2DPlasmaball - optimize out float
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@ -5274,7 +5274,7 @@ uint16_t mode_2DPlasmaball(void) { // By: Stepko https://edito
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SEGMENT.fadeToBlackBy(SEGMENT.custom1>>2);
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float t = millis() / (33 - SEGMENT.speed/8);
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uint_fast32_t t = (millis() * 8) / (256 - SEGMENT.speed); // optimized to avoid float
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for (int i = 0; i < cols; i++) {
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uint16_t thisVal = inoise8(i * 30, t, t);
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uint16_t thisMax = map(thisVal, 0, 255, 0, cols-1);
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