Merge branch 'main' into octopus
This commit is contained in:
commit
ff3ae14c29
@ -10,7 +10,8 @@
|
|||||||
# ------------------------------------------------------------------------------
|
# ------------------------------------------------------------------------------
|
||||||
|
|
||||||
# CI binaries
|
# CI binaries
|
||||||
default_envs = nodemcuv2, esp8266_2m, esp01_1m_full, esp32dev, esp32_eth # ESP32 variant builds are temporarily excluded from CI due to toolchain issues on the GitHub Actions Linux environment
|
;; default_envs = nodemcuv2, esp8266_2m, esp01_1m_full, esp32dev, esp32_eth # ESP32 variant builds are temporarily excluded from CI due to toolchain issues on the GitHub Actions Linux environment
|
||||||
|
default_envs = nodemcuv2, esp8266_2m, esp01_1m_full, esp32dev, esp32_eth, lolin_s2_mini, esp32c3dev, esp32s3dev_8MB
|
||||||
|
|
||||||
# Release binaries
|
# Release binaries
|
||||||
; default_envs = nodemcuv2, esp8266_2m, esp01_1m_full, esp32dev, esp32_eth, lolin_s2_mini, esp32c3dev, esp32s3dev_8MB
|
; default_envs = nodemcuv2, esp8266_2m, esp01_1m_full, esp32dev, esp32_eth, lolin_s2_mini, esp32c3dev, esp32s3dev_8MB
|
||||||
@ -249,6 +250,7 @@ lib_deps =
|
|||||||
;; You need to completely erase your device (esptool erase_flash) first, then install the "V4" build from VSCode+platformio.
|
;; You need to completely erase your device (esptool erase_flash) first, then install the "V4" build from VSCode+platformio.
|
||||||
platform = espressif32@5.2.0
|
platform = espressif32@5.2.0
|
||||||
platform_packages =
|
platform_packages =
|
||||||
|
toolchain-riscv32-esp @ 8.4.0+2021r2-patch5 ; required for platform version < 5.3.0, remove this line when upgrading to platform >=5.3.0
|
||||||
build_flags = -g
|
build_flags = -g
|
||||||
-Wshadow=compatible-local ;; emit warning in case a local variable "shadows" another local one
|
-Wshadow=compatible-local ;; emit warning in case a local variable "shadows" another local one
|
||||||
-DARDUINO_ARCH_ESP32 -DESP32
|
-DARDUINO_ARCH_ESP32 -DESP32
|
||||||
@ -264,6 +266,7 @@ lib_deps =
|
|||||||
;; generic definitions for all ESP32-S2 boards
|
;; generic definitions for all ESP32-S2 boards
|
||||||
platform = espressif32@5.2.0
|
platform = espressif32@5.2.0
|
||||||
platform_packages =
|
platform_packages =
|
||||||
|
toolchain-riscv32-esp @ 8.4.0+2021r2-patch5 ; required for platform version < 5.3.0, remove this line when upgrading to platform >=5.3.0
|
||||||
build_flags = -g
|
build_flags = -g
|
||||||
-DARDUINO_ARCH_ESP32
|
-DARDUINO_ARCH_ESP32
|
||||||
-DARDUINO_ARCH_ESP32S2
|
-DARDUINO_ARCH_ESP32S2
|
||||||
@ -283,6 +286,7 @@ lib_deps =
|
|||||||
;; generic definitions for all ESP32-C3 boards
|
;; generic definitions for all ESP32-C3 boards
|
||||||
platform = espressif32@5.2.0
|
platform = espressif32@5.2.0
|
||||||
platform_packages =
|
platform_packages =
|
||||||
|
toolchain-riscv32-esp @ 8.4.0+2021r2-patch5 ; required for platform version < 5.3.0, remove this line when upgrading to platform >=5.3.0
|
||||||
build_flags = -g
|
build_flags = -g
|
||||||
-DARDUINO_ARCH_ESP32
|
-DARDUINO_ARCH_ESP32
|
||||||
-DARDUINO_ARCH_ESP32C3
|
-DARDUINO_ARCH_ESP32C3
|
||||||
@ -301,6 +305,7 @@ lib_deps =
|
|||||||
;; generic definitions for all ESP32-S3 boards
|
;; generic definitions for all ESP32-S3 boards
|
||||||
platform = espressif32@5.2.0
|
platform = espressif32@5.2.0
|
||||||
platform_packages =
|
platform_packages =
|
||||||
|
