fix for repeating debug message

This commit is contained in:
Blaz Kristan 2022-09-06 15:52:09 +02:00
parent 8e03395b53
commit e8942c2968

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@ -1068,7 +1068,7 @@ class AudioReactive : public Usermod {
disableSoundProcessing = true; disableSoundProcessing = true;
} else { } else {
#ifdef WLED_DEBUG #ifdef WLED_DEBUG
if ((disableSoundProcessing == true) && (audioSyncEnabled == 0)) { // we just switched to "disabled" if ((disableSoundProcessing == true) && (audioSyncEnabled == 0) && audioSource->isInitialized()) { // we just switched to "enabled"
DEBUG_PRINTLN("[AR userLoop] realtime mode ended - audio processing resumed."); DEBUG_PRINTLN("[AR userLoop] realtime mode ended - audio processing resumed.");
DEBUG_PRINTF( " RealtimeMode = %d; RealtimeOverride = %d\n", int(realtimeMode), int(realtimeOverride)); DEBUG_PRINTF( " RealtimeMode = %d; RealtimeOverride = %d\n", int(realtimeMode), int(realtimeOverride));
} }