diff --git a/platformio.ini b/platformio.ini index a25bf91a..fa6bf3bb 100644 --- a/platformio.ini +++ b/platformio.ini @@ -220,7 +220,8 @@ build_flags = ; restrict to minimal mime-types -DMIMETYPE_MINIMAL ; other special-purpose framework flags (see https://docs.platformio.org/en/latest/platforms/espressif8266.html) - ; -D PIO_FRAMEWORK_ARDUINO_MMU_CACHE16_IRAM48 ;; in case of linker errors like "section `.text1' will not fit in region `iram1_0_seg'" + ; decrease code cache size and increase IRAM to fit all pixel functions + -D PIO_FRAMEWORK_ARDUINO_MMU_CACHE16_IRAM48 ;; in case of linker errors like "section `.text1' will not fit in region `iram1_0_seg'" ; -D PIO_FRAMEWORK_ARDUINO_MMU_CACHE16_IRAM48_SECHEAP_SHARED ;; (experimental) adds some extra heap, but may cause slowdown lib_deps = diff --git a/wled00/FX.h b/wled00/FX.h index d3be5a6c..3d4e9844 100644 --- a/wled00/FX.h +++ b/wled00/FX.h @@ -572,24 +572,24 @@ typedef struct Segment { // 1D strip uint16_t virtualLength(void) const; void setPixelColor(int n, uint32_t c); // set relative pixel within segment with color - void setPixelColor(unsigned n, uint32_t c) { setPixelColor(int(n), c); } - void setPixelColor(int n, byte r, byte g, byte b, byte w = 0) { setPixelColor(n, RGBW32(r,g,b,w)); } // automatically inline - void setPixelColor(int n, CRGB c) { setPixelColor(n, RGBW32(c.r,c.g,c.b,0)); } // automatically inline + inline void setPixelColor(unsigned n, uint32_t c) { setPixelColor(int(n), c); } + inline void setPixelColor(int n, byte r, byte g, byte b, byte w = 0) { setPixelColor(n, RGBW32(r,g,b,w)); } + inline void setPixelColor(int n, CRGB c) { setPixelColor(n, RGBW32(c.r,c.g,c.b,0)); } void setPixelColor(float i, uint32_t c, bool aa = true); - void setPixelColor(float i, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0, bool aa = true) { setPixelColor(i, RGBW32(r,g,b,w), aa); } - void setPixelColor(float i, CRGB c, bool aa = true) { setPixelColor(i, RGBW32(c.r,c.g,c.b,0), aa); } + inline void setPixelColor(float i, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0, bool aa = true) { setPixelColor(i, RGBW32(r,g,b,w), aa); } + inline void setPixelColor(float i, CRGB c, bool aa = true) { setPixelColor(i, RGBW32(c.r,c.g,c.b,0), aa); } uint32_t getPixelColor(int i); // 1D support functions (some implement 2D as well) void blur(uint8_t); void fill(uint32_t c); void fade_out(uint8_t r); void fadeToBlackBy(uint8_t fadeBy); - void blendPixelColor(int n, uint32_t color, uint8_t blend); - void blendPixelColor(int n, CRGB c, uint8_t blend) { blendPixelColor(n, RGBW32(c.r,c.g,c.b,0), blend); } - void addPixelColor(int n, uint32_t color, bool fast = false); - void addPixelColor(int n, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(n, RGBW32(r,g,b,w), fast); } // automatically inline - void addPixelColor(int n, CRGB c, bool fast = false) { addPixelColor(n, RGBW32(c.r,c.g,c.b,0), fast); } // automatically inline - void fadePixelColor(uint16_t n, uint8_t fade); + inline void blendPixelColor(int n, uint32_t color, uint8_t blend) { setPixelColor(n, color_blend(getPixelColor(n), color, blend)); } + inline void blendPixelColor(int n, CRGB c, uint8_t blend) { blendPixelColor(n, RGBW32(c.r,c.g,c.b,0), blend); } + inline void addPixelColor(int n, uint32_t color, bool fast = false) { setPixelColor(n, color_add(getPixelColor(n), color, fast)); } + inline void addPixelColor(int n, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(n, RGBW32(r,g,b,w), fast); } + inline void addPixelColor(int n, CRGB c, bool fast = false) { addPixelColor(n, RGBW32(c.r,c.g,c.b,0), fast); } + inline void fadePixelColor(uint16_t n, uint8_t fade) { setPixelColor(n, color_fade(getPixelColor(n), fade, true)); } uint32_t color_from_palette(uint16_t, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri = 255); uint32_t color_wheel(uint8_t pos); @@ -600,20 +600,20 @@ typedef struct Segment { #ifndef WLED_DISABLE_2D uint16_t XY(uint16_t x, uint16_t y); // support function to get relative index within segment void setPixelColorXY(int x, int y, uint32_t c); // set relative pixel within