Commit Graph

3986 Commits

Author SHA1 Message Date
Mountain/\Ash
23e4a2e28e Reordered & grouped 2023-10-05 10:26:51 +02:00
Mountain/\Ash
40515e62ac Ignoring HTML build output 2023-10-05 10:21:24 +02:00
Daniel Kaufman
b56490650c fix for maxPWMValuePct being ignored 2023-10-05 00:37:51 -05:00
Mountain/\Ash
b5751795b5 Fix: lang moved to the correct HTML element 2023-10-04 21:42:15 +02:00
Mountain/\Ash
43d6151506 Fix: removing duplicate viewport declaration
- removed unneeded self-closing slash
2023-10-04 21:37:10 +02:00
Daniel Kaufman
8ccfb606c0 added the max fan pct to the PWM-Fan usermod. This allows high speed (loud fans) like delta fans to cap at a maximum percentage to keep noise down. 2023-10-03 12:42:51 -05:00
Blaz Kristan
3b74cd5676 Merge branch 'main' into 0_15 2023-10-02 21:20:20 +02:00
Frank
26e766ee19
Merge pull request #3406 from Aircoookie/sunset_accuracy_fix
fix for #3400 - wrong sunset time 00:00
2023-10-02 19:58:06 +02:00
Blaz Kristan
6f96dc8f23 Gamma correction for custom palettes (#3399).
Bugfix for audio palettes.
2023-10-01 21:15:14 +02:00
Frank
1c3fdb73fb optimization: only use "float" math functions
- saves 5KB flash and some RAM
-allow to build with -D WLED_USE_UNREAL_MATH, to restore old behaviour and save another 6KB flash
2023-10-01 19:04:30 +02:00
Blaz Kristan
332be7edd6 Build bump. 2023-10-01 13:38:10 +02:00
Blaz Kristan
76e0e935f0 Merge branch 'bugfix' into 0_15 2023-10-01 13:27:18 +02:00
Blaz Kristan
7e6eb65950 Fix for #3403 2023-10-01 13:26:31 +02:00
Blaz Kristan
b0a56a431b Fix for #3405 2023-10-01 13:04:05 +02:00
Frank
166316e0c5 fix for #3400
replace low_accuracy math functions (sint_t, cos_t, atan_t, ...) with standard libm functions that have higher accuracy.
2023-09-30 23:34:02 +02:00
Alerson Jorge
4194e66d81 Corrections
It was missing to upload this file in the commit.

- PXMagic is enabled by default in the Preset tab, and can be disabled in Settings, UI session
2023-09-28 12:41:52 -03:00
Alerson Jorge
c9b9d86892 Corrections
Topic 1, 2
I made the change, took it off the website and put it in the Preset section under the +Preset, +Playlist buttons, it was in a good location.

Topic 3, 4
It reloads because it needs the updated information so that it can create the preset correctly with all the information generated from the selected image.

Topic 5
The change has already been made, it just hasn't gone up yet, it's default upload

Topic 6, 7
Fixed
2023-09-28 09:41:48 -03:00
Alerson Jorge
f2d00e6e42 Merge remote-tracking branch 'upstream/main' into pxmagic 2023-09-28 09:10:47 -03:00
Alerson Jorge
acfc166a11 Corrections 2023-09-28 09:09:42 -03:00
Blaz Kristan
3255382132 Add JSON override for ESP-NOW remote. 2023-09-27 20:39:26 +02:00
Blaz Kristan
25831bfb60 Codename "Ray of light" 2023-09-26 20:34:52 +02:00
Blaz Kristan
d011ca0626 Merge branch 'main' into 0_15 2023-09-24 16:59:27 +02:00
Blaz Kristan
5eadbe7ecd FX update
- Meteor: trail & 0.13 behaviour
- Meteor Smooth: train & 0.13 behaviour
- Scrolling Text: rotation
2023-09-24 16:48:59 +02:00
Frank
ea7e0c6204 npm run build
regenerate UI files from latest sources.
2023-09-23 21:22:14 +02:00
Frank
2dcb126e6d version bump 0.14.0-b6
beta release preparation.
2023-09-23 21:08:11 +02:00
Frank
438525e8ec
AR: use bandpass filter for analog input
Many bad quality analog mics are not centered properly at 1.6V, but stuck at 0V or stuck at 3.3V in silence. The bandpass filter removes DC offsets and improve signal quality.
2023-09-23 16:48:45 +02:00
Frank
eb66a403d9
Merge pull request #3377 from christianpatterson/audioreactive-initialize-i2ssource-bugfix
Fix ES8388Source & ES7243 initialization.
2023-09-19 16:32:10 +02:00
Frank
26ac612474 fix wrong signature of SPH0654::initialize()
* debug messages added to different initializers
* SPH0654::initialize() was having a wrong signature: uint8 instead of int8.

C++ can be a real bastard ;-)
2023-09-19 15:27:41 +02:00
Blaz Kristan
2e28df3e8a Merge 'main' to 0_15 2023-09-18 21:28:43 +02:00
Frank
43613e3b10
Matrix effect speedup
Typically, more than 50% of pixels are black. 
This optimization avoids to fade and rewrite already black pixels.
2023-09-18 15:56:50 +02:00
Frank
555dd2e726
matrix: fix for a corner case (e.g. gapmaps)
workaround for a corner case; if the reference pixels falls into a "gap" then gPC returns BLACK. Solutions is to reject BLACK.
2023-09-18 15:34:53 +02:00
Frank
3260f46543 bugfix for #3375
* improves robustness of the Matrix effect, by dynamically adjusting the "reference color" used to identify "falling code" head pixels.
* a bit faster, as I've removed the need to scan all pixels a second time for "black screen" detection.

Its still not perfect, and the main loop could be simplified a lot by leveraging on the fact that all changes actually happen in the top row, and "falling" is actually just moving everything down by one pixel.
2023-09-18 14:57:15 +02:00
Christian Patterson
f9de23402a Remove obsolete I2C parameters from AudioSource::initialize and all overriding methods. 2023-09-17 19:10:18 -05:00
Christian Patterson
9e155cf94a Fix ES8388Source & ES7243 initialization.
Update ES8388Source::initialize and ES7243::initialize method signatures to match I2SSource::initialize so that when initialize is called on a AudioSource pointer the child class's method is used.
2023-09-17 14:12:20 -05:00
Blaz Kristan
dcace43ce2 Merge branch 'main' into 0_15 2023-09-17 20:39:13 +02:00
Frank
527e3d6cd0
Merge pull request #3373 from Aircoookie/ripple-tweak
2D Ripple and Meteor effect tweak
2023-09-17 18:48:43 +02:00
Blaz Kristan
befce5b887 Typo fix and preset reload after restore 2023-09-16 20:29:32 +02:00
Blaz Kristan
9929c96650 Restore corrupt presets from backup 2023-09-16 14:41:47 +02:00
Blaz Kristan
c7d45c28cf Meteor effect change
- remedy for #3374
2023-09-16 12:30:57 +02:00
Blaz Kristan
87cc3fd714 2D Ripple effect tweak
for #3370
2023-09-16 00:21:10 +02:00
Frank
282d58a6fe
audioreactive: stack size tuning
This gives ~3KB extra free heap on -S2.
2023-09-14 18:26:57 +02:00
Blaz Kristan
b4aec91d67 Bugfix 2023-09-12 23:44:18 +02:00
Blaz Kristan
d2a149ee23 Version 2023-09-12 17:07:31 +02:00
Blaz Kristan
8a72f94b3d Merge branch 'main' into 0_15 2023-09-12 17:02:40 +02:00
Blaz Kristan
fc4ed1c50b Fix for #3369 2023-09-12 16:48:32 +02:00
Blaz Kristan
ae1d0a18f3 Separate mode blending option 2023-09-12 06:17:06 +02:00
tetele
9709ca331e Backwards compatible default value 2023-09-11 16:25:36 +03:00
tetele
b4a9641c31 Add option for leading zero 2023-09-11 15:59:04 +03:00
Blaz Kristan
cc68e6b6e6 Squashed commit of the following:
Remove sync receive
Disallow 2D effects on non-2D segments
Optimisations
Sync clarification
AR palettes
Return of 2 audio simulations
Bugfix in sync #3344
    - remove excessive segments
    - ignore inactive segments if not syncing bounds
    - send UDP/WS on segment change
    - pop_back() when removing last segment
Add pairing support for ESP-NOW sync
Reduce string RAM footprint
UDP parse optimisation
Make WizMote work with sync.
ESP-NOW wireless sync POC.
    - caveat: devices have to be on the same channel
    - clashes with WizMote handling ATM
2023-09-10 18:52:14 +02:00
Frank
60c47cfca1 npm run build
regenerated UI files
2023-09-10 16:59:31 +02:00