Improved bouncing balls

This commit is contained in:
cschwinne 2020-01-05 21:26:14 +01:00
parent 4af7ccd84c
commit e4ad0d3b59
3 changed files with 101 additions and 104 deletions

View File

@ -2401,107 +2401,94 @@ uint16_t WS2812FX::mode_spots_fade()
}
//each needs 12 bytes
//Spark type is used for popcorn and 1D fireworks
typedef struct Ball {
unsigned long lastBounceTime;
float impactVelocity;
float height;
} ball;
/*
* Bouncing Balls Effect
*/
uint16_t WS2812FX::mode_BouncingBalls(void) {
uint16_t WS2812FX::mode_bouncing_balls(void) {
//allocate segment data
uint16_t maxNumBalls = 16;
uint16_t dataSize = sizeof(ball) * maxNumBalls;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
Ball* balls = reinterpret_cast<Ball*>(SEGENV.data);
// number of balls based on intensity setting to max of 7 (cycles colors)
// non-chosen color is a random color
int balls = int(((SEGMENT.intensity * 6.2) / 255) + 1);
const int maxBallCount = 7;
uint8_t numBalls = int(((SEGMENT.intensity * (maxNumBalls - 0.8f)) / 255) + 1);
float Gravity = -9.81; // standard value of gravity
int Position[maxBallCount]; // current position of the ball normalized to segment size
float TimeSinceLastBounce[maxBallCount] = {0}; // time difference for physics calculations
int StartHeight = 1; // height in metres (strip length)
float Dampening[maxBallCount] = {0}; // Coefficient of Restitution (bounce damping)
float ImpactVelocityStart = sqrt( -2 * Gravity * StartHeight);
float gravity = -9.81; // standard value of gravity
float impactVelocityStart = sqrt( -2 * gravity);
static float ImpactVelocity[maxBallCount] = {ImpactVelocityStart};
static long ClockTimeSinceLastBounce[maxBallCount] = {millis()};
static float Height[maxBallCount];
//set up variable damping for better effect using multiple balls
for (int i = 0 ; i < maxBallCount ; i++) {
Dampening[i] = 0.90 - float(i)/pow(maxBallCount,2);
unsigned long time = millis();
if (SEGENV.call == 0) {
for (uint8_t i = 0; i < maxNumBalls; i++) balls[i].lastBounceTime = time;
}
for (int i = 0 ; i < balls ; i++) {
TimeSinceLastBounce[i] = (millis() - ClockTimeSinceLastBounce[i])/((255-SEGMENT.speed)*8/256 +1);
Height[i] = 0.5 * Gravity * pow( TimeSinceLastBounce[i]/1000 , 2.0 ) + ImpactVelocity[i] * TimeSinceLastBounce[i]/1000;
bool hasCol2 = SEGCOLOR(2);
fill(hasCol2 ? BLACK : SEGCOLOR(1));
for (uint8_t i = 0; i < numBalls; i++) {
float timeSinceLastBounce = (time - balls[i].lastBounceTime)/((255-SEGMENT.speed)*8/256 +1);
balls[i].height = 0.5 * gravity * pow(timeSinceLastBounce/1000 , 2.0) + balls[i].impactVelocity * timeSinceLastBounce/1000;
if ( Height[i] < 0 ) {
Height[i] = 0;
ImpactVelocity[i] = Dampening[i] * ImpactVelocity[i];
ClockTimeSinceLastBounce[i] = millis();
if (balls[i].height < 0) { //start bounce
balls[i].height = 0;
//damping for better effect using multiple balls
float dampening = 0.90 - float(i)/pow(numBalls,2);
balls[i].impactVelocity = dampening * balls[i].impactVelocity;
balls[i].lastBounceTime = time;
if ( ImpactVelocity[i] < 0.01 ) {
ImpactVelocity[i] = ImpactVelocityStart;
if (balls[i].impactVelocity < 0.015) {
balls[i].impactVelocity = impactVelocityStart;
}
}
Position[i] = round( Height[i] * (SEGLEN - 1) / StartHeight);
}
fill(BLACK);
for (int i = 0 ; i < balls ; i++) {
uint32_t color = SEGCOLOR(i % NUM_COLORS);
if (!color) {
color = color_wheel(random8());
}
setPixelColor(SEGMENT.start+Position[i],color);
uint32_t color = SEGCOLOR(0);
if (SEGMENT.palette) {
color = color_wheel(i*(256/max(numBalls, 8)));
} else if (hasCol2) {
color = SEGCOLOR(i % NUM_COLORS);
}
uint16_t pos = round(balls[i].height * (SEGLEN - 1));
setPixelColor(SEGMENT.start + pos, color);
}
return FRAMETIME;
}
/*
* Sinelon stolen from FASTLED examples
*/
uint16_t WS2812FX::sinelon_base(bool dual, bool rainbow=false) {
fade_out(SEGMENT.intensity);
int pos = beatsin16(SEGMENT.speed/10,0,SEGLEN-1);
int prevpos = SEGENV.aux0;
uint32_t color1 = color_from_palette(pos, true, false, 0);