segment with color - void setPixelColorXY(unsigned x, unsigned y, uint32_t c) { setPixelColorXY(int(x), int(y), c); } - void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); } // automatically inline - void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); } // automatically inline + inline void setPixelColorXY(unsigned x, unsigned y, uint32_t c) { setPixelColorXY(int(x), int(y), c); } + inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); } + inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); } void setPixelColorXY(float x, float y, uint32_t c, bool aa = true); - void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColorXY(x, y, RGBW32(r,g,b,w), aa); } - void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), aa); } + inline void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColorXY(x, y, RGBW32(r,g,b,w), aa); } + inline void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), aa); } uint32_t getPixelColorXY(uint16_t x, uint16_t y); // 2D support functions - void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend); - void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), blend); } - void addPixelColorXY(int x, int y, uint32_t color, bool fast = false); - void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColorXY(x, y, RGBW32(r,g,b,w), fast); } // automatically inline - void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), fast); } - void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade); + inline void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend) { setPixelColorXY(x, y, color_blend(getPixelColorXY(x,y), color, blend)); } + inline void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), blend); } + inline void addPixelColorXY(int x, int y, uint32_t color, bool fast = false) { setPixelColorXY(x, y, color_add(getPixelColorXY(x,y), color, fast)); } + inline void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColorXY(x, y, RGBW32(r,g,b,w), fast); } + inline void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), fast); } + inline void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { setPixelColorXY(x, y, color_fade(getPixelColorXY(x,y), fade, true)); } void box_blur(uint16_t i, bool vertical, fract8 blur_amount); // 1D box blur (with weight) void blurRow(uint16_t row, fract8 blur_amount); void blurCol(uint16_t col, fract8 blur_amount); @@ -623,43 +623,43 @@ typedef struct Segment { void draw_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c); void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c); void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c); - void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) { drawLine(x0, y0, x1, y1, RGBW32(c.r,c.g,c.b,0)); } // automatic inline + inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) { drawLine(x0, y0, x1, y1, RGBW32(c.r,c.g,c.b,0)); } // automatic inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2 = 0, int8_t rotate = 0); - void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0)); } // automatic inline - void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0), RGBW32(c2.r,c2.g,c2.b,0), rotate); } // automatic inline + inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0)); } // automatic inline + inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0), RGBW32(c2.r,c2.g,c2.b,0), rotate); } // automatic inline void wu_pixel(uint32_t x, uint32_t y, CRGB c); void blur1d(fract8 blur_amount); // blur all rows in 1 dimension - void blur2d(fract8 blur_amount) { blur(blur_amount); } - void fill_solid(CRGB c) { fill(RGBW32(c.r,c.g,c.b,0)); } + inline void blur2d(fract8 blur_amount) { blur(blur_amount); } + inline void fill_solid(CRGB c) { fill(RGBW32(c.r,c.g,c.b,0)); } void nscale8(uint8_t scale); #else - uint16_t XY(uint16_t x, uint16_t y) { return x; } - void setPixelColorXY(int x, int y, uint32_t c) { setPixelColor(x, c); } - void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColor(x, RGBW32(r,g,b,w)); } - void setPixelColorXY(int x, int y, CRGB c) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0)); } - void setPixelColorXY(float