Blaž Kristan
e14c5bbd25
Fix in is2D()
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Vertical & horizontal 1D segment (on 2D matrix)
Index overshooting fix.
2022-08-22 14:08:45 +02:00
Blaz Kristan
6fd8a5a084
Replace setOption/getOption
2022-08-19 21:37:26 +02:00
Blaz Kristan
fa55896722
Const functions.
2022-08-17 20:45:30 +02:00
Blaž Kristan
4e0cf380be
Fix for 0 duration/reset runtime.
2022-08-11 11:23:39 +02:00
Blaz Kristan
1cb3ab82c2
Reduction of flicering on web access (info)
2022-08-10 20:53:11 +02:00
Blaz Kristan
a8785570df
Memory allocation fixes.
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Whitespace.
Cleanup.
2022-08-06 12:39:12 +02:00
Blaz Kristan
9270f80af2
Merge branch 'integration' into merge-audio
2022-08-05 23:03:38 +02:00
Blaz Kristan
cdca715afc
Effect change at end of transition.
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Compile bugfix.
2022-08-03 22:09:27 +02:00
Blaz Kristan
d0a08a55d1
Memory management!
2022-08-03 21:36:47 +02:00
ewowi
a098aa0a89
leds array from CRGB to uint32_t
2022-08-02 22:06:13 +02:00
Blaz Kristan
0ba8bace0d
2D optimisations.
2022-08-02 18:27:32 +02:00
ewowi
78edcfe5cf
Merge branch 'ledsArrayToSGPC' into integration
2022-08-02 12:21:46 +02:00
ewowi
2ca5e0c8b8
Remove leds from FX.cpp
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- add addPixelColor overloads
- remove setPixels function
- sPC/gPC move leds check to beginning
- refactor wu_pixel work without leds
- remove leds out of effects and replace by sPC/gPC/aPC/nullptr
- workaround %=
- refactor game of life (but need to check patterns / history, see SR)
- refactor fill_circle to work without leds
2022-08-02 12:19:04 +02:00
Blaz Kristan
7ca1d99412
Multiple additions:
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- transparent leds[] for getPixelColor()
- sample 2D Black Hole for trnasparent leds[]
- conditional audio compile (WLED_NO_AUDIO)
Bugfix:
- effect filtering
2022-08-01 22:01:24 +02:00
ewowi
987b442796
Merge branch 'ledsArrayToSGPC' into integrationMergeOnly
2022-08-01 16:25:51 +02:00
ewowi
004c2920f5
All effects use strip.leds, refactor XY
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- remove leds out of SEGMENT.data (remove if no other use of data)
- use strip.leds
- refactor XY to make segment relative to the whole matrix
- use RGBW32
- in case of 1D also use XY in leds[]: XY(i%width, i/width)]
- add ps_malloc
2022-08-01 16:11:59 +02:00
Blaz Kristan
f02616acd1
Some fixes.
2022-07-31 19:52:07 +02:00
ewowi
69f9a484ca
strip.leds array fully fastLed and segment compatible
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- leds array from uint32_t to CRGB for fastled compatibility
- reading and writing leds from strip to segment sPC/gPC so it has logical instead of physical indexes so it can be used in effects
- change mode_2DBlackHole as showcase how it can both work with leds or with sPC/gPC
2022-07-31 14:48:00 +02:00
Blaz Kristan
dde5367560
Default palette gamma fix.
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Reverted to leds[] in SR effects.
Code optimisations.
2022-07-31 13:28:12 +02:00
ewowi
66da57f375
POC to use leds array in strip.set/getPixelColor
2022-07-31 12:38:10 +02:00
Blaz Kristan
d328db543e
Bugfixes.
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- gamma on *Color palettes
- gamma moved out of WS2812FX
- palette fade (JSON) fix
2022-07-30 23:58:29 +02:00
Blaz Kristan
eb9eda1f6d
Transition struct (reduced RAM footprint).
2022-07-30 14:50:11 +02:00
Blaz Kristan
f16558c126
Optimisations.
2022-07-30 14:20:36 +02:00
Blaz Kristan
b0ba1b2ecc
Bugfix.