if (rainbow) {
color1 = color_wheel((pos % 8) * 32);
}
if( pos < prevpos ) {
for (uint16_t i = pos; i < prevpos; i++) {
setPixelColor(i, color1);
}
} else {
for (uint16_t i = prevpos; i < pos; i++) {
setPixelColor(SEGMENT.start + i, color1);
}
color1 = color_wheel((pos & 0x07) * 32);
}
setPixelColor(SEGMENT.start + pos, color1);
if (dual) {
uint32_t color2 = SEGCOLOR(2);
if (color2 == 0) {
color2 = color_from_palette(pos, true, false, 0);
}
if (rainbow) {
color2 = color_wheel((pos % 8) * 32);
}
if ( pos < prevpos ) {
for (uint16_t i = pos; i < prevpos; i++) {
setPixelColor(SEGMENT.start + SEGLEN-1-i, color2);
}
} else {
for (uint16_t i = prevpos; i < pos; i++) {
setPixelColor(SEGMENT.start + SEGLEN-1-i, color2);
}
}
if (!color2) color2 = color_from_palette(pos, true, false, 0);
if (rainbow) color2 = color1; //rainbow
setPixelColor(SEGMENT.start + SEGLEN-1-pos, color2);
}
SEGENV.aux0 = pos;
return FRAMETIME;
}
@ -2532,46 +2519,64 @@ uint16_t WS2812FX::mode_glitter()
}
//each needs 12 bytes
//Spark type is used for popcorn and 1D fireworks
typedef struct Spark {
float pos;
float vel;
uint16_t col;
uint8_t colIndex;
} spark;
/*
* POPCORN
* modified from https://github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/Popcorn.h
*/
typedef struct Kernel {
float position;
float velocity;
int32_t color;
} kernel;
#define MAX_NUM_POPCORN 12
#define GRAVITY 0.06
uint16_t WS2812FX::mode_popcorn(void) {
uint32_t popcornColor = SEGCOLOR(0);
uint32_t bgColor = SEGCOLOR(1);
if(popcornColor == bgColor) popcornColor = color_wheel(random8());
//allocate segment data
uint16_t maxNumPopcorn = 24;
uint16_t dataSize = sizeof(spark) * maxNumPopcorn;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
Spark* popcorn = reinterpret_cast<Spark*>(SEGENV.data);
static kernel popcorn[MAX_NUM_POPCORN];
float coeff = pow((float)SEGLEN, 0.5223324f) * 0.3944296f;
float gravity = -0.0001 - (SEGMENT.speed/200000.0); // m/s/s
gravity *= SEGLEN;
fill(SEGCOLOR(1));
bool hasCol2 = SEGCOLOR(2);
fill(hasCol2 ? BLACK : SEGCOLOR(1));
uint16_t ledIndex;
for(int8_t i=0; i < SEGMENT.intensity*MAX_NUM_POPCORN/255; i++) {
bool isActive = popcorn[i].position >= 0.0f;
uint8_t numPopcorn = SEGMENT.intensity*maxNumPopcorn/255;
if (numPopcorn == 0) numPopcorn = 1;
for(uint8_t i = 0; i < numPopcorn; i++) {
bool isActive = popcorn[i].pos >= 0.0f;
if(isActive) { // if kernel is active, update its position
popcorn[i].position += popcorn[i].velocity;
popcorn[i].velocity -= (GRAVITY * ((255-SEGMENT.speed)*8/256 + 1));
popcorn[i].pos += popcorn[i].vel;
popcorn[i].vel += gravity;
uint32_t col = color_wheel(popcorn[i].colIndex);
if (!SEGMENT.palette && popcorn[i].colIndex < NUM_COLORS) col = SEGCOLOR(popcorn[i].colIndex);
ledIndex = SEGMENT.start + popcorn[i].position;
if(ledIndex >= SEGMENT.start && ledIndex <= SEGMENT.stop) setPixelColor(ledIndex, popcorn[i].color);
uint16_t ledIndex = SEGMENT.start + popcorn[i].pos;
if(ledIndex >= SEGMENT.start && ledIndex < SEGMENT.stop) setPixelColor(ledIndex, col);
} else { // if kernel is inactive, randomly pop it
if(random8() < 2) { // POP!!!
popcorn[i].position = 0.0f;
popcorn[i].velocity = coeff * (random(66, 100) / 100.0f);
popcorn[i].color = popcornColor;
popcorn[i].pos = 0.01f;
ledIndex = SEGMENT.start;
setPixelColor(ledIndex, popcorn[i].color);
uint16_t peakHeight = 128 + random8(128); //0-255
peakHeight = (peakHeight * (SEGLEN -1)) >> 8;
popcorn[i].vel = sqrt(-2.0 * gravity * peakHeight);
if (SEGMENT.palette)
{
popcorn[i].colIndex = random8();
} else {
byte col = random8(0, NUM_COLORS);
if (!hasCol2 || !SEGCOLOR(col)) col = 0;
popcorn[i].colIndex = col;
}
}
}
}
@ -2756,14 +2761,6 @@ uint16_t WS2812FX::mode_starburst(void) {
* adapted from: http://www.anirama.com/1000leds/1d-fireworks/
*/
//each needs 12 byte
typedef struct Spark {
float pos;
float vel;
uint16_t col;
uint8_t colIndex;
} spark;
uint16_t WS2812FX::mode_exploding_fireworks(void)
{
//allocate segment data