x, float y, uint32_t c, bool aa = true) { setPixelColor(x, c, aa); } - void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColor(x, RGBW32(r,g,b,w), aa); } - void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0), aa); } - uint32_t getPixelColorXY(uint16_t x, uint16_t y) { return getPixelColor(x); } - void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t c, uint8_t blend) { blendPixelColor(x, c, blend); } - void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColor(x, RGBW32(c.r,c.g,c.b,0), blend); } - void addPixelColorXY(int x, int y, uint32_t color, bool fast = false) { addPixelColor(x, color, fast); } - void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(x, RGBW32(r,g,b,w), fast); } - void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColor(x, RGBW32(c.r,c.g,c.b,0), fast); } - void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { fadePixelColor(x, fade); } - void box_blur(uint16_t i, bool vertical, fract8 blur_amount) {} - void blurRow(uint16_t row, fract8 blur_amount) {} - void blurCol(uint16_t col, fract8 blur_amount) {} - void moveX(int8_t delta, bool wrap = false) {} - void moveY(int8_t delta, bool wrap = false) {} - void move(uint8_t dir, uint8_t delta, bool wrap = false) {} - void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {} - void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {} - void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {} - void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t = 0, int8_t = 0) {} - void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {} - void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) {} - void wu_pixel(uint32_t x, uint32_t y, CRGB c) {} + inline uint16_t XY(uint16_t x, uint16_t y) { return x; } + inline void setPixelColorXY(int x, int y, uint32_t c) { setPixelColor(x, c); } + inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColor(x, RGBW32(r,g,b,w)); } + inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0)); } + inline void setPixelColorXY(float x, float y, uint32_t c, bool aa = true) { setPixelColor(x, c, aa); } + inline void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColor(x, RGBW32(r,g,b,w), aa); } + inline void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0), aa); } + inline uint32_t getPixelColorXY(uint16_t x, uint16_t y) { return getPixelColor(x); } + inline void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t c, uint8_t blend) { blendPixelColor(x, c, blend); } + inline void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColor(x, RGBW32(c.r,c.g,c.b,0), blend); } + inline void addPixelColorXY(int x, int y, uint32_t color, bool fast = false) { addPixelColor(x, color, fast); } + inline void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(x, RGBW32(r,g,b,w), fast); } + inline void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColor(x, RGBW32(c.r,c.g,c.b,0), fast); } + inline void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { fadePixelColor(x, fade); } + inline void box_blur(uint16_t i, bool vertical, fract8 blur_amount) {} + inline void blurRow(uint16_t row, fract8 blur_amount) {} + inline void blurCol(uint16_t col, fract8 blur_amount) {} + inline void moveX(int8_t delta, bool wrap = false) {} + inline void moveY(int8_t delta, bool wrap = false) {} + inline void move(uint8_t dir, uint8_t delta, bool wrap = false) {} + inline void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {} + inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {} + inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {} + inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t = 0, int8_t = 0) {} + inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {} + inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) {} + inline void wu_pixel(uint32_t x, uint32_t y, CRGB c) {} #endif } segment; //static int segSize = sizeof(Segment); @@ -754,23 +754,22 @@ class WS2812FX { // 96 bytes setCCT(uint16_t k), setBrightness(uint8_t b, bool direct = false), setRange(uint16_t i, uint16_t i2, uint32_t col), - setTransitionMode(bool t), purgeSegments(bool force = false), setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t grouping = 1, uint8_t spacing = 0, uint16_t offset = UINT16_MAX, uint16_t startY=0, uint16_t stopY=1), setMainSegmentId(uint8_t n), - restartRuntime(), resetSegments(), makeAutoSegments(bool forceReset = false), fixInvalidSegments(), setPixelColor(int n, uint32_t c), show(void), - setTargetFps(uint8_t fps); - - void setColor(uint8_t slot, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0) { setColor(slot, RGBW32(r,g,b,w)); } - void fill(uint32_t c) { for (int i = 0; i < getLengthTotal(); i++) setPixelColor(i, c); } // fill whole strip with color (inline) - void addEffect(uint8_t id, mode_ptr mode_fn, const char *mode_name); // add effect to the list; defined in FX.cpp - void setupEffectData(void); // add default effects to the list; defined in FX.cpp + setTargetFps(uint8_t fps), + addEffect(uint8_t id, mode_ptr mode_fn, const char *mode_name), // add effect to the list; defined in FX.cpp + setupEffectData(void); // add default effects to the list; defined in FX.cpp + inline void restartRuntime() { for (Segment &seg : _segments) seg.markForReset(); } + inline void setTransitionMode(bool t) { for (Segment &seg : _segments) seg.startTransition(t ? _transitionDur : 0); } + inline void setColor(uint8_t slot, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0) { setColor(slot, RGBW32(r,g,b,w)); } + inline void fill(uint32_t c) { for (int i = 0; i < getLengthTotal(); i++) setPixelColor(i, c); } // fill whole strip with color (inline) // outsmart the compiler :) by correctly overloading inline void setPixelColor(int n, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0) { setPixelColor(n, RGBW32(r,g,b,w)); } inline void setPixelColor(int n, CRGB c) { setPixelColor(n, c.red, c.green, c.blue); } diff --git a/wled00/FX_2Dfcn.cpp b/wled00/FX_2Dfcn.cpp index 5dc9e9ff..d2622f90 100644 --- a/wled00/FX_2Dfcn.cpp +++ b/wled00/FX_2Dfcn.cpp @@ -265,7 +265,7 @@ void Segment::setPixelColorXY(float x, float y, uint32_t col, bool aa) } // returns RGBW values of pixel -uint32_t Segment::getPixelColorXY(uint16_t x, uint16_t y) { +uint32_t IRAM_ATTR Segment::getPixelColorXY(uint16_t x, uint16_t y) { if (!isActive()) return 0; // not active if (x >= virtualWidth() || y >= virtualHeight() || x<0 || y<0) return 0; // if pixel would fall out of virtual segment just exit if (reverse ) x = virtualWidth() - x - 1; @@ -277,23 +277,6 @@ uint32_t Segment::getPixelColorXY(uint16_t x, uint16_t y) { return strip.getPixelColorXY(start + x, startY + y); } -// Blends the specified color with the existing pixel color. -void Segment::blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend) { - setPixelColorXY(x, y, color_blend(getPixelColorXY(x,y), color, blend)); -} - -// Adds the specified color with the existing pixel color perserving color balance. -void Segment::addPixelColorXY(int x, int y, uint32_t color, bool fast) { - if (!isActive()) return; // not active - if (x >= virtualWidth() || y >= virtualHeight() || x<0 || y<0) return; // if pixel would fall out of virtual segment just exit - setPixelColorXY(x, y, color_add(getPixelColorXY(x,y), color, fast)); -} - -void Segment::fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { - if (!isActive()) return; // not active - setPixelColorXY(x, y, color_fade(getPixelColorXY(x,y), fade, true)); -} - // blurRow: perform a blur on a row of a rectangular matrix void Segment::blurRow(uint16_t row, fract8 blur_amount) { if (!isActive() || blur_amount == 0) return; // not active diff --git a/wled00/FX_fcn.cpp b/wled00/FX_fcn.cpp index e2d404b7..3cdf6ee2 100644 --- a/wled00/FX_fcn.cpp +++ b/wled00/FX_fcn.cpp @@ -152,7 +152,7 @@ Segment& Segment::operator= (Segment &&orig) noexcept { return *this; } -bool Segment::allocateData(size_t len) { +bool IRAM_ATTR Segment::allocateData(size_t len) { if (data && _dataLen == len) return true; //already allocated //DEBUG_PRINTF("-- Allocating data (%d): %p\n", len, this); deallocateData(); @@ -173,7 +173,7 @@ bool Segment::allocateData(size_t len) { return true; } -void Segment::deallocateData() { +void