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- defult transitions
- conditional 2D compile
2022-07-30 10:49:54 +02:00
Blaz Kristan
52b863fe36
Memory allocation bugfix.
2022-07-29 20:24:29 +02:00
Blaz Kristan
79337a4568
Bugfix for palette transitions.
2022-07-29 16:26:15 +02:00
Blaž Kristan
191db46c4f
Code optimisation & cleanup.
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Minor fixes.
2022-07-29 12:15:56 +02:00
Blaz Kristan
df534d30bf
Custom palettes.
2022-07-28 23:19:58 +02:00
Blaz Kristan
3b2573afed
More filtering options.
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Palette loading bugfix.
2022-07-27 17:00:55 +02:00
Blaz Kristan
78aad924c5
Bugfixes.
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- moved simulateSound() to util
- effect fixes (name changes)
- mapping fixes
- default values fixes
- UI fixes
2022-07-25 21:31:50 +02:00
Blaz Kristan
8e9637f6d4
Default effect values.
2022-07-23 22:00:19 +02:00
Blaž Kristan
2fe4edb6df
Segment clear bugfix.
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getPixelColor fix.
2022-07-21 07:24:03 +02:00
Blaz Kristan
1e4f8be74b
Merge branch 'mapping12soundsim' into segment-api
2022-07-20 21:22:23 +02:00
Blaz Kristan
b6e53b1a0c
Minor bugfix and for loop optimization.
2022-07-19 22:14:46 +02:00
Blaz Kristan
a46894f395
Bugfixes.
2022-07-19 16:16:43 +02:00
Blaz Kristan
6c6849d8d7
Vectors & dynamic loadJS.
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- Segments
- Modes
NOTE: crashes ESP if effect is running while deleting segment.
2022-07-17 15:58:41 +02:00
ewowi
e82336f355
Small bugfixes
2022-07-14 17:22:37 +02:00
Blaž Kristan
0cf891b9d9
Optimisations
2022-07-14 13:22:34 +02:00
ewowi
aeb8fd6fda
make getPixelColor matrix (mapping) aware
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And change some mapping defaults of effects useing getPixelColor
2022-07-13 15:40:40 +02:00
ewowi
9bec394d7f
Add mapping12 and soundsim defaults to effects and apply in segment ui
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index.js: rename setSliderAndColorControl to setEffectParameters, rename extras to effectPars, add segment variable update code
FX.cpp: add map12 and ssim defaults to data_FX_MODE variables (WIP)
FX_fcn.cpp: add return in setPixelColor for 2D
2022-07-13 12:41:33 +02:00
ewowi
6799a3bd35
Merge remote-tracking branch 'origin/segment-api' into mapping12soundsim
2022-07-12 20:04:44 +02:00
Blaz Kristan
588c7a81fc
Fix for transitions.
2022-07-12 18:10:07 +02:00
ewowi
16aa0e4dba
Resolve compile fail
2022-07-11 11:39:56 +02:00
ewowi
81cb765b7a
Finish merge by adding the mapping12 code to setPixelColor
2022-07-11 11:20:30 +02:00
Blaz Kristan
d9f2c2b968
Segment API
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- moved all drawing logic to segment
- moved transitions to segment
Conditional 2D compile.
Rearranged effect IDs.
Implemented dynamic effect arrays.
2022-07-10 22:23:25 +02:00
Blaz Kristan
bdea2acf67
Correctly position #defines
2022-07-06 19:49:55 +02:00
Blaz Kristan
9519c8edbd
Fix disbling AudioReactive usermod
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Reduce IRAM pressure for ESP8266
2022-07-06 19:42:48 +02:00
Blaz Kristan
64fd207533
Refactoring WS2812FX class.
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- effect functions no longer part of class
- methods to access private members
- separate Segment, Segment_runtime, ColorTransition from WS2812FX
2022-07-06 13:13:54 +02:00
Blaz Kristan
febd7cbca8
Enable Peek for 2D.
2022-07-04 11:12:55 +02:00
Blaz Kristan
0a2e01a616
Multiple changes:
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- change arduinoFFT to float (custom)
- update audioreactive to use float
- update effects to use float
- info slider (usermod)
- hide Peek in 2D
- minor bugfixes
2022-07-03 22:55:37 +02:00