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Author SHA1 Message Date
cb267a20c7 readme.md aktualisiert 2023-11-21 17:27:11 +01:00
24cb3ae8e0 readme.md aktualisiert 2023-11-21 17:26:41 +01:00
16a3148235 readme.md aktualisiert 2023-11-21 17:25:59 +01:00
Christian Schwinne
1dab26bcbc
Update Discord invite links to point to guidelines channel 2023-10-19 13:29:46 +02:00
Frank
3847bfc41a npm run build
plus fixing a small typo in VERSION
2023-10-13 13:55:13 +02:00
Frank
783424dd26 version bump 0.14.0 (release) 2023-10-13 13:45:25 +02:00
Frank
5dadf92a62
also change second discord link in readme
seems this was missing in the previous PR.
2023-10-11 21:09:56 +02:00
Frank
76821addd7
Merge pull request #3437 from chrishultin/fix_discord_invite
Updating "Discord" invite to point to #general
2023-10-11 21:07:22 +02:00
Christopher
a769c55c72 Updating "Discord" invite to point to #general 2023-10-11 09:58:58 -06:00
Frank
4245767357
fix for partly uninitialized sound sync packets (audioreactive)
audioSyncPacket contains four "invisible" padding bytes added by the compiler. These need to be initialized to zero, as future versions of the protocol will make use of these fields.
2023-10-08 19:54:14 +02:00
Frank
74d196ad50 npm run build
chores
2023-10-06 16:37:12 +02:00
Frank
3c4649748d
Merge pull request #3420 from mountainash/fix/duplicate-viewport-declaration
Remove duplicate `viewport` declaration, put lang=en into the right place
2023-10-06 16:27:25 +02:00
Frank
22985900a8
Merge pull request #3425 from mountainash/fix/git-ignore
.gitignore Reordered & grouped
2023-10-06 16:26:04 +02:00
Mountain/\Ash
32ab2ae201 Allow /wled00/html_*.h files 2023-10-05 11:55:48 +02:00
Mountain/\Ash
23e4a2e28e Reordered & grouped 2023-10-05 10:26:51 +02:00
Mountain/\Ash
40515e62ac Ignoring HTML build output 2023-10-05 10:21:24 +02:00
Mountain/\Ash
b5751795b5 Fix: lang moved to the correct HTML element 2023-10-04 21:42:15 +02:00
Mountain/\Ash
43d6151506 Fix: removing duplicate viewport declaration
- removed unneeded self-closing slash
2023-10-04 21:37:10 +02:00
Frank
26e766ee19
Merge pull request #3406 from Aircoookie/sunset_accuracy_fix
fix for #3400 - wrong sunset time 00:00
2023-10-02 19:58:06 +02:00
Frank
1c3fdb73fb optimization: only use "float" math functions
- saves 5KB flash and some RAM
-allow to build with -D WLED_USE_UNREAL_MATH, to restore old behaviour and save another 6KB flash
2023-10-01 19:04:30 +02:00
Blaz Kristan
332be7edd6 Build bump. 2023-10-01 13:38:10 +02:00
Blaz Kristan
7e6eb65950 Fix for #3403 2023-10-01 13:26:31 +02:00
Blaz Kristan
b0a56a431b Fix for #3405 2023-10-01 13:04:05 +02:00
Frank
166316e0c5 fix for #3400
replace low_accuracy math functions (sint_t, cos_t, atan_t, ...) with standard libm functions that have higher accuracy.
2023-09-30 23:34:02 +02:00
Blaz Kristan
5eadbe7ecd FX update
- Meteor: trail & 0.13 behaviour
- Meteor Smooth: train & 0.13 behaviour
- Scrolling Text: rotation
2023-09-24 16:48:59 +02:00
Frank
ea7e0c6204 npm run build
regenerate UI files from latest sources.
2023-09-23 21:22:14 +02:00
Frank
2dcb126e6d version bump 0.14.0-b6
beta release preparation.
2023-09-23 21:08:11 +02:00
Frank
438525e8ec
AR: use bandpass filter for analog input
Many bad quality analog mics are not centered properly at 1.6V, but stuck at 0V or stuck at 3.3V in silence. The bandpass filter removes DC offsets and improve signal quality.
2023-09-23 16:48:45 +02:00
31 changed files with 3800 additions and 3770 deletions

33
.gitignore vendored
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@ -1,21 +1,24 @@
.pio
.cache
.clang-format
.direnv
.DS_Store
.gitignore
.idea
.pio
.pioenvs
.piolibdeps
.vscode
/wled00/Release
/wled00/extLibs
/platformio_override.ini
/wled00/my_config.h
/build_output
.DS_Store
.gitignore
.clang-format
node_modules
.idea
.direnv
wled-update.sh
esp01-update.sh
/wled00/LittleFS
platformio_override.ini
replace_fs.py
wled00/wled00.ino.cpp
wled-update.sh
/build_output/
/node_modules/
/wled00/extLibs
/wled00/LittleFS
/wled00/my_config.h
/wled00/Release
/wled00/wled00.ino.cpp