toolchain-riscv32-esp @ 8.4.0+2021r2-patch5 ; required for platform version < 5.3.0, remove this line when upgrading to platform >=5.3.0
|
||||||
build_flags = -g
|
build_flags = -g
|
||||||
-DESP32
|
-DESP32
|
||||||
-DARDUINO_ARCH_ESP32
|
-DARDUINO_ARCH_ESP32
|
||||||
@ -573,6 +578,9 @@ build_unflags = ${common.build_unflags} -DARDUINO_USB_CDC_ON_BOOT=1
|
|||||||
build_flags = ${common.build_flags} ${esp32s2.build_flags} #-D WLED_RELEASE_NAME=LolinS2
|
build_flags = ${common.build_flags} ${esp32s2.build_flags} #-D WLED_RELEASE_NAME=LolinS2
|
||||||
-DBOARD_HAS_PSRAM
|
-DBOARD_HAS_PSRAM
|
||||||
-DARDUINO_USB_CDC_ON_BOOT=0
|
-DARDUINO_USB_CDC_ON_BOOT=0
|
||||||
|
-DARDUINO_USB_MSC_ON_BOOT=0
|
||||||
|
-DARDUINO_USB_DFU_ON_BOOT=0
|
||||||
|
-DLOLIN_WIFI_FIX ; seems to work much better with this
|
||||||
-D WLED_USE_PSRAM
|
-D WLED_USE_PSRAM
|
||||||
-D WLED_WATCHDOG_TIMEOUT=0
|
-D WLED_WATCHDOG_TIMEOUT=0
|
||||||
-D CONFIG_ASYNC_TCP_USE_WDT=0
|
-D CONFIG_ASYNC_TCP_USE_WDT=0
|
||||||
|
@ -1978,7 +1978,7 @@ uint16_t mode_fire_2012() {
|
|||||||
if (!SEGENV.allocateData(strips * SEGLEN)) return mode_static(); //allocation failed
|
if (!SEGENV.allocateData(strips * SEGLEN)) return mode_static(); //allocation failed
|
||||||
byte* heat = SEGENV.data;
|
byte* heat = SEGENV.data;
|
||||||
|
|
||||||
const uint32_t it = strip.now >> 6; //div 64
|
const uint32_t it = strip.now >> 5; //div 32
|
||||||
|
|
||||||
struct virtualStrip {
|
struct virtualStrip {
|
||||||
static void runStrip(uint16_t stripNr, byte* heat, uint32_t it) {
|
static void runStrip(uint16_t stripNr, byte* heat, uint32_t it) {
|
||||||
@ -1987,28 +1987,24 @@ uint16_t mode_fire_2012() {
|
|||||||
|
|
||||||
// Step 1. Cool down every cell a little
|
// Step 1. Cool down every cell a little
|
||||||
for (int i = 0; i < SEGLEN; i++) {
|
for (int i = 0; i < SEGLEN; i++) {
|
||||||
uint8_t cool = (it != SEGENV.step) ? random8((((20 + SEGMENT.speed/3) * 16) / SEGLEN)+2) : random(8);
|
uint8_t cool = (it != SEGENV.step) ? random8((((20 + SEGMENT.speed/3) * 16) / SEGLEN)+2) : random(4);
|
||||||
uint8_t minTemp = 0;
|
uint8_t minTemp = (i<ignition) ? (ignition-i)/4 + 16 : 0; // should not become black in ignition area
|
||||||
if (i<ignition) {
|
|
||||||
minTemp = (ignition-i)/4 + 16; // and should not become black
|
|
||||||
}
|
|
||||||
uint8_t temp = qsub8(heat[i], cool);
|
uint8_t temp = qsub8(heat[i], cool);
|
||||||
heat[i] = temp<minTemp ? minTemp : temp;
|
heat[i] = temp<minTemp ? minTemp : temp;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (it != SEGENV.step)
|
if (it != SEGENV.step) {
|
||||||
{
|
|
||||||
// Step 2. Heat from each cell drifts 'up' and diffuses a little
|
// Step 2. Heat from each cell drifts 'up' and diffuses a little
|
||||||
for (int k = SEGLEN -1; k > 1; k--) {
|
for (int k = SEGLEN -1; k > 1; k--) {
|
||||||
heat[k] = (heat[k - 1] + (heat[k - 2]<<1) ) / 3; // heat[k-2] multiplied by 2
|
heat[k] = (heat[k - 1] + (heat[k - 2]<<1) ) / 3; // heat[k-2] multiplied by 2
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// Step 3. Randomly ignite new 'sparks' of heat near the bottom
|
// Step 3. Randomly ignite new 'sparks' of heat near the bottom
|
||||||
if (random8() <= SEGMENT.intensity) {
|
if (random8() <= SEGMENT.intensity) {
|
||||||
uint8_t y = random8(ignition);
|
uint8_t y = random8(ignition);
|
||||||
uint8_t boost = (32+SEGMENT.custom3*2) * (2*ignition-y) / (2*ignition);
|
uint8_t boost = (17+SEGMENT.custom3) * (ignition - y/2) / ignition; // integer math!
|
||||||
heat[y] = qadd8(heat[y], random8(64+boost,128+boost));
|
heat[y] = qadd8(heat[y], random8(96+2*boost,207+boost));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Step 4. Map from heat cells to LED colors
|
// Step 4. Map from heat cells to LED colors
|
||||||
@ -2028,7 +2024,7 @@ uint16_t mode_fire_2012() {
|
|||||||
|
|
||||||
return FRAMETIME;
|
return FRAMETIME;
|
||||||
}
|
}
|
||||||
static const char _data_FX_MODE_FIRE_2012[] PROGMEM = "Fire 2012@Cooling,Spark rate,,,Boost;;!;1;sx=120,ix=64,m12=1"; // bars
|
static const char _data_FX_MODE_FIRE_2012[] PROGMEM = "Fire 2012@Cooling,Spark rate,,,Boost;;!;1;sx=64,ix=160,m12=1"; // bars
|
||||||
|
|
||||||
|
|
||||||
// ColorWavesWithPalettes by Mark Kriegsman: https://gist.github.com/kriegsman/8281905786e8b2632aeb
|
// ColorWavesWithPalettes by Mark Kriegsman: https://gist.github.com/kriegsman/8281905786e8b2632aeb
|
||||||
@ -4109,7 +4105,7 @@ uint16_t mode_dancing_shadows(void)
|
|||||||
spotlights[i].type = random8(SPOT_TYPES_COUNT);
|
spotlights[i].type = random8(SPOT_TYPES_COUNT);
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t color = SEGMENT.color_from_palette(spotlights[i].colorIdx, false, false, 0);
|
uint32_t color = SEGMENT.color_from_palette(spotlights[i].colorIdx, false, false, 255);
|
||||||
int start = spotlights[i].position;
|
int start = spotlights[i].position;
|
||||||
|
|
||||||
if (spotlights[i].width <= 1) {
|
if (spotlights[i].width <= 1) {
|
||||||
@ -7395,14 +7391,14 @@ uint16_t mode_2Dsoap() {
|
|||||||
const uint16_t rows = SEGMENT.virtualHeight();
|
const uint16_t rows = SEGMENT.virtualHeight();
|
||||||
|
|
||||||
const size_t dataSize = SEGMENT.width() * SEGMENT.height() * sizeof(uint8_t); // prevent reallocation if mirrored or grouped
|
const size_t dataSize = SEGMENT.width() * SEGMENT.height() * sizeof(uint8_t); // prevent reallocation if mirrored or grouped
|
||||||
if (!SEGENV.allocateData(dataSize + sizeof(uint32_t)*5)) return mode_static(); //allocation failed
|
if (!SEGENV.allocateData(dataSize + sizeof(uint32_t)*3)) return mode_static(); //allocation failed
|
||||||
|
|
||||||
uint8_t *noise3d = reinterpret_cast<uint8_t*>(SEGENV.data);
|
uint8_t *noise3d = reinterpret_cast<uint8_t*>(SEGENV.data);
|
||||||
uint32_t *noise32_x = reinterpret_cast<uint32_t*>(SEGENV.data + dataSize);
|
uint32_t *noise32_x = reinterpret_cast<uint32_t*>(SEGENV.data + dataSize);
|
||||||
uint32_t *noise32_y = reinterpret_cast<uint32_t*>(SEGENV.data + dataSize + sizeof(uint32_t));
|
uint32_t *noise32_y = reinterpret_cast<uint32_t*>(SEGENV.data + dataSize + sizeof(uint32_t));
|
||||||
uint32_t *noise32_z = reinterpret_cast<uint32_t*>(SEGENV.data + dataSize + sizeof(uint32_t)*2);
|
uint32_t *noise32_z = reinterpret_cast<uint32_t*>(SEGENV.data + dataSize + sizeof(uint32_t)*2);
|
||||||
uint32_t *scale32_x = reinterpret_cast<uint32_t*>(SEGENV.data + dataSize + sizeof(uint32_t)*3);
|
uint32_t scale32_x = 160000U/cols;
|
||||||
uint32_t *scale32_y = reinterpret_cast<uint32_t*>(SEGENV.data + dataSize + sizeof(uint32_t)*4);
|
uint32_t scale32_y = 160000U/rows;
|
||||||
|
|
||||||
// init
|
// init
|
||||||
if (SEGENV.call == 0) {
|
if (SEGENV.call == 0) {
|
||||||
@ -7410,30 +7406,28 @@ uint16_t mode_2Dsoap() {
|
|||||||
*noise32_x = random16();
|
*noise32_x = random16();
|
||||||
*noise32_y = random16();
|
*noise32_y = random16();
|
||||||
*noise32_z = random16();
|
*noise32_z = random16();
|
||||||
*scale32_x = 160000/cols;
|
|
||||||
*scale32_y = 160000/rows;
|
|
||||||
for (int i = 0; i < cols; i++) {
|
for (int i = 0; i < cols; i++) {
|
||||||
int32_t ioffset = *scale32_x * (i - cols / 2);
|
int32_t ioffset = scale32_x * (i - cols / 2);
|
||||||
for (int j = 0; j < rows; j++) {
|
for (int j = 0; j < rows; j++) {
|
||||||
int32_t joffset = *scale32_y * (j - rows / 2);
|
int32_t joffset = scale32_y * (j - rows / 2);
|
||||||
uint8_t data = inoise16(*noise32_x + ioffset, *noise32_y + joffset, *noise32_z) >> 8;
|
uint8_t data = inoise16(*noise32_x + ioffset, *noise32_y + joffset, *noise32_z) >> 8;
|
||||||
noise3d[i*cols + j] = scale8(noise3d[i*cols + j], SEGMENT.intensity) + scale8(data, 255 - SEGMENT.intensity);
|
noise3d[XY(i,j)] = scale8(noise3d[XY(i,j)], SEGMENT.intensity) + scale8(data, 255 - SEGMENT.intensity);
|
||||||
SEGMENT.setPixelColorXY(i, j, ColorFromPalette(SEGPALETTE,~noise3d[i*cols + j]*3));
|
SEGMENT.setPixelColorXY(i, j, ColorFromPalette(SEGPALETTE,~noise3d[XY(i,j)]*3));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t mov = max(cols,rows)*SEGMENT.speed/4;
|
uint32_t mov = MAX(cols,rows)*(SEGMENT.speed+1)/2;
|
||||||
*noise32_x += mov;
|
*noise32_x += mov;
|
||||||
*noise32_y += mov;
|
*noise32_y += mov;
|
||||||
*noise32_z += mov;
|
*noise32_z += mov;
|
||||||
|
|
||||||
for (int i = 0; i < cols; i++) {
|
for (int i = 0; i < cols; i++) {
|
||||||
int32_t ioffset = *scale32_x * (i - cols / 2);
|
int32_t ioffset = scale32_x * (i - cols / 2);
|
||||||
for (int j = 0; j < rows; j++) {
|
for (int j = 0; j < rows; j++) {
|
||||||
int32_t joffset = *scale32_y * (j - rows / 2);
|
int32_t joffset = scale32_y * (j - rows / 2);
|
||||||
uint8_t data = inoise16(*noise32_x + ioffset, *noise32_y + joffset, *noise32_z) >> 8;
|
uint8_t data = inoise16(*noise32_x + ioffset, *noise32_y + joffset, *noise32_z) >> 8;
|
||||||
noise3d[i*cols + j] = scale8(noise3d[i*cols + j], SEGMENT.intensity) + scale8(data, 255 - SEGMENT.intensity);
|
noise3d[XY(i,j)] = scale8(noise3d[XY(i,j)], SEGMENT.intensity) + scale8(data, 256 - SEGMENT.intensity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -7445,7 +7439,7 @@ uint16_t mode_2Dsoap() {
|
|||||||
|
|
||||||
amplitude = (cols >= 16) ? (cols-8)/8 : 1;
|
amplitude = (cols >= 16) ? (cols-8)/8 : 1;
|
||||||
for (int y = 0; y < rows; y++) {
|
for (int y = 0; y < rows; y++) {
|
||||||
int amount = ((int)noise3d[y] - 128) * 2 * amplitude + 256*shiftX;
|
int amount = ((int)noise3d[XY(0,y)] - 128) * 2 * amplitude + 256*shiftX;
|
||||||
int delta = abs(amount) >> 8;
|
int delta = abs(amount) >> 8;
|
||||||
int fraction = abs(amount) & 255;
|
int fraction = abs(amount) & 255;
|
||||||
for (int x = 0; x < cols; x++) {
|
for (int x = 0; x < cols; x++) {
|
||||||
@ -7458,10 +7452,10 @@ uint16_t mode_2Dsoap() {
|
|||||||
}
|
}
|
||||||
CRGB PixelA = CRGB::Black;
|
CRGB PixelA = CRGB::Black;
|
||||||
if ((zD >= 0) && (zD < cols)) PixelA = SEGMENT.getPixelColorXY(zD, y);
|
if ((zD >= 0) && (zD < cols)) PixelA = SEGMENT.getPixelColorXY(zD, y);
|
||||||
else PixelA = ColorFromPalette(SEGPALETTE, ~noise3d[(abs(zD)%cols)*cols + y]*3);
|
else PixelA = ColorFromPalette(SEGPALETTE, ~noise3d[XY(abs(zD),y)]*3);
|
||||||
CRGB PixelB = CRGB::Black;
|
CRGB PixelB = CRGB::Black;
|
||||||
if ((zF >= 0) && (zF < cols)) PixelB = SEGMENT.getPixelColorXY(zF, y);
|
if ((zF >= 0) && (zF < cols)) PixelB = SEGMENT.getPixelColorXY(zF, y);
|
||||||
else PixelB = ColorFromPalette(SEGPALETTE, ~noise3d[(abs(zF)%cols)*cols + y]*3);
|
else PixelB = ColorFromPalette(SEGPALETTE, ~noise3d[XY(abs(zF),y)]*3);
|
||||||
CRGB pix = (PixelA.nscale8(ease8InOutApprox(255 - fraction))) + (PixelB.nscale8(ease8InOutApprox(fraction)));
|
CRGB pix = (PixelA.nscale8(ease8InOutApprox(255 - fraction))) + (PixelB.nscale8(ease8InOutApprox(fraction)));
|
||||||
SEGMENT.setPixelColorXY(x, y, pix);
|
SEGMENT.setPixelColorXY(x, y, pix);
|
||||||
}
|
}
|
||||||
@ -7469,7 +7463,7 @@ uint16_t mode_2Dsoap() {
|
|||||||
|
|
||||||
amplitude = (rows >= 16) ? (rows-8)/8 : 1;
|
amplitude = (rows >= 16) ? (rows-8)/8 : 1;
|
||||||
for (int x = 0; x < cols; x++) {
|
for (int x = 0; x < cols; x++) {
|
||||||
int amount = ((int)noise3d[x*cols] - 128) * 2 * amplitude + 256*shiftY;
|
int amount = ((int)noise3d[XY(x,0)] - 128) * 2 * amplitude + 256*shiftY;
|
||||||
int delta = abs(amount) >> 8;
|
int delta = abs(amount) >> 8;
|
||||||
int fraction = abs(amount) & 255;
|
int fraction = abs(amount) & 255;
|
||||||
for (int y = 0; y < rows; y++) {
|
for (int y = 0; y < rows; y++) {
|
||||||
@ -7482,10 +7476,10 @@ uint16_t mode_2Dsoap() {
|
|||||||
}
|
}
|
||||||
CRGB PixelA = CRGB::Black;
|
CRGB PixelA = CRGB::Black;
|
||||||
if ((zD >= 0) && (zD < rows)) PixelA = SEGMENT.getPixelColorXY(x, zD);
|
if ((zD >= 0) && (zD < rows)) PixelA = SEGMENT.getPixelColorXY(x, zD);
|
||||||
else PixelA = ColorFromPalette(SEGPALETTE, ~noise3d[x*cols + abs(zD)%rows]*3);
|
else PixelA = ColorFromPalette(SEGPALETTE, ~noise3d[XY(x,abs(zD))]*3);
|
||||||
CRGB PixelB = CRGB::Black;
|
CRGB PixelB = CRGB::Black;
|
||||||
if ((zF >= 0) && (zF < rows)) PixelB = SEGMENT.getPixelColorXY(x, zF);
|
if ((zF >= 0) && (zF < rows)) PixelB = SEGMENT.getPixelColorXY(x, zF);
|
||||||
else PixelB = ColorFromPalette(SEGPALETTE, ~noise3d[x*cols + abs(zF)%rows]*3);
|
else PixelB = ColorFromPalette(SEGPALETTE, ~noise3d[XY(x,abs(zF))]*3);
|
||||||
CRGB pix = (PixelA.nscale8(ease8InOutApprox(255 - fraction))) + (PixelB.nscale8(ease8InOutApprox(fraction)));
