Add handleOverlayDraw() to example v2 usermod
This commit is contained in:
parent
e4c6e4bc48
commit
eaa20ff4bf
@ -207,6 +207,17 @@ class MyExampleUsermod : public Usermod {
|
|||||||
return configComplete;
|
return configComplete;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* handleOverlayDraw() is called just before every show() (LED strip update frame) after effects have set the colors.
|
||||||
|
* Use this to blank out some LEDs or set them to a different color regardless of the set effect mode.
|
||||||
|
* Commonly used for custom clocks (Cronixie, 7 segment)
|
||||||
|
*/
|
||||||
|
void handleOverlayDraw()
|
||||||
|
{
|
||||||
|
//strip.setPixelColor(0, RGBW32(0,0,0,0)) // set the first pixel to black
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* getId() allows you to optionally give your V2 usermod an unique ID (please define it in const.h!).
|
* getId() allows you to optionally give your V2 usermod an unique ID (please define it in const.h!).
|
||||||
|
Loading…
Reference in New Issue
Block a user