View File

@ -1,12 +1,23 @@
## WLED changelog
#### Build 2310010, build 2310130
- Release of WLED version 0.14.0 "Hoshi"
- Bugfixes for #3400, #3403, #3405
- minor HTML optimizations
- audioreactive: bugfix for UDP sound sync (partly initialized packets)
#### Build 2309240
- Release of WLED beta version 0.14.0-b6 "Hoshi"
- Effect bugfixes and improvements (Meteor, Meteor Smooth, Scrolling Text)
- audioreactive: bugfixes for ES8388 and ES7243 init; minor improvements for analog inputs
#### Build 2309100
- Release of WLED beta version 0.14.0-b5 "Hoshi"
- New standard esp32 build with audioreactive
- Effect blending bugfixes, and minor optimizations
#### Build 2309050
- Effect blending (#3311) (finally efect transitions!)
- Effect blending (#3311) (finally effect transitions!)
*WARNING*: May not work well with ESP8266, with plenty of segments or usermods (low RAM condition)!!!
- Added receive and send sync groups to JSON API (#3317) (you can change sync groups using preset)
- Internal temperature usermod (#3246)
@ -35,7 +46,7 @@
- Preset cycle bugfix (#3262)
- Rotary encoder ALT fix for large LED count (#3276)
- effect updates (2D Plasmaball), `blur()` speedup
- On/Off toggle from nodes view (may show unknow device type on older versions) (#3291)
- On/Off toggle from nodes view (may show unknown device type on older versions) (#3291)
- various fixes and improvements (ABL, crashes when changing presets with different segments)
#### Build 2306270
@ -48,7 +59,7 @@
#### Build 2306210
- 0.14.0-b3 release
- respect global I2C in all usermods (no local initilaisation of I2C bus)
- respect global I2C in all usermods (no local initialization of I2C bus)
- Multi relay usermod compile-time enabled option (-D MULTI_RELAY_ENABLED=true|false)
#### Build 2306180
@ -74,7 +85,7 @@
#### Build 2306020
- Support for segment sets (PR #3171)
- Reduce sound simulation modes to 2 to facilitiate segment sets
- Reduce sound simulation modes to 2 to facilitate segment sets
- Trigger button immediately on press if all configured presets are the same (PR #3226)
- Changes for allowing Alexa to change light color to White when auto-calculating from RGB (PR #3211)

2
package-lock.json generated
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@ -1,6 +1,6 @@
{
"name": "wled",
"version": "0.14.0-b5",
"version": "0.14.0",
"lockfileVersion": 1,
"requires": true,
"dependencies": {

View File

@ -1,6 +1,6 @@
{
"name": "wled",
"version": "0.14.0-b5",
"version": "0.14.0",
"description": "Tools for WLED project",
"main": "tools/cdata.js",
"directories": {

View File

@ -352,6 +352,7 @@ platform_packages = ${common.platform_packages}
board_build.ldscript = ${common.ldscript_1m128k}
build_unflags = ${common.build_unflags}
build_flags = ${common.build_flags_esp8266} -D WLED_RELEASE_NAME=ESP01 -D WLED_DISABLE_OTA
; -D WLED_USE_UNREAL_MATH ;; may cause wrong sunset/sunrise times, but saves 7064 bytes FLASH and 975 bytes RAM
lib_deps = ${esp8266.lib_deps}
[env:esp07]
@ -605,6 +606,7 @@ build_flags = ${common.build_flags} ${esp32s2.build_flags} -D WLED_RELEASE_NAME=
-DARDUINO_USB_DFU_ON_BOOT=0
-DLOLIN_WIFI_FIX ; seems to work much better with this
-D WLED_USE_PSRAM
; -D WLED_USE_UNREAL_MATH ;; may cause wrong sunset/sunrise times, but saves 6792 bytes FLASH
-D WLED_WATCHDOG_TIMEOUT=0
-D CONFIG_ASYNC_TCP_USE_WDT=0
-D LEDPIN=16

