settings.js for pasting data into HTML.
Reduced simple & classic flash footprint.
Split iro.js and rangetouch.js into separate requests (instead of embedding)
* Added UDP sync groups.
* Shortened string.
* Changed sync default to group 1 only.
* Make packets with version < 9 group 1
* Send sync group options as bytes, parse in JS
Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
* added ui changes for saturation in sync
* added setters/getters for hsv settings
* added color correction logic
* faster algorithm for color conversion
* added save/load config to fs
* adjusted value scale
* move color functions to colors.cpp
* remove unchecked file
* Various small changes
Moved settings location in sync settings
Changed wording from hyperion to live
Moved code into setRealtimePixel(), reducing duplication and enabling the functionality for DMX streams
Co-authored-by: Christian Schwinne <dev.aircoookie@gmail.com>
* Add fields for customization Blynk host
Add fields to 'Sync Interfaces' for customization Blynk host.
Now you can set you own Blynk server.
All you needs its set custom host and port to local Blync server.
* Lower blynk host length (memory usage)
Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
RGBW leds can be individually adressed through E1.31 control.
-Added option 'Multi RGBW' to the settings
-Modified e131.cpp accordingly
-Tuned other parameters to make it work
* A separate socket for UDP api has been added. This uses the same API as HTML. Commands for Loxone were added to the API.
* html files for udp api newly generated
* codm pixel controller board configurations added to platformio.ini file
* Parser for LX/LY commands adapted. Calculation of the values corrected. Segment handling for LX/LY removed.
* Lox parser moved to own file. Lox parser added to the JSON api. Within a segment LX and LY are now supported.
* serial port removed
* F() macro added
Co-authored-by: Marius Groos <marius.groos@codm.de>
The existing code was very buggy - a 512 channel ArtNet packet sent data to
171 LEDs, not 170. Also the second ArtNet universe was off-by-one.
The math was very confusing with so many branches. The reduces the
amount of code and amount of branching.
Tested with Resolume + my own ArtNet software + 252 LEDs for ArtNet.
Tested with LedFx for e1.31
Replace outdated CSS in HTML by style.css import
Fix missing button double press in time settings
FIx missing meta utf-8 in WiFi and UI settings
Modify cdata.js to add an info header to the top of auto-generated files