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@ -360,7 +360,7 @@ class WS2812FX {
_mode[FX_MODE_CANDLE] = &WS2812FX::mode_candle;
_mode[FX_MODE_STARBURST] = &WS2812FX::mode_starburst;
_mode[FX_MODE_EXPLODING_FIREWORKS] = &WS2812FX::mode_exploding_fireworks;
_mode[FX_MODE_BOUNCINGBALLS] = &WS2812FX::mode_BouncingBalls;
_mode[FX_MODE_BOUNCINGBALLS] = &WS2812FX::mode_bouncing_balls;
_mode[FX_MODE_SINELON] = &WS2812FX::mode_sinelon;
_mode[FX_MODE_SINELON_DUAL] = &WS2812FX::mode_sinelon_dual;
_mode[FX_MODE_SINELON_RAINBOW] = &WS2812FX::mode_sinelon_rainbow;
@ -543,7 +543,7 @@ class WS2812FX {
mode_candle(void),
mode_starburst(void),
mode_exploding_fireworks(void),
mode_BouncingBalls(void),
mode_bouncing_balls(void),
mode_sinelon(void),
mode_sinelon_dual(void),
mode_sinelon_rainbow(void),

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@ -98,7 +98,7 @@
//version code in format yymmddb (b = daily build)
#define VERSION 2001031
#define VERSION 2001051
char versionString[] = "0.9.0-b2";