168
readme.md
View File

@ -1,84 +1,84 @@
<p align="center">
<img src="/images/wled_logo_akemi.png">
<a href="https://github.com/Aircoookie/WLED/releases"><img src="https://img.shields.io/github/release/Aircoookie/WLED.svg?style=flat-square"></a>
<a href="https://raw.githubusercontent.com/Aircoookie/WLED/master/LICENSE"><img src="https://img.shields.io/github/license/Aircoookie/wled?color=blue&style=flat-square"></a>
<a href="https://wled.discourse.group"><img src="https://img.shields.io/discourse/topics?colorB=blue&label=forum&server=https%3A%2F%2Fwled.discourse.group%2F&style=flat-square"></a>
<a href="https://discord.gg/KuqP7NE"><img src="https://img.shields.io/discord/473448917040758787.svg?colorB=blue&label=discord&style=flat-square"></a>
<a href="https://kno.wled.ge"><img src="https://img.shields.io/badge/quick_start-wiki-blue.svg?style=flat-square"></a>
<a href="https://github.com/Aircoookie/WLED-App"><img src="https://img.shields.io/badge/app-wled-blue.svg?style=flat-square"></a>
<a href="https://gitpod.io/#https://github.com/Aircoookie/WLED"><img src="https://img.shields.io/badge/Gitpod-ready--to--code-blue?style=flat-square&logo=gitpod"></a>
</p>
# Welcome to my project WLED! ✨
A fast and feature-rich implementation of an ESP8266/ESP32 webserver to control NeoPixel (WS2812B, WS2811, SK6812) LEDs or also SPI based chipsets like the WS2801 and APA102!
## ⚙️ Features
- WS2812FX library with more than 100 special effects
- FastLED noise effects and 50 palettes
- Modern UI with color, effect and segment controls
- Segments to set different effects and colors to user defined parts of the LED string
- Settings page - configuration via the network
- Access Point and station mode - automatic failsafe AP
- Up to 10 LED outputs per instance
- Support for RGBW strips
- Up to 250 user presets to save and load colors/effects easily, supports cycling through them.
- Presets can be used to automatically execute API calls
- Nightlight function (gradually dims down)
- Full OTA software updatability (HTTP + ArduinoOTA), password protectable
- Configurable analog clock (Cronixie, 7-segment and EleksTube IPS clock support via usermods)
- Configurable Auto Brightness limit for safe operation
- Filesystem-based config for easier backup of presets and settings
## 💡 Supported light control interfaces
- WLED app for [Android](https://play.google.com/store/apps/details?id=com.aircoookie.WLED) and [iOS](https://apps.apple.com/us/app/wled/id1475695033)
- JSON and HTTP request APIs
- MQTT
- E1.31, Art-Net, DDP and TPM2.net
- [diyHue](https://github.com/diyhue/diyHue) (Wled is supported by diyHue, including Hue Sync Entertainment under udp. Thanks to [Gregory Mallios](https://github.com/gmallios))
- [Hyperion](https://github.com/hyperion-project/hyperion.ng)
- UDP realtime
- Alexa voice control (including dimming and color)
- Sync to Philips hue lights
- Adalight (PC ambilight via serial) and TPM2
- Sync color of multiple WLED devices (UDP notifier)
- Infrared remotes (24-key RGB, receiver required)
- Simple timers/schedules (time from NTP, timezones/DST supported)
## 📲 Quick start guide and documentation
See the [documentation on our official site](https://kno.wled.ge)!
[On this page](https://kno.wled.ge/basics/tutorials/) you can find excellent tutorials and tools to help you get your new project up and running!
## 🖼️ User interface
<img src="/images/macbook-pro-space-gray-on-the-wooden-table.jpg" width="50%"><img src="/images/walking-with-iphone-x.jpg" width="50%">
## 💾 Compatible hardware
See [here](https://kno.wled.ge/basics/compatible-hardware)!
## ✌️ Other
Licensed under the MIT license
Credits [here](https://kno.wled.ge/about/contributors/)!
Join the Discord server to discuss everything about WLED!
<a href="https://discord.gg/KuqP7NE"><img src="https://discordapp.com/api/guilds/473448917040758787/widget.png?style=banner2" width="25%"></a>
Check out the WLED [Discourse forum](https://wled.discourse.group)!
You can also send me mails to [dev.aircoookie@gmail.com](mailto:dev.aircoookie@gmail.com), but please, only do so if you want to talk to me privately.
If WLED really brightens up your day, you can [![](https://img.shields.io/badge/send%20me%20a%20small%20gift-paypal-blue.svg?style=flat-square)](https://paypal.me/aircoookie)
*Disclaimer:*
If you are prone to photosensitive epilepsy, we recommended you do **not** use this software.
If you still want to try, don't use strobe, lighting or noise modes or high effect speed settings.
As per the MIT license, I assume no liability for any damage to you or any other person or equipment.
<p align="center">
<img src="/images/wled_logo_akemi.png">
<a href="https://github.com/Aircoookie/WLED/releases"><img src="https://img.shields.io/github/release/Aircoookie/WLED.svg?style=flat-square"></a>
<a href="https://raw.githubusercontent.com/Aircoookie/WLED/master/LICENSE"><img src="https://img.shields.io/github/license/Aircoookie/wled?color=blue&style=flat-square"></a>
<a href="https://wled.discourse.group"><img src="https://img.shields.io/discourse/topics?colorB=blue&label=forum&server=https%3A%2F%2Fwled.discourse.group%2F&style=flat-square"></a>
<a href="https://discord.gg/QAh7wJHrRM"><img src="https://img.shields.io/discord/473448917040758787.svg?colorB=blue&label=discord&style=flat-square"></a>
<a href="https://kno.wled.ge"><img src="https://img.shields.io/badge/quick_start-wiki-blue.svg?style=flat-square"></a>
<a href="https://github.com/Aircoookie/WLED-App"><img src="https://img.shields.io/badge/app-wled-blue.svg?style=flat-square"></a>
<a href="https://gitpod.io/#https://github.com/Aircoookie/WLED"><img src="https://img.shields.io/badge/Gitpod-ready--to--code-blue?style=flat-square&logo=gitpod"></a>
</p>
# Welcome to my project WLED! ✨
A fast and feature-rich implementation of an ESP8266/ESP32 webserver to control NeoPixel (WS2812B, WS2811, SK6812) LEDs or also SPI based chipsets like the WS2801 and APA102!
## ⚙️ Features
- WS2812FX library with more than 100 special effects
- FastLED noise effects and 50 palettes
- Modern UI with color, effect and segment controls
- Segments to set different effects and colors to user defined parts of the LED string
- Settings page - configuration via the network
- Access Point and station mode - automatic failsafe AP
- Up to 10 LED outputs per instance
- Support for RGBW strips
- Up to 250 user presets to save and load colors/effects easily, supports cycling through them.
- Presets can be used to automatically execute API calls
- Nightlight function (gradually dims down)
- Full OTA software updatability (HTTP + ArduinoOTA), password protectable
- Configurable analog clock (Cronixie, 7-segment and EleksTube IPS clock support via usermods)
- Configurable Auto Brightness limit for safe operation
- Filesystem-based config for easier backup of presets and settings
## 💡 Supported light control interfaces
- WLED app for [Android](https://play.google.com/store/apps/details?id=com.aircoookie.WLED) and [iOS](https://apps.apple.com/us/app/wled/id1475695033)
- JSON and HTTP request APIs
- MQTT
- E1.31, Art-Net, DDP and TPM2.net
- [diyHue](https://github.com/diyhue/diyHue) (Wled is supported by diyHue, including Hue Sync Entertainment under udp. Thanks to [Gregory Mallios](https://github.com/gmallios))
- [Hyperion](https://github.com/hyperion-project/hyperion.ng)
- UDP realtime
- Alexa voice control (including dimming and color)
- Sync to Philips hue lights
- Adalight (PC ambilight via serial) and TPM2
- Sync color of multiple WLED devices (UDP notifier)
- Infrared remotes (24-key RGB, receiver required)
- Simple timers/schedules (time from NTP, timezones/DST supported)
## 📲 Quick start guide and documentation
See the [documentation on our official site](https://kno.wled.ge)!
[On this page](https://kno.wled.ge/basics/tutorials/) you can find excellent tutorials and tools to help you get your new project up and running!
## 🖼️ User interface
<img src="images/macbook-pro-space-gray-on-the-wooden-table.jpg" width="50%"><img src="images/walking-with-iphone-x.jpg" width="50%">
## 💾 Compatible hardware
See [here](https://kno.wled.ge/basics/compatible-hardware)!
## ✌️ Other
Licensed under the MIT license
Credits [here](https://kno.wled.ge/about/contributors/)!
Join the Discord server to discuss everything about WLED!
<a href="https://discord.gg/QAh7wJHrRM"><img src="https://discordapp.com/api/guilds/473448917040758787/widget.png?style=banner2" width="25%"></a>
Check out the WLED [Discourse forum](https://wled.discourse.group)!
You can also send me mails to [dev.aircoookie@gmail.com](mailto:dev.aircoookie@gmail.com), but please, only do so if you want to talk to me privately.
If WLED really brightens up your day, you can [![](https://img.shields.io/badge/send%20me%20a%20small%20gift-paypal-blue.svg?style=flat-square)](https://paypal.me/aircoookie)
*Disclaimer:*
If you are prone to photosensitive epilepsy, we recommended you do **not** use this software.
If you still want to try, don't use strobe, lighting or noise modes or high effect speed settings.
As per the MIT license, I assume no liability for any damage to you or any other person or equipment.

View File

@ -960,6 +960,8 @@ class AudioReactive : public Usermod {
//DEBUGSR_PRINTLN("Transmitting UDP Mic Packet");
audioSyncPacket transmitData;
memset(reinterpret_cast<void *>(&transmitData), 0, sizeof(transmitData)); // make sure that the packet - including "invisible" padding bytes added by the compiler - is fully initialized
strncpy_P(transmitData.header, PSTR(UDP_SYNC_HEADER), 6);
// transmit samples that were not modified by limitSampleDynamics()
transmitData.sampleRaw = (soundAgc) ? rawSampleAgc: sampleRaw;
@ -1175,6 +1177,7 @@ class AudioReactive : public Usermod {
DEBUGSR_PRINTLN(F("AR: Analog Microphone (left channel only)."));
audioSource = new I2SAdcSource(SAMPLE_RATE, BLOCK_SIZE);
delay(100);
useBandPassFilter = true; // PDM bandpass filter seems to help for bad quality analog
if (audioSource) audioSource->initialize(audioPin);
break;
#endif

View File

@ -2260,33 +2260,35 @@ uint16_t mode_meteor() {
byte* trail = SEGENV.data;
byte meteorSize= 1+ SEGLEN / 10;
const unsigned meteorSize= 1 + SEGLEN / 20; // 5%
uint16_t counter = strip.now * ((SEGMENT.speed >> 2) +8);
uint16_t in = counter * SEGLEN >> 16;
const int max = SEGMENT.palette==5 || !SEGMENT.check1 ? 240 : 255;
// fade all leds to colors[1] in LEDs one step
for (int i = 0; i < SEGLEN; i++) {
if (random8() <= 255 - SEGMENT.intensity)
{
byte meteorTrailDecay = 128 + random8(127);
if (random8() <= 255 - SEGMENT.intensity) {
byte meteorTrailDecay = 162 + random8(92);
trail[i] = scale8(trail[i], meteorTrailDecay);
SEGMENT.setPixelColor(i, color_blend(SEGCOLOR(1), SEGMENT.color_from_palette(i, true, false, 0), trail[i]));
uint32_t col = SEGMENT.check1 ? SEGMENT.color_from_palette(i, true, false, 0, trail[i]) : SEGMENT.color_from_palette(trail[i], false, true, 255);
SEGMENT.setPixelColor(i, col);
}
}
// draw meteor
for (int j = 0; j < meteorSize; j++) {
for (unsigned j = 0; j < meteorSize; j++) {
uint16_t index = in + j;
if (index >= SEGLEN) {
index -= SEGLEN;
}
trail[index] = 240;
SEGMENT.setPixelColor(index, SEGMENT.color_from_palette(index, true, false, 0));
trail[index] = max;
uint32_t col = SEGMENT.check1 ? SEGMENT.color_from_palette(index, true, false, 0, trail[index]) : SEGMENT.color_from_palette(trail[index], false, true, 255);
SEGMENT.setPixelColor(index, col);
}
return FRAMETIME;
}
static const char _data_FX_MODE_METEOR[] PROGMEM = "Meteor@!,Trail length;!,!;!;1";
static const char _data_FX_MODE_METEOR[] PROGMEM = "Meteor@!,Trail,,,,Gradient;;!;1";
// smooth meteor effect
@ -2298,35 +2300,35 @@ uint16_t mode_meteor_smooth() {
byte* trail = SEGENV.data;
byte meteorSize= 1+ SEGLEN / 10;
const unsigned meteorSize= 1+ SEGLEN / 20; // 5%
uint16_t in = map((SEGENV.step >> 6 & 0xFF), 0, 255, 0, SEGLEN -1);
const int max = SEGMENT.palette==5 || !SEGMENT.check1 ? 240 : 255;
// fade all leds to colors[1] in LEDs one step
for (int i = 0; i < SEGLEN; i++) {
if (trail[i] != 0 && random8() <= 255 - SEGMENT.intensity)
{
int change = 3 - random8(12); //change each time between -8 and +3
trail[i] += change;
if (trail[i] > 245) trail[i] = 0;
if (trail[i] > 240) trail[i] = 240;
SEGMENT.setPixelColor(i, color_blend(SEGCOLOR(1), SEGMENT.color_from_palette(i, true, false, 0), trail[i]));
if (/*trail[i] != 0 &&*/ random8() <= 255 - SEGMENT.intensity) {
int change = trail[i] + 4 - random8(24); //change each time between -20 and +4
trail[i] = constrain(change, 0, max);
uint32_t col = SEGMENT.check1 ? SEGMENT.color_from_palette(i, true, false, 0, trail[i]) : SEGMENT.color_from_palette(trail[i], false, true, 255);
SEGMENT.setPixelColor(i, col);
}
}
// draw meteor
for (int j = 0; j < meteorSize; j++) {
for (unsigned j = 0; j < meteorSize; j++) {
uint16_t index = in + j;
if (index >= SEGLEN) {
index -= SEGLEN;
}
trail[index] = 240;
SEGMENT.setPixelColor(index, SEGMENT.color_from_palette(index, true, false, 0));
trail[index] = max;
uint32_t col = SEGMENT.check1 ? SEGMENT.color_from_palette(index, true, false, 0, trail[index]) : SEGMENT.color_from_palette(trail[index], false, true, 255);
SEGMENT.setPixelColor(index, col);
}
SEGENV.step += SEGMENT.speed +1;
return FRAMETIME;
}
static const char _data_FX_MODE_METEOR_SMOOTH[] PROGMEM = "Meteor Smooth@!,Trail length;!,!;!;1";
static const char _data_FX_MODE_METEOR_SMOOTH[] PROGMEM = "Meteor Smooth@!,Trail,,,,Gradient;;!;1";
//Railway Crossing / Christmas Fairy lights
@ -5984,12 +5986,12 @@ uint16_t mode_2Dscrollingtext(void) {
col1 = SEGCOLOR(0);
col2 = SEGCOLOR(2);
}
SEGMENT.drawCharacter(text[i], xoffset, yoffset, letterWidth, letterHeight, col1, col2, (SEGMENT.custom3+1)>>3);
SEGMENT.drawCharacter(text[i], xoffset, yoffset, letterWidth, letterHeight, col1, col2, map(SEGMENT.custom3, 0, 31, -2, 2));
}
return FRAMETIME;
}
static const char _data_FX_MODE_2DSCROLLTEXT[] PROGMEM = "Scrolling Text@!,Y Offset,Trail,Font size,Rotate,Gradient,Overlay,Reverse;!,!,Gradient;!;2;ix=128,c1=0,c3=0,rev=0,mi=0,rY=0,mY=0";
static const char _data_FX_MODE_2DSCROLLTEXT[] PROGMEM = "Scrolling Text@!,Y Offset,Trail,Font size,Rotate,Gradient,Overlay,Reverse;!,!,Gradient;!;2;ix=128,c1=0,rev=0,mi=0,rY=0,mY=0";
////////////////////////////

