AR: gracefull suspend when under external control
- same fix as in SR-WLED upstream - if strip.isupdating() is true for more than 12ms, run audio filter loop regardlessly. The userloop is very fast, so I'm expect no bad side-effects from this.
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@ -2,6 +2,7 @@
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#include "wled.h"
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#include <driver/i2s.h>
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#include <driver/adc.h>
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#ifndef ESP32
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#error This audio reactive usermod does not support the ESP8266.
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@ -71,6 +72,7 @@ const float agcSampleSmooth[AGC_NUM_PRESETS] = { 1/12.f, 1/6.f, 1/16.f}; //
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// AGC presets end
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static AudioSource *audioSource = nullptr;
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static volatile bool disableSoundProcessing = false; // if true, sound processing (FFT, filters, AGC) will be suspended. "volatile" as its shared between tasks.
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//static uint16_t micData; // Analog input for FFT
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static uint16_t micDataSm; // Smoothed mic data, as it's a bit twitchy
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@ -152,8 +154,11 @@ void FFTcode(void * parameter)
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delay(1); // DO NOT DELETE THIS LINE! It is needed to give the IDLE(0) task enough time and to keep the watchdog happy.
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// taskYIELD(), yield(), vTaskDelay() and esp_task_wdt_feed() didn't seem to work.
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// Only run the FFT computing code if we're not in Receive mode
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if (audioSyncEnabled & 0x02) continue;
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// Only run the FFT computing code if we're not in Receive mode and not in realtime mode
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if (disableSoundProcessing || (audioSyncEnabled & 0x02)) {
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//delay(7); // release CPU - delay is implemeted using vTaskDelay(). cannot use yield() because we are out of arduino loop context
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continue;
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}
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#ifdef WLED_DEBUG
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// unsigned long start = millis();
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@ -435,7 +440,7 @@ class AudioReactive : public Usermod {
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float sampleAgc = 0.0f; // Our AGC sample
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int16_t rawSampleAgc = 0; // Our AGC sample - raw
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uint32_t timeOfPeak = 0;
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uint32_t lastTime = 0;
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unsigned long lastTime = 0; // last time of running UDP Microphone Sync
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float micLev = 0.0f; // Used to convert returned value to have '0' as minimum. A leveller
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float expAdjF = 0.0f; // Used for exponential filter.
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@ -813,6 +818,7 @@ class AudioReactive : public Usermod {
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*/
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void setup()
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{
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disableSoundProcessing = true; // just to be sure
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if (!initDone) {
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// usermod exchangeable data
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// we will assign all usermod exportable data here as pointers to original variables or arrays and allocate memory for pointers
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@ -908,6 +914,7 @@ class AudioReactive : public Usermod {
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if (!audioSource) enabled = false; // audio failed to initialise
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if (enabled) onUpdateBegin(false); // create FFT task
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if (enabled) disableSoundProcessing = false;
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initDone = true;
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}
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@ -941,13 +948,66 @@ class AudioReactive : public Usermod {
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*/
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void loop()
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{
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if (!enabled || strip.isUpdating()) return;
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static unsigned long lastUMRun = millis();
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if (!(audioSyncEnabled & 0x02)) { // Only run the sampling code IF we're not in Receive mode
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if (!enabled) {
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disableSoundProcessing = true; // keep processing suspended (FFT task)
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lastUMRun = millis(); // update time keeping
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return;
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}
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// We cannot wait indefinitely before processing audio data
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//if (!enabled || strip.isUpdating()) return;
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if (strip.isUpdating() && (millis() - lastUMRun < 12)) return; // be nice, but not too nice
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// suspend local sound processing when "real time mode" is active (E131, UDP, ADALIGHT, ARTNET)
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if ( (realtimeOverride == REALTIME_OVERRIDE_NONE) // please odd other orrides here if needed
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&&( (realtimeMode == REALTIME_MODE_GENERIC)
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||(realtimeMode == REALTIME_MODE_E131)
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||(realtimeMode == REALTIME_MODE_UDP)
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||(realtimeMode == REALTIME_MODE_ADALIGHT)