|
CRGB pix = (PixelA.nscale8(ease8InOutApprox(255 - fraction))) + (PixelB.nscale8(ease8InOutApprox(fraction)));
|
||||||
SEGMENT.setPixelColorXY(x, y, pix);
|
SEGMENT.setPixelColorXY(x, y, pix);
|
||||||
}
|
}
|
||||||
|
@ -741,10 +741,6 @@ input[type=range]::-moz-range-thumb {
|
|||||||
margin: 4px 0 0;
|
margin: 4px 0 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
#Colors {
|
|
||||||
padding-top: 18px;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Dynamically hide brightness slider label */
|
/* Dynamically hide brightness slider label */
|
||||||
.hd {
|
.hd {
|
||||||
display: var(--bhd);
|
display: var(--bhd);
|
||||||
@ -757,7 +753,7 @@ input[type=range]::-moz-range-thumb {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#picker {
|
#picker {
|
||||||
margin-top: -10px !important;
|
margin-top: 8px !important;
|
||||||
max-width: 260px;
|
max-width: 260px;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
3043
wled00/html_ui.h
3043
wled00/html_ui.h
File diff suppressed because it is too large
Load Diff
@ -505,6 +505,9 @@ void WLED::initAP(bool resetAP)
|
|||||||
DEBUG_PRINTLN(apSSID);
|
DEBUG_PRINTLN(apSSID);
|
||||||
WiFi.softAPConfig(IPAddress(4, 3, 2, 1), IPAddress(4, 3, 2, 1), IPAddress(255, 255, 255, 0));
|
WiFi.softAPConfig(IPAddress(4, 3, 2, 1), IPAddress(4, 3, 2, 1), IPAddress(255, 255, 255, 0));
|
||||||
WiFi.softAP(apSSID, apPass, apChannel, apHide);
|
WiFi.softAP(apSSID, apPass, apChannel, apHide);
|
||||||
|
#if defined(LOLIN_WIFI_FIX) && (defined(ARDUINO_ARCH_ESP32C3) || defined(ARDUINO_ARCH_ESP32S2))
|
||||||
|
WiFi.setTxPower(WIFI_POWER_8_5dBm);
|
||||||
|
#endif
|
||||||
|
|
||||||
if (!apActive) // start captive portal if AP active
|
if (!apActive) // start captive portal if AP active
|
||||||
{
|
{
|
||||||
@ -662,8 +665,10 @@ void WLED::initConnection()
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
WiFi.begin(clientSSID, clientPass);
|
WiFi.begin(clientSSID, clientPass);
|
||||||
|
|
||||||
#ifdef ARDUINO_ARCH_ESP32
|
#ifdef ARDUINO_ARCH_ESP32
|
||||||
|
#if defined(LOLIN_WIFI_FIX) && (defined(ARDUINO_ARCH_ESP32C3) || defined(ARDUINO_ARCH_ESP32S2))
|
||||||
|
WiFi.setTxPower(WIFI_POWER_8_5dBm);
|
||||||
|
#endif
|
||||||
WiFi.setSleep(!noWifiSleep);
|
WiFi.setSleep(!noWifiSleep);
|
||||||
WiFi.setHostname(hostname);
|
WiFi.setHostname(hostname);
|
||||||
#else
|
#else
|
||||||
|
@ -219,7 +219,7 @@ void initServer()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
request->send(200, "application/json", F("{\"success\":true}"));
|
request->send(200, "application/json", F("{\"success\":true}"));
|
||||||
});
|
}, JSON_BUFFER_SIZE);
|
||||||
server.addHandler(handler);
|
server.addHandler(handler);
|
||||||
|
|
||||||
server.on("/version", HTTP_GET, [](AsyncWebServerRequest *request){
|
server.on("/version", HTTP_GET, [](AsyncWebServerRequest *request){
|
||||||
|
Loading…
Reference in New Issue
Block a user