View File

@ -629,9 +629,9 @@ typedef struct Segment {
void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c);
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) { drawLine(x0, y0, x1, y1, RGBW32(c.r,c.g,c.b,0)); } // automatic inline
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2 = 0, uint8_t rotate = 0);
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2 = 0, int8_t rotate = 0);
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0)); } // automatic inline
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, uint8_t rotate = 0) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0), RGBW32(c2.r,c2.g,c2.b,0), rotate); } // automatic inline
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0), RGBW32(c2.r,c2.g,c2.b,0), rotate); } // automatic inline
void wu_pixel(uint32_t x, uint32_t y, CRGB c);
void blur1d(fract8 blur_amount); // blur all rows in 1 dimension
void blur2d(fract8 blur_amount) { blur(blur_amount); }
@ -661,8 +661,9 @@ typedef struct Segment {
void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {}
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {}
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {}
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color) {}
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t = 0, int8_t = 0) {}
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {}
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) {}
void wu_pixel(uint32_t x, uint32_t y, CRGB c) {}
#endif
} segment;

View File

@ -571,7 +571,7 @@ void Segment::drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint3
// draws a raster font character on canvas
// only supports: 4x6=24, 5x8=40, 5x12=60, 6x8=48 and 7x9=63 fonts ATM
void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2, uint8_t rotate) {
void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2, int8_t rotate) {
if (!isActive()) return; // not active
if (chr < 32 || chr > 126) return; // only ASCII 32-126 supported
chr -= 32; // align with font table entries
@ -597,10 +597,11 @@ void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w,
for (int j = 0; j<w; j++) { // character width
int x0, y0;
switch (rotate) {
case 3: x0 = x + (h-1) - i; y0 = y + (w-1) - j; break;
case 2: x0 = x + j; y0 = y + (h-1) - i; break;
case 1: x0 = x + i; y0 = y + j; break;
default: x0 = x + (w-1) - j; y0 = y + i; break;
case -1: x0 = x + (h-1) - i; y0 = y + (w-1) - j; break; // -90 deg
case -2:
case 2: x0 = x + j; y0 = y + (h-1) - i; break; // 180 deg
case 1: x0 = x + i; y0 = y + j; break; // +90 deg
default: x0 = x + (w-1) - j; y0 = y + i; break; // no rotation
}
if (x0 < 0 || x0 >= cols || y0 < 0 || y0 >= rows) continue; // drawing off-screen
if (((bits>>(j+(8-w))) & 0x01)) { // bit set

View File

@ -1573,7 +1573,7 @@ void WS2812FX::purgeSegments(bool force) {
}
if (deleted) {
_segments.shrink_to_fit();
if (_mainSegment >= _segments.size()) setMainSegmentId(0);
/*if (_mainSegment >= _segments.size())*/ setMainSegmentId(0);
}
}

