Merge pull request #1804 from blazoncek/chunchun-fix
Slight modification of Chunchun effect.
This commit is contained in:
commit
e2242f5d99
@ -3627,15 +3627,15 @@ uint16_t WS2812FX::mode_chunchun(void)
|
||||
{
|
||||
fill(SEGCOLOR(1));
|
||||
uint16_t counter = now*(6 + (SEGMENT.speed >> 4));
|
||||
uint16_t numBirds = SEGLEN >> 2;
|
||||
uint16_t span = SEGMENT.intensity << 8;
|
||||
uint16_t numBirds = 2 + (SEGLEN >> 3); // 2 + 1/8 of a segment
|
||||
uint16_t span = (SEGMENT.intensity << 8) / numBirds;
|
||||
|
||||
for (uint16_t i = 0; i < numBirds; i++)
|
||||
{
|
||||
counter -= span/numBirds;
|
||||
int megumin = sin16(counter) + 0x8000;
|
||||
counter -= span;
|
||||
uint16_t megumin = sin16(counter) + 0x8000;
|
||||
uint32_t bird = (megumin * SEGLEN) >> 16;
|
||||
uint32_t c = color_from_palette((i * 255)/ numBirds, false, true, 0);
|
||||
uint32_t c = color_from_palette((i * 255)/ numBirds, false, false, 0); // no palette wrapping
|
||||
setPixelColor(bird, c);
|
||||
}
|
||||
return FRAMETIME;
|
||||
|
Loading…
Reference in New Issue
Block a user