DGEQ;
_mode[FX_MODE_WATERFALL] = &WS2812FX::mode_waterfall;
_mode[FX_MODE_FREQPIXELS] = &WS2812FX::mode_freqpixels;
_mode[FX_MODE_BINMAP] = &WS2812FX::mode_binmap;
_mode[FX_MODE_NOISEFIRE] = &WS2812FX::mode_noisefire;
_mode[FX_MODE_PUDDLEPEAK] = &WS2812FX::mode_puddlepeak;
_mode[FX_MODE_NOISEMOVE] = &WS2812FX::mode_noisemove;
_mode[FX_MODE_2DNOISE] = &WS2812FX::mode_2Dnoise;
_mode[FX_MODE_PERLINMOVE] = &WS2812FX::mode_perlinmove;
_mode[FX_MODE_RIPPLEPEAK] = &WS2812FX::mode_ripplepeak;
_mode[FX_MODE_2DFIRENOISE] = &WS2812FX::mode_2Dfirenoise;
_mode[FX_MODE_2DSQUAREDSWIRL] = &WS2812FX::mode_2Dsquaredswirl;
//_mode[FX_MODE_2DFIRE2012] = &WS2812FX::mode_2Dfire2012;
_mode[FX_MODE_2DDNA] = &WS2812FX::mode_2Ddna;
_mode[FX_MODE_2DMATRIX] = &WS2812FX::mode_2Dmatrix;
_mode[FX_MODE_2DMETABALLS] = &WS2812FX::mode_2Dmetaballs;
_mode[FX_MODE_FREQMAP] = &WS2812FX::mode_freqmap;
_mode[FX_MODE_GRAVCENTER] = &WS2812FX::mode_gravcenter;
_mode[FX_MODE_GRAVCENTRIC] = &WS2812FX::mode_gravcentric;
_mode[FX_MODE_GRAVFREQ] = &WS2812FX::mode_gravfreq;
_mode[FX_MODE_DJLIGHT] = &WS2812FX::mode_DJLight;
_mode[FX_MODE_2DFUNKYPLANK] = &WS2812FX::mode_2DFunkyPlank;
_mode[FX_MODE_2DCENTERBARS] = &WS2812FX::mode_2DCenterBars;
_mode[FX_MODE_2DPULSER] = &WS2812FX::mode_2DPulser;
_mode[FX_MODE_BLURZ] = &WS2812FX::mode_blurz;
_mode[FX_MODE_2DSUNRADIATION] = &WS2812FX::mode_2DSunradiation;
_mode[FX_MODE_2DWAVERLY] = &WS2812FX::mode_2DWaverly;
_mode[FX_MODE_2DDRIFT] = &WS2812FX::mode_2DDrift;
_mode[FX_MODE_2DCOLOREDBURSTS] = &WS2812FX::mode_2DColoredBursts;
_mode[FX_MODE_2DTARTAN] = &WS2812FX::mode_2Dtartan;
_mode[FX_MODE_2DPOLARLIGHTS] = &WS2812FX::mode_2DPolarLights;
_mode[FX_MODE_2DSWIRL] = &WS2812FX::mode_2DSwirl;
_mode[FX_MODE_2DLISSAJOUS] = &WS2812FX::mode_2DLissajous;
_mode[FX_MODE_2DFRIZZLES] = &WS2812FX::mode_2DFrizzles;
_mode[FX_MODE_2DPLASMABALL] = &WS2812FX::mode_2DPlasmaball;
_mode[FX_MODE_FLOWSTRIPE] = &WS2812FX::mode_FlowStripe;
_mode[FX_MODE_2DHIPHOTIC] = &WS2812FX::mode_2DHiphotic;
_mode[FX_MODE_2DSINDOTS] = &WS2812FX::mode_2DSindots;
_mode[FX_MODE_2DDNASPIRAL] = &WS2812FX::mode_2DDNASpiral;
_mode[FX_MODE_2DBLACKHOLE] = &WS2812FX::mode_2DBlackHole;
_mode[FX_MODE_WAVESINS] = &WS2812FX::mode_wavesins;
_mode[FX_MODE_ROCKTAVES] = &WS2812FX::mode_rocktaves;
_mode[FX_MODE_2DAKEMI] = &WS2812FX::mode_2DAkemi;
//_mode[FX_MODE_CUSTOMEFFECT] = &WS2812FX::mode_customEffect; //WLEDSR Custom Effects
_brightness = DEFAULT_BRIGHTNESS;
currentPalette = CRGBPalette16(CRGB::Black);
@ -936,6 +972,7 @@ class WS2812FX {
mode_blends(void),