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||(realtimeMode == REALTIME_MODE_ARTNET) ) ) // please add other modes here if needed
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{
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#ifdef WLED_DEBUG
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if ((disableSoundProcessing == false) && (audioSyncEnabled == 0)) { // we just switched to "disabled"
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DEBUG_PRINTLN("[AR userLoop] realtime mode active - audio processing suspended.");
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DEBUG_PRINTF( " RealtimeMode = %d; RealtimeOverride = %d\n", int(realtimeMode), int(realtimeOverride));
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}
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#endif
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disableSoundProcessing = true;
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} else {
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#ifdef WLED_DEBUG
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if ((disableSoundProcessing == true) && (audioSyncEnabled == 0)) { // we just switched to "disabled"
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DEBUG_PRINTLN("[AR userLoop] realtime mode ended - audio processing resumed.");
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DEBUG_PRINTF( " RealtimeMode = %d; RealtimeOverride = %d\n", int(realtimeMode), int(realtimeOverride));
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}
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#endif
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if ((disableSoundProcessing == true) && (audioSyncEnabled == 0)) lastUMRun = millis(); // just left "realtime mode" - update timekeeping
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disableSoundProcessing = false;
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}
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if (audioSyncEnabled & 0x02) disableSoundProcessing = true; // make sure everything is disabled IF in audio Receive mode
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if (audioSyncEnabled & 0x01) disableSoundProcessing = false; // keep running audio IF we're in audio Transmit mode
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if (!(audioSyncEnabled & 0x02) && !disableSoundProcessing) { // Only run the sampling code IF we're not in Receive mode or realtime mode
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bool agcEffect = false;
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if (soundAgc > AGC_NUM_PRESETS) soundAgc = 0; // make sure that AGC preset is valid (to avoid array bounds violation)
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int userloopDelay = int(millis() - lastUMRun); // how long since last run? we might need to cat up to compensate lost times
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int samplesSkipped = 0;
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if (userloopDelay > 12) samplesSkipped = (userloopDelay + 12) / 25; // every 25ms we get a new batch of samples
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if (samplesSkipped > 100) samplesSkipped = 100; // don't be silly
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#ifdef WLED_DEBUG
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// complain when audio userloop has been delayed for long time. Currently we need userloop running between 500 and 1500 times per second.
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if ((userloopDelay > 23) && !disableSoundProcessing && (audioSyncEnabled == 0)) {
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// Expect lagging in soundreactive effects if you see the next messages !!!
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DEBUG_PRINTF("[AR userLoop] hickup detected -> was inactive for last %d millis!\n", userloopDelay);
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if (samplesSkipped > 0) DEBUG_PRINTF("[AR userLoop] lost %d sample(s).\n", samplesSkipped);
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}
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#endif
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lastUMRun = millis(); // update time keeping
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getSample(); // Sample the microphone
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agcAvg(); // Calculated the PI adjusted value as sampleAvg
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@ -984,7 +1044,8 @@ class AudioReactive : public Usermod {
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// update user interfaces - restrict frequency to avoid flooding UI's with small changes
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if (( ((now_time - last_update_time > 3500) && (abs(new_user_inputLevel - inputLevel) > 2)) // small change - every 3.5 sec (max)
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||((now_time - last_update_time > 2200) && (abs(new_user_inputLevel - inputLevel) > 15)) // medium change
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|| ((now_time - last_update_time > 1200) && (abs(new_user_inputLevel - inputLevel) > 31))) ) // BIG change - every second
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||((now_time - last_update_time > 1200) && (abs(new_user_inputLevel - inputLevel) > 31))) // BIG change - every second
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&& !strip.isUpdating()) // don't interfere while strip is updating
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{
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inputLevel = new_user_inputLevel; // change of least 3 units -> update user variable
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updateInterfaces(CALL_MODE_WS_SEND); // is this the correct way to notify UIs ? Yes says blazoncek
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@ -1026,6 +1087,7 @@ class AudioReactive : public Usermod {
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#ifdef WLED_DEBUG
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fftTime = sampleTime = 0;
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#endif
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disableSoundProcessing = true;
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if (init && FFT_Task) {
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vTaskSuspend(FFT_Task); // update is about to begin, disable task to prevent crash
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} else {
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@ -1043,6 +1105,7 @@ class AudioReactive : public Usermod {
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0 // Core where the task should run
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);
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}
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if (enabled) disableSoundProcessing = false;
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}
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