IRAM_ATTR Segment::deallocateData() { if (!data) { _dataLen = 0; return; } //DEBUG_PRINTF("--- Released data (%p): %d/%d -> %p\n", this, _dataLen, Segment::getUsedSegmentData(), data); if ((Segment::getUsedSegmentData() > 0) && (_dataLen > 0)) { // check that we don't have a dangling / inconsistent data pointer @@ -205,7 +205,7 @@ void Segment::resetIfRequired() { reset = false; } -CRGBPalette16 &Segment::loadPalette(CRGBPalette16 &targetPalette, uint8_t pal) { +CRGBPalette16 IRAM_ATTR &Segment::loadPalette(CRGBPalette16 &targetPalette, uint8_t pal) { if (pal < 245 && pal > GRADIENT_PALETTE_COUNT+13) pal = 0; if (pal > 245 && (strip.customPalettes.size() == 0 || 255U-pal > strip.customPalettes.size()-1)) pal = 0; //default palette. Differs depending on effect @@ -347,7 +347,7 @@ void Segment::handleTransition() { } // transition progression between 0-65535 -uint16_t Segment::progress() { +uint16_t IRAM_ATTR Segment::progress() { if (isInTransition()) { unsigned long timeNow = millis(); if (_t->_dur > 0 && timeNow - _t->_start < _t->_dur) return (timeNow - _t->_start) * 0xFFFFU / _t->_dur; @@ -428,7 +428,7 @@ void Segment::restoreSegenv(tmpsegd_t &tmpSeg) { } #endif -uint8_t Segment::currentBri(bool useCct) { +uint8_t IRAM_ATTR Segment::currentBri(bool useCct) { uint32_t prog = progress(); if (prog < 0xFFFFU) { uint32_t curBri = (useCct ? cct : (on ? opacity : 0)) * prog; @@ -438,7 +438,7 @@ uint8_t Segment::currentBri(bool useCct) { return (useCct ? cct : (on ? opacity : 0)); } -uint8_t Segment::currentMode() { +uint8_t IRAM_ATTR Segment::currentMode() { #ifndef WLED_DISABLE_MODE_BLEND uint16_t prog = progress(); if (modeBlending && prog < 0xFFFFU) return _t->_modeT; @@ -446,7 +446,7 @@ uint8_t Segment::currentMode() { return mode; } -uint32_t Segment::currentColor(uint8_t slot) { +uint32_t IRAM_ATTR Segment::currentColor(uint8_t slot) { #ifndef WLED_DISABLE_MODE_BLEND return isInTransition() ? color_blend(_t->_segT._colorT[slot], colors[slot], progress(), true) : colors[slot]; #else @@ -454,7 +454,7 @@ uint32_t Segment::currentColor(uint8_t slot) { #endif } -CRGBPalette16 &Segment::currentPalette(CRGBPalette16 &targetPalette, uint8_t pal) { +CRGBPalette16 IRAM_ATTR &Segment::currentPalette(CRGBPalette16 &targetPalette, uint8_t pal) { loadPalette(targetPalette, pal); uint16_t prog = progress(); if (strip.paletteFade && prog < 0xFFFFU) { @@ -612,21 +612,21 @@ void Segment::setPalette(uint8_t pal) { } // 2D matrix -uint16_t Segment::virtualWidth() const { +uint16_t IRAM_ATTR Segment::virtualWidth() const { uint16_t groupLen = groupLength(); uint16_t vWidth = ((transpose ? height() : width()) + groupLen - 1) / groupLen; if (mirror) vWidth = (vWidth + 1) /2; // divide by 2 if mirror, leave at least a single LED return vWidth; } -uint16_t Segment::virtualHeight() const { +uint16_t IRAM_ATTR Segment::virtualHeight() const { uint16_t groupLen = groupLength(); uint16_t vHeight = ((transpose ? width() : height()) + groupLen - 1) / groupLen; if (mirror_y) vHeight = (vHeight + 1) /2; // divide by 2 if mirror, leave at least a single LED return vHeight; } -uint16_t Segment::nrOfVStrips() const { +uint16_t IRAM_ATTR Segment::nrOfVStrips() const { uint16_t vLen = 1; #ifndef WLED_DISABLE_2D if (is2D()) { @@ -641,7 +641,7 @@ uint16_t Segment::nrOfVStrips() const { } // 1D strip -uint16_t Segment::virtualLength() const { +uint16_t IRAM_ATTR Segment::virtualLength() const { #ifndef WLED_DISABLE_2D if (is2D()) { uint16_t vW = virtualWidth(); @@ -813,7 +813,7 @@ void Segment::setPixelColor(float i, uint32_t col, bool aa) } } -uint32_t Segment::getPixelColor(int i) +uint32_t IRAM_ATTR Segment::getPixelColor(int i) { if (!isActive()) return 0; // not active #ifndef WLED_DISABLE_2D @@ -942,22 +942,6 @@ void Segment::fill(uint32_t c) { } } -// Blends the specified color with the existing pixel color. -void Segment::blendPixelColor(int n, uint32_t color, uint8_t blend) { - setPixelColor(n, color_blend(getPixelColor(n), color, blend)); -} - -// Adds the specified color with the existing pixel color perserving color balance. -void