Improved rainbow effects
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@ -7,7 +7,7 @@
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## Welcome to my project WLED!
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A fast and feature-rich implementation of an ESP8266/ESP32 webserver to control NeoPixel (WS2812B) LEDs!
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A fast and feature-rich implementation of an ESP8266/ESP32 webserver to control NeoPixel (WS2812B, WS2811, SK6812, APA102) LEDs!
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### Features:
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- WS2812FX library integrated for 80 special effects
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@ -43,6 +43,7 @@ uint16_t WS2812FX::mode_static(void) {
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* Blink/strobe function
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* Alternate between color1 and color2
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* if(strobe == true) then create a strobe effect
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* NOTE: Maybe re-rework without timer
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*/
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uint16_t WS2812FX::blink(uint32_t color1, uint32_t color2, bool strobe, bool do_palette) {
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uint16_t stateTime = SEGENV.aux1;
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@ -232,16 +233,27 @@ uint16_t WS2812FX::mode_random_color(void) {
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/*
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* Lights every LED in a random color. Changes all LED at the same time
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// * to new random colors. NOTE: Problematic for revamp. Consider using data array?
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// * to new random colors.
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*/
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uint16_t WS2812FX::mode_dynamic(void) {
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if(SEGMENT.intensity > 127 || SEGENV.call == 0) {
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if(SEGENV.call == 0) {
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for(uint16_t i=SEGMENT.start; i < SEGMENT.stop; i++) _locked[i] = random8();
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}
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uint32_t cycleTime = 50 + (255 - SEGMENT.speed)*15;
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uint32_t it = now / cycleTime;
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if (it != SEGENV.step) //new color
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{
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for(uint16_t i=SEGMENT.start; i < SEGMENT.stop; i++) {
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setPixelColor(i, color_wheel(random8()));
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if (random8() <= SEGMENT.intensity) _locked[i] = random8();
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}
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SEGENV.step = it;
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}
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setPixelColor(SEGMENT.start + random16(SEGLEN), color_wheel(random8()));
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return 50 + (15 * (uint32_t)(255 - SEGMENT.speed));
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for(uint16_t i=SEGMENT.start; i < SEGMENT.stop; i++) {
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setPixelColor(i, color_wheel(_locked[i]));
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}
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return FRAMETIME;
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}
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@ -309,7 +321,7 @@ uint16_t WS2812FX::scan(bool dual)
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}
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//TODO add intensity (more than 1 pixel lit)
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//NOTE: add intensity (more than 1 pixel lit)
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/*
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* Runs a single pixel back and forth.
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*/
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@ -330,11 +342,12 @@ uint16_t WS2812FX::mode_dual_scan(void) {
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* Cycles all LEDs at once through a rainbow.
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*/
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uint16_t WS2812FX::mode_rainbow(void) {
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uint32_t color = color_wheel(SEGENV.step);
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fill(color);
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uint16_t counter = (now * ((SEGMENT.speed >> 3) +2)) & 0xFFFF;
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counter = counter >> 8;
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SEGENV.step = (SEGENV.step + 1) & 0xFF;
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return 1 + (((uint32_t)(255 - SEGMENT.speed)) / 5);
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fill(color_wheel(counter));
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return FRAMETIME;
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}
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@ -342,13 +355,16 @@ uint16_t WS2812FX::mode_rainbow(void) {
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* Cycles a rainbow over the entire string of LEDs.
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*/
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uint16_t WS2812FX::mode_rainbow_cycle(void) {
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uint16_t counter = (now * ((SEGMENT.speed >> 3) +2)) & 0xFFFF;
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counter = counter >> 8;
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for(uint16_t i=0; i < SEGLEN; i++) {
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uint32_t color = color_wheel(((i * 256 / ((uint16_t)(SEGLEN*(float)(SEGMENT.intensity/128.0))+1)) + SEGENV.step) & 0xFF);
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setPixelColor(SEGMENT.start + i, color);
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//intensity/29 = 0 (1/16) 1 (1/8) 2 (1/4) 3 (1/2) 4 (1) 5 (2) 6 (4) 7 (8) 8 (16)
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uint8_t index = (i * (16 << (SEGMENT.intensity /29)) / SEGLEN) + counter;
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setPixelColor(SEGMENT.start + i, color_wheel(index));
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}
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SEGENV.step = (SEGENV.step + 1) & 0xFF;
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return 1 + (((uint32_t)(255 - SEGMENT.speed)) / 5);
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return FRAMETIME;
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}
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@ -85,7 +85,7 @@ bool WS2812FX::modeUsesLock(uint8_t m)
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{
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if (m == FX_MODE_FIRE_2012 || m == FX_MODE_COLORTWINKLE ||
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m == FX_MODE_METEOR || m == FX_MODE_METEOR_SMOOTH ||
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m == FX_MODE_RIPPLE) return true;
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m == FX_MODE_RIPPLE || m == FX_MODE_DYNAMIC ) return true;
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return false;
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}
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@ -98,7 +98,7 @@
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//version code in format yymmddb (b = daily build)
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#define VERSION 1910033
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#define VERSION 1910042
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char versionString[] = "0.8.5";
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@ -160,7 +160,7 @@ byte briMultiplier = 100; //% of brightness to set (to limit
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//User Interface CONFIG
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char serverDescription[33] = "WLED Light"; //Name of module
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char serverDescription[33] = "WLED"; //Name of module
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byte currentTheme = 7; //UI theme index for settings and classic UI
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byte uiConfiguration = 0; //0: automatic (depends on user-agent) 1: classic UI 2: mobile UI
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bool useHSB = true; //classic UI: use HSB sliders instead of RGB by default
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