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@ -1034,6 +1034,7 @@ textarea {
/*padding: 1px 0 1px 20px;*/
display: var(--sgp);
width: 100%;
position: relative;
}
.pname {

View File

@ -835,7 +835,7 @@ function populateSegments(s)
}
if (segCount < 2) {
gId(`segd${lSeg}`).classList.add("hide");
gId(`segp0`).classList.add("hide");
if (parseInt(gId("seg0bri").value)==255) gId(`segp0`).classList.add("hide");
}
if (!isM && !noNewSegs && (cfg.comp.seglen?parseInt(gId(`seg${lSeg}s`).value):0)+parseInt(gId(`seg${lSeg}e`).value)<ledCount) gId(`segr${lSeg}`).classList.remove("hide");
gId('segutil2').style.display = (segCount > 1) ? "block":"none"; // rsbtn parent

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@ -2,7 +2,7 @@
<html lang="en">
<head>
<meta charset="UTF-8">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport">
<title>WLED Settings</title>
<script>
var d=document;

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@ -2,8 +2,7 @@
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport">
<title>2D Set-up</title>
<script>
var d=document;

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@ -1,8 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport">
<meta charset="utf-8">
<title>DMX Settings</title>
<script>

View File

@ -2,8 +2,7 @@
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport">
<title>LED Settings</title>
<script>
var d=document,laprev=55,maxB=1,maxV=0,maxM=4000,maxPB=4096,maxL=1333,maxLbquot=0; //maximum bytes for LED allocation: 4kB for 8266, 32kB for 32

View File

@ -1,8 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport">
<meta charset="utf-8">
<title>PIN required</title>
<script>

View File

@ -1,8 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport">
<meta charset="utf-8">
<title>Misc Settings</title>
<script>

View File

@ -1,8 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport">
<meta charset="utf-8">
<title>Sync Settings</title>
<script>var d=document;

View File

@ -1,8 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport">
<meta charset="utf-8">
<title>Time Settings</title>
<script>

View File

@ -1,9 +1,8 @@
<!DOCTYPE html>
<html>
<head lang="en">
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport">
<title>UI Settings</title>
<script>
var d = document;

View File

@ -1,9 +1,8 @@
<!DOCTYPE html>
<html>
<head lang="en">
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport">
<title>Usermod Settings</title>
<script>
var d = document;

View File

@ -2,8 +2,7 @@
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport">
<title>WiFi Settings</title>
<script>
var d = document;

View File

@ -41,47 +41,47 @@ const char PAGE_dmxmap[] PROGMEM = R"=====()=====";
#endif
// Autogenerated from wled00/data/update.htm, do not edit!!
const uint16_t PAGE_update_length = 616;
const uint16_t PAGE_update_length = 613;
const uint8_t PAGE_update[] PROGMEM = {
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};

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -210,7 +210,7 @@ void sendImprovInfoResponse() {
//Use serverDescription if it has been changed from the default "WLED", else mDNS name
bool useMdnsName = (strcmp(serverDescription, "WLED") == 0 && strlen(cmDNS) > 0);
char vString[20];
sprintf_P(vString, PSTR("0.14.0-b5/%i"), VERSION);
sprintf_P(vString, PSTR("0.14.0/%i"), VERSION);
const char *str[4] = {"WLED", vString, bString, useMdnsName ? cmDNS : serverDescription};
sendImprovRPCResult(ImprovRPCType::Request_Info, 4, str);

View File

@ -20,6 +20,7 @@ bool deserializeSegment(JsonObject elem, byte it, byte presetId)
byte id = elem["id"] | it;
if (id >= strip.getMaxSegments()) return false;
bool newSeg = false;
int stop = elem["stop"] | -1;
// append segment
@ -27,6 +28,7 @@ bool deserializeSegment(JsonObject elem, byte it, byte presetId)
if (stop <= 0) return false; // ignore empty/inactive segments
strip.appendSegment(Segment(0, strip.getLengthTotal()));
id = strip.getSegmentsNum()-1; // segments are added at the end of list
newSeg = true;
}
//DEBUG_PRINTLN("-- JSON deserialize segment.");
@ -118,8 +120,12 @@ bool deserializeSegment(JsonObject elem, byte it, byte presetId)
// do not call seg.setUp() here, as it may cause a crash due to concurrent access if the segment is currently drawing effects
// WS2812FX handles queueing of the change
strip.setSegment(id, start, stop, grp, spc, of, startY, stopY);
if (newSeg) seg.refreshLightCapabilities(); // fix for #3403
if (seg.reset && seg.stop == 0) return true; // segment was deleted & is marked for reset, no need to change anything else
if (seg.reset && seg.stop == 0) {
if (id == strip.getMainSegmentId()) strip.setMainSegmentId(0); // fix for #3403
return true; // segment was deleted & is marked for reset, no need to change anything else
}
byte segbri = seg.opacity;
if (getVal(elem["bri"], &segbri)) {