Segment::addPixelColor(int n, uint32_t color, bool fast) { - if (!isActive()) return; // not active - setPixelColor(n, color_add(getPixelColor(n), color, fast)); -} - -void Segment::fadePixelColor(uint16_t n, uint8_t fade) { - if (!isActive()) return; // not active - setPixelColor(n, color_fade(getPixelColor(n), fade, true)); -} - /* * fade out function, higher rate = quicker fade */ @@ -1013,8 +997,7 @@ void Segment::fadeToBlackBy(uint8_t fadeBy) { /* * blurs segment content, source: FastLED colorutils.cpp */ -void Segment::blur(uint8_t blur_amount) -{ +void Segment::blur(uint8_t blur_amount) { if (!isActive() || blur_amount == 0) return; // optimization: 0 means "don't blur" #ifndef WLED_DISABLE_2D if (is2D()) { @@ -1071,8 +1054,7 @@ uint32_t Segment::color_wheel(uint8_t pos) { * @param pbri Value to scale the brightness of the returned color by. Default is 255. (no scaling) * @returns Single color from palette */ -uint32_t Segment::color_from_palette(uint16_t i, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri) -{ +uint32_t Segment::color_from_palette(uint16_t i, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri) { // default palette or no RGB support on segment if ((palette == 0 && mcol < NUM_COLORS) || !_isRGB) { uint32_t color = currentColor(mcol); @@ -1086,8 +1068,6 @@ uint32_t Segment::color_from_palette(uint16_t i, bool mapping, bool wrap, uint8_ if (!wrap && strip.paletteBlend != 3) paletteIndex = scale8(paletteIndex, 240); //cut off blend at palette "end" CRGBPalette16 curPal; curPal = currentPalette(curPal, palette); - //if (isInTransition()) curPal = _t->_palT; - //else loadPalette(curPal, palette); CRGB fastled_col = ColorFromPalette(curPal, paletteIndex, pbri, (strip.paletteBlend == 3)? NOBLEND:LINEARBLEND); // NOTE: paletteBlend should be global return RGBW32(fastled_col.r, fastled_col.g, fastled_col.b, 0); @@ -1099,8 +1079,7 @@ uint32_t Segment::color_from_palette(uint16_t i, bool mapping, bool wrap, uint8_ /////////////////////////////////////////////////////////////////////////////// //do not call this method from system context (network callback) -void WS2812FX::finalizeInit(void) -{ +void WS2812FX::finalizeInit(void) { //reset segment runtimes for (segment &seg : _segments) { seg.markForReset(); @@ -1243,15 +1222,13 @@ void WS2812FX::service() { #endif } -void IRAM_ATTR WS2812FX::setPixelColor(int i, uint32_t col) -{ +void IRAM_ATTR WS2812FX::setPixelColor(int i, uint32_t col) { if (i < customMappingSize) i = customMappingTable[i]; if (i >= _length) return; busses.setPixelColor(i, col); } -uint32_t WS2812FX::getPixelColor(uint16_t i) -{ +uint32_t IRAM_ATTR WS2812FX::getPixelColor(uint16_t i) { if (i < customMappingSize) i = customMappingTable[i]; if (i >= _length) return 0; return busses.getPixelColor(i); @@ -1442,8 +1419,7 @@ uint8_t WS2812FX::getActiveSegsLightCapabilities(bool selectedOnly) { return totalLC; } -uint8_t WS2812FX::getFirstSelectedSegId(void) -{ +uint8_t WS2812FX::getFirstSelectedSegId(void) { size_t i = 0; for (segment &seg : _segments) { if (seg.isActive() && seg.isSelected()) return i; @@ -1567,10 +1543,6 @@ void WS2812FX::setUpSegmentFromQueuedChanges() { _queuedChangesSegId = 255; } -void WS2812FX::restartRuntime() { - for (segment &seg : _segments) seg.markForReset(); -} - void WS2812FX::resetSegments() { _segments.clear(); // destructs all Segment as part of clearing #ifndef WLED_DISABLE_2D @@ -1714,10 +1686,6 @@ void WS2812FX::setRange(uint16_t i, uint16_t i2, uint32_t col) { for (unsigned x = i; x <= i2; x++) setPixelColor(x, col); } -void WS2812FX::setTransitionMode(bool t) { - for (segment &seg : _segments) seg.startTransition(t ? _transitionDur : 0); -} - #ifdef WLED_DEBUG void WS2812FX::printSize() { size_t size = 0; diff --git a/wled00/wled.h b/wled00/wled.h index 1a0d2a3e..c09dfeb7 100644 --- a/wled00/wled.h +++ b/wled00/wled.h @@ -8,7 +8,7 @@ */ // version code in format yymmddb (b = daily build) -#define VERSION 2310141 +#define VERSION 2310150 //uncomment this if you have a "my_config.h" file you'd like to use //#define WLED_USE_MY_CONFIG