Fixed ESP32 crash on Drip effect with reversed segment (#1854)
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@ -1,5 +1,12 @@
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## WLED changelog
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### Builds after release 0.12.0
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#### Build 2104030
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- Fixed ESP32 crash on Drip effect with reversed segment (#1854)
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- Added flag `WLED_DISABLE_BROWNOUT_DET` to disable ESP32 brownout detector (off by default)
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### WLED release 0.12.0
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#### Build 2104020
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@ -3081,7 +3081,7 @@ uint16_t WS2812FX::mode_drip(void)
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gravity *= SEGLEN;
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int sourcedrop = 12;
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for (int j=0;j<numDrops;j++) {
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for (uint8_t j=0;j<numDrops;j++) {
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if (drops[j].colIndex == 0) { //init
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drops[j].pos = SEGLEN-1; // start at end
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drops[j].vel = 0; // speed
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@ -3092,7 +3092,7 @@ uint16_t WS2812FX::mode_drip(void)
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setPixelColor(SEGLEN-1,color_blend(BLACK,SEGCOLOR(0), sourcedrop));// water source
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if (drops[j].colIndex==1) {
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if (drops[j].col>255) drops[j].col=255;
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setPixelColor(int(drops[j].pos),color_blend(BLACK,SEGCOLOR(0),drops[j].col));
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setPixelColor(uint16_t(drops[j].pos),color_blend(BLACK,SEGCOLOR(0),drops[j].col));
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drops[j].col += map(SEGMENT.speed, 0, 255, 1, 6); // swelling
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@ -3107,8 +3107,9 @@ uint16_t WS2812FX::mode_drip(void)
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if (drops[j].pos < 0) drops[j].pos = 0;
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drops[j].vel += gravity;
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for (int i=1;i<7-drops[j].colIndex;i++) { // some minor math so we don't expand bouncing droplets
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setPixelColor(int(drops[j].pos)+i,color_blend(BLACK,SEGCOLOR(0),drops[j].col/i)); //spread pixel with fade while falling
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for (uint16_t i=1;i<7-drops[j].colIndex;i++) { // some minor math so we don't expand bouncing droplets
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uint16_t pos = uint16_t(drops[j].pos) +i; //this is BAD, returns a pos >= SEGLEN occasionally
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setPixelColor(pos,color_blend(BLACK,SEGCOLOR(0),drops[j].col/i)); //spread pixel with fade while falling
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}
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if (drops[j].colIndex > 2) { // during bounce, some water is on the floor
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@ -191,7 +191,7 @@ void WS2812FX::setPixelColor(uint16_t i, byte r, byte g, byte b, byte w)
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uint16_t realIndex = realPixelIndex(i);
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for (uint16_t j = 0; j < SEGMENT.grouping; j++) {
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int16_t indexSet = realIndex + (reversed ? -j : j);
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int indexSet = realIndex + (reversed ? -j : j);
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if (indexSet < customMappingSize) indexSet = customMappingTable[indexSet];
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if (indexSet >= SEGMENT.start && indexSet < SEGMENT.stop) {
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busses.setPixelColor(indexSet + skip, col);
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@ -2,6 +2,11 @@
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#include "wled.h"
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#include <Arduino.h>
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#if defined(ARDUINO_ARCH_ESP32) && defined(WLED_DISABLE_BROWNOUT_DET)
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#include "soc/soc.h"
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#include "soc/rtc_cntl_reg.h"
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#endif
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/*
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* Main WLED class implementation. Mostly initialization and connection logic
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*/
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@ -285,6 +290,10 @@ void WLED::loop()
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void WLED::setup()
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{
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#if defined(ARDUINO_ARCH_ESP32) && defined(WLED_DISABLE_BROWNOUT_DET)
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WRITE_PERI_REG(RTC_CNTL_BROWN_OUT_REG, 0); //disable brownout detection
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#endif
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Serial.begin(115200);
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Serial.setTimeout(50);
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DEBUG_PRINTLN();
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@ -337,8 +346,6 @@ void WLED::setup()
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pinMode(STATUSLED, OUTPUT);
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#endif
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//DEBUG_PRINTLN(F("Load EEPROM"));
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//loadSettingsFromEEPROM();
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beginStrip();
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userSetup();
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usermods.setup();
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@ -8,7 +8,7 @@
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*/
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// version code in format yymmddb (b = daily build)
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#define VERSION 2104020
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#define VERSION 2104030
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//uncomment this if you have a "my_config.h" file you'd like to use
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//#define WLED_USE_MY_CONFIG
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@ -47,6 +47,10 @@
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// filesystem specific debugging
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//#define WLED_DEBUG_FS
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//optionally disable brownout detector on ESP32.
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//This is generally a terrible idea, but improves boot success on boards with a 3.3v regulator + cap setup that can't provide 400mA peaks
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//#define WLED_DISABLE_BROWNOUT_DET
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// Library inclusions.
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#include <Arduino.h>
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#ifdef ESP8266
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