mode_tv_simulator(void),
mode_dynamic_smooth(void),
// non-audio transfered from WLED-SR
mode_perlinmove(void),
mode_wavesins(void),
mode_FlowStripe(void);
@ -1006,29 +1043,6 @@ class WS2812FX {
// 2D modes
uint16_t
mode_2DBlackHole(void),
mode_2DColoredBursts(void),
mode_2Ddna(void),
mode_2DDNASpiral(void),
mode_2DDrift(void),
mode_2Dfirenoise(void),
mode_2DFrizzles(void),
mode_2Dgameoflife(void),
mode_2DHiphotic(void),
mode_2DJulia(void),
mode_2DLissajous(void),
mode_2Dmatrix(void),
mode_2Dmetaballs(void),
mode_2Dnoise(void),
mode_2DPlasmaball(void),
mode_2DPolarLights(void),
mode_2DPulser(void),
mode_2DSindots(void),
mode_2Dsquaredswirl(void),
mode_2DSunradiation(void),
mode_2Dtartan(void),
mode_2DWaverly(void),
mode_2DAkemi(void),
mode_2Dspaceships(void),
mode_2Dcrazybees(void),
mode_2Dghostrider(void),
@ -1036,24 +1050,63 @@ class WS2812FX {
mode_2Dscrollingtext(void),
mode_2Ddriftrose(void);
// audio modes
// WLED-SR modes
uint16_t
mode_gravcenter(void),
mode_gravcentric(void),
mode_gravimeter(void),
mode_gravfreq(void),
mode_2DSwirl(void),
mode_ripplepeak(void),
mode_puddles(void),
mode_puddlepeak(void),
mode_plasmoid(void),
GEQ_base(bool centered_horizontal, bool centered_vertical, bool color_vertical),
mode_pixels(void),
mode_pixelwave(void),
mode_noisemeter(void),
mode_noisefire(void),
mode_midnoise(void),
mode_juggles(void),
mode_matripix(void),
mode_juggles(void);
mode_gravimeter(void),
mode_plasmoid(void),
mode_puddles(void),
mode_midnoise(void),
mode_noisemeter(void),
mode_freqwave(void),
mode_freqmatrix(void),
mode_2DGEQ(void),
mode_waterfall(void),
mode_freqpixels(void),
mode_binmap(void),
mode_noisefire(void),
mode_puddlepeak(void),
mode_noisemove(void),
mode_2Dnoise(void),
mode_ripplepeak(void),
mode_2Dfirenoise(void),
mode_2Dsquaredswirl(void),
//mode_2Dfire2012(void),
mode_2Ddna(void),
mode_2Dmatrix(void),
mode_2Dmetaballs(void),
mode_freqmap(void),
mode_gravcenter(void),
mode_gravcentric(void),
mode_gravfreq(void),
mode_DJLight(void),
mode_2DFunkyPlank(void),
mode_2DCenterBars(void),
mode_2DPulser(void),
mode_blurz(void),
mode_2Dgameoflife(void),
mode_2Dtartan(void),
mode_2DPolarLights(void),
mode_2DSwirl(void),
mode_2DLissajous(void),
mode_2DFrizzles(void),
mode_2DPlasmaball(void),
mode_2DHiphotic(void),
mode_2DSindots(void),
mode_2DDNASpiral(void),
mode_2DBlackHole(void),
mode_rocktaves(void),
mode_2DAkemi(void),
mode_2DSunradiation(void),
mode_2DWaverly(void),
mode_2DDrift(void),
mode_2DColoredBursts(void),
mode_2DJulia(void),
mode_customEffect(void); //WLEDSR Custom Effects
private: