Blaz Kristan
2b616b688d
Implement global JSON API boolean toggle.
2023-11-06 20:08:45 +01:00
Blaz Kristan
cc68e6b6e6
Squashed commit of the following:
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Remove sync receive
Disallow 2D effects on non-2D segments
Optimisations
Sync clarification
AR palettes
Return of 2 audio simulations
Bugfix in sync #3344
- remove excessive segments
- ignore inactive segments if not syncing bounds
- send UDP/WS on segment change
- pop_back() when removing last segment
Add pairing support for ESP-NOW sync
Reduce string RAM footprint
UDP parse optimisation
Make WizMote work with sync.
ESP-NOW wireless sync POC.
- caveat: devices have to be on the same channel
- clashes with WizMote handling ATM
2023-09-10 18:52:14 +02:00
Frank
da0cf01eee
fixing a few implicit promotions to double
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any expression with at least on "double" is evaluated as double, which is slow.
2023-09-09 20:48:17 +02:00
Blaz Kristan
6f9bcf1858
Merge branch 'main' into fx-blending
2023-08-28 17:59:02 +02:00
Blaz Kristan
d1b00ba95d
Bugfix.
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- feed WDT even if strip is updating
- provide custom palette names
- handle interface cooldown properly
- rotary encoder ALT fix for custom palettes
2023-08-28 17:58:30 +02:00
Frank
bb45bee7f8
oappend() debug message when buffer is full
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oappend() silently discards strings when the buffer is full, leading to strange effects like half-working UI pages.
The new debug message will help developers to understand what could be wrong.
2023-08-27 23:01:55 +02:00
Blaz Kristan
06402cf1c6
Making buffer fix easy to maintain and portable.
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Thanks to @softhack007
2023-08-17 17:10:29 +02:00
Blaz Kristan
7e28718681
Too long metadata string bugfix.
2023-08-17 16:24:16 +02:00
Frank
eabd6f60ef
soudsim bugfix
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FFT_MajorPeak was just going from 0..255.
Now it simulates the full range from 21hz ... 8Khz
2023-07-03 15:07:14 +02:00
Aircoookie
dd9da2853a
Support settings pin unlock via JSON
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Also supports locking by providing any incorrect pin
2023-06-14 11:53:39 +02:00
Aircoookie
ee7036f13d
CSS tweaks
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Fix repeat segment button remaining hidden
Fix third segment row (offset) alignment in 1D mode
Keep disabled sound simulation modes as comment for reference
New local var for 2D seg UI, improves code legibility
2023-05-29 21:06:10 +02:00
Blaz Kristan
dfa0a16487
Reduce sound sim options to increase 2D mapping.
2023-04-04 17:16:50 +02:00
Blaz Kristan
92d2be3f5e
Add ledmap names
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Bugfix
- reset segments upon 2D ledmap allocation error
- fix invlid 2D segments
2023-02-14 17:11:58 +01:00
Blaž Kristan
506b6b51ce
whitespace cleanup
2023-01-06 09:24:29 +01:00
Blaž Kristan
3841780fe6
Merge branch 'async-psave' into dev
2022-10-13 14:25:01 +02:00
Blaz Kristan
426635871b
Bus corrections for C3, S2 & S3.
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Minor hostname tweak.
2022-10-10 16:46:23 +02:00
Blaz Kristan
2c27240da6
Remove DISABLE_AUDIO
2022-09-05 00:43:26 +02:00
cschwinne
2ada88a266
Small improvements to fx data extraction functions
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- Un-F() most segment JSON keys, decreases JSON doc usage by 47 B (increases static RAM usage by 32 B),
makes `extractModeDefaults` work without strstr_P
- Removed String from serializeModeData and serializeModeNames
- Set 0.14 version name "Hoshi"
2022-08-31 04:31:56 +02:00
cschwinne
5b51ce9840
extractModeDefaults(): C strings instead of String
2022-08-31 02:26:26 +02:00
Blaz Kristan
1cb3ab82c2
Reduction of flicering on web access (info)
2022-08-10 20:53:11 +02:00
Blaz Kristan
eb8710df81
Merge branch 'audioreactive-prototype' into segment-api
2022-08-05 16:29:32 +02:00
Blaz Kristan
095099a085
Rename WLED_NO_AUDIO
2022-08-05 15:54:48 +02:00
Blaz Kristan
f45082b764
Crash fix for ESP8266 if mode contains !
2022-08-03 22:27:45 +02:00
Blaz Kristan
d0a08a55d1
Memory management!