View File

@ -2,6 +2,21 @@
#include "wled.h"
#include "fcn_declare.h"
// on esp8266, building with `-D WLED_USE_UNREAL_MATH` saves around 7Kb flash and 1KB RAM
// warning: causes errors in sunset calculations, see #3400
#if defined(WLED_USE_UNREAL_MATH)
#define sinf sin_t
#define asinf asin_t
#define cosf cos_t
#define acosf acos_t
#define tanf tan_t
#define atanf atan_t
#define fmodf fmod_t
#define floorf floor_t
#else
#include <math.h>
#endif
/*
* Acquires time from NTP server
*/
@ -412,8 +427,8 @@ int getSunriseUTC(int year, int month, int day, float lat, float lon, bool sunse
//1. first calculate the day of the year
float N1 = 275 * month / 9;
float N2 = (month + 9) / 12;
float N3 = (1 + floor_t((year - 4 * floor_t(year / 4) + 2) / 3));
float N = N1 - (N2 * N3) + day - 30;
float N3 = (1.0f + floorf((year - 4 * floorf(year / 4) + 2.0f) / 3.0f));
float N = N1 - (N2 * N3) + day - 30.0f;
//2. convert the longitude to hour value and calculate an approximate time
float lngHour = lon / 15.0f;
@ -423,37 +438,37 @@ int getSunriseUTC(int year, int month, int day, float lat, float lon, bool sunse
float M = (0.9856f * t) - 3.289f;
//4. calculate the Sun's true longitude
float L = fmod_t(M + (1.916f * sin_t(DEG_TO_RAD*M)) + (0.02f * sin_t(2*DEG_TO_RAD*M)) + 282.634f, 360.0f);
float L = fmodf(M + (1.916f * sinf(DEG_TO_RAD*M)) + (0.02f * sinf(2*DEG_TO_RAD*M)) + 282.634f, 360.0f);
//5a. calculate the Sun's right ascension
float RA = fmod_t(RAD_TO_DEG*atan_t(0.91764f * tan_t(DEG_TO_RAD*L)), 360.0f);
float RA = fmodf(RAD_TO_DEG*atanf(0.91764f * tanf(DEG_TO_RAD*L)), 360.0f);
//5b. right ascension value needs to be in the same quadrant as L
float Lquadrant = floor_t( L/90) * 90;
float RAquadrant = floor_t(RA/90) * 90;
float Lquadrant = floorf( L/90) * 90;
float RAquadrant = floorf(RA/90) * 90;
RA = RA + (Lquadrant - RAquadrant);
//5c. right ascension value needs to be converted into hours
RA /= 15.0f;
//6. calculate the Sun's declination
float sinDec = 0.39782f * sin_t(DEG_TO_RAD*L);
float cosDec = cos_t(asin_t(sinDec));
float sinDec = 0.39782f * sinf(DEG_TO_RAD*L);
float cosDec = cosf(asinf(sinDec));
//7a. calculate the Sun's local hour angle
float cosH = (sin_t(DEG_TO_RAD*ZENITH) - (sinDec * sin_t(DEG_TO_RAD*lat))) / (cosDec * cos_t(DEG_TO_RAD*lat));
if (cosH > 1 && !sunset) return 0; // the sun never rises on this location (on the specified date)
if (cosH < -1 && sunset) return 0; // the sun never sets on this location (on the specified date)
float cosH = (sinf(DEG_TO_RAD*ZENITH) - (sinDec * sinf(DEG_TO_RAD*lat))) / (cosDec * cosf(DEG_TO_RAD*lat));
if ((cosH > 1.0f) && !sunset) return 0; // the sun never rises on this location (on the specified date)
if ((cosH < -1.0f) && sunset) return 0; // the sun never sets on this location (on the specified date)
//7b. finish calculating H and convert into hours
float H = sunset ? RAD_TO_DEG*acos_t(cosH) : 360 - RAD_TO_DEG*acos_t(cosH);
float H = sunset ? RAD_TO_DEG*acosf(cosH) : 360 - RAD_TO_DEG*acosf(cosH);
H /= 15.0f;
//8. calculate local mean time of rising/setting
float T = H + RA - (0.06571f * t) - 6.622f;
//9. adjust back to UTC
float UT = fmod_t(T - lngHour, 24.0f);
float UT = fmodf(T - lngHour, 24.0f);
// return in minutes from midnight
return UT*60;

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@ -8,7 +8,7 @@
*/
// version code in format yymmddb (b = daily build)
#define VERSION 2309100
#define VERSION 2310130
//uncomment this if you have a "my_config.h" file you'd like to use
//#define WLED_USE_MY_CONFIG