2022-08-03 21:36:47 +02:00
Blaz Kristan
7ca1d99412
Multiple additions:
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- transparent leds[] for getPixelColor()
- sample 2D Black Hole for trnasparent leds[]
- conditional audio compile (WLED_NO_AUDIO)
Bugfix:
- effect filtering
2022-08-01 22:01:24 +02:00
ewowi
84750e2605
Refactor um_data: remove fftBin
2022-07-29 15:50:09 +02:00
ewowi
dfa1a3ad90
Refactor um_data: remove inputLevel
2022-07-29 15:43:27 +02:00
ewowi
c1f9445e9d
Refactor um_data variables for audio reactive
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- change sample to sampleRaw
- add volumeSmth, volumeRaw, my_magnitude and calculate in agcAvg
- remove sampleAvg, soundAgc, sampleAgc, sampleRaw, rawSampleAgc, FFT_Magnitude, multAgc, sampleReal, sampleGain, (myVals), soundSquelch from um_data interface
- refactor all effects using above variables
2022-07-29 15:24:04 +02:00
ewowi
bc67bf6826
Replace myVals from audio_reactive.h to SEGMENT.data
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(position in um_data reserved as free, could be cleaned up later)
2022-07-29 10:04:10 +02:00
Blaz Kristan
78aad924c5
Bugfixes.
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- moved simulateSound() to util
- effect fixes (name changes)
- mapping fixes
- default values fixes
- UI fixes
2022-07-25 21:31:50 +02:00
Blaz Kristan
3e5b152718
Fix for palette defaults.
2022-07-23 22:38:35 +02:00
Blaz Kristan
8e9637f6d4
Default effect values.
2022-07-23 22:00:19 +02:00
Blaz Kristan
d9f2c2b968
Segment API
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- moved all drawing logic to segment
- moved transitions to segment
Conditional 2D compile.
Rearranged effect IDs.
Implemented dynamic effect arrays.
2022-07-10 22:23:25 +02:00
Blaz Kristan
a75b3a53aa
Use getModeCount() instead of MODE_COUNT
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Clear strip if spacing changes.
Rewrite 2DGEQ.
2022-06-26 23:01:22 +02:00
Blaz Kristan
4c759083be
Multiple changes.
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Added:
- introduced addEffect() and setupEffectData()
- conditional compile for audio effects
- introduced getModeData() and getModeDataSrc() instead of public var
- changed _modeData[] to private non-static
Fixes:
- DMTYPE use
- add reboot info to DMTYPE
- transpose & reverse with mirroring
2022-06-21 22:49:45 +02:00
Blaz Kristan
f1a1b89d13
Fixes.
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- correct preset cycling
- updated rotary encoder preset selection
2022-06-03 22:22:18 +02:00
Blaz Kristan
14e0e96596
Send complet preset API from UI.
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Cycling value correction (optimisation and preset hack removal).
2022-06-03 18:38:46 +02:00
Blaz Kristan
17be0a2c12
Enhance rotary encoder with custom sliders.
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Soft watchdog timer (by poelzi)
2022-05-24 13:45:35 +02:00
Blaz Kristan
6e342983f9
It did not like PROGMEM.
2022-05-22 00:41:45 +02:00
Blaz Kristan
a6d7ed3824
Moved mode names (& slider data) to a static array
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-- may break some things --
2022-05-21 18:37:09 +02:00
Blaz Kristan
b4d6525899
Added new 2D effects:
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- 2D Floating Blobs
- 2D Ghost Rider
Crash fix for 2D Game of Life.
Added support function fill_circle() & wu_pixel().
Removed obsolete debug strings.
2022-05-20 19:35:22 +02:00
Blaz Kristan
ba3555a66f
2D Game of Life update.
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Added crc16().
Reduced errorToast popup time.
Fixed drawLine() incorrect uint16_t use and added leds[] support.
2022-05-20 14:48:40 +02:00
Blaz Kristan
92cbdde429
Cleanup.
2022-04-16 16:31:00 +02:00
Blaz Kristan
f1dd1bd6bd
Relative value wrapping and operator fix.
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Slot selector changes.
2022-03-04 21:49:07 +01:00
Blaz Kristan
41b6f3ffa7
Merge branch 'master' into merge-master
2022-02-20 22:24:11 +01:00
Blaz Kristan
52f0ae9350
Merge branch 'master' into master-merge
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Few UI fixes.
2022-02-03 17:40:44 +01:00
Blaz Kristan
6e0e5c102e
Added extractModeName() utility function.
2022-01-31 20:43:35 +01:00
Blaz Kristan
d31271fee3
Minor fixes:
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- optimized setPixelSegment()
- moved extractModeName() to util.cpp
- optimized extractModeName()
- removed SR extensions from /json/effects endpoint (compatibility estabished)
2022-01-31 20:35:11 +01:00
Blaz Kristan
b0c40e1e37
Color change tracking. Minor fixes.
2022-01-15 21:15:37 +01:00
Blaž Kristan
0777eaad10
Minor styling changes.
2021-12-08 10